فهرست منبع

Documented console methods

Added more documentation to console methods, changed inconsistent or
confusing parameter names.
Nathan Bowhay 10 سال پیش
والد
کامیت
879dbf0b03
1فایلهای تغییر یافته به همراه188 افزوده شده و 87 حذف شده
  1. 188 87
      Engine/source/gui/controls/guiTreeViewCtrl.cpp

+ 188 - 87
Engine/source/gui/controls/guiTreeViewCtrl.cpp

@@ -4858,24 +4858,33 @@ DefineEngineMethod( GuiTreeViewCtrl, addSelection, void, ( S32 id, bool isLastSe
    object->addSelection( id, isLastSelection, isLastSelection );
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, addChildSelectionByValue, void, (S32 id, const char * tableEntry), , "addChildSelectionByValue(TreeItemId parent, value)")
+DefineEngineMethod( GuiTreeViewCtrl, addChildSelectionByValue, void, ( S32 parentId, const char* value), ,
+   "Add a child selection by it's value.\n\n"
+   "@param parentId Parent TreeItemId.\n"
+   "@param value Value to search for.\n")
 {
-   GuiTreeViewCtrl::Item* parentItem = object->getItem(id);
-   GuiTreeViewCtrl::Item* child = parentItem->findChildByValue(tableEntry);
+   GuiTreeViewCtrl::Item* parentItem = object->getItem(parentId);
+   GuiTreeViewCtrl::Item* child = parentItem->findChildByValue(value);
    object->addSelection(child->getID());
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, removeSelection, void, (S32 id), , "(deselects an item)")
+DefineEngineMethod( GuiTreeViewCtrl, removeSelection, void, ( S32 itemId), ,
+   "Deselect an item or remove it from the selection.\n\n"
+   "@param itemId Item Id to deselect.\n")
 {
-   object->removeSelection(id);
+	object->removeSelection(itemId);
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, removeChildSelectionByValue, void, (S32 id, const char * tableEntry), , "removeChildSelectionByValue(TreeItemId parent, value)")
+DefineEngineMethod( GuiTreeViewCtrl, removeChildSelectionByValue, void, ( S32 parentId, const char* value), ,
+   "Deselect a child item or remove it from the selection based on its parent and its value.\n\n"
+   "@param parentId Parent TreeItemId.\n"
+   "@param value Value to search for.\n"
+   "@param performCallback True to notify script of the change, false to not.\n")
 {
-   GuiTreeViewCtrl::Item* parentItem = object->getItem(id);
+   GuiTreeViewCtrl::Item* parentItem = object->getItem(parentId);
    if(parentItem)
    {
-      GuiTreeViewCtrl::Item* child = parentItem->findChildByValue(tableEntry);
+      GuiTreeViewCtrl::Item* child = parentItem->findChildByValue(value);
 	  if(child)
 	  {
          object->removeSelection(child->getID());
@@ -4883,34 +4892,53 @@ DefineConsoleMethod(GuiTreeViewCtrl, removeChildSelectionByValue, void, (S32 id,
    }
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, selectItem, bool, (S32 id, bool select), (true), "(TreeItemId item, bool select=true)")
+DefineEngineMethod( GuiTreeViewCtrl, selectItem, bool, ( S32 itemID, bool select), (true) ,
+   "Select or deselect and item.\n\n"
+   "@param itemID TreeItemId of item to select or deselect.\n"
+   "@param select True to select the item, false to deselect it.\n"
+   "@return True if it was successful, false if not.")
 {
-
-   return object->setItemSelected(id, select);
+   return object->setItemSelected(itemID, select);
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, expandItem, bool, (S32 id, bool expand), (true), "(TreeItemId item, bool expand=true)")
+DefineEngineMethod( GuiTreeViewCtrl, expandItem, bool, ( S32 itemID, bool expand), (true) ,
+   "Expand/contract item, item's sub-tree.\n\n"
+   "@param itemID TreeItemId of item to expand or contract.\n"
+   "@param expand True to expand the item, false to contract it.\n"
+   "@return True if it was successful, false if not.")
 {
-   return(object->setItemExpanded(id, expand));
+   return(object->setItemExpanded(itemID, expand));
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, markItem, bool, (S32 id, bool mark), (true), "(TreeItemId item, bool mark=true)")
+DefineEngineMethod( GuiTreeViewCtrl, markItem, bool, ( S32 itemID, bool mark), (true) ,
+   "Mark/unmark item.\n\n"
+   "@param itemID TreeItemId of item to Mark or unmark.\n"
+   "@param mark True to Mark the item, false to unmark it.\n"
+   "@return True if it was successful, false if not.")
 {
-   return object->markItem(id, mark);
+   return object->markItem(itemID, mark);
 }
 
