Browse Source

reindented

Thomas "elfprince13" Dickerson 8 years ago
parent
commit
90beb1c378

+ 2 - 2
Engine/lib/sdl/src/joystick/SDL_gamecontrollerdb.h

@@ -40,8 +40,8 @@ static const char *s_ControllerMappings [] =
     "e8206058000000000000504944564944,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
     "ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
     "6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
-	"6d0418c2000000000000504944564944,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
-	"6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
+   "6d0418c2000000000000504944564944,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+   "6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
     "4d6963726f736f66742050432d6a6f79,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a5,righty:a4,x:b1,y:b2,",
     "88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,",
     "4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",

+ 1 - 1
Engine/lib/sdl/src/main/haiku/SDL_BApp.h

@@ -194,7 +194,7 @@ public:
             _current_context->UnlockGL();
         _current_context = newContext;
         if (_current_context)
-	        _current_context->LockGL();
+           _current_context->LockGL();
     }
 private:
     /* Event management */

+ 1 - 1
Engine/lib/sdl/src/video/haiku/SDL_BWin.h

@@ -532,7 +532,7 @@ private:
         msg.AddInt32("key-state", keyState);
         msg.AddInt32("key-scancode", keyCode);
         if (keyUtf8 != NULL) {
-        	msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len);
+         msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len);
         }
         be_app->PostMessage(&msg);
     }

+ 2 - 2
Engine/lib/sdl/src/video/x11/SDL_x11sym.h

@@ -45,7 +45,7 @@ SDL_X11_SYM(Pixmap,XCreateBitmapFromData,(Display *dpy,Drawable d,_Xconst char *
 SDL_X11_SYM(Colormap,XCreateColormap,(Display* a,Window b,Visual* c,int d),(a,b,c,d),return)
 SDL_X11_SYM(Cursor,XCreatePixmapCursor,(Display* a,Pixmap b,Pixmap c,XColor* d,XColor* e,unsigned int f,unsigned int g),(a,b,c,d,e,f,g),return)
 SDL_X11_SYM(Cursor,XCreateFontCursor,(Display* a,unsigned int b),(a,b),return)
-SDL_X11_SYM(XFontSet,XCreateFontSet,(Display* a, _Xconst char* b, char*** c, int* d, char**	e),(a,b,c,d,e),return)
+SDL_X11_SYM(XFontSet,XCreateFontSet,(Display* a, _Xconst char* b, char*** c, int* d, char**  e),(a,b,c,d,e),return)
 SDL_X11_SYM(GC,XCreateGC,(Display* a,Drawable b,unsigned long c,XGCValues* d),(a,b,c,d),return)
 SDL_X11_SYM(XImage*,XCreateImage,(Display* a,Visual* b,unsigned int c,int d,int e,char* f,unsigned int g,unsigned int h,int i,int j),(a,b,c,d,e,f,g,h,i,j),return)
 SDL_X11_SYM(Window,XCreateWindow,(Display* a,Window b,int c,int d,unsigned int e,unsigned int f,unsigned int g,int h,unsigned int i,Visual* j,unsigned long k,XSetWindowAttributes* l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
@@ -199,7 +199,7 @@ SDL_X11_SYM(void,XUnsetICFocus,(XIC a),(a),)
 SDL_X11_SYM(XIM,XOpenIM,(Display* a,struct _XrmHashBucketRec* b,char* c,char* d),(a,b,c,d),return)
 SDL_X11_SYM(Status,XCloseIM,(XIM a),(a),return)
 SDL_X11_SYM(void,Xutf8DrawString,(Display *a, Drawable b, XFontSet c, GC d, int e, int f, _Xconst char *g, int h),(a,b,c,d,e,f,g,h),)
-SDL_X11_SYM(int,Xutf8TextExtents,(XFontSet a, _Xconst char*	b, int c, XRectangle* d, XRectangle* e),(a,b,c,d,e),return)
+SDL_X11_SYM(int,Xutf8TextExtents,(XFontSet a, _Xconst char* b, int c, XRectangle* d, XRectangle* e),(a,b,c,d,e),return)
 SDL_X11_SYM(char*,XSetLocaleModifiers,(const char *a),(a),return)
 SDL_X11_SYM(char*,Xutf8ResetIC,(XIC a),(a),return)
 #endif

+ 10 - 10
Engine/source/T3D/vehicles/guiSpeedometer.cpp

@@ -156,7 +156,7 @@ void GuiSpeedometerHud::onRender(Point2I offset, const RectI &updateRect)
    if (!conn)
       return;
 
-   // Requires either a vehicle control object or a vehicle-mounted player		
+   // Requires either a vehicle control object or a vehicle-mounted player    
    Vehicle* vehicle = dynamic_cast<Vehicle*>(conn->getControlObject());
    if(!vehicle){
       Player * player = dynamic_cast<Player*>(conn->getControlObject());
@@ -183,20 +183,20 @@ void GuiSpeedometerHud::onRender(Point2I offset, const RectI &updateRect)
    F32 fillOffset = GFX->getFillConventionOffset(); // Find the fill offset
    Point2F viewCenter(offset.x + fillOffset + center.x, offset.y + fillOffset + center.y);
 
-   // Handle rotation calculations	
+   // Handle rotation calculations  
    F32 rotation, spinAngle;
    rotation = mMinAngle + (mMaxAngle - mMinAngle) * (mSpeed / mMaxSpeed);
    spinAngle = mDegToRad(rotation);
    MatrixF rotMatrix(EulerF(0.0, 0.0, spinAngle));
 
-	// Set up the needle vertex list
-	Point3F vertList[5];
-	vertList[0].set(+mNeedleLength,-mNeedleWidth,0);
-	vertList[1].set(+mNeedleLength,+mNeedleWidth,0);
-	vertList[2].set(-mTailLength  ,+mNeedleWidth,0);
-	vertList[3].set(-mTailLength  ,-mNeedleWidth,0);   
-	vertList[4].set(+mNeedleLength,-mNeedleWidth,0); //// Get back to the start!
-	
+   // Set up the needle vertex list
+   Point3F vertList[5];
+   vertList[0].set(+mNeedleLength,-mNeedleWidth,0);
+   vertList[1].set(+mNeedleLength,+mNeedleWidth,0);
+   vertList[2].set(-mTailLength  ,+mNeedleWidth,0);
+   vertList[3].set(-mTailLength  ,-mNeedleWidth,0);   
+   vertList[4].set(+mNeedleLength,-mNeedleWidth,0); //// Get back to the start!
+   
    // Create a GFXStateBlock description if one has not been set.
    if (mBlendSB.isNull())
    {