Browse Source

Progress in getting array data to comply.

Areloch 6 years ago
parent
commit
847d58a967

+ 130 - 178
Engine/source/renderInstance/renderProbeMgr.cpp

@@ -638,210 +638,162 @@ void RenderProbeMgr::render( SceneRenderState *state )
 
 
    ReflectProbeMaterialInfo* reflProbeMat = getReflectProbeMaterial();
    ReflectProbeMaterialInfo* reflProbeMat = getReflectProbeMaterial();
 
 
-   /*for (U32 i = 0; i < ProbeRenderInst::all.size(); i++)
-   {
-	   ProbeRenderInst* curEntry = ProbeRenderInst::all[i];
-
-	   if (!curEntry->mIsEnabled)
-		   continue;
-
-	   if (curEntry->numPrims == 0)
-		   continue;
-
-	   if (curEntry->mIsSkylight && (!skylightMat || !skylightMat->matInstance))
-		   continue;
-
-	   if (!curEntry->mIsSkylight && (!reflProbeMat || !reflProbeMat->matInstance))
-		   break;
-
-	   if (curEntry->mIsSkylight)
-	   {
-		   //Setup
-		   MatrixF probeTrans = curEntry->getTransform();
-
-		   // Set geometry
-		   GFX->setVertexBuffer(curEntry->vertBuffer);
-		   GFX->setPrimitiveBuffer(curEntry->primBuffer);
-		   probeTrans.scale(10); //force it to be big enough to surround the camera
-		   sgData.objTrans = &probeTrans;
-		   skylightMat->setProbeParameters(curEntry, state, worldToCameraXfm);
-
-		   while (skylightMat->matInstance->setupPass(state, sgData))
-		   {
-			   // Set transforms
-			   matrixSet.setWorld(*sgData.objTrans);
-			   skylightMat->matInstance->setTransforms(matrixSet, state);
-			   skylightMat->matInstance->setSceneInfo(state, sgData);
-
-			   GFX->drawPrimitive(GFXTriangleList, 0, curEntry->numPrims);
-		   }
-	   }
-   }*/
+   if (reflProbeMat == nullptr || reflProbeMat->matInstance == nullptr)
+      return;
+
+   MaterialParameters *matParams = reflProbeMat->matInstance->getMaterialParameters();
+
+   MaterialParameterHandle *numProbesSC = reflProbeMat->matInstance->getMaterialParameterHandle("$numProbes");
+
+   MaterialParameterHandle *probePositionSC = reflProbeMat->matInstance->getMaterialParameterHandle("$inProbePosArray");
+   MaterialParameterHandle *probeWorldToObjSC = reflProbeMat->matInstance->getMaterialParameterHandle("$worldToObjArray");
+   MaterialParameterHandle *probeBBMinSC = reflProbeMat->matInstance->getMaterialParameterHandle("$bbMinArray");
+   MaterialParameterHandle *probeBBMaxSC = reflProbeMat->matInstance->getMaterialParameterHandle("$bbMaxArray");
+   MaterialParameterHandle *probeUseSphereModeSC = reflProbeMat->matInstance->getMaterialParameterHandle("$useSphereMode");
+   MaterialParameterHandle *probeRadiusSC = reflProbeMat->matInstance->getMaterialParameterHandle("$radius");
+   MaterialParameterHandle *probeAttenuationSC = reflProbeMat->matInstance->getMaterialParameterHandle("$attenuation");
 
 
    //Array rendering
    //Array rendering
-   static U32 MAXPROBECOUNT = 1;// 50;
+   static U32 MAXPROBECOUNT = 50;
 
 
    U32 probeCount = ProbeRenderInst::all.size();
    U32 probeCount = ProbeRenderInst::all.size();
 