-// Make the given item visible.
-DefineConsoleMethod(GuiTreeViewCtrl, scrollVisible, void, (S32 itemId), , "(TreeItemId item)")
+DefineEngineMethod( GuiTreeViewCtrl, scrollVisible, bool, ( S32 itemID), ,
+   "Make the given item visible.\n\n"
+   "@param itemID TreeItemId of item to scroll to/make visible.\n"
+   "@return True if it was successful, false if not.")
 {
-   object->scrollVisible(itemId);
+   object->scrollVisible(itemID);
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, buildIconTable, bool, (const char * icons), , "(builds an icon table)")
-{   
+DefineEngineMethod( GuiTreeViewCtrl, buildIconTable, bool, ( const char* icons), ,
+   "Builds an icon table.\n\n"
+   "@param icons Name of icons to build, Icons should be designated by the bitmap/png file names (minus the file extensions)"
+   "and separated by colons (:). This list should be synchronized with the Icons enum\n"
+   "@return True if it was successful, false if not.")
+{
    return object->buildIconTable(icons);
 }
 
-DefineConsoleMethod( GuiTreeViewCtrl, open, void, (const char * objName, bool okToEdit), (true), "(SimSet obj, bool okToEdit=true) Set the root of the tree view to the specified object, or to the root set.")
+DefineEngineMethod( GuiTreeViewCtrl, open, void, ( const char * objName, bool okToEdit), (true),
+   "Set the root of the tree view to the specified object, or to the root set.\n\n"
+   "@param objName Name or id of SimSet or object to set the tree root equal to.\n")
 {
    SimSet *treeRoot = NULL;
    SimObject* target = Sim::findObject(objName);
@@ -4925,26 +4953,35 @@ DefineConsoleMethod( GuiTreeViewCtrl, open, void, (const char * objName, bool ok
    object->inspectObject(treeRoot,okToEdit);
 }
 
-DefineConsoleMethod( GuiTreeViewCtrl, setItemTooltip, void, ( S32 id, const char * text ), , "( int id, string text ) - Set the tooltip to show for the given item." )
+DefineEngineMethod( GuiTreeViewCtrl, setItemTooltip, bool, ( S32 itemId, const char* tooltip), ,
+   "Set the tooltip to show for the given item.\n\n"
+   "@param itemId  TreeItemID of item to set the tooltip for.\n"
+   "@param tooltip	String tooltip to set for the item."
+   "@return True if successfully found the item, false if not")
 {
-   
-   GuiTreeViewCtrl::Item* item = object->getItem( id );
+   GuiTreeViewCtrl::Item* item = object->getItem( itemId );
    if( !item )
    {
-      Con::errorf( "GuiTreeViewCtrl::setTooltip() - invalid item id '%i'", id );
-      return;
+      Con::errorf( "GuiTreeViewCtrl::setTooltip() - invalid item id '%i'", itemId );
+      return false;
    }
-   
-   item->mTooltip = text;
+
+   item->mTooltip = tooltip;
+
+   return true;
 }
 
-DefineConsoleMethod( GuiTreeViewCtrl, setItemImages, void, ( S32 id, S8 normalImage, S8 expandedImage ), , "( int id, int normalImage, int expandedImage ) - Sets the normal and expanded images to show for the given item." )
+DefineEngineMethod( GuiTreeViewCtrl, setItemImages, void, ( S32 itemId, S8 normalImage, S8 expandedImage ), ,
+   "Sets the normal and expanded images to show for the given item.\n\n"
+   "@param itemId TreeItemID of item to set images for.\n"
+   "@param normalImage Normal image to set for the given item."
+   "@param expandedImage Expanded image to set for the given item.")
 {
 
