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+//-----------------------------------------------------------------------------
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+// Verve
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+// Copyright (C) 2014 - Violent Tulip
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+#include "Verve/Core/VController.h"
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+#include "Verve/Core/VObject.h"
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+#include "Verve/Core/VGroup.h"
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+#include "Verve/Core/VTrack.h"
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+
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+#include "Verve/Extension/Director/VDirectorGroup.h"
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+
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+#include "console/consoleObject.h"
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+#include "console/consoleTypes.h"
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+#include "math/mMathFn.h"
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+
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+//-----------------------------------------------------------------------------
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+IMPLEMENT_CONOBJECT( VController );
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+//-----------------------------------------------------------------------------
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+
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+VController::VController( void ) :
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+ mStatus( ( k_StatusInit | k_StatusStopped ) ),
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+ mTime( 0 ),
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+ mLastTime( 0 ),
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+ mTimeScale( 1.f ),
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+ mDuration( 5000 ),
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+ mLoop( false ),
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+ mLoopBackwards( false ),
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+ mLoopCount( -1 ),
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+ mLoopIndex( 0 ),
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+ mLoopDelay( 0 ),
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+ mLoopDelayTime( 0 ),
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+ mJump( k_JumpInvalid ),
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+ mJumpTime( 0 ),
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+ mResetOnCompletion( true )
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+{
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+ // Don't Process Ticks.
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+ setProcessTicks( false );
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+}
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+
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+VController::~VController( void )
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+{
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+ // Void.
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+}
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+
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+void VController::initPersistFields( void )
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+{
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+ addGroup( "Controller" );
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+ addProtectedField( "Time", TypeS32, Offset( mTime, VController ), &setTime, &defaultProtectedGetFn, "Current position of the Controller (in milliseconds)." );
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+ addProtectedField( "Duration", TypeS32, Offset( mDuration, VController ), &setDuration, &defaultProtectedGetFn, "Total length of the sequence (in milliseconds)." );
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+ addProtectedField( "TimeScale", TypeF32, Offset( mTimeScale, VController ), &setTimeScale, &defaultProtectedGetFn, "Speed of playback. A value > 0.0 will enable the Controller to play forwards, while a value < 0.0 will play backwards. If |TimeScale| > 1.0, then playback will be faster than normal, while |TimeScale| < 1.0 will be slower." );
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+
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+ addField( "Loop", TypeBool, Offset( mLoop, VController ), "Instead of stopping once playback is complete, the Controller will reset and resume play." );
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+ addField( "LoopBackwards", TypeBool, Offset( mLoopBackwards, VController ), "When the sequence loops, reverse the direction of play." );
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+ addField( "LoopCount", TypeS32, Offset( mLoopCount, VController ), "The number of times the sequence loops before stopping. -1 will cause the sequence to loop indefinitely." );
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+ addField( "LoopDelay", TypeS32, Offset( mLoopDelay, VController ), "When the sequence loops, delay playback by this value (in milliseconds)." );
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+
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+ addField( "ResetOnCompletion", TypeBool, Offset( mResetOnCompletion, VController ), "When the sequence is completed, reset the state of the Controller." );
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+ endGroup( "Controller" );
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+
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+ // Parent Call.
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+ Parent::initPersistFields();
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+}
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+
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+//-----------------------------------------------------------------------------
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+//
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+// ITickable Methods.
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+//
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+//-----------------------------------------------------------------------------
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+
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+//-----------------------------------------------------------------------------
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+//
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+// VController::processTick();
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+//
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+// This method controls the playback of the entire sequence. It integrates all
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+// of the groups and handles sequence looping and jumping.
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+//
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+//-----------------------------------------------------------------------------
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+void VController::processTick( void )
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+{
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+ if ( mTimeScale == 0.f )
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+ {
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+ // Pause.
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+ pause();
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+
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+ // Exit.
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+ return;
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+ }
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+
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+ // Calculate Delta.
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+ const S32 time = Sim::getCurrentTime();
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+ S32 delta = ( time - mLastTime );
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+ mLastTime = time;
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+
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+ // Reverse?
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+ if ( mTimeScale < 0.f )
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+ {
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+ // Negative Delta.
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+ delta *= -1;
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+ }
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+
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+ if ( mLoopDelayTime > 0 )
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+ {
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+ // Update Delay Time.
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+ mLoopDelayTime -= getMin( mAbs( delta ), mLoopDelayTime );
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+
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+ // Exit.
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+ return;
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+ }
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+
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+ // Jump Delta?
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+ if ( mJump == k_JumpDelta )
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+ {
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+ // Jump.
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+ delta = mJumpTime;
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+
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+ // Clear.
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+ mJump = k_JumpInvalid;
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+ mJumpTime = 0;
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+ }
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+
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+ if ( ( isPlayingForward() && ( mTime + delta ) > mDuration )
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+ || ( !isPlayingForward() && ( mTime + delta ) < 0 ) )
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+ {
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+ // Clamp Delta.
