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Cleanup of the elements exposed to the console

Lukas Joergensen vor 7 Jahren
Ursprung
Commit
86a0ba44d3

+ 2 - 2
Engine/source/T3D/entity.cpp

@@ -1654,7 +1654,7 @@ ConsoleMethod(Entity, addComponents, void, 2, 2, "() - Add all fielded behaviors
    object->addComponents();
 }*/
 
-ConsoleMethod(Entity, addComponent, bool, 3, 3, "(ComponentInstance bi) - Add a behavior to the object\n"
+ConsoleMethod(Entity, addComponent, bool, 3, 3, "(Component* bi) - Add a behavior to the object\n"
    "@param bi The behavior instance to add"
    "@return (bool success) Whether or not the behavior was successfully added")
 {
@@ -1679,7 +1679,7 @@ ConsoleMethod(Entity, addComponent, bool, 3, 3, "(ComponentInstance bi) - Add a
    return false;
 }
 
-ConsoleMethod(Entity, removeComponent, bool, 3, 4, "(ComponentInstance bi, [bool deleteBehavior = true])\n"
+ConsoleMethod(Entity, removeComponent, bool, 3, 4, "(Component* bi, [bool deleteBehavior = true])\n"
    "@param bi The behavior instance to remove\n"
    "@param deleteBehavior Whether or not to delete the behavior\n"
    "@return (bool success) Whether the behavior was successfully removed")

+ 2 - 2
Engine/source/afx/afxCamera.cpp

@@ -453,7 +453,7 @@ const char* afxCamera::getMode()
 static char buffer[100];
 
 ConsoleMethod(afxCamera, setOrbitMode, void, 7, 8, 
-  "(GameBase orbitObject, transform mat, float minDistance, float maxDistance, float curDistance, bool ownClientObject)"
+  "(GameBase orbitObject, TransformF mat, float minDistance, float maxDistance, float curDistance, bool ownClientObject)"
   "Set the camera to orbit around some given object.\n\n"
   "@param   orbitObject  Object we want to orbit.\n"
   "@param   mat          A set of fields: posX posY posZ aaX aaY aaZ aaTheta\n"
@@ -541,7 +541,7 @@ ConsoleMethod(afxCamera, getThirdPersonAngle, F32, 2, 2, "")
    return object->getThirdPersonAngle();
 }
 
-ConsoleMethod(afxCamera, setThirdPersonOffset, void, 3, 4, "(Point3F offset [, Point3f coi_offset])") 
+ConsoleMethod(afxCamera, setThirdPersonOffset, void, 3, 4, "(Point3F offset [, Point3F coi_offset])") 
 {
   Point3F offset; 
   dSscanf(argv[2], "%f %f %f", &offset.x, &offset.y, &offset.z);

+ 2 - 2
Engine/source/afx/afxChoreographer.cpp

@@ -848,13 +848,13 @@ void afxChoreographer::unregisterParticlePool(afxParticlePool* pool)
 
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
-DefineEngineMethod( afxChoreographer, setRanking, void, ( unsigned int ranking ),,
+DefineEngineMethod( afxChoreographer, setRanking, void, ( U32 ranking ),,
    "Set a ranking value (0-255) for the choreographer.\n" )
 {
   object->setRanking((U8)ranking);
 }
 
-DefineEngineMethod( afxChoreographer, setLevelOfDetail, void, ( unsigned int lod ),,
+DefineEngineMethod( afxChoreographer, setLevelOfDetail, void, ( U32 lod ),,
    "Set a level-of-detail value (0-255) for the choreographer.\n" )
 {
   object->setLevelOfDetail((U8)lod);

+ 2 - 2
Engine/source/afx/ui/afxSpellButton.cpp

@@ -343,13 +343,13 @@ afxRPGMagicSpellData* afxSpellButton::getSpellRPGDataBlock() const
 