-   GuiTreeViewCtrl::Item* item = object->getItem( id );
+   GuiTreeViewCtrl::Item* item = object->getItem( itemId );
    if( !item )
    {
-      Con::errorf( "GuiTreeViewCtrl::setItemImages() - invalid item id '%i'", id );
+      Con::errorf( "GuiTreeViewCtrl::setItemImages() - invalid item id '%i'", itemId );
       return;
    }
 
@@ -4952,95 +4989,135 @@ DefineConsoleMethod( GuiTreeViewCtrl, setItemImages, void, ( S32 id, S8 normalIm
    item->setExpandedImage(expandedImage);
 }
 
-DefineConsoleMethod( GuiTreeViewCtrl, isParentItem, bool, ( S32 id ), , "( int id ) - Returns true if the given item contains child items." )
+DefineEngineMethod( GuiTreeViewCtrl, isParentItem, bool, ( S32 itemId ), ,
+   "Returns true if the given item contains child items.\n\n"
+   "@param itemId TreeItemID to check for children.\n"
+   "@return True if the given item contains child items, false if not.")
 {
-   if( !id && object->getItemCount() )
+   if( !itemId && object->getItemCount() )
       return true;
    
-   GuiTreeViewCtrl::Item* item = object->getItem( id );
+   GuiTreeViewCtrl::Item* item = object->getItem( itemId );
    if( !item )
    {
-      Con::errorf( "GuiTreeViewCtrl::isParentItem - invalid item id '%i'", id );
+      Con::errorf( "GuiTreeViewCtrl::isParentItem - invalid item id '%i'", itemId );
       return false;
    }
    
    return item->isParent();
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, getItemText, const char *, (S32 index), , "(TreeItemId item)")
+DefineEngineMethod( GuiTreeViewCtrl, getItemText, const char *, ( S32 itemId ), ,
+   "Gets the text for a given item.\n\n"
+   "@param itemId TreeItemID to get text of.\n"
+   "@return Text for a given item.")
 {
-   return object->getItemText(index);
+	return(object->getItemText(itemId));
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, getItemValue, const char *, (S32 itemId), , "(TreeItemId item)")
+DefineEngineMethod( GuiTreeViewCtrl, getItemValue, const char *, ( S32 itemId ), ,
+   "Gets the value for a given item.\n\n"
+   "@param itemId TreeItemID to get value of.\n"
+   "@return Value for a given item.")
 {
    return object->getItemValue(itemId);
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, editItem, bool, (S32 item, const char * newText, const char * newValue), , "(TreeItemId item, string newText, string newValue)")
+DefineEngineMethod( GuiTreeViewCtrl, editItem, bool, ( S32 itemId, const char* newText, const char* newValue ), ,
+   "Edits the text and value for a given tree item.\n\n"
+   "@param itemId TreeItemID to edit.\n"
+   "@return True if successful, false if not.")
 {
-   return(object->editItem(item, newText, newValue));
+   return(object->editItem(itemId, newText, newValue));
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, removeItem, bool, (S32 itemId), , "(TreeItemId item)")
+DefineEngineMethod( GuiTreeViewCtrl, removeItem, bool, (S32 itemId), ,
+   "Remove an item from the tree with the given id.\n\n"
+   "@param itemId TreeItemID of item to remove.\n"
+   "@return True if successful, false if not.")
 {
    return(object->removeItem(itemId));
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, removeAllChildren, void, (S32 itemId), , "removeAllChildren(TreeItemId parent)")
+DefineEngineMethod( GuiTreeViewCtrl, removeAllChildren, void, (S32 itemId), ,
+   "Remove all children of an item from the tree with the given id.\n\n"
+   "@param itemId TreeItemID of item that has children we should remove.\n")
 {
    object->removeAllChildren(itemId);
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, clear, void, (), , "() - empty tree")
+DefineEngineMethod( GuiTreeViewCtrl, clear, void, (), ,
+   "Empty the tree.\n")
 {
-   object->removeItem(0);
+	object->removeItem(0);
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, getFirstRootItem, S32, (), , "Get id for root item.")
+DefineEngineMethod( GuiTreeViewCtrl, getFirstRootItem, S32, (), ,
+   "Get id for root item.\n"
+   "@return Id for root item.")
 {
    return(object->getFirstRootItem());
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, getChild, S32, (S32 itemId), , "(TreeItemId item)")
+DefineEngineMethod( GuiTreeViewCtrl, getChild, S32, (S32 itemId), ,
+   "Get the child of the parent with the given id.\n\n"
+   "@param itemId TreeItemID of item that a child we should get.\n"
+   "@return Id of child of given item.")
 {
    return(object->getChildItem(itemId));
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, buildVisibleTree, void, (bool forceFullUpdate), (false), "Build the visible tree")
-{
-      
+DefineEngineMethod( GuiTreeViewCtrl, buildVisibleTree, void, (bool forceFullUpdate), (false),
+   "Build the visible tree.\n\n"
+   "@param forceFullUpdate True to force a full update of the tree, false to only update the new stuff.\n")
+{      
    object->buildVisibleTree( forceFullUpdate );
 }
 