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+ delta = ( ( mTimeScale > 0.f ) * mDuration ) - mTime;
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+
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+ // Note: If we are playing forwards, we're at the end of the
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+ // sequence and we want to loop/reset the Controller, then we
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+ // need to handle that now.
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+ if ( delta == 0 )
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+ {
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+ onPostTick();
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+ }
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+ }
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+
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+ // Valid Delta?
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+ if ( delta == 0 )
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+ {
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+ // Exit.
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+ return;
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+ }
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+
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+ // Trigger Update.
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+ mControllerUpdateSignal.trigger( mTime, delta );
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+
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+ // Update Time.
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+ mTime += delta;
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+
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+ // Perform Post Tick.
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+ onPostTick();
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+}
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+
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+//-----------------------------------------------------------------------------
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+//
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+// VController::onPostTick();
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+//
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+// This method is called onces a tick has been processed. It will perform the
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+// the right checks to see if the Controller has finished playing. It also
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+// handles special cases like Looping or Resetting the Controller.
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+//
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+//-----------------------------------------------------------------------------
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+void VController::onPostTick( void )
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+{
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+ // Jump Time?
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+ if ( mJump == k_JumpTime )
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+ {
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+ // Jump Post Update.
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+ reset( mJumpTime );
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+
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+ // Clear.
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+ mJump = k_JumpInvalid;
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+ mJumpTime = 0;
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+ }
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+
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+ // Sequence Completed?
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+ if ( isPlayingForward() && mTime >= mDuration
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+ || !isPlayingForward() && mTime <= 0 )
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+ {
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+ bool stopPlaying = true;
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+ if ( mLoop )
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+ {
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+ // Don't Stop.
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+ stopPlaying = false;
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+
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+ if ( mLoopBackwards )
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+ {
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+ // Change Direction.
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+ setTimeScale( -1.f * mTimeScale );
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+ }
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+ else
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+ {
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+ // Reset Time.
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+ reset();
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+ }
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+
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+ if ( mLoopDelay > 0 )
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+ {
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+ // Resume After Delay.
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+ mLoopDelayTime = mLoopDelay;
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+ }
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+
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+ // At the Start of the Sequence?
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+ if ( mTime <= 0 && mLoopCount >= 0 )
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+ {
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+ // Stop Looping?
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+ stopPlaying = ( ++mLoopIndex >= mLoopCount );
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+ }
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+
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+ // Callback.
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+ Con::executef( this, "onLoop" );
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+
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+ // Loop Signal.
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+ postEvent( k_EventLoop );
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+ }
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+
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+ // Stop?
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+ if ( stopPlaying )
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+ {
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+ // Stop Only.
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+ stop( mResetOnCompletion );
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+ }
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+ }
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+}
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+
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+//-----------------------------------------------------------------------------
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+//
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+// Controller Methods.
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+//
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+//-----------------------------------------------------------------------------
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+
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+//-----------------------------------------------------------------------------
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+//
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+// VController::reset();
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+//
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+// Reset the Controller to the start of the sequence.
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+//
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+//-----------------------------------------------------------------------------
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+void VController::reset( void )
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+{
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+ // Reset.
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+ reset( ( isPlayingForward() ) ? 0 : mDuration );
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+}
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+
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+//-----------------------------------------------------------------------------
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+//
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+// VController::reset( pTime );
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+//
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+// Reset the Controller to the target time. This is a very important method as
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+// it allows tracks and events to reset their state as well as prepare
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+// themselves for playback.
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+//
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+//-----------------------------------------------------------------------------
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+void VController::reset( const S32 &pTime )
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+{
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+ // Reset Time.
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+ mTime = pTime;
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+ mLastTime = Sim::getCurrentTime();
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+
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+ // Reset Delay Time.
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+ mLoopDelayTime = 0;
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+
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+ // Post Event.
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+ postEvent( k_EventReset );
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+}
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+
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+//-----------------------------------------------------------------------------
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+//
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+// VController::play();
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+//
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+// Start playing the sequence from the current time and execute a number of
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+// callbacks.
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+//
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+//-----------------------------------------------------------------------------
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+void VController::play( void )
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+{
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+ if ( isPlaying() || mTime < 0 || mTime > mDuration )
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+ {
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+ // Sanity!
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+ return;
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+ }
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+
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+ // Reset Time.
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+ mLastTime = Sim::getCurrentTime();
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+
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+ // Start Updating.
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+ setProcessTicks( true );
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+
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+ if ( mStatus & k_StatusInit )
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+ {
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+ // Init Signal.
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+ postEvent( k_EventInit );
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+
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+ // Clear Init Status.
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+ mStatus &= ~k_StatusInit;
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+ }
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+
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+ // Update Status.
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+ updateStatus( k_StatusPlaying );
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+
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+ // Play Signal.
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+ postEvent( k_EventPlay );
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+
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+ // Callback.
