|
@@ -160,7 +160,7 @@ GFXD3D11ShaderConstBuffer::~GFXD3D11ShaderConstBuffer()
|
|
|
{
|
|
|
for (BufferMap::Iterator i = mBufferMap.begin(); i != mBufferMap.end(); i++)
|
|
|
{
|
|
|
- delete[] i->value;
|
|
|
+ delete[] i->value.data;
|
|
|
}
|
|
|
|
|
|
mBufferMap.clear();
|
|
@@ -251,7 +251,7 @@ void GFXD3D11ShaderConstBuffer::internalSet(GFXShaderConstHandle* handle, const
|
|
|
AssertFatal(mShader == _dxHandle->mShader, "GFXD3D11ShaderConstBuffer::internalSet - Should only set handles which are owned by our shader");
|
|
|
|
|
|
const BufferKey bufDesc(_dxHandle->mBinding, (SHADER_STAGE)_dxHandle->mStage);
|
|
|
- U8* buf = mBufferMap[bufDesc] + _dxHandle->mOffset;
|
|
|
+ U8* buf = mBufferMap[bufDesc].data + _dxHandle->mOffset;
|
|
|
|
|
|
if (_dxHandle->mInstancingConstant)
|
|
|
buf = mInstPtr + _dxHandle->mOffset;
|
|
@@ -310,7 +310,7 @@ void GFXD3D11ShaderConstBuffer::internalSet(GFXShaderConstHandle* handle, const
|
|
|
AssertFatal(mShader == _dxHandle->mShader, "GFXD3D11ShaderConstBuffer::internalSet - Should only set handles which are owned by our shader");
|
|
|
AssertFatal(!_dxHandle->mInstancingConstant, "GFXD3D11ShaderConstBuffer::internalSet - Instancing not supported for array");
|
|
|
const BufferKey bufDesc(_dxHandle->mBinding, (SHADER_STAGE)_dxHandle->mStage);
|
|
|
- U8* buf = mBufferMap[bufDesc];
|
|
|
+ U8* buf = mBufferMap[bufDesc].data;
|
|
|
const U8* fvBuffer = static_cast<const U8*>(fv.getBuffer());
|
|
|
for (U32 i = 0; i < fv.size(); ++i)
|
|
|
{
|
|
@@ -330,7 +330,7 @@ void GFXD3D11ShaderConstBuffer::set(GFXShaderConstHandle* handle, const MatrixF&
|
|
|
AssertFatal(!_dxHandle->isSampler(), "Handle is sampler constant!" );
|
|
|
AssertFatal(_dxHandle->mShader == mShader, "Mismatched shaders!");
|
|
|
const BufferKey bufDesc(_dxHandle->mBinding, (SHADER_STAGE)_dxHandle->mStage);
|
|
|
- U8* buf = mBufferMap[bufDesc] + _dxHandle->mOffset;
|
|
|
+ U8* buf = mBufferMap[bufDesc].data;
|
|
|
|
|
|
MatrixF transposed;
|
|
|
if (matrixType == GFXSCT_Float4x3)
|
|
@@ -374,7 +374,7 @@ void GFXD3D11ShaderConstBuffer::set(GFXShaderConstHandle* handle, const MatrixF&
|
|
|
break;
|
|
|
}
|
|
|
|
|
|
- dMemcpy(buf, transposed, csize);
|
|
|
+ dMemcpy(buf, (const F32*)transposed, csize);
|
|
|
|
|
|
}
|
|
|
|
|
@@ -390,7 +390,7 @@ void GFXD3D11ShaderConstBuffer::set(GFXShaderConstHandle* handle, const MatrixF*
|
|
|
|
|
|
const BufferKey bufDesc(_dxHandle->mBinding, (SHADER_STAGE)_dxHandle->mStage);
|
|
|
|
|
|
- U8* buf = mBufferMap[bufDesc] ;
|
|
|
+ U8* buf = mBufferMap[bufDesc].data;
|
|
|
|
|
|
static Vector<MatrixF> transposed;
|
|
|
if (arraySize > transposed.size())
|
|
@@ -457,9 +457,11 @@ void GFXD3D11ShaderConstBuffer::addBuffer(U32 bufBindingPoint, SHADER_STAGE shad
|
|
|
if (buffer != mBufferMap.end())
|
|
|
return;
|
|
|
|
|
|
- U8* buf = new U8[size];
|
|
|
// new buffer with our size.
