Nonocculus popup dialog fix Az verified that it corrects the issue in non-oculus builds.
@@ -20,7 +20,8 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
-$GameCanvas = 0;
+if($GameCanvas == OculusCanvas)
+ $GameCanvas = 0;
// Cleanup Dialog created by 'core'
if( isObject( MessagePopupDlg ) )