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Fixed graphical level values to set defaultAnisotropy instead of vsync
Forced update of cursor position when using keyboard/mouse on options menu when changing an option to re-establish focus after refresh
Updated missed bitmap field on GuiPopupMenuItemBorder to use assetId
Made folders display before other preview entries in the AB for ease of navigation
Fixed issue where when re-opening the AB the path would reset, especially with select mode
Fixed issue when generating previews for materials, terrain materials and shapes where the very first time the preview generated it wouldn't map correctly
Cleaned up some old commented code blocks
Added text to the Open menubar entry in the GUIEditor to indicate it opens files specifically to add clarity

JeffR 3 years ago
parent
commit
8aed00ec4d

+ 5 - 5
Templates/BaseGame/game/core/rendering/scripts/graphicsOptions.tscript

@@ -687,7 +687,7 @@ function AutodetectGraphics_Apply(%shaderVer, %intel, %videoMem )
          $pref::PostFX::EnableVignette = false;
          
          $pref::Video::AA = 0;
-         $pref::Video::disableVerticalSync = 0;
+         $pref::Video::defaultAnisotropy = 0;
       }
       else
       {
@@ -713,7 +713,7 @@ function AutodetectGraphics_Apply(%shaderVer, %intel, %videoMem )
          $pref::PostFX::EnableVignette = false;
          
          $pref::Video::AA = 0;
-         $pref::Video::disableVerticalSync = 0;
+         $pref::Video::defaultAnisotropy = 0;
       }
    }   
    else
@@ -743,7 +743,7 @@ function AutodetectGraphics_Apply(%shaderVer, %intel, %videoMem )
          $pref::PostFX::EnableVignette = true;
          
          $pref::Video::AA = 4;
-         $pref::Video::disableVerticalSync = 16;
+         $pref::Video::defaultAnisotropy = 16;
       }
       else if ( %videoMem > 400 || %videoMem == 0 )
       {
@@ -769,7 +769,7 @@ function AutodetectGraphics_Apply(%shaderVer, %intel, %videoMem )
          $pref::PostFX::EnableVignette = true;
          
          $pref::Video::AA = 4;
-         $pref::Video::disableVerticalSync = 4;
+         $pref::Video::defaultAnisotropy = 4;
          
          if ( %videoMem == 0 )
             echo("Torque was unable to detect available video memory. Applying 'Medium' quality.");
@@ -798,7 +798,7 @@ function AutodetectGraphics_Apply(%shaderVer, %intel, %videoMem )
          $pref::PostFX::EnableVignette = false;
          
          $pref::Video::AA = 0;
-         $pref::Video::disableVerticalSync = 0;
+         $pref::Video::defaultAnisotropy = 0;
       }
    }
    

+ 7 - 0
Templates/BaseGame/game/data/UI/guis/optionsMenu.tscript

@@ -308,6 +308,13 @@ function OptionsMenu::refresh(%this)
       %command = %this.optionsCategories.getValue(%this.currentCategory);
       eval(%command);
    }
+   
+   //now, because we reconstruct the displayed set, we'll force the mouse(if we're using it as our input)
+   //to be poked so we can re-track to whatever control, if any, we're over
+   if($activeControllerType !$= "gamepad")
+   {
+      Canvas.setCursorPos(Canvas.getCursorPos());  
+   }
 }
 
 function OptionsMenu::getOptionVariableValue(%this, %variableName)

+ 1 - 1
Templates/BaseGame/game/data/UI/scripts/profiles.tscript

@@ -348,7 +348,7 @@ new GuiControlProfile( GuiPopupMenuItemBorder : GuiButtonProfile )
    fixedExtent = false;
    justify = "center";
    canKeyFocus = false;
-   bitmap = "data/ui/images/button";
+   bitmapAsset = "UI:menubutton_image";
    category = "Core";
 };
 

+ 42 - 81
Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript

@@ -671,10 +671,17 @@ function AssetBrowser::loadDirectories( %this )
       
    if(%this.selectMode)
    {
+      //Due to a fluke in how this tracks, it overrides the current addres, so we'll
+      //store it real fast
+      %curAdd = AssetBrowser.dirHandler.currentAddress;
+      
+      //Disable these for this go
       AssetBrowser-->filterTree.addSelection(AssetBrowser-->filterTree.collectionsIdx);
       AssetBrowser-->filterTree.addSelection(AssetBrowser-->filterTree.creatorIdx);
-      
       AssetBrowser-->filterTree.hideSelection();
+      AssetBrowser-->filterTree.clearSelection();
+      
+      AssetBrowser.dirHandler.currentAddress = %curAdd;
    }
    
