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+# -----------------------------------------------------------------------------
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+# Copyright (c) 2015 GarageGames, LLC
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+#
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+# Permission is hereby granted, free of charge, to any person obtaining a copy
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+# of this software and associated documentation files (the "Software"), to
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+# deal in the Software without restriction, including without limitation the
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+# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+# sell copies of the Software, and to permit persons to whom the Software is
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+# furnished to do so, subject to the following conditions:
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+#
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+# The above copyright notice and this permission notice shall be included in
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+# all copies or substantial portions of the Software.
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+#
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+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+# IN THE SOFTWARE.
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+# -----------------------------------------------------------------------------
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+
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+# module Physx 3.3
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+
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+option(TORQUE_PHYSICS_PHYSX3 "Use PhysX 3.3 physics" OFF)
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+
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+if( NOT TORQUE_PHYSICS_PHYSX3 )
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+ return()
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+endif()
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+
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+if("${PHYSX3_BASE_PATH}" STREQUAL "")
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+ set(PHYSX3_BASE_PATH "" CACHE PATH "PhysX 3.3 path" FORCE)
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+endif()
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+
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+#still no path we can't go any further
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+if("${PHYSX3_BASE_PATH}" STREQUAL "")
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+ message(FATAL_ERROR "No PhysX path selected")
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+ return()
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+endif()
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+
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+#set physx path
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+set(PHYSX3_PATH "${PHYSX3_BASE_PATH}/PhysXSDK")
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+
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+# TODO linux support
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+if(MSVC)
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+if(TORQUE_CPU_X32)
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+ if(MSVC11)
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+ set(PHYSX3_LIBPATH_PREFIX vc11win32)
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+ elseif(MSVC12)
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+ set(PHYSX3_LIBPATH_PREFIX vc12win32)
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+ elseif(MSVC14)
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+ set(PHYSX3_LIBPATH_PREFIX vc14win32)
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+ else()
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+ return()
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+ endif()
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+set(PHYSX3_LIBNAME_POSTFIX _x86)
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+
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+elseif(TORQUE_CPU_X64)
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+ if(MSVC11)
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+ set(PHYSX3_LIBPATH_PREFIX vc11win64)
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+ elseif(MSVC12)
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+ set(PHYSX3_LIBPATH_PREFIX vc12win64)
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+ elseif(MSVC14)
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+ set(PHYSX3_LIBPATH_PREFIX vc14win64)
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+ else()
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+ return()
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+ endif()
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+set(PHYSX3_LIBNAME_POSTFIX _x64)
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+
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+endif()
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+
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+endif(MSVC)
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+
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+MACRO(FIND_PHYSX3_LIBRARY VARNAME LIBNAME WITHPOSTFIX)
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+
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+ set(LIBPOSTFIX "")
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+ if(${WITHPOSTFIX})
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+ set(LIBPOSTFIX ${PHYSX3_LIBNAME_POSTFIX})
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+ endif(${WITHPOSTFIX})
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+ find_library(PHYSX3_${VARNAME}_LIBRARY NAMES ${LIBNAME}${LIBPOSTFIX}
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+ PATHS ${PHYSX3_PATH}/Lib/${PHYSX3_LIBPATH_PREFIX})
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+ find_library(PHYSX3_${VARNAME}_LIBRARY_DEBUG NAMES ${LIBNAME}DEBUG${LIBPOSTFIX}
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+ PATHS ${PHYSX3_PATH}/Lib/${PHYSX3_LIBPATH_PREFIX})
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+
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+ENDMACRO(FIND_PHYSX3_LIBRARY VARNAME LIBNAME)
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+
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+# Find the Libs, we just use the full path to save playing around with link_directories
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+FIND_PHYSX3_LIBRARY(CORE PhysX3 1)
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+FIND_PHYSX3_LIBRARY(COMMON PhysX3Common 1)
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+FIND_PHYSX3_LIBRARY(COOKING PhysX3Cooking 1)
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+FIND_PHYSX3_LIBRARY(CHARACTER PhysX3CharacterKinematic 1)
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+FIND_PHYSX3_LIBRARY(EXTENSIONS PhysX3Extensions 0)
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+FIND_PHYSX3_LIBRARY(TASK PxTask 0)
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+FIND_PHYSX3_LIBRARY(DEBUGGER PhysXVisualDebuggerSDK 0)
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+FIND_PHYSX3_LIBRARY(PROFILE PhysXProfileSDK 0)
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+
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+if(NOT PHYSX3_CORE_LIBRARY)
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+ return()
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+endif()
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+
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+# Defines
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+addDef( "TORQUE_PHYSICS_PHYSX3" )
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+addDef( "TORQUE_PHYSICS_ENABLED" )
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+
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+# Source
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+addPath( "${srcDir}/T3D/physics/physx3" )
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+
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+# Includes
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+addInclude( "${PHYSX3_PATH}/Include" )
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+addInclude( "${PHYSX3_PATH}/Include/extensions" )
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+addInclude( "${PHYSX3_PATH}/Include/foundation" )
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+addInclude( "${PHYSX3_PATH}/Include/characterkinematic" )
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+addInclude( "${PHYSX3_PATH}/Include/common" )
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+
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+#Add the libs
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+set(PHYSX_LIBRARIES_DEBUG
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+ ${PHYSX3_CORE_LIBRARY_DEBUG}
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+ ${PHYSX3_COMMON_LIBRARY_DEBUG}
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+ ${PHYSX3_COOKING_LIBRARY_DEBUG}
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+ ${PHYSX3_CHARACTER_LIBRARY_DEBUG}
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+ ${PHYSX3_EXTENSIONS_LIBRARY_DEBUG}
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+ ${PHYSX3_TASK_LIBRARY_DEBUG}
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+ ${PHYSX3_DEBUGGER_LIBRARY_DEBUG}
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+ ${PHYSX3_PROFILE_LIBRARY_DEBUG}
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+)
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+
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+set(PHYSX_LIBRARIES
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+ ${PHYSX3_CORE_LIBRARY}
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+ ${PHYSX3_COMMON_LIBRARY}
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+ ${PHYSX3_COOKING_LIBRARY}
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+ ${PHYSX3_CHARACTER_LIBRARY}
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+ ${PHYSX3_EXTENSIONS_LIBRARY}
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+ ${PHYSX3_TASK_LIBRARY}
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+ ${PHYSX3_DEBUGGER_LIBRARY}
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+ ${PHYSX3_PROFILE_LIBRARY}
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+)
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+
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+addLibRelease("${PHYSX_LIBRARIES}")
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+addLibDebug("${PHYSX_LIBRARIES_DEBUG}")
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+
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+#Install dll files
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+if( WIN32 )
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+ # File Copy for Release
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+ INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
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+ INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CharacterKinematic${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
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+ INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Common${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
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+ INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Cooking${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
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+
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+ # File Copy for Debug
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+ if(TORQUE_CPU_X32)
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+ INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/nvToolsExt32_1.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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+ elseif(TORQUE_CPU_X64)
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+ INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/nvToolsExt64_1.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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+ endif()
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+
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+ INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3DEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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+ INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CharacterKinematicDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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+ INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CommonDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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+ INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CookingDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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+
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+endif(WIN32)
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