fix opengl cubemap display
@@ -193,6 +193,9 @@ void GFXGLDevice::initGLState()
//enable sRGB
glEnable(GL_FRAMEBUFFER_SRGB);
+
+ //enable seamless cubemapping
+ glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
}
void GFXGLDevice::vsyncCallback()