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+ Con::executef( this, "onPlay" );
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+}
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+
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+//-----------------------------------------------------------------------------
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+//
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+// VController::play( pTime );
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+//
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+// Start playing the sequence from the desired time.
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+//
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+//-----------------------------------------------------------------------------
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+void VController::play( const S32 &pTime )
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+{
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+ // Reset.
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+ reset( pTime );
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+
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+ // Play.
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+ play();
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+}
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+
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+//-----------------------------------------------------------------------------
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+//
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+// VController::pause();
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+//
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+// Cease playback of the sequence, but maintain the current time.
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+//
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+//-----------------------------------------------------------------------------
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+void VController::pause( void )
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+{
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+ // Stop Updating.
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+ setProcessTicks( false );
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+
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+ // Update Status.
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+ updateStatus( k_StatusPaused );
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+
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+ // Pause Signal.
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+ postEvent( k_EventPause );
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+
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+ // Callback.
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+ Con::executef( this, "onPause" );
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+}
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+
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+//-----------------------------------------------------------------------------
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+//
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+// VController::stop( pReset );
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+//
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+// Stop playback altogether and reset the Controller to the start of the
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+// sequence.
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+//
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+//-----------------------------------------------------------------------------
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+void VController::stop( const bool &pReset )
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+{
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+ // Stop Updating.
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+ setProcessTicks( false );
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+
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+ // Reset Loop Index.
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+ mLoopIndex = 0;
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+
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+ // Update Status.
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+ updateStatus( ( k_StatusInit | k_StatusStopped ) );
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+
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+ // Reset?
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+ if ( pReset )
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+ {
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+ // Reset.
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+ reset();
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+ }
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+
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+ // Stop Signal.
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+ postEvent( k_EventStop );
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+
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+ // Callback.
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+ Con::executef( this, "onStop" );
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+}
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+
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+//-----------------------------------------------------------------------------
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+//
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+// VController::jump();
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+//
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+// Jump the Controller time forward 1 tick (32ms).
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+//
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+//-----------------------------------------------------------------------------
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+void VController::jump( void )
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+{
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+ // Jump 1 tick.
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+ jump( k_JumpDelta, ( isPlayingForward() ) ? TickMs : -TickMs );
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+}
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+
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+//-----------------------------------------------------------------------------
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+//
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+// VController::jump( pType, pDelta );
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+//
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+// Jump the Controller time by the target Delta.
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+//
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+//-----------------------------------------------------------------------------
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+void VController::jump( const eControllerJumpType &pType, const S32 &pDelta )
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+{
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+ // Jump.
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+ mJump = pType;
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+ mJumpTime = pDelta;
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+}
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+
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+//-----------------------------------------------------------------------------
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+//
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+// VController::updateStatus( pStatus );
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+//
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+// Clear the regular playback states and add the updated state.
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+//
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+//-----------------------------------------------------------------------------
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+void VController::updateStatus( const S32 &pStatus )
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+{
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+ // Clear Playback Status.
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+ mStatus &= ~( k_StatusPlaying | k_StatusPaused | k_StatusStopped );
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+
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+ // Add New Status.
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+ mStatus |= pStatus;
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+}
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+
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+//-----------------------------------------------------------------------------
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+//
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+// Reference Methods.
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+//
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+//-----------------------------------------------------------------------------
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+
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+//-----------------------------------------------------------------------------
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+//
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+// VController::getObject( pLabel );
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+//
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+// Returns the group with the given name. If no group belongs to the Controller
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+// with that name, then a NULL value is returned.
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+//
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+//-----------------------------------------------------------------------------
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+VGroup *VController::getObject( const String &pLabel )
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+{
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+ VGroup *node = ( VGroup* )mChildNode;
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+ while ( node )
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+ {
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+ // Compare Names.
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+ if ( node->getLabel().equal( pLabel, String::NoCase ) )
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+ {
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+ // Valid.
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+ return node;
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+ }
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+
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+ // Next Sibling.
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|
|
+ node = ( VGroup* )node->mSiblingNextNode;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Invalid.
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// VController::getDirectorGroup();
|
|
|
+//
|
|
|
+// Returns the DirectorGroup reference if the Controller has a one.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+VDirectorGroup *VController::getDirectorGroup( void )
|
|
|
+{
|
|
|
+ for ( ITreeNode *node = mChildNode; node != NULL; node = node->mSiblingNextNode )
|
|
|
+ {
|
|
|
+ if ( VDirectorGroup *group = dynamic_cast<VDirectorGroup*>( node ) )
|
|
|
+ {
|
|
|
+ // Return Group.
|
|
|
+ return group;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Invalid Group.
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// VController::getDirectorTrack();
|
|
|
+//
|
|
|
+// Returns the DirectorTrack reference if the DirectorGroup has one.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+VDirectorTrack *VController::getDirectorTrack( void )
|
|
|
+{
|
|
|
+ VDirectorGroup *group = getDirectorGroup();
|
|
|
+ if ( !group )
|
|
|
+ {
|
|
|
+ // Invalid Track.
