瀏覽代碼

bump down saveScaledImage default to 256
also add a "Assets/Browser/PreviewImageSize" value lookup, which if left blank defaults to 256

AzaezelX 3 年之前
父節點
當前提交
880ac5a264

+ 2 - 2
Engine/source/gfx/bitmap/gBitmap.cpp

@@ -1362,7 +1362,7 @@ DefineEngineFunction( getBitmapInfo, String, ( const char *filename ),,
                                           image->getFormat());
 }
 
-DefineEngineFunction(saveScaledImage, bool, (const char* bitmapSource, const char* bitmapDest, S32 resolutionSize), ("", "", 512),
+DefineEngineFunction(saveScaledImage, bool, (const char* bitmapSource, const char* bitmapDest, S32 resolutionSize), ("", "", 256),
    "Loads an image from the source path, and scales it down to the target resolution before"
    "Saving it out to the destination path.\n")
 {
@@ -1419,7 +1419,7 @@ DefineEngineFunction(saveScaledImage, bool, (const char* bitmapSource, const cha
       image->extrudeMipLevels();
 
    U32 mipCount = image->getNumMipLevels();
-   U32 targetMips = mFloor(mLog2((F32)resolutionSize)) + 1;
+   U32 targetMips = mFloor(mLog2((F32)(resolutionSize ? resolutionSize : 256))) + 1;
 
    if (mipCount > targetMips)
    {

+ 1 - 1
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/image.tscript

@@ -202,7 +202,7 @@ function AssetBrowser::buildImageAssetPreview(%this, %assetDef, %previewData, %f
    {
       displayEditorLoadingGui("Generating Image Asset Preview...");
       
-      %success = saveScaledImage(%assetDef.getImagePath(), %previewFilePath);
+      %success = saveScaledImage(%assetDef.getImagePath(), %previewFilePath, EditorSettings.value("Assets/Browser/PreviewImageSize"));
       
       if(%success)
       {