 //FIXME: [rene 11/09/09 - This clashes with GuiControl.getParent(); bad thing; should be getParentItem]
-DefineConsoleMethod(GuiTreeViewCtrl, getParentItem, S32, (S32 itemId), , "(TreeItemId item)")
-{
+DefineEngineMethod( GuiTreeViewCtrl, getParentItem, S32, (S32 itemId), ,
+   "Get the parent of a given id in the tree.\n\n"
+   "@param itemId TreeItemID of item that has a parent we should get.\n"
+   "@return Id of parent of given item.")
+{      
    return(object->getParentItem(itemId));
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, getNextSibling, S32, (S32 itemId), , "(TreeItemId item)")
-{
+DefineEngineMethod( GuiTreeViewCtrl, getNextSibling, S32, (S32 itemId), ,
+   "Get the next sibling of the given item id in the tree.\n\n"
+   "@param itemId TreeItemID of item that we want the next sibling of.\n"
+   "@return Id of next sibling of the given item.")
+{      
    return(object->getNextSiblingItem(itemId));
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, getPrevSibling, S32, (S32 itemId), , "(TreeItemId item)")
-{
+DefineEngineMethod( GuiTreeViewCtrl, getPrevSibling, S32, (S32 itemId), ,
+   "Get the previous sibling of the given item id in the tree.\n\n"
+   "@param itemId TreeItemID of item that we want the previous sibling of.\n"
+   "@return Id of previous sibling of the given item.")
+{      
    return(object->getPrevSiblingItem(itemId));
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, getItemCount, S32, (), , "")
-{
+DefineEngineMethod( GuiTreeViewCtrl, getItemCount, S32, (), ,
+   "Get the total number of items in the tree or item count.\n\n"
+   "@return total number of items in the tree.")
+{      
    return(object->getItemCount());
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, getSelectedItem, S32, ( S32 index ), (0), "( int index=0 ) - Return the selected item at the given index.")
+DefineEngineMethod( GuiTreeViewCtrl, getSelectedItem, S32, (S32 index), (0),
+   "Return the selected item at the given index.\n\n"
+   "@param index Given index to look for selected item."
+   "@return selected item at the given index.")
 {
-      
    return ( object->getSelectedItem( index ) );
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, getSelectedObject, S32, ( S32 index ), (0), "( int index=0 ) - Return the currently selected SimObject at the given index in inspector mode or -1")
+DefineEngineMethod( GuiTreeViewCtrl, getSelectedObject, S32, (S32 index), (0),
+   "Return the currently selected SimObject at the given index in inspector mode or -1.\n\n"
+   "@param index Given index to look for selected object."
+   "@return currently selected SimObject at the given index in inspector mode or -1.")
 {
    GuiTreeViewCtrl::Item *item = object->getItem( object->getSelectedItem( index ) );
    if( item != NULL && item->isInspectorData() )
@@ -5088,33 +5165,41 @@ const char* GuiTreeViewCtrl::getSelectedObjectList()
    return buff;
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, getSelectedObjectList, const char*, (), , 
-              "Returns a space seperated list of all selected object ids.")
+DefineEngineMethod( GuiTreeViewCtrl, getSelectedObjectList, const char*, (), ,
+   "Returns a space separated list of all selected object ids.\n\n"
+   "@return space separated list of all selected object ids.")
 {
    return object->getSelectedObjectList();
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, moveItemUp, void, (S32 index), , "(TreeItemId item)")
+DefineEngineMethod( GuiTreeViewCtrl, moveItemUp, void, (S32 itemId), ,
+   "Move the specified item up in the tree.\n\n"
+   "@param itemId TreeItemId of item to move up in the tree.")
 {
-   object->moveItemUp( index );
+   object->moveItemUp( itemId );
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, getSelectedItemsCount, S32, (), , "")
+DefineEngineMethod( GuiTreeViewCtrl, getSelectedItemsCount, S32, (), ,
+   "Get the selected number of items.\n\n"
+   "@return number of selected items.")
 {
    return ( object->getSelectedItemsCount() );
 }
 