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Return Track.
|
|
|
+ return group->getDirectorTrack();
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// VController::getDataValue( pFieldName, *pValue );
|
|
|
+//
|
|
|
+// Returns true if the field is a DataTable member and can be correctly
|
|
|
+// evaluated. If this is the case, then pValue will contain the result.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+bool VController::getDataValue( const String &pFieldName, String &pValue )
|
|
|
+{
|
|
|
+ return mDataTable.getValue( this, pFieldName, pValue );
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// VController::clearData();
|
|
|
+//
|
|
|
+// Clear the contents of the DataTable entirely.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+void VController::clearData( void )
|
|
|
+{
|
|
|
+ while ( mDataTable.getCount() > 0 )
|
|
|
+ {
|
|
|
+ // Clear Item.
|
|
|
+ clearData( 0 );
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// VController::clearData( pIndex );
|
|
|
+//
|
|
|
+// Clear the DataTable entry with the given index.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+void VController::clearData( const S32 &pIndex )
|
|
|
+{
|
|
|
+ VDataTable::sDataItem data;
|
|
|
+ if ( mDataTable.getItem( pIndex, &data ) )
|
|
|
+ {
|
|
|
+ // Clear Data.
|
|
|
+ clearData( data.FieldName );
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// VController::clearData( pIndex );
|
|
|
+//
|
|
|
+// Clear the DataTable entry with the given field name.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+void VController::clearData( const String &pFieldName )
|
|
|
+{
|
|
|
+ // Clear Dynamic Field.
|
|
|
+ setDataField( pFieldName, NULL, "" );
|
|
|
+
|
|
|
+ // Clear Item.
|
|
|
+ mDataTable.clear( pFieldName );
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// VController::sort();
|
|
|
+//
|
|
|
+// Sort each track in each of the child groups.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+void VController::sort( void )
|
|
|
+{
|
|
|
+ for ( ITreeNode *group = mChildNode; group != NULL; group = group->mSiblingNextNode )
|
|
|
+ {
|
|
|
+ for ( ITreeNode *track = group->mChildNode; track != NULL; track = track->mSiblingNextNode )
|
|
|
+ {
|
|
|
+ // Sort Track.
|
|
|
+ ( ( VTrack* )track )->sort();
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// Write Methods.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// VController::writeDataTable( pElement );
|
|
|
+//
|
|
|
+// Write the DataTable out to a TinyXML document.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+bool VController::writeDataTable( TiXmlElement *pElement )
|
|
|
+{
|
|
|
+ // Create Data Table Root.
|
|
|
+ TiXmlElement *dataTableRoot = new TiXmlElement( "DataTable" );
|
|
|
+ pElement->LinkEndChild( dataTableRoot );
|
|
|
+
|
|
|
+ for ( VDataTable::VDataMap::Iterator itr = mDataTable.mDataMap.begin(); itr != mDataTable.mDataMap.end(); ++itr )
|
|
|
+ {
|
|
|
+ // Fetch Data.
|
|
|
+ VDataTable::sDataItem *data = &itr->value;
|
|
|
+
|
|
|
+ // Create Element.
|
|
|
+ TiXmlElement *dataElement = new TiXmlElement( "DataItem" );
|
|
|
+
|
|
|
+ // Apply Attributes.
|
|
|
+ dataElement->SetAttribute( "Type", VDataTable::getDataTypeDescription( data->Type ) );
|
|
|
+ dataElement->SetAttribute( "Name", data->FieldName );
|
|
|
+ dataElement->SetAttribute( "Value", getDataField( StringTable->insert( data->FieldName.c_str() ), NULL ) );
|
|
|
+
|
|
|
+ // Add.
|
|
|
+ dataTableRoot->LinkEndChild( dataElement );
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// Read Methods.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// VController::readDataTable( pElement );
|
|
|
+//
|
|
|
+// Read the DataTable from a TinyXML document.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+bool VController::readDataTable( TiXmlElement *pElement )
|
|
|
+{
|
|
|
+ TiXmlElement *dataTableRoot = pElement->FirstChildElement( "DataTable" );
|
|
|
+ if ( dataTableRoot )
|
|
|
+ {
|
|
|
+ for ( TiXmlElement *child = dataTableRoot->FirstChildElement(); child != NULL; child = child->NextSiblingElement() )
|
|
|
+ {
|
|
|
+ // Get Field Data.
|
|
|
+ const char *fieldType = child->Attribute( "Type" );
|
|
|
+ const char *fieldName = child->Attribute( "Name" );
|
|
|
+ const char *fieldValue = child->Attribute( "Value" );
|
|
|
+
|
|
|
+ // Add Data Item.
|
|
|
+ mDataTable.insert( VDataTable::getDataTypeEnum( fieldType ), fieldName );
|
|
|
+
|
|
|
+ // Set Field Value.
|
|
|
+ setDataField( StringTable->insert( fieldName ), NULL, fieldValue );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Valid Read.
