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Adds features to GuiInputCtrl
This commit adds three new features to the GuiInputCtrl. All three default to off, so it is fully backward compatible with existing scripts. The new options are:
sendAxisEvents – If true, the control will generate onAxisEvent() callbacks for all axis events. This is useful for binding joystick/controller axes to game actions.
sendBreakEvents – If true, the control will generate onInputEvent() callbacks for SI_BREAK events for all keys and buttons. By default the callback is only triggered for break events on modifier keys.
SendModifierEvents – If true SI_MAKE events for modifier keys will generate callbacks. By default, only the break events are sent for modifier keys.

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8b14790c93

+ 76 - 23
Engine/source/gui/utility/guiInputCtrl.cpp

@@ -58,9 +58,25 @@ ConsoleDocClass( GuiInputCtrl,
 
 //------------------------------------------------------------------------------
 
+GuiInputCtrl::GuiInputCtrl()
+   : mSendAxisEvents(false),
+   mSendBreakEvents(false),
+   mSendModifierEvents(false)
+{
+}
+
+//------------------------------------------------------------------------------
+
 void GuiInputCtrl::initPersistFields()
 {
-   
+   addGroup("GuiInputCtrl");
+   addField("sendAxisEvents", TypeBool, Offset(mSendAxisEvents, GuiInputCtrl),
+      "If true, onAxisEvent callbacks will be sent for SI_AXIS Move events (Default false).");
+   addField("sendBreakEvents", TypeBool, Offset(mSendBreakEvents, GuiInputCtrl),
+      "If true, break events for all devices will generate callbacks (Default false).");
+   addField("sendModifierEvents", TypeBool, Offset(mSendModifierEvents, GuiInputCtrl),
+      "If true, Make events will be sent for modifier keys (Default false).");
+   endGroup("GuiInputCtrl");
 
    Parent::initPersistFields();
 }
@@ -110,6 +126,8 @@ static bool isModifierKey( U16 keyCode )
       case KEY_RALT:
       case KEY_LSHIFT:
       case KEY_RSHIFT:
+      case KEY_MAC_LOPT:
+      case KEY_MAC_ROPT:
          return( true );
    }
 
@@ -117,33 +135,46 @@ static bool isModifierKey( U16 keyCode )
 }
 
 IMPLEMENT_CALLBACK( GuiInputCtrl, onInputEvent, void, (const char* device, const char* action, bool state ),
-														  ( device, action, state),
-	"@brief Callback that occurs when an input is triggered on this control\n\n"
-	"@param device The device type triggering the input, such as keyboard, mouse, etc\n"
-	"@param action The actual event occuring, such as a key or button\n"
-	"@param state True if the action is being pressed, false if it is being release\n\n"
-);
+   ( device, action, state),
+   "@brief Callback that occurs when an input is triggered on this control\n\n"
+   "@param device The device type triggering the input, such as keyboard, mouse, etc\n"
+   "@param action The actual event occuring, such as a key or button\n"
+   "@param state True if the action is being pressed, false if it is being release\n\n");
+
+IMPLEMENT_CALLBACK(GuiInputCtrl, onAxisEvent, void, (const char* device, const char* action, F32 axisValue),
+   (device, action, axisValue),
+   "@brief Callback that occurs when an axis event is triggered on this control\n\n"
+   "@param device The device type triggering the input, such as mouse, joystick, gamepad, etc\n"
+   "@param action The ActionMap code for the axis\n"
+   "@param axisValue The current value of the axis\n\n");
 
