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@@ -24,6 +24,7 @@
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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+
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#include "platform/platform.h"
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#include "T3D/shapeBase.h"
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@@ -3722,6 +3723,31 @@ void ShapeBase::setCurrentWaterObject( WaterObject *obj )
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mCurrentWaterObject = obj;
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}
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+void ShapeBase::notifyCollisionCallbacks(SceneObject* obj, const VectorF& vel)
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+{
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+ for (S32 i = 0; i < collision_callbacks.size(); i++)
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+ if (collision_callbacks[i])
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+ collision_callbacks[i]->collisionNotify(this, obj, vel);
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+}
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+
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+void ShapeBase::registerCollisionCallback(CollisionEventCallback* ce_cb)
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+{
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+ for (S32 i = 0; i < collision_callbacks.size(); i++)
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+ if (collision_callbacks[i] == ce_cb)
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+ return;
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+
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+ collision_callbacks.push_back(ce_cb);
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+}
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+
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+void ShapeBase::unregisterCollisionCallback(CollisionEventCallback* ce_cb)
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+{
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+ for (S32 i = 0; i < collision_callbacks.size(); i++)
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+ if (collision_callbacks[i] == ce_cb)
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+ {
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+ collision_callbacks.erase(i);
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+ return;
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+ }
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+}
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//--------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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DefineEngineMethod( ShapeBase, setHidden, void, ( bool show ),,
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