فهرست منبع

nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.

Azaezel 6 سال پیش
والد
کامیت
86947228d5
1فایلهای تغییر یافته به همراه1 افزوده شده و 2 حذف شده
  1. 1 2
      Engine/source/T3D/proximityMine.h

+ 1 - 2
Engine/source/T3D/proximityMine.h

@@ -72,8 +72,7 @@ class ProximityMine: public Item
 protected:
    enum MaskBits {
       DeployedMask   = Parent::NextFreeMask,
-      ExplosionMask  = Parent::NextFreeMask << 1,
-      NextFreeMask   = Parent::NextFreeMask << 2
+      ExplosionMask  = Parent::NextFreeMask << 1
    };
 
    enum State