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@@ -75,10 +75,11 @@ int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdL
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return -1;
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return -1;
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}
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}
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+ enum { errorSize = 4096 };
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if (!hGame)
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if (!hGame)
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{
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{
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- wchar_t error[4096];
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- _swprintf_l(error, sizeof(error), L"Unable to load game library: %s. Please make sure it exists and the latest DirectX is installed.", _get_current_locale(), dllName.c_str());
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+ wchar_t error[errorSize];
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+ _swprintf_l(error, errorSize, L"Unable to load game library: %s. Please make sure it exists and the latest DirectX is installed.", _get_current_locale(), dllName.c_str());
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MessageBoxW(NULL, error, L"Error", MB_OK|MB_ICONWARNING);
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MessageBoxW(NULL, error, L"Error", MB_OK|MB_ICONWARNING);
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return -1;
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return -1;
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}
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}
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@@ -86,8 +87,8 @@ int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdL
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torque_winmain = (int (*)(HINSTANCE hInstance, HINSTANCE h, LPSTR lpszCmdLine, int nShow))GetProcAddress(hGame, "torque_winmain");
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torque_winmain = (int (*)(HINSTANCE hInstance, HINSTANCE h, LPSTR lpszCmdLine, int nShow))GetProcAddress(hGame, "torque_winmain");
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if (!torque_winmain)
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if (!torque_winmain)
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{
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{
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- wchar_t error[4096];
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- _swprintf_l(error, sizeof(error), L"Missing torque_winmain export in game library: %s. Please make sure that it exists and the latest DirectX is installed.", _get_current_locale(), dllName.c_str());
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+ wchar_t error[errorSize];
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+ _swprintf_l(error, errorSize, L"Missing torque_winmain export in game library: %s. Please make sure that it exists and the latest DirectX is installed.", _get_current_locale(), dllName.c_str());
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MessageBoxW(NULL, error, L"Error", MB_OK|MB_ICONWARNING);
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MessageBoxW(NULL, error, L"Error", MB_OK|MB_ICONWARNING);
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return -1;
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return -1;
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}
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}
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