    %this.dirHandler.loadFolders("data", %dataItem);
@@ -700,49 +707,6 @@ function AssetBrowser::loadDirectories( %this )
       %this.dirHandler.loadFolders("tools", %toolsItem);
    }
    
-   //Add Non-Asset Scripted Objects. Datablock, etc based
-   /*%category = getWord( %breadcrumbPath, 1 );                  
-   %dataGroup = "DataBlockGroup";
-   
-   if(%dataGroup.getCount() != 0)
-   {
-      %scriptedItem = AssetBrowser-->filterTree.insertItem(1, "Scripted");
-      
-      for ( %i = 0; %i < %dataGroup.getCount(); %i++ )
-      {
-         %obj = %dataGroup.getObject(%i);
-         // echo ("Obj: " @ %obj.getName() @ " - " @ %obj.category );
-         
-         //if ( %obj.category $= "" && %obj.category == 0 )
-         //   continue;
-         
-         %dbFilename = %obj.getFileName();
-         %dbFilePath = filePath(%dbFilename);
-         
-         if(%breadcrumbPath $= %dbFilePath)
-         {
-         
-         //if ( %breadcrumbPath $= "" )
-         //{         
-            %catItem = AssetBrowser-->filterTree.findItemByName(%obj.category);
-            
-            if(%catItem == 0)
-               AssetBrowser-->filterTree.insertItem(%scriptedItem, %obj.category, "scripted");
-            /*%ctrl = %this.findIconCtrl( %obj.category );
-            if ( %ctrl == -1 )
-            {
-               %this.addFolderIcon( %obj.category );
-            }*/
-         //}
-         /*else if ( %breadcrumbPath $= %obj.category )
-         {            
-            AssetBrowser-->filterTree.insertItem(%scriptedItem, %obj.getName());
-         }*/
-         //}
-      //}
-  // }
-   
-   
    AssetBrowser-->filterTree.buildVisibleTree(true);
    
    //Remove any modules that have no assets if we have that filter on
@@ -769,9 +733,6 @@ function AssetBrowser::loadDirectories( %this )
       AssetBrowser.newModuleId = ""; 
    }
    
-   //%dataItem = AssetBrowser-->filterTree.findItemByName("data");
-   //AssetBrowser-->filterTree.expandItem(%dataItem);
-   
    AssetBrowser.dirHandler.expandTreeToAddress(AssetBrowser.dirHandler.currentAddress);
    
    %selectedItem = AssetBrowser.dirHandler.getFolderTreeItemFromAddress(AssetBrowser.dirHandler.currentAddress);
@@ -1476,6 +1437,40 @@ function AssetBrowser::doRebuildAssetArray(%this)
 
    %finalAssetCount = 0;
    
+   //Add folders
+   if(EditorSettings.value("Assets/Browser/showFolders", true) == true)
+   {
+      %folders = getDirectoryList(%breadcrumbPath);
+      for(%f=0; %f < getFieldCount(%folders); %f++)
+      {
+         %folderName = getField(%folders, %f);
+         
+         %searchActive = AssetSearchTerms.count() != 0;
+         if(%searchActive)
+         {
+            if(matchesSearch(%folderName, "Folder", ""))
+            {
+               $AssetBrowser::AssetArray.add( %breadcrumbPath, "Folder" TAB %folderName );
+               continue;
+            }
+         }
+         else
+         {
+            //got it.	
+            if(%folderName $= "shaderCache" || %folderName $= "cache" || %folderName $= ".git")
+               continue;
+               
+            if(!%this.coreModulesFilter && %folderName $= "core" && %breadcrumbPath $= "")
+               continue;
+               
+            if(!%this.toolsModulesFilter && %folderName $= "tools" && %breadcrumbPath $= "")
+               continue;
+               
+            $AssetBrowser::AssetArray.add( %breadcrumbPath, "Folder" TAB %folderName );
+         }
+      }
+   }
+   
     //now, we'll iterate through, and find the assets that are in this module, and this category
     for( %i=0; %i < %numAssetsFound; %i++)
     {
@@ -1544,40 +1539,6 @@ function AssetBrowser::doRebuildAssetArray(%this)
          }
       }
    }
-   
-   //Add folders
-   if(EditorSettings.value("Assets/Browser/showFolders", true) == true)
-   {
-      %folders = getDirectoryList(%breadcrumbPath);
-      for(%f=0; %f < getFieldCount(%folders); %f++)
-      {
-         %folderName = getField(%folders, %f);
-         
-         %searchActive = AssetSearchTerms.count() != 0;
-         if(%searchActive)
-         {
-            if(matchesSearch(%folderName, "Folder", ""))
-            {
-               $AssetBrowser::AssetArray.add( %breadcrumbPath, "Folder" TAB %folderName );
-               continue;
-            }
-         }
-         else
-         {
-            //got it.	
-            if(%folderName $= "shaderCache" || %folderName $= "cache" || %folderName $= ".git")
-               continue;
-               
-            if(!%this.coreModulesFilter && %folderName $= "core" && %breadcrumbPath $= "")
-               continue;
-               
-            if(!%this.toolsModulesFilter && %folderName $= "tools" && %breadcrumbPath $= "")
-               continue;
-               
-            $AssetBrowser::AssetArray.add( %breadcrumbPath, "Folder" TAB %folderName );
-         }
-      }
-   }
 