-
-
-DefineConsoleMethod(GuiTreeViewCtrl, moveItemDown, void, (S32 index), , "(TreeItemId item)")
+DefineEngineMethod( GuiTreeViewCtrl, moveItemDown, void, (S32 itemId), ,
+   "Move the specified item down in the tree.\n\n"
+   "@param itemId TreeItemId of item to move down in the tree.")
 {
-   object->moveItemDown( index );
+   object->moveItemDown( itemId );
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod(GuiTreeViewCtrl, getTextToRoot, const char*, (S32 itemId, const char * delimiter), ,
-   "(TreeItemId item,Delimiter=none) gets the text from the current node to the root, concatenating at each branch upward, with a specified delimiter optionally")
+DefineEngineMethod( GuiTreeViewCtrl, getTextToRoot, const char*, (S32 itemId, const char* delimiter), (""),
+   "Gets the text from the current node to the root, concatenating at each branch upward, with a specified delimiter optionally.\n\n"
+   "@param itemId TreeItemId of node to start at."
+   "@param delimiter (Optional) delimiter to use between each branch concatenation."
+   "@return text from the current node to the root.")
 {
 	if (!dStrcmp(delimiter, "" ))
    {
@@ -5124,7 +5209,9 @@ DefineConsoleMethod(GuiTreeViewCtrl, getTextToRoot, const char*, (S32 itemId, co
    return object->getTextToRoot( itemId, delimiter );
 }
 
-DefineConsoleMethod(GuiTreeViewCtrl, getSelectedItemList,const char*, (), ,"returns a space seperated list of mulitple item ids")
+DefineEngineMethod( GuiTreeViewCtrl, getSelectedItemList, const char*, (), ,
+   "Returns a space separated list if ids of all selected items.\n\n"
+   "@return space separated list of selected item ids.")
 {
    const U32 bufSize = 1024;
 	char* buff = Con::getReturnBuffer(bufSize);
@@ -5170,9 +5257,12 @@ S32 GuiTreeViewCtrl::findItemByObjectId(S32 iObjId)
 }
 
 //------------------------------------------------------------------------------
-DefineConsoleMethod(GuiTreeViewCtrl, findItemByObjectId, S32, ( S32 itemId ), , "(find item by object id and returns the mId)")
+DefineEngineMethod( GuiTreeViewCtrl, findItemByObjectId, S32, (S32 objectId), ,
+   "Find an item by its object id and returns the Tree Item ID for it.\n\n"
+   "@param objectId	Object id you want the item id for."
+   "@return Tree Item Id for the given object ID.")
 {
-   return(object->findItemByObjectId(itemId));
+   return(object->findItemByObjectId(objectId));
 }
 
 //------------------------------------------------------------------------------
@@ -5215,26 +5305,33 @@ bool GuiTreeViewCtrl::scrollVisibleByObjectId(S32 objID)
 }
 