 
-   if (probeCount != 0)
+   MatrixF trans = MatrixF::Identity;
+   sgData.objTrans = &trans;
+
+   Vector<Point3F> probePositions;
+   Vector<MatrixF> probeWorldToObj;
+   Vector<Point3F> probeBBMin;
+   Vector<Point3F> probeBBMax;
+   Vector<float> probeUseSphereMode;
+   Vector<float> probeRadius;
+   Vector<float> probeAttenuation;
+
+   probePositions.setSize(MAXPROBECOUNT);
+   probeWorldToObj.setSize(MAXPROBECOUNT);
+   probeBBMin.setSize(MAXPROBECOUNT);
+   probeBBMax.setSize(MAXPROBECOUNT);
+   probeUseSphereMode.setSize(MAXPROBECOUNT);
+   probeRadius.setSize(MAXPROBECOUNT);
+   probeAttenuation.setSize(MAXPROBECOUNT);
+
+   //Vector<GFXCubemapHandle> cubeMaps;
+   //Vector<GFXCubemapHandle> irradMaps;
+
+   U32 effectiveProbeCount = 0;
+
+   for (U32 i = 0; i < probeCount; i++)
    {
    {
-      MatrixF trans = MatrixF::Identity;
-      sgData.objTrans = &trans;
+      if (effectiveProbeCount >= MAXPROBECOUNT)
+         break;
 
 
-      /*AlignedArray<Point3F> probePositions(MAXPROBECOUNT, sizeof(Point3F));
-      Vector<MatrixF> probeWorldToObj;
-      AlignedArray<Point3F> probeBBMin(MAXPROBECOUNT, sizeof(Point3F));
-      AlignedArray<Point3F> probeBBMax(MAXPROBECOUNT, sizeof(Point3F));
-      AlignedArray<float> probeUseSphereMode(MAXPROBECOUNT, sizeof(float));
-      AlignedArray<float> probeRadius(MAXPROBECOUNT, sizeof(float));
-      AlignedArray<float> probeAttenuation(MAXPROBECOUNT, sizeof(float));
+      ProbeRenderInst* curEntry = ProbeRenderInst::all[i];
+      if (!curEntry->mIsEnabled)
+         continue;
 
 
-      dMemset(probePositions.getBuffer(), 0, probePositions.getBufferSize());
-      probeWorldToObj.setSize(MAXPROBECOUNT);
-      dMemset(probeBBMin.getBuffer(), 0, probeBBMin.getBufferSize());
-      dMemset(probeBBMax.getBuffer(), 0, probeBBMax.getBufferSize());
-      dMemset(probeUseSphereMode.getBuffer(), 0, probeUseSphereMode.getBufferSize());
-      dMemset(probeRadius.getBuffer(), 0, probeRadius.getBufferSize());
-      dMemset(probeAttenuation.getBuffer(), 0, probeAttenuation.getBufferSize());
+      if (curEntry->mCubemap.isNull() || curEntry->mIrradianceCubemap.isNull())
+         continue;
 
 
-      Vector<GFXCubemapHandle> cubeMaps;
-      Vector<GFXCubemapHandle> irradMaps;*/
+      if (!curEntry->mCubemap->isInitialised())
+         continue;
 
 
-      if (reflProbeMat && reflProbeMat->matInstance)
-      {
-         MaterialParameters *matParams = reflProbeMat->matInstance->getMaterialParameters();
+      //Setup
+      const Point3F &probePos = curEntry->getPosition();
+      probePositions[i] = probePos + curEntry->mProbePosOffset;
 
 
-         MaterialParameterHandle *numProbesSC = reflProbeMat->matInstance->getMaterialParameterHandle("$numProbes");
+      MatrixF trans = curEntry->getTransform();
+      trans.inverse();
 
 
-         MaterialParameterHandle *probePositionSC = reflProbeMat->matInstance->getMaterialParameterHandle("$inProbePosArray");
-         MaterialParameterHandle *probeWorldToObjSC = reflProbeMat->matInstance->getMaterialParameterHandle("$worldToObjArray");
-         MaterialParameterHandle *probeBBMinSC = reflProbeMat->matInstance->getMaterialParameterHandle("$bbMinArray");
-         MaterialParameterHandle *probeBBMaxSC = reflProbeMat->matInstance->getMaterialParameterHandle("$bbMaxArray");
-         MaterialParameterHandle *probeUseSphereModeSC = reflProbeMat->matInstance->getMaterialParameterHandle("$useSphereMode");
-         MaterialParameterHandle *probeRadiusSC = reflProbeMat->matInstance->getMaterialParameterHandle("$radius");
-         MaterialParameterHandle *probeAttenuationSC = reflProbeMat->matInstance->getMaterialParameterHandle("$attenuation");
-         
-         /*U32 effectiveProbeCount = 0;
+      probeWorldToObj[i] = trans;
 