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// Property Methods.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// VController::postEvent( pEvent );
|
|
|
+//
|
|
|
+// Process an event signal to all event subscribers. This method is used to
|
|
|
+// signal changes in the Controller's status.
|
|
|
+//
|
|
|
+// For a full list of possible events, see the 'eControllerEventType'
|
|
|
+// declaration in VController.h.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+void VController::postEvent( const eControllerEventType &pEvent )
|
|
|
+{
|
|
|
+ // Signal Event.
|
|
|
+ mControllerEventSignal.trigger( pEvent );
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// VController::setTimeScale( pTimeScale );
|
|
|
+//
|
|
|
+// Set the speed of playback. In effect, a value of 0.5 will double the real
|
|
|
+// time taken to complete the playback of the sequence, while a value of 2.0
|
|
|
+// will halve the time needed.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+void VController::setTimeScale( const F32 &pTimeScale )
|
|
|
+{
|
|
|
+ // Need an Update?
|
|
|
+ const bool update = ( pTimeScale != 0.f && ( mTimeScale == 0.f || ( ( mTimeScale > 0.f ) != ( pTimeScale > 0.f ) ) ) );
|
|
|
+
|
|
|
+ // Store.
|
|
|
+ mTimeScale = pTimeScale;
|
|
|
+
|
|
|
+ // Update $timeScale Variable.
|
|
|
+ Con::setFloatVariable( "timeScale", mFabs( mTimeScale ) );
|
|
|
+
|
|
|
+ if ( update )
|
|
|
+ {
|
|
|
+ // Reset.
|
|
|
+ reset( mTime );
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// Console Methods.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+
|
|
|
+ConsoleMethod( VController, readFile, bool, 3, 3, "( string pFileName ) - Clears the object and loads the new data from the given filename.\n"
|
|
|
+ "@param pFileName The target file to read from.\n"
|
|
|
+ "@return Returns true if the read was successful." )
|
|
|
+{
|
|
|
+ // Buffer the FileName.
|
|
|
+ // Note: This is done because the arg variables can be altered during any
|
|
|
+ // Callbacks or Console Methods called while clearing the Controller.
|
|
|
+ char fileName[1024];
|
|
|
+ dStrcpy( fileName, argv[2] );
|
|
|
+
|
|
|
+ // Clear Sequence Lists.
|
|
|
+ object->clear();
|
|
|
+
|
|
|
+ // Clear Data Table.
|
|
|
+ object->clearData();
|
|
|
+
|
|
|
+ // Read Target File.
|
|
|
+ if ( !VPersistence::readFile( fileName, object ) )
|
|
|
+ {
|
|
|
+ // Re-Clear.
|
|
|
+ object->clear();
|
|
|
+
|
|
|
+ // Invalid Read.
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Initial Sort.
|
|
|
+ object->sort();
|
|
|
+
|
|
|
+ // Reset.
|
|
|
+ object->reset();
|
|
|
+
|
|
|
+ // Valid Read.
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, clear, void, 2, 2, "( void ) - Detaches and deletes all of the child objects.\n"
|
|
|
+ "@return No return value." )
|
|
|
+{
|
|
|
+ // Clear Sequence Lists.
|
|
|
+ object->clear();
|
|
|
+
|
|
|
+ // Clear Data Table.
|
|
|
+ object->clearData();
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, reset, void, 2, 3, "( [int pTime] ) - Reset the Controller's and child object's state.\n"
|
|
|
+ "@param pTime The target time to reset to.\n"
|
|
|
+ "@return No return value." )
|
|
|
+{
|
|
|
+ if ( argc >= 3 )
|
|
|
+ {
|
|
|
+ // Reset Sequence.
|
|
|
+ object->reset( dAtoi( argv[2] ) );
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Default Reset.
|
|
|
+ object->reset();
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, isPlaying, bool, 2, 2, "( void ) - Is the sequence currently playing?\n"
|
|
|
+ "@return Returns true if the Controller is playing." )
|
|
|
+{
|
|
|
+ // Is Playing?
|
|
|
+ return ( object->isPlaying() );
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, play, void, 2, 3, "( [int pTime] ) - Play the sequence. If a value for pTime is specified, the Controller is reset and played from that time.\n"
|
|
|
+ "@param pTime The time to start playing the sequence from.\n"
|
|
|
+ "@return No return value." )
|
|
|
+{
|
|
|
+ S32 startTime = object->getTime();
|
|
|
+ if ( argc >= 3 )
|
|
|
+ {
|
|
|
+ startTime = dAtoi( argv[2] );
|
|
|
+ }
|
|
|
+
|
|
|
+ // Play From Specified Time.
|
|
|
+ object->play( startTime );
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, step, void, 2, 2, "( void ) - Step forward one frame.\n"
|
|
|
+ "@return No return value." )
|
|
|
+{
|
|
|
+ if ( object->isPlaying() )
|
|
|
+ {
|
|
|
+ // Sanity!
