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Merge pull request #1077 from BeamNG/fix_underwater

Fix persistent underwater effect.
LuisAntonRebollo %!s(int64=10) %!d(string=hai) anos
pai
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8f80ccc15a
Modificáronse 1 ficheiros con 4 adicións e 0 borrados
  1. 4 0
      Engine/source/environment/waterObject.cpp

+ 4 - 0
Engine/source/environment/waterObject.cpp

@@ -891,6 +891,10 @@ void WaterObject::onRemove()
    {
       mPlaneReflector.unregisterReflector();
       cleanupMaterials();
+
+      PostEffect *underWaterEffect = getUnderwaterEffect( );
+      if( underWaterEffect )
+         underWaterEffect->disable( );
    }
 
    Parent::onRemove();