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Merge pull request #1235 from Azaezel/alpha41/clangTidyCleanups

clang tidy misc fixes
Brian Roberts 1 سال پیش
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کامیت
8fbfcf1481

+ 1 - 1
Engine/source/gfx/bitmap/gBitmap.cpp

@@ -409,7 +409,7 @@ void GBitmap::allocateBitmapWithMips(const U32 in_width, const U32 in_height, co
 
          mNumMipLevels++;
          allocPixels += currWidth * currHeight * mBytesPerPixel;
-      } while (currWidth != 1 || currHeight != 1 && mNumMipLevels != in_numMips);
+      } while ((currWidth != 1 || currHeight != 1) && (mNumMipLevels != in_numMips));
    }
    AssertFatal(mNumMipLevels <= c_maxMipLevels, "GBitmap::allocateBitmap: too many miplevels");
 

+ 1 - 1
Engine/source/platformSDL/sdlInputManager.cpp

@@ -822,7 +822,7 @@ DefineEngineStaticMethod(SDLInputManager, ControllerNameForIndex, const char *,
    "@see https://wiki.libsdl.org/SDL_GameControllerNameForIndex \n"
    "@ingroup Input")
 {
-   if (sdlIndex >= 0 && sdlIndex < SDL_NumJoysticks() || !SDL_IsGameController(sdlIndex))
+   if ((sdlIndex >= 0 && sdlIndex < SDL_NumJoysticks()) || (!SDL_IsGameController(sdlIndex)))
       return SDL_GameControllerNameForIndex(sdlIndex);
    return NULL;
 }

+ 1 - 1
Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.cpp

@@ -33,7 +33,7 @@ void DebugVizHLSL::processPix(Vector<ShaderComponent*>& componentList,
    S32 vizDisplayMode = Con::getIntVariable("$Viz_DisplayMode", 0);
    S32 surfaceVizMode = Con::getIntVariable("$Viz_SurfacePropertiesModeVar", -1);
 
-   if (surfaceVizMode != -1 && vizDisplayMode == 0 || vizDisplayMode == 1)
+   if ((surfaceVizMode != -1 && vizDisplayMode == 0) || vizDisplayMode == 1)
    {
       if (color)
       {