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Play.
|
|
|
+ object->play( object->getTime() );
|
|
|
+
|
|
|
+ // Jump.
|
|
|
+ object->jump();
|
|
|
+
|
|
|
+ // Step Forward One Frame.
|
|
|
+ object->processTick();
|
|
|
+
|
|
|
+ // Stop.
|
|
|
+ object->stop( false );
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, isPaused, bool, 2, 2, "( void ) - Is the sequence currently paused?\n"
|
|
|
+ "@return Returns true if the Controller is paused." )
|
|
|
+{
|
|
|
+ // Is Paused?
|
|
|
+ return ( object->isPaused() );
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, pause, void, 2, 2, "( void ) - Pause the sequence. Playback can resume by calling VController::play().\n"
|
|
|
+ "@return No return value." )
|
|
|
+{
|
|
|
+ // Pause Sequence.
|
|
|
+ object->pause();
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, isStopped, bool, 2, 2, "( void ) - Is the sequence currently stopped?\n"
|
|
|
+ "@return Returns true if the Controller is stopped." )
|
|
|
+{
|
|
|
+ // Is Stopped?
|
|
|
+ return ( object->isStopped() );
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, stop, void, 2, 3, "( [bool pReset] ) - Stop the sequence and optionally reset it.\n"
|
|
|
+ "@param pReset Reset the Controller after stopping.\n"
|
|
|
+ "@return No return value." )
|
|
|
+{
|
|
|
+ // Stop Sequence.
|
|
|
+ object->stop( ( argc == 3 ) ? dAtob( argv[2] ) : true );
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, getTimeScale, F32, 2, 2, "( void ) - Get the playback speed. A value > 0.0 will enable the Controller to play forwards, while a value < 0.0 will play backwards.\n"
|
|
|
+ "@return Playback Speed." )
|
|
|
+{
|
|
|
+ // Get Time Scale.
|
|
|
+ return object->getTimeScale();
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, setTimeScale, void, 3, 3, "( float pTimeScale ) - Set the playback speed. A value > 0.0 will enable the Controller to play forwards, while a value < 0.0 will play backwards. If |pTimeScale| > 1.0, then playback will be faster than normal, while |pTimeScale| < 1.0 will be slower.\n"
|
|
|
+ "@param pTimeScale Playback speed.\n"
|
|
|
+ "@return No return value." )
|
|
|
+{
|
|
|
+ // Set Time Scale.
|
|
|
+ object->setTimeScale( dAtof( argv[2] ) );
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, isDataField, bool, 3, 3, "( string pFieldName ) - Is the field a member of the Data Table?\n"
|
|
|
+ "@param pFieldName The name of the dynamic field you wish to check.\n"
|
|
|
+ "@return Returns true if the field is a member of the Data Table." )
|
|
|
+{
|
|
|
+ if ( argv[2][0] == '\0' )
|
|
|
+ {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Is Field.
|
|
|
+ return object->getDataTable().getItem( argv[2] );
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, getDataFieldCount, S32, 2, 2, "( void ) - Get the number of data elements in the Data Table.\n"
|
|
|
+ "@return Returns the size of the Data Table." )
|
|
|
+{
|
|
|
+ // Return Count.
|
|
|
+ return object->getDataTable().getCount();
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, getDataFieldName, const char *, 3, 3, "( int pIndex ) - Get the name of the field given by the passed index.\n"
|
|
|
+ "@param pIndex The index of the data field you wish to check.\n"
|
|
|
+ "@return Returns the name of the field corresponding to the given index." )
|
|
|
+{
|
|
|
+ VDataTable::sDataItem data;
|
|
|
+ if ( !object->getDataTable().getItem( dAtoi( argv[2] ), &data ) || data.Type == VDataTable::k_TypeInvalid )
|
|
|
+ {
|
|
|
+ // Invalid Field.
|
|
|
+ return "";
|
|
|
+ }
|
|
|
+
|
|
|
+ // Return Field Name.
|
|
|
+ return data.FieldName;
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, getDataFieldValue, const char *, 3, 3, "( string pFieldName ) - Get the evaluated data from the data field.\n"
|
|
|
+ "@param pFieldName The name of the field you wish to evaluate.\n"
|
|
|
+ "@return Returns the evaluated data from the field." )
|
|
|
+{
|
|
|
+ String fieldValue;
|
|
|
+ if ( object->getDataValue( argv[2], fieldValue ) )
|
|
|
+ {
|
|
|
+ // Create Buffer.
|
|
|
+ char *buffer = Con::getReturnBuffer( 256 );
|
|
|
+ dStrcpy( buffer, fieldValue.c_str() );
|
|
|
+
|
|
|
+ // Return Value.
