Bladeren bron

Merge pull request #2025 from John3/fixWarnMat

Fix load texture warnmat
Areloch 8 jaren geleden
bovenliggende
commit
90c04cb8f4

+ 5 - 5
Templates/BaseGame/game/tools/gui/materialSelector.ed.gui

@@ -1154,14 +1154,14 @@ function MaterialSelector::buildPreviewArray( %this, %material )
       %matName = %material.getInternalName();
       
       if( %material.diffuseMap $= "")
-         %previewImage = "core/art/warnmat";
+         %previewImage = "core/images/warnmat";
       else
          %previewImage = %material.diffuseMap;
    }
    else if( %material.toneMap[0] $= "" && %material.diffuseMap[0] $= "" && !isObject(%material.cubemap) )
    {
       %matName = %material.name;
-      %previewImage = "core/art/warnmat";
+      %previewImage = "core/images/warnmat";
    }
    else
    {
@@ -1611,7 +1611,7 @@ function MaterialSelector::createNewMaterial( %this )
       
    new Material(%material) 
    {
-      diffuseMap[0] = "core/art/warnMat";
+      diffuseMap[0] = "core/images/warnmat";
       mapTo = "unmapped_mat";
       parentGroup = RootGroup;
    };
@@ -1649,7 +1649,7 @@ function MaterialSelector::createNewMaterial( %this )
          position = "7 4";
          extent = "64 64";
          buttonType = "PushButton";
-         bitmap = "core/art/warnMat";
+         bitmap = "core/images/warnmat";
          Command = "";
          text = "Loading...";
          useStates = false;
@@ -1690,7 +1690,7 @@ function MaterialSelector::createNewMaterial( %this )
    }
    
    // select me
-   MaterialSelector.updateSelection( %material, "core/art/warnMat.png" );
+   MaterialSelector.updateSelection( %material, "core/images/warnmat.png" );
 }
 
 //needs to be deleted with the persistence manager and needs to be blanked out of the matmanager

+ 1 - 1
Templates/BaseGame/game/tools/gui/uvEditor.ed.gui

@@ -501,7 +501,7 @@ function UVEditor::showDialog( %this, %applyCallback, %obj, %uv)
    %material = %obj.material;
    if( %material.toneMap[0] $= "" && %material.diffuseMap[0] $= "" && !isObject(%material.cubemap) )
    {
-      %previewImage = "core/art/warnmat";
+      %previewImage = "core/images/warnmat";
    }
    else
    {

+ 4 - 4
Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.cs

@@ -1944,7 +1944,7 @@ function MaterialEditorGui::createNewMaterial( %this )
    %material = getUniqueName( "newMaterial" );
    new Material(