 
-         for (U32 i = 0; i < probeCount; i++)
-         {
-            if (effectiveProbeCount >= MAXPROBECOUNT)
-               break;
+      probeBBMin[i] = curEntry->mBounds.minExtents;
+      probeBBMax[i] = curEntry->mBounds.maxExtents;
+
+      probeUseSphereMode[i] = curEntry->mProbeShapeType == ProbeRenderInst::Sphere ? 1 : 0;
 
 
-            ProbeRenderInst* curEntry = ProbeRenderInst::all[i];
-            if (!curEntry->mIsEnabled)
-               continue;
+      probeRadius[i] = curEntry->mRadius;
+      probeAttenuation[i] = 1;
 
 
-            if (curEntry->mCubemap.isNull() || curEntry->mIrradianceCubemap.isNull())
-               continue;
+      //cubeMaps.push_back(curEntry->mCubemap);
+      //irradMaps.push_back(curEntry->mIrradianceCubemap);
 
 
-            if (!curEntry->mCubemap->isInitialised())
-               continue;
+      effectiveProbeCount++;
+   }
+
+   if (effectiveProbeCount != 0)
+   {
+      matParams->setSafe(numProbesSC, (float)effectiveProbeCount);
+
+      /*GFXCubemapArrayHandle mCubemapArray;
+      mCubemapArray = GFXCubemapArrayHandle(GFX->createCubemapArray());
+
+      GFXCubemapArrayHandle mIrradArray;
+      mIrradArray = GFXCubemapArrayHandle(GFX->createCubemapArray());
+
+      mCubemapArray->initStatic(cubeMaps.address(), cubeMaps.size());
+      mIrradArray->initStatic(irradMaps.address(), irradMaps.size());*/
+
+      NamedTexTarget *deferredTarget = NamedTexTarget::find(RenderDeferredMgr::BufferName);
+      if (deferredTarget)
+         GFX->setTexture(0, deferredTarget->getTexture());
+      else
+         GFX->setTexture(0, NULL);
 
 
+      NamedTexTarget *colorTarget = NamedTexTarget::find(RenderDeferredMgr::ColorBufferName);
+      if (colorTarget)
+         GFX->setTexture(1, colorTarget->getTexture());
+      else
+         GFX->setTexture(1, NULL);
+
+      NamedTexTarget *matinfoTarget = NamedTexTarget::find(RenderDeferredMgr::MatInfoBufferName);
+      if (matinfoTarget)
+         GFX->setTexture(2, matinfoTarget->getTexture());
+      else
+         GFX->setTexture(2, NULL);
 
 
-            //Setup
-            const Point3F &probePos = curEntry->getPosition();
-            probePositions[i] = probePos + curEntry->mProbePosOffset;
+      if (mBrdfTexture)
+      {
+         GFX->setTexture(3, mBrdfTexture);
+      }
+      else
+         GFX->setTexture(3, NULL);
 
 
-            MatrixF trans = curEntry->getTransform();
-            trans.inverse();
+      //GFX->setCubeArrayTexture(4, mCubemapArray);
+      //GFX->setCubeArrayTexture(5, mIrradArray);
 
 
-            probeWorldToObj[i] = trans;
+      ProbeRenderInst* curEntry = ProbeRenderInst::all[0];
 
 
-            probeBBMin[i] = curEntry->mBounds.minExtents;
-            probeBBMax[i] = curEntry->mBounds.maxExtents;
+      GFX->setCubeTexture(4, curEntry->mCubemap);
+      GFX->setCubeTexture(5, curEntry->mIrradianceCubemap);
 
 
-            probeUseSphereMode[i] = curEntry->mProbeShapeType == ProbeRenderInst::Sphere ? 1 : 0;
+      //Final packing
+      AlignedArray<Point4F> _probePositions(probePositions.size(), sizeof(Point4F), (U8*)probePositions.address(), false);
+      AlignedArray<Point4F> _probeBBMin(probeBBMin.size(), sizeof(Point4F), (U8*)probeBBMin.address(), false);
+      AlignedArray<Point4F> _probeBBMax(probeBBMax.size(), sizeof(Point4F), (U8*)probeBBMax.address(), false);
+      AlignedArray<float> _probeUseSphereMode(probeUseSphereMode.size(), sizeof(float), (U8*)probeUseSphereMode.address(), false);
+      AlignedArray<float> _probeRadius(probeRadius.size(), sizeof(float), (U8*)probeRadius.address(), false);
+      AlignedArray<float> _probeAttenuation(probeAttenuation.size(), sizeof(float), (U8*)probeAttenuation.address(), false);
 