|
|
|
+ return buffer;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Return NULL.
|
|
|
+ return "0";
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, getDataFieldType, const char *, 3, 3, "( string pFieldName ) - Get the type of data for the given field.\n"
|
|
|
+ "@param pFieldName The name of the field you wish to check.\n"
|
|
|
+ "@return Returns the data type." )
|
|
|
+{
|
|
|
+ VDataTable::sDataItem data;
|
|
|
+ if ( !object->getDataTable().getItem( argv[2], &data ) || data.Type == VDataTable::k_TypeInvalid )
|
|
|
+ {
|
|
|
+ // Invalid Field.
|
|
|
+ return "";
|
|
|
+ }
|
|
|
+
|
|
|
+ // Return Field Type.
|
|
|
+ return VDataTable::getDataTypeDescription( data.Type );
|
|
|
+}
|
|
|
+
|
|
|
+#ifdef VT_EDITOR
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+//
|
|
|
+// Debug Methods.
|
|
|
+//
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+
|
|
|
+ConsoleMethod( VController, writeFile, bool, 3, 3, "( string pFileName ) - Save to a given filename.\n"
|
|
|
+ "@param pFileName The target file to write to.\n"
|
|
|
+ "@return Returns true if the write was successful." )
|
|
|
+{
|
|
|
+ // Write Target File.
|
|
|
+ return VPersistence::writeFile( argv[2], object );
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, readTemplate, bool, 3, 3, "( string pFileName ) - Load data from given filename.\n"
|
|
|
+ "@param pFileName The target file to read from.\n"
|
|
|
+ "@return Returns true if the read was successful." )
|
|
|
+{
|
|
|
+ // Read Target File.
|
|
|
+ return VPersistence::readFile( argv[2], object );
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, getCount, S32, 2, 2, "( void ) - Get the number of child objects.\n"
|
|
|
+ "@return Returns the number of child objects." )
|
|
|
+{
|
|
|
+ // Size.
|
|
|
+ return object->size();
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, getObject, S32, 3, 3, "( int pIndex ) - Get the object corresponding to the given index.\n"
|
|
|
+ "@param pIndex The index of the object you wish to retrieve.\n"
|
|
|
+ "@return Returns the SimObjectID for the object." )
|
|
|
+{
|
|
|
+ // Fetch Object.
|
|
|
+ VObject *objectRef = ( VObject* )object->at( dAtoi( argv[2] ) );
|
|
|
+
|
|
|
+ // Return Group ID.
|
|
|
+ return ( objectRef ) ? objectRef->getId() : 0;
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, addObject, void, 3, 3, "( SimObject pObject ) - Add a child object to this node.\n"
|
|
|
+ "@param pObject The SimObjectID of the object to be added to this node.\n"
|
|
|
+ "@return No return value." )
|
|
|
+{
|
|
|
+ VObject *child = dynamic_cast<VObject*>( Sim::findObject( argv[2] ) );
|
|
|
+ if ( child )
|
|
|
+ {
|
|
|
+ // Add Child.
|
|
|
+ child->addTo( object );
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, removeObject, void, 3, 3, "( SimObject pObject ) - Remove the target object from this node.\n"
|
|
|
+ "@param pObject The SimObjectID of the object to be removed from this node.\n"
|
|
|
+ "@return No return value." )
|
|
|
+{
|
|
|
+ VObject *child = dynamic_cast<VObject*>( Sim::findObject( argv[2] ) );
|
|
|
+ if ( child && child->getParent() == object )
|
|
|
+ {
|
|
|
+ child->remove();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, sortGroups, void, 2, 2, "( void ) - Sort Groups by their Labels.\n"
|
|
|
+ "@return No return value." )
|
|
|
+{
|
|
|
+ // Ensure that the Director Group is the First Group.
|
|
|
+ VDirectorGroup *directorGroup = object->getDirectorGroup();
|
|
|
+ if ( directorGroup && directorGroup != object->mChildNode )
|
|
|
+ {
|
|
|
+ // Detach.
|
|
|
+ directorGroup->remove();
|
|
|
+
|
|
|
+ // Add to the Front of the Controller.
|
|
|
+ directorGroup->addToFront( object );
|
|
|
+ }
|
|
|
+
|
|
|
+ const S32 count = object->size();
|
|
|
+ for ( S32 j = 0; j < count; j++ )
|
|
|
+ {
|
|
|
+ ITreeNode *node = object->mChildNode;
|
|
|
+ if ( dynamic_cast<VDirectorGroup*>( node ) != NULL )
|
|
|
+ {
|
|
|
+ // Skip Director Group.
|
|
|
+ node = node->mSiblingNextNode;
|
|
|
+ }
|
|
|
+
|
|
|
+ for ( ; node != NULL; node = node->mSiblingNextNode )
|
|
|
+ {
|
|
|
+ VGroup *groupA = ( VGroup* )node;
|
|
|
+ VGroup *groupB = ( VGroup* )node->mSiblingNextNode;
|
|
|
+ if ( !groupB )
|
|
|
+ {
|
|
|
+ // No Node.