|
|
|
- mBufferMap[bufKey] = buf;
|
|
|
+ mBufferMap[bufKey].data = new U8[size];
|
|
|
+ // always dirty on new.
|
|
|
+ mBufferMap[bufKey].size = size;
|
|
|
+ mBufferMap[bufKey].isDirty = true;
|
|
|
|
|
|
D3D11_BUFFER_DESC cbDesc;
|
|
|
cbDesc.ByteWidth = size;
|
|
@@ -492,22 +494,32 @@ void GFXD3D11ShaderConstBuffer::activate( GFXD3D11ShaderConstBuffer *prevShaderB
|
|
|
|
|
|
for (BufferMap::Iterator i = mBufferMap.begin(); i != mBufferMap.end(); ++i)
|
|
|
{
|
|
|
- const BufferKey oldBufferDesc = i->key;
|
|
|
- U8* oldBuff = i->value;
|
|
|
+ const BufferKey thisBufferDesc = i->key;
|
|
|
+ ConstantBuffer thisBuff = i->value;
|
|
|
|
|
|
- U8* newBuff = prevShaderBuffer->mBufferMap[i->key];
|
|
|
- U32 size = mShader->mBuffers[i->key].size();
|
|
|
+ const ConstantBuffer prevBuffer = prevShaderBuffer->mBufferMap[i->key];
|
|
|
|
|
|
- if (dMemcmp(oldBuff, newBuff, size) != 0)
|
|
|
+ if (prevBuffer.data && !prevBuffer.isDirty)
|
|
|
{
|
|
|
- // else copy new over the buffer.
|
|
|
- dMemcpy(oldBuff, newBuff, size);
|
|
|
-
|
|
|
- // buffer has been changed and needs updating.
|
|
|
- D3D11DEVICECONTEXT->UpdateSubresource(mBoundConstantBuffers[oldBufferDesc.key1], 0, NULL, oldBuff, size, 0);
|
|
|
+ if (prevBuffer.size != thisBuff.size)
|
|
|
+ {
|
|
|
+ thisBuff.isDirty = true;
|
|
|
+ }
|
|
|
+ else if (dMemcmp(prevBuffer.data, thisBuff.data, thisBuff.size) != 0)
|
|
|
+ {
|
|
|
+ thisBuff.isDirty = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ thisBuff.isDirty = true;
|
|
|
}
|
|
|
|
|
|
- bufRanges[oldBufferDesc.key2].addSlot(oldBufferDesc.key1);
|
|
|
+ if (thisBuff.data && thisBuff.isDirty)
|
|
|
+ {
|
|
|
+ D3D11DEVICECONTEXT->UpdateSubresource(mBoundConstantBuffers[thisBufferDesc.key1], 0, NULL, thisBuff.data, thisBuff.size, 0);
|
|
|
+ bufRanges[thisBufferDesc.key2].addSlot(thisBufferDesc.key1);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
if (bufRanges[SHADER_STAGE::VERTEX_SHADER].isValid())
|
|
@@ -537,7 +549,7 @@ void GFXD3D11ShaderConstBuffer::onShaderReload( GFXD3D11Shader *shader )
|
|
|
|
|
|
for (BufferMap::Iterator i = mBufferMap.begin(); i != mBufferMap.end(); i++)
|
|
|
{
|
|
|
- delete[] i->value;
|
|
|
+ delete[] i->value.data;
|
|
|
}
|
|
|
|
|
|
// Set the lost state.
|