 
-            probeRadius[i] = curEntry->mRadius;
-            probeAttenuation[i] = 1;
+      matParams->set(probePositionSC, _probePositions);
+      matParams->set(probeWorldToObjSC, probeWorldToObj.address(), probeWorldToObj.size());
+      matParams->set(probeBBMinSC, _probeBBMin);
+      matParams->set(probeBBMaxSC, _probeBBMax);
+      matParams->set(probeUseSphereModeSC, _probeUseSphereMode);
+      matParams->set(probeRadiusSC, _probeRadius);
+      matParams->set(probeAttenuationSC, _probeAttenuation);
 
 
-            cubeMaps.push_back(curEntry->mCubemap);
-            irradMaps.push_back(curEntry->mIrradianceCubemap);
+      // Set geometry
+      GFX->setVertexBuffer(mFarFrustumQuadVerts);
+      GFX->setPrimitiveBuffer(NULL);
 
 
-            effectiveProbeCount++;
-         }
+      while (reflProbeMat->matInstance->setupPass(state, sgData))
+      {
+         // Set transforms
+         matrixSet.setWorld(*sgData.objTrans);
+         reflProbeMat->matInstance->setTransforms(matrixSet, state);
+         reflProbeMat->matInstance->setSceneInfo(state, sgData);
 
 
-         if (effectiveProbeCount != 0)
-         {*/
-            //matParams->setSafe(numProbesSC, (float)effectiveProbeCount);
-
-            /*GFXCubemapArrayHandle mCubemapArray;
-            mCubemapArray = GFXCubemapArrayHandle(GFX->createCubemapArray());
-
-            GFXCubemapArrayHandle mIrradArray;
-            mIrradArray = GFXCubemapArrayHandle(GFX->createCubemapArray());
-
-            mCubemapArray->initStatic(cubeMaps.address(), cubeMaps.size());
-            mIrradArray->initStatic(irradMaps.address(), irradMaps.size());*/
-
-            NamedTexTarget *deferredTarget = NamedTexTarget::find(RenderDeferredMgr::BufferName);
-            if (deferredTarget)
-               GFX->setTexture(0, deferredTarget->getTexture());
-            else
-               GFX->setTexture(0, NULL);
-
-            NamedTexTarget *colorTarget = NamedTexTarget::find(RenderDeferredMgr::ColorBufferName);
-            if (colorTarget)
-               GFX->setTexture(1, colorTarget->getTexture());
-            else
-               GFX->setTexture(1, NULL);
-
-            NamedTexTarget *matinfoTarget = NamedTexTarget::find(RenderDeferredMgr::MatInfoBufferName);
-            if (matinfoTarget)
-               GFX->setTexture(2, matinfoTarget->getTexture());
-            else
-               GFX->setTexture(2, NULL);
-
-            if (mBrdfTexture)
-            {
-               GFX->setTexture(3, mBrdfTexture);
-            }
-            else
-               GFX->setTexture(3, NULL);
-
-
-            //GFX->setCubeArrayTexture(4, mCubemapArray);
-            //GFX->setCubeArrayTexture(5, mIrradArray);
-
-            ProbeRenderInst* curEntry = ProbeRenderInst::all[0];
-
-            Point3F probePosition = curEntry->getPosition();
-
-            MatrixF probeWorldToObj = curEntry->getTransform();
-            probeWorldToObj.inverse();
-
-            Point3F probeBBMin = curEntry->mBounds.minExtents;
-            Point3F probeBBMax = curEntry->mBounds.maxExtents;
-            float probeUseSphereMode = 0;
-            float probeRadius = curEntry->mRadius;
-            float probeAttenuation = 1;
-
-            GFX->setCubeTexture(4, curEntry->mCubemap);
-            GFX->setCubeTexture(5, curEntry->mIrradianceCubemap);
-
-            matParams->set(probePositionSC, probePosition);
-            matParams->set(probeWorldToObjSC, probeWorldToObj);
-            matParams->set(probeBBMinSC, probeBBMin);
-            matParams->set(probeBBMaxSC, probeBBMax);
-            matParams->set(probeUseSphereModeSC, probeUseSphereMode);
-            matParams->set(probeRadiusSC, probeRadius);
-            matParams->set(probeAttenuationSC, probeAttenuation);
-
-            // Set geometry
-            GFX->setVertexBuffer(mFarFrustumQuadVerts);
-            GFX->setPrimitiveBuffer(NULL);
-
-            while (reflProbeMat->matInstance->setupPass(state, sgData))
-            {
-               // Set transforms
-               matrixSet.setWorld(*sgData.objTrans);
-               reflProbeMat->matInstance->setTransforms(matrixSet, state);
-               reflProbeMat->matInstance->setSceneInfo(state, sgData);
-
-               GFX->drawPrimitive(GFXTriangleStrip, 0, 2);
-            }
-         //}
+         GFX->drawPrimitive(GFXTriangleStrip, 0, 2);
       }
       }
    }
    }
    //
    //