 //------------------------------------------------------------------------------
-DefineConsoleMethod(GuiTreeViewCtrl, scrollVisibleByObjectId, S32, ( S32 itemId ), , "(show item by object id. returns true if sucessful.)")
+DefineEngineMethod( GuiTreeViewCtrl, scrollVisibleByObjectId, S32, (S32 objectId), ,
+   "Show item by object id.\n\n"
+   "@param objectId	Object id you want to scroll to."
+   "@return True if successful, false if not.")
 {
-   return(object->scrollVisibleByObjectId(itemId));
+   return(object->scrollVisibleByObjectId(objectId));
 }
 
 //------------------------------------------------------------------------------
 
 //FIXME: this clashes with SimSet.sort()
-DefineConsoleMethod( GuiTreeViewCtrl, sort, void, ( S32 parent, bool traverseHierarchy, bool parentsFirst, bool caseSensitive ), ( 0, false, false, true ), 
-   "( int parent, bool traverseHierarchy=false, bool parentsFirst=false, bool caseSensitive=true ) - Sorts all items of the given parent (or root).  With 'hierarchy', traverses hierarchy." )
+DefineEngineMethod( GuiTreeViewCtrl, sort, void, (S32 parentId, bool traverseHierarchy, bool parentsFirst, bool caseSensitive), (0, false, false, true),
+   "Sorts all items of the given parent (or root).  With 'hierarchy', traverses hierarchy."
+   "@param parentId	TreeItemID of parent/root to sort all the items under. Use 0 to sort the entire tree."
+   "@param traverseHierarchy True to traverse the hierarchy, false to not."
+   "@param parentsFirst True to sort the parents first."
+   "@param caseSensitive True to pay attention to case, false to ignore it.")
 {
       
-   if( !parent )
+   if( !parentId )
       object->sortTree( caseSensitive, traverseHierarchy, parentsFirst );
    else
    {
-      GuiTreeViewCtrl::Item* item = object->getItem( parent );
+      GuiTreeViewCtrl::Item* item = object->getItem( parentId );
       if( !item )
       {
-         Con::errorf( "GuiTreeViewCtrl::sort - no item '%i' in tree", parent );
+         Con::errorf( "GuiTreeViewCtrl::sort - no item '%i' in tree", parentId );
          return;
       }
       
@@ -5312,29 +5409,33 @@ void GuiTreeViewCtrl::showItemRenameCtrl( Item* item )
    }
 }
 
-DefineConsoleMethod( GuiTreeViewCtrl, cancelRename, void, (), , "For internal use." )
+DefineEngineMethod( GuiTreeViewCtrl, cancelRename, void, (), , "Cancel renaming an item (For internal use).")
 {
    object->cancelRename();
 }
 
-DefineConsoleMethod( GuiTreeViewCtrl, onRenameValidate, void, (), , "For internal use." )
+DefineEngineMethod( GuiTreeViewCtrl, onRenameValidate, void, (), , "Validate the new name for an object (For internal use).")
 {
    object->onRenameValidate();
 }
 
-DefineConsoleMethod( GuiTreeViewCtrl, showItemRenameCtrl, void, ( S32 id ), , "( TreeItemId id ) - Show the rename text field for the given item (only one at a time)." )
+DefineEngineMethod( GuiTreeViewCtrl, showItemRenameCtrl, void, (S32 itemId), ,
+   "Show the rename text field for the given item (only one at a time)."
+   "@param itemId TreeItemId of item to show rename text field for.")
 {
-   GuiTreeViewCtrl::Item* item = object->getItem( id );
+   GuiTreeViewCtrl::Item* item = object->getItem( itemId );
    if( !item )
    {
-      Con::errorf( "GuiTreeViewCtrl::showItemRenameCtrl - invalid item id '%i'", id );
+      Con::errorf( "GuiTreeViewCtrl::showItemRenameCtrl - invalid item id '%i'", itemId );
       return;
    }
    
    object->showItemRenameCtrl( item );
 }
 
-DefineConsoleMethod( GuiTreeViewCtrl, setDebug, void, ( bool value ), (true), "( bool value=true ) - Enable/disable debug output." )
+DefineEngineMethod( GuiTreeViewCtrl, setDebug, void, (bool value), (true),
+   "Enable/disable debug output."
+   "@param value True to enable debug output, false to disable it.")
 {
       
    object->setDebug( value );