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@@ -177,7 +177,7 @@ function ShapeBaseData::setDamageDirection(%this, %obj, %sourceObject, %damagePo
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function ShapeBaseData::onCollision(%this, %obj, %collObj, %vec, %len )
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{
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- if ((!isObject(%obj) || %obj.getDamageState() !$= "Enabled"))
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+ if (!isObject(%obj) || %obj.getDamageState() $= "Destroyed")
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return;
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//echo(%this SPC %obj SPC %collObj SPC %vec SPC %len );
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@@ -189,7 +189,7 @@ function ShapeBaseData::onCollision(%this, %obj, %collObj, %vec, %len )
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function ShapeBaseData::onImpact(%this, %obj, %collObj, %vec, %len )
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{
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- if ((!isObject(%obj) || %obj.getDamageState() !$= "Enabled"))
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+ if (!isObject(%obj) || %obj.getDamageState() $= "Destroyed")
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return;
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//echo(%this SPC %obj SPC %collObj SPC %vec SPC %len );
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@@ -203,7 +203,7 @@ function ShapeBaseData::onImpact(%this, %obj, %collObj, %vec, %len )
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function ShapeBaseData::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
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{
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- if (!isObject(%obj) || %obj.getDamageState() !$= "Enabled" || !%damage)
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+ if (!isObject(%obj) || %obj.getDamageState() $= "Destroyed" || !%damage)
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return;
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%rootObj = %obj;
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@@ -222,7 +222,7 @@ function ShapeBaseData::damage(%this, %obj, %sourceObject, %position, %damage, %
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if (isObject(%client))
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{
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- if (%rootObj.getDamageState() !$= "Enabled")
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+ if (%obj.getDamageState() $= "Destroyed")
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{
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callGamemodeFunction("onDeath", %client, %sourceObject, %sourceClient, %damageType, "");
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}
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@@ -233,7 +233,7 @@ function ShapeBaseData::onDamage(%this, %obj, %delta)
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{
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// This method is invoked by the ShapeBase code whenever the
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// object's damage level changes.
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- if (%delta > 0 && %obj.getDamageState() $= "Enabled")
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+ if (%delta > 0 && %obj.getDamageState() !$= "Destroyed")
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{
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// Apply a damage flash
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%obj.setDamageFlash(1);
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