+ 40 - 50
Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl

@@ -16,18 +16,18 @@ uniform float3 eyePosWorld;
 
 
 //cubemap arrays require all the same size. so shared mips# value
 //cubemap arrays require all the same size. so shared mips# value
 uniform float cubeMips;
 uniform float cubeMips;
-#define MAX_PROBES 1 //50
+#define MAX_PROBES 50
 
 
 uniform float numProbes;
 uniform float numProbes;
 TORQUE_UNIFORM_SAMPLERCUBE(cubeMapAR, 4);
 TORQUE_UNIFORM_SAMPLERCUBE(cubeMapAR, 4);
 TORQUE_UNIFORM_SAMPLERCUBE(irradianceCubemapAR, 5);
 TORQUE_UNIFORM_SAMPLERCUBE(irradianceCubemapAR, 5);
-uniform float3    inProbePosArray;
-uniform float4x4  worldToObjArray;
-uniform float3    bbMinArray;
-uniform float3    bbMaxArray;
-uniform float     useSphereMode;
-uniform float     radius;
-uniform float2    attenuation;
+uniform float4    inProbePosArray[MAX_PROBES];
+uniform float4x4  worldToObjArray[MAX_PROBES];
+uniform float4    bbMinArray[MAX_PROBES];
+uniform float4    bbMaxArray[MAX_PROBES];
+uniform float     useSphereMode[MAX_PROBES];
+uniform float     radius[MAX_PROBES];
+uniform float2    attenuation[MAX_PROBES];
 
 
 // Box Projected IBL Lighting
 // Box Projected IBL Lighting
 // Based on: http://www.gamedev.net/topic/568829-box-projected-cubemap-environment-mapping/
 // Based on: http://www.gamedev.net/topic/568829-box-projected-cubemap-environment-mapping/
@@ -46,14 +46,14 @@ float3 boxProject(float3 wsPosition, float3 reflectDir, float3 boxWSPos, float3
    return posonbox - boxWSPos;
    return posonbox - boxWSPos;
 }
 }
 
 
-float3 iblBoxDiffuse( Surface surface)
+float3 iblBoxDiffuse( Surface surface, int id)
 {
 {
-   float3 cubeN = boxProject(surface.P, surface.N, inProbePosArray, bbMinArray, bbMaxArray);
+   float3 cubeN = boxProject(surface.P, surface.N, inProbePosArray[id].xyz, bbMinArray[id].xyz, bbMaxArray[id].xyz);
    cubeN.z *=-1;
    cubeN.z *=-1;
    return TORQUE_TEXCUBELOD(irradianceCubemapAR,float4(cubeN,0)).xyz;
    return TORQUE_TEXCUBELOD(irradianceCubemapAR,float4(cubeN,0)).xyz;
 }
 }
 
 
-float3 iblBoxSpecular(Surface surface, float3 surfToEye, TORQUE_SAMPLER2D(brdfTexture))
+float3 iblBoxSpecular(Surface surface, float3 surfToEye, TORQUE_SAMPLER2D(brdfTexture), int id)
 {
 {
    float ndotv = clamp(dot(surface.N, surfToEye), 0.0, 1.0);
    float ndotv = clamp(dot(surface.N, surfToEye), 0.0, 1.0);
 
