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@@ -453,7 +453,7 @@ const char* afxCamera::getMode()
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static char buffer[100];
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ConsoleMethod(afxCamera, setOrbitMode, void, 7, 8,
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- "(GameBase orbitObject, transform mat, float minDistance, float maxDistance, float curDistance, bool ownClientObject)"
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+ "(GameBase orbitObject, TransformF mat, float minDistance, float maxDistance, float curDistance, bool ownClientObject)"
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"Set the camera to orbit around some given object.\n\n"
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"@param orbitObject Object we want to orbit.\n"
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"@param mat A set of fields: posX posY posZ aaX aaY aaZ aaTheta\n"
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@@ -541,7 +541,7 @@ ConsoleMethod(afxCamera, getThirdPersonAngle, F32, 2, 2, "")
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return object->getThirdPersonAngle();
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}
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-ConsoleMethod(afxCamera, setThirdPersonOffset, void, 3, 4, "(Point3F offset [, Point3f coi_offset])")
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+ConsoleMethod(afxCamera, setThirdPersonOffset, void, 3, 4, "(Point3F offset [, Point3F coi_offset])")
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{
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Point3F offset;
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dSscanf(argv[2], "%f %f %f", &offset.x, &offset.y, &offset.z);
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