    //Add Non-Asset Scripted Objects. Datablock, etc based
    %hasDBFilter = true;

+ 1 - 1
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/material.tscript

@@ -530,7 +530,7 @@ function AssetBrowser::generateMaterialAssetPreviewImage(%this, %previewButton,
          }
       }
       
-         %previewButton.bitmapAsset = %previewAssetName;
+         %previewButton.bitmapAsset = "ToolsModule:" @ %previewAssetName;
          return true;
    }
    }

+ 1 - 5
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.tscript

@@ -361,13 +361,9 @@ function AssetBrowser::generateShapeAssetPreviewImage(%this, %previewButton, %fo
          {
             return false; //failed to register the preview image for some reason?
    }
-   }
-   else
-   {
-         %previewAssetName = "ToolsModule:" @ %previewAssetName;
    }
    
-      %previewButton.bitmapAsset = %previewAssetName;
+      %previewButton.bitmapAsset = "ToolsModule:" @ %previewAssetName;
       return true;
    }
    else

+ 1 - 1
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrainMaterial.tscript

@@ -201,7 +201,7 @@ function AssetBrowser::generateTerrainMaterialAssetPreviewImage(%this, %previewB
          }
       }
       
-         %previewButton.bitmapAsset = %previewAssetName;
+         %previewButton.bitmapAsset = "ToolsModule:" @ %previewAssetName;
          return true;
    }
    }

+ 0 - 32
Templates/BaseGame/game/tools/assetBrowser/scripts/directoryHandling.tscript

@@ -91,38 +91,6 @@ function directoryHandler::navigateTo(%this, %address, %historyNav, %selectionNa
    
    //break down the address
    %folderCount = getTokenCount(%address, "/");
-      
-   /*%rebuiltPath = "";
-   for(%f=0; %f < %folderCount; %f++)
-   {
-      %folderName = getToken(%address, "/", %f);
-      
-      %rebuiltPath = %f == 0 ? %folderName : %rebuiltPath @ "/" @ %folderName;
-      
-      %folderNavButton = new GuiButtonCtrl()
-      {
-         profile = ToolsGuiButtonProfile;
-         text = %folderName;
-         command = "AssetBrowser.navigateTo(\"" @ %rebuiltPath @ "\");";
-         extent = "100" SPC AssetBrowser_BreadcrumbBar.extent.y;
-      };
-      
-      AssetBrowser_BreadcrumbBar.add(%folderNavButton);
-      
-      if(%f != %folderCount-1)
-      {
-         %folderSpacerButton = new GuiBitmapButtonCtrl()
-         {
-            profile = ToolsGuiButtonProfile;
-            bitmapAsset = "ToolsModule:rightArrowWhite_image";
-            bitmapMode = "Centered";
-            extent = "25" SPC AssetBrowser_BreadcrumbBar.extent.y;
-            //command = "AssetBrowser.navigateTo(\"" @ %rebuiltPath @ "\");";
-         };
-         
-         AssetBrowser_BreadcrumbBar.add(%folderSpacerButton);
-      }
-   }*/
 
    //find our folder tree and action on it tree
    %folderId = %this.getFolderTreeItemFromAddress(%address);

+ 1 - 1
Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorCanvas.ed.tscript

@@ -81,7 +81,7 @@ function GuiEditCanvas::onCreateMenu(%this)
          internalName = "FileMenu";
          
          item[0] = "New Gui..." TAB %cmdCtrl SPC "N" TAB %this @ ".create();";
-         item[1] = "Open..." TAB %cmdCtrl SPC "O" TAB %this @ ".open();";
+         item[1] = "Open GUI File..." TAB %cmdCtrl SPC "O" TAB %this @ ".open();";
          item[2] = "Save" TAB %cmdCtrl SPC "S" TAB %this @ ".save( false, true );";
          item[3] = "Save As..." TAB %cmdCtrl @ "-Shift S" TAB %this @ ".save( false );";
          item[4] = "Save Selected As..." TAB %cmdCtrl @ "-Alt S" TAB %this @ ".save( true );";