 
@@ -64,20 +64,20 @@ float3 iblBoxSpecular(Surface surface, float3 surfToEye, TORQUE_SAMPLER2D(brdfTe
    float lod = surface.roughness*cubeMips;
    float lod = surface.roughness*cubeMips;
    float3 r = reflect(surfToEye, surface.N);
    float3 r = reflect(surfToEye, surface.N);
    float3 cubeR = normalize(r);
    float3 cubeR = normalize(r);
-   cubeR = boxProject(surface.P, surface.N, inProbePosArray, bbMinArray, bbMaxArray);
+   cubeR = boxProject(surface.P, surface.N, inProbePosArray[id].xyz, bbMinArray[id].xyz, bbMaxArray[id].xyz);
 	
 	
    float3 radiance = TORQUE_TEXCUBELOD(cubeMapAR,float4(cubeR,lod)).xyz * (brdf.x + brdf.y);
    float3 radiance = TORQUE_TEXCUBELOD(cubeMapAR,float4(cubeR,lod)).xyz * (brdf.x + brdf.y);
 
 
    return radiance;
    return radiance;
 }
 }
 
 
-float defineBoxSpaceInfluence(Surface surface)
+float defineBoxSpaceInfluence(Surface surface, int id)
 {
 {
     float tempAttenVal = 3.5; //replace with per probe atten
     float tempAttenVal = 3.5; //replace with per probe atten
-    float3 surfPosLS = mul( worldToObjArray, float4(surface.P,1.0)).xyz;
+    float3 surfPosLS = mul( worldToObjArray[id], float4(surface.P,1.0)).xyz;
 
 
-    float3 boxMinLS = inProbePosArray-(float3(1,1,1)*radius);
-    float3 boxMaxLS = inProbePosArray+(float3(1,1,1)*radius);
+    float3 boxMinLS = inProbePosArray[id].xyz-(float3(1,1,1)*radius[0]);
+    float3 boxMaxLS = inProbePosArray[id].xyz+(float3(1,1,1)*radius[0]);
 
 
     float boxOuterRange = length(boxMaxLS - boxMinLS);
     float boxOuterRange = length(boxMaxLS - boxMinLS);
     float boxInnerRange = boxOuterRange / tempAttenVal;
     float boxInnerRange = boxOuterRange / tempAttenVal;
@@ -102,62 +102,52 @@ float4 main( FarFrustumQuadConnectP IN ) : SV_TARGET
    {   
    {   
       discard;
       discard;
    }                                    
    }                                    
-	float blendVal;
+	
+   float blendVal[MAX_PROBES];
    float3 surfToEye = normalize(surface.P - eyePosWorld);
    float3 surfToEye = normalize(surface.P - eyePosWorld);
 
 
-   int i;
-	float blendSum = 0;
-	float invBlendSum = 0;
+   int i = 0;
+   float blendSum = 0;
+   float invBlendSum = 0;
       
       
-   /*for(i=0; i < numProbes; i++)
+   for(i=0; i < numProbes; i++)
    {
    {
-        float3 probeWS = inProbePosArray[i];
+        float3 probeWS = inProbePosArray[i].xyz;
         float3 L = probeWS - surface.P;
         float3 L = probeWS - surface.P;
       
       
-        if(useSphereMode[i])
+        /*if(useSphereMode[i])
         {
         {
-            float3 L = inProbePosArray[i] - surface.P;
+            float3 L = inProbePosArray[i].xyz - surface.P;
             blendVal[i] = 1.0-length(L)/radius[i];
             blendVal[i] = 1.0-length(L)/radius[i];
             blendVal[i] = max(0,blendVal[i]);
             blendVal[i] = max(0,blendVal[i]);
         }
         }
         else
         else
-        {
+        {*/
             blendVal[i] = defineBoxSpaceInfluence(surface, i);
             blendVal[i] = defineBoxSpaceInfluence(surface, i);
             blendVal[i] = max(0,blendVal[i]);		
             blendVal[i] = max(0,blendVal[i]);		
-        }
+        //}
 		blendSum += blendVal[i];
 		blendSum += blendVal[i];
         invBlendSum +=(1.0f - blendVal[i]);
         invBlendSum +=(1.0f - blendVal[i]);
-   }*/
-
-    if(useSphereMode)
-    {
-        float3 L = inProbePosArray - surface.P;
-        blendVal = 1.0-length(L)/radius;
-        blendVal = max(0,blendVal);
-    }
-    else
-    {
-        blendVal = defineBoxSpaceInfluence(surface);
-        blendVal = max(0,blendVal);		
-    }
+   }
 	