 //------------------------------------------------------------------------------
 bool GuiInputCtrl::onInputEvent( const InputEventInfo &event )
 {
-   // TODO - add POV support...
+   char deviceString[32];
    if ( event.action == SI_MAKE )
    {
       if ( event.objType == SI_BUTTON
         || event.objType == SI_POV
-        || ( ( event.objType == SI_KEY ) && !isModifierKey( event.objInst ) ) )
+        || event.objType == SI_KEY )
       {
-         char deviceString[32];
          if ( !ActionMap::getDeviceName( event.deviceType, event.deviceInst, deviceString ) )
-            return( false );
-
-         const char* actionString = ActionMap::buildActionString( &event );
-
-		 //Con::executef( this, "onInputEvent", deviceString, actionString, "1" );
-		 onInputEvent_callback(deviceString, actionString, 1);
-
-         return( true );
+            return false;
+
+         if ((event.objType == SI_KEY) && isModifierKey(event.objInst))
+         {
+            if (!mSendModifierEvents)
+               return false;
+
+            const char* actionString = INPUTMGR->findKeyboardMapDescFromCode(event.objInst);
+            onInputEvent_callback(deviceString, actionString, 1);
+         }
+         else
+         {
+            const char* actionString = ActionMap::buildActionString(&event);
+            onInputEvent_callback(deviceString, actionString, 1);
+         }
+         return true;
       }
    }
    else if ( event.action == SI_BREAK )
@@ -152,14 +183,36 @@ bool GuiInputCtrl::onInputEvent( const InputEventInfo &event )
       {
          char keyString[32];
          if ( !ActionMap::getKeyString( event.objInst, keyString ) )
-            return( false );
+            return false;
 
-         //Con::executef( this, "onInputEvent", "keyboard", keyString, "0" );
-		 onInputEvent_callback("keyboard", keyString, 0);
+         onInputEvent_callback("keyboard", keyString, 0);
+         return true;
+      }
+      else if (mSendBreakEvents)
+      {
+         if (!ActionMap::getDeviceName(event.deviceType, event.deviceInst, deviceString))
+            return false;
 
-         return( true );
+         const char* actionString = ActionMap::buildActionString(&event);
+
+         onInputEvent_callback(deviceString, actionString, 0);
+         return true;
       }
    }
+   else if (mSendAxisEvents && ((event.objType == SI_AXIS) || (event.objType == SI_INT) || (event.objType == SI_FLOAT)))
+   {
+      F32 fValue = event.fValue;
+      if (event.objType == SI_INT)
+         fValue = (F32)event.iValue;
 
-   return( false );
+      if (!ActionMap::getDeviceName(event.deviceType, event.deviceInst, deviceString))
+         return false;
+
+      const char* actionString = ActionMap::buildActionString(&event);
+
+      onAxisEvent_callback(deviceString, actionString, fValue);
+      return (event.deviceType != MouseDeviceType);   // Don't consume mouse move events
+   }
+
+   return false;
 }

+ 21 - 13
Engine/source/gui/utility/guiInputCtrl.h

@@ -32,23 +32,31 @@
 /// to script.  This is useful for implementing custom keyboard handling code.
 class GuiInputCtrl : public GuiMouseEventCtrl
 {
-   public:
+protected:
+   bool mSendAxisEvents;
+   bool mSendBreakEvents;
+   bool mSendModifierEvents;
 
-      typedef GuiMouseEventCtrl Parent;
-   
-      // GuiControl.
-      virtual bool onWake();
-      virtual void onSleep();
+public:
 
-      virtual bool onInputEvent( const InputEventInfo &event );
-      
-      static void initPersistFields();
+   typedef GuiMouseEventCtrl Parent;
 
-      DECLARE_CONOBJECT(GuiInputCtrl);
-      DECLARE_CATEGORY( "Gui Other Script" );
-      DECLARE_DESCRIPTION( "A control that locks the mouse and reports all keyboard input events to script." );
+   GuiInputCtrl();
 
-	  DECLARE_CALLBACK( void, onInputEvent, ( const char* device, const char* action, bool state ));
+   // GuiControl.
+   virtual bool onWake();
+   virtual void onSleep();
+
+   virtual bool onInputEvent( const InputEventInfo &event );
+
+   static void initPersistFields();
+
+   DECLARE_CONOBJECT(GuiInputCtrl);
+   DECLARE_CATEGORY( "Gui Other Script" );
+   DECLARE_DESCRIPTION( "A control that locks the mouse and reports all input events to script." );
+
+   DECLARE_CALLBACK( void, onInputEvent, ( const char* device, const char* action, bool state ));
+   DECLARE_CALLBACK(void, onAxisEvent, (const char* device, const char* action, F32 axisValue));
 };
 
 #endif // _GUI_INPUTCTRL_H