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Swap?
|
|
|
+ if ( dStrcmp( groupA->getLabel(), groupB->getLabel() ) > 0 )
|
|
|
+ {
|
|
|
+ // Get Outer Siblings.
|
|
|
+ ITreeNode *prevNode = groupA->mSiblingPrevNode;
|
|
|
+ ITreeNode *nextNode = groupB->mSiblingNextNode;
|
|
|
+
|
|
|
+ if ( groupA->mParentNode && groupA->mParentNode->mChildNode == groupA )
|
|
|
+ {
|
|
|
+ // New Child Node.
|
|
|
+ groupA->mParentNode->mChildNode = groupB;
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+ // Move A.
|
|
|
+
|
|
|
+ groupA->mSiblingPrevNode = groupB;
|
|
|
+ groupA->mSiblingNextNode = nextNode;
|
|
|
+
|
|
|
+ if ( nextNode )
|
|
|
+ {
|
|
|
+ // Update Outer Sibling.
|
|
|
+ nextNode->mSiblingPrevNode = groupA;
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+ // Move B.
|
|
|
+
|
|
|
+ groupB->mSiblingPrevNode = prevNode;
|
|
|
+ groupB->mSiblingNextNode = groupA;
|
|
|
+
|
|
|
+ if ( prevNode )
|
|
|
+ {
|
|
|
+ // Update Outer Sibling.
|
|
|
+ prevNode->mSiblingNextNode = groupB;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, sortTracks, void, 2, 2, "( void ) - Sort Tracks by their Labels.\n"
|
|
|
+ "@return No return value." )
|
|
|
+{
|
|
|
+ for ( ITreeNode *group = object->mChildNode; group != NULL; group = group->mSiblingNextNode )
|
|
|
+ {
|
|
|
+ const S32 count = ( ( VGroup* )group )->size();
|
|
|
+ for ( S32 j = 0; j < count; j++ )
|
|
|
+ {
|
|
|
+ for ( ITreeNode *node = group->mChildNode; node != NULL; node = node->mSiblingNextNode )
|
|
|
+ {
|
|
|
+ VTrack *trackA = ( VTrack* )node;
|
|
|
+ VTrack *trackB = ( VTrack* )node->mSiblingNextNode;
|
|
|
+ if ( !trackB )
|
|
|
+ {
|
|
|
+ // No Node.
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Swap?
|
|
|
+ if ( dStrcmp( trackA->getLabel(), trackB->getLabel() ) > 0 )
|
|
|
+ {
|
|
|
+ // Get Outer Siblings.
|
|
|
+ ITreeNode *prevNode = trackA->mSiblingPrevNode;
|
|
|
+ ITreeNode *nextNode = trackB->mSiblingNextNode;
|
|
|
+
|
|
|
+ if ( trackA->mParentNode && trackA->mParentNode->mChildNode == trackA )
|
|
|
+ {
|
|
|
+ // New Child Node.
|
|
|
+ trackA->mParentNode->mChildNode = trackB;
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+ // Move A.
|
|
|
+
|
|
|
+ trackA->mSiblingPrevNode = trackB;
|
|
|
+ trackA->mSiblingNextNode = nextNode;
|
|
|
+
|
|
|
+ if ( nextNode )
|
|
|
+ {
|
|
|
+ // Update Outer Sibling.
|
|
|
+ nextNode->mSiblingPrevNode = trackA;
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+ // Move B.
|
|
|
+
|
|
|
+ trackB->mSiblingPrevNode = prevNode;
|
|
|
+ trackB->mSiblingNextNode = trackA;
|
|
|
+
|
|
|
+ if ( prevNode )
|
|
|
+ {
|
|
|
+ // Update Outer Sibling.
|
|
|
+ prevNode->mSiblingNextNode = trackB;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, addDataField, void, 4, 4, "( string pFieldType, string pFieldName ) - Add a new data entry to the Data Table.\n"
|
|
|
+ "@param pFieldType The method of evaluating the field's data.\n"
|
|
|
+ "@param pFieldName The name of the field to be added to the Data Table.\n"
|
|
|
+ "@return No return value." )
|
|
|
+{
|
|
|
+ // Insert Data.
|
|
|
+ object->getDataTable().insert( VDataTable::getDataTypeEnum( argv[2] ), argv[3] );
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( VController, removeDataField, void, 3, 3, "( string pFieldName ) - Remove a data entry from the Data Table.\n"
|
|
|
+ "@param pFieldName The name of the field to be removed from the Data Table.\n"
|
|
|
+ "@return No return value." )
|
|
|
+{
|
|
|
+ // Clear Data Item.
|
|
|
+ object->clearData( argv[2] );
|
|
|
+}
|
|
|
+#endif
|