 	
    // Weight0 = normalized NDF, inverted to have 1 at center, 0 at boundary.
    // Weight0 = normalized NDF, inverted to have 1 at center, 0 at boundary.
    // And as we invert, we need to divide by Num-1 to stay normalized (else sum is > 1). 
    // And as we invert, we need to divide by Num-1 to stay normalized (else sum is > 1). 
    // respect constraint B.
    // respect constraint B.
    // Weight1 = normalized inverted NDF, so we have 1 at center, 0 at boundary
    // Weight1 = normalized inverted NDF, so we have 1 at center, 0 at boundary
    // and respect constraint A.
    // and respect constraint A.
-   /*for(i=0; i < numProbes; i++)
+   for(i=0; i < numProbes; i++)
    {
    {
       blendVal[i] = (1.0f - ( blendVal[i] / blendSum)) / (numProbes - 1);
       blendVal[i] = (1.0f - ( blendVal[i] / blendSum)) / (numProbes - 1);
       blendVal[i] *= ((1.0f - blendVal[i]) / invBlendSum);
       blendVal[i] *= ((1.0f - blendVal[i]) / invBlendSum);
       blendSum += blendVal[i];
       blendSum += blendVal[i];
-   }*/
+   }
 
 
-   //float asdasg = defineBoxSpaceInfluence(surface, 0);
-   //return float4(asdasg,asdasg,asdasg,1);
+   float finalSum = blendSum;
+
+   //return float4(finalSum,finalSum,finalSum, 1);
 
 
     // Normalize blendVal
     // Normalize blendVal
-   /*if (blendSum == 0.0f) // Possible with custom weight
+   if (blendSum == 0.0f) // Possible with custom weight
    {
    {
       blendSum = 1.0f;
       blendSum = 1.0f;
    }
    }
@@ -166,7 +156,7 @@ float4 main( FarFrustumQuadConnectP IN ) : SV_TARGET
    for (i = 0; i < numProbes; ++i)
    for (i = 0; i < numProbes; ++i)
    {
    {
       blendVal[i] *= invBlendSumWeighted;
       blendVal[i] *= invBlendSumWeighted;
-   }*/
+   }
     
     
    float3 irradiance = float3(0,0,0);
    float3 irradiance = float3(0,0,0);
    float3 specular = float3(0,0,0);
    float3 specular = float3(0,0,0);
@@ -175,12 +165,12 @@ float4 main( FarFrustumQuadConnectP IN ) : SV_TARGET
    //energy conservation
    //energy conservation
    float3 kD = 1.0.xxx - F;
    float3 kD = 1.0.xxx - F;
    kD *= 1.0 - surface.metalness;
    kD *= 1.0 - surface.metalness;
-   //for (i = 0; i < numProbes; ++i)
-   //{
-      irradiance = blendVal*iblBoxDiffuse(surface);
+   for (i = 0; i < numProbes; ++i)
+   {
+      irradiance += blendVal[i]*iblBoxDiffuse(surface,i);
       
       
-      specular = blendVal*F*iblBoxSpecular(surface, surfToEye, TORQUE_SAMPLER2D_MAKEARG(BRDFTexture));
-   //}
+      specular += blendVal[i]*F*iblBoxSpecular(surface, surfToEye, TORQUE_SAMPLER2D_MAKEARG(BRDFTexture),i);
+   }
    //final diffuse color
    //final diffuse color
    float3 diffuse = kD * irradiance * surface.baseColor.rgb;
    float3 diffuse = kD * irradiance * surface.baseColor.rgb;
 	float4 finalColor = float4(diffuse + specular * surface.ao, 1);
 	float4 finalColor = float4(diffuse + specular * surface.ao, 1);