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
-DefineEngineMethod( afxSpellButton, onSpellbookChange, void, ( afxSpellBook* spellbook, unsigned int page ),,
+DefineEngineMethod( afxSpellButton, onSpellbookChange, void, ( afxSpellBook* spellbook, U32 page ),,
    "Notify an afxSpellButton when its associated spellbook has changed.\n" )
 {
   object->setSpellBook(spellbook, (U8)page);
 }
 
-DefineEngineMethod( afxSpellButton, onTurnPage, void, ( unsigned int page ),,
+DefineEngineMethod( afxSpellButton, onTurnPage, void, (U32 page ),,
    "Notify an afxSpellButton when the spellbook turns to a new page.\n" )
 {
   object->setPage((U8)page);

+ 1 - 1
Engine/source/afx/ui/afxTSCtrl.cpp

@@ -329,7 +329,7 @@ DefineEngineMethod(afxTSCtrl, setSpellBook, void, (afxSpellBook* spellbook),,
   object->setSpellBook(spellbook);
 }
 
-DefineEngineMethod(afxTSCtrl, pushTargetingMode, void, (unsigned int mode, unsigned int checkMethod), ((U32)arcaneFX::TARGETING_OFF, (U32)arcaneFX::TARGET_CHECK_POLL),
+DefineEngineMethod(afxTSCtrl, pushTargetingMode, void, (U32 mode, U32 checkMethod), ((U32)arcaneFX::TARGETING_OFF, (U32)arcaneFX::TARGET_CHECK_POLL),
                    "Push a new targeting-mode onto a statck of modes.\n\n"
                    "@ingroup AFX")
 {

+ 2 - 0
Engine/source/afx/util/afxParticlePool.cpp

@@ -60,6 +60,8 @@ afxParticlePoolData::afxParticlePoolData(const afxParticlePoolData& other, bool
 ImplementEnumType( afxParticlePool_PoolType, "Possible particle pool types.\n" "@ingroup afxParticlePool\n\n" )
   { afxParticlePoolData::POOL_NORMAL,  "normal",      "..." },
   { afxParticlePoolData::POOL_TWOPASS, "two-pass",    "..." },
+// Alias...
+  { afxParticlePoolData::POOL_TWOPASS, "twopass",    "..." },
 EndImplementEnumType;
 
 afxParticlePoolData::~afxParticlePoolData()

+ 0 - 2
Engine/source/module/moduleDefinition.cpp

@@ -82,8 +82,6 @@ void ModuleDefinition::initPersistFields()
     // Call parent.
     Parent::initPersistFields();
 
-    addProtectedField("ModuleId", TypeString, Offset(mModuleId, ModuleDefinition), &defaultProtectedSetFn, &defaultProtectedGetFn, "");
-
     /// Module configuration.
     addProtectedField( "ModuleId", TypeString, Offset(mModuleId, ModuleDefinition), &setModuleId, &defaultProtectedGetFn, "A unique string Id for the module.  It can contain any characters except a comma or semi-colon (the asset scope character)." );
     addProtectedField( "VersionId", TypeS32, Offset(mVersionId, ModuleDefinition), &setVersionId, &defaultProtectedGetFn, "The version Id.  Breaking changes to a module should use a higher version Id." );

+ 1 - 1
Engine/source/sim/actionMap.cpp

@@ -1917,7 +1917,7 @@ static ConsoleDocFragment _ActionMapbindObj2(
    "ActionMap",
    "bool bindObj( string device, string action, string flag, string deadZone, string scale, string command, SimObjectID object );");
 
-ConsoleMethod( ActionMap, bindObj, bool, 6, 11, "(device, action, [modifier spec, mod...], command, object)"
+ConsoleMethod( ActionMap, bindObj, bool, 6, 11, "(device, action, [modifier, spec, mod...], command, object)"
            "@hide")
 {
    SimObject* simObject = Sim::findObject(argv[argc - 1]);