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+name: MacOSX Build CLANG
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+on:
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+ push:
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+ branches: [development]
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+ pull_request:
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+ branches: [development]
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+env:
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+ build_type: "Release"
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+ cc: "clang"
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+ cxx: "clang++"
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+
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+concurrency:
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+ group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macosx
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+ cancel-in-progress: true
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+jobs:
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+ build-linux:
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+ if: github.repository == 'TorqueGameEngines/Torque3D'
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+ name: MacOSX Latest CLANG
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+ runs-on: macos-latest
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+ strategy:
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+ fail-fast: false
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+ steps:
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+ - uses: actions/checkout@v3
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+ - name: Print env
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+ run: |
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+ echo github.event.action: ${{ github.event.action }}
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+ echo github.event_name: ${{ github.event_name }}
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+
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+ - name: Install MacOSX Dependencies
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+ run: |
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+ cmake --version
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+
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+ - name: Configure Build & Install
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+ uses: ashutoshvarma/action-cmake-build@v1
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+ with:
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+ build-dir: ${{github.workspace}}/build
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+ # will set the CC & CXX for cmake
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+ cc: ${{env.cc}}
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+ cxx: ${{env.cxx}}
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+ build-type: ${{env.build_type}}
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+ # Extra options pass to cmake while configuring project
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+ configure-options: -DTORQUE_APP_NAME=Torque3D -DTORQUE_TESTING=ON
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+ # install the build using cmake --install
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+ install-build: true
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+ # run build using '-j [parallel]' to use multiple threads to build
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+ parallel: 14
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+
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+ - name: Unit Tests
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+ shell: bash
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+ run: |
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+ cd "${{github.workspace}}/My Projects/Torque3D/game"
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+ ./Torque3D.app/Contents/MacOS/Torque3D runTests.tscript
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+
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+ - name: Upload Artifact
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+ uses: ./.github/actions/upload-artifact
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+ with:
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+ name: torque3dMacOSXCLANGUnitTest
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