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@@ -211,8 +211,8 @@ PS_OUTPUT main( ConvexConnectP IN )
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if (nDotL<0) shadowed = 0;
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float Sat_NL_Att = saturate( nDotL * shadowed ) * lightBrightness;
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//output
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- Output.diffuse = float4(diffuse * lightBrightness, Sat_NL_Att*shadowed);
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- Output.spec = float4(specular * lightBrightness, Sat_NL_Att*shadowed);
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+ Output.diffuse = float4(diffuse * lightBrightness*Sat_NL_Att*shadowed,1.0);
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+ Output.spec = float4(specular * lightBrightness*Sat_NL_Att*shadowed,1.0);
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return Output;
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}
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