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@@ -152,7 +152,7 @@ public:
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virtual void setupGenericShaders( GenericShaderType type = GSColor );
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virtual void setupGenericShaders( GenericShaderType type = GSColor );
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///
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///
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- bool supportsAnisotropic() const { return mSupportsAnisotropic; }
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+ bool supportsAnisotropic() const { return mCapabilities.anisotropicFiltering; }
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GFXGLStateCache* getOpenglCache() { return mOpenglStateCache; }
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GFXGLStateCache* getOpenglCache() { return mOpenglStateCache; }
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@@ -235,8 +235,6 @@ private:
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void* mPixelFormat;
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void* mPixelFormat;
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F32 mPixelShaderVersion;
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F32 mPixelShaderVersion;
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-
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- bool mSupportsAnisotropic;
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U32 mNumVertexStream;
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U32 mNumVertexStream;
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