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Load new DLL first so old projects don't see odd behavior.

Daniel Buckmaster 11 years ago
parent
commit
868b20cfb5
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/source/main/main.cpp

+ 1 - 1
Engine/source/main/main.cpp

@@ -55,7 +55,7 @@ int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdL
    HMODULE hGame = NULL;
    HMODULE hGame = NULL;
    std::wstring dllName = std::wstring();
    std::wstring dllName = std::wstring();
    // The file name is the same as this executable's name, plus a suffix.
    // The file name is the same as this executable's name, plus a suffix.
-   const std::wstring dllSuffices[] = {L"", L" DLL"};
+   const std::wstring dllSuffices[] = {L" DLL", L""};
    const unsigned int numSuffices = sizeof(dllSuffices) / sizeof(std::wstring);
    const unsigned int numSuffices = sizeof(dllSuffices) / sizeof(std::wstring);
 
 
    for (unsigned int i = 0; i < numSuffices; i++)
    for (unsigned int i = 0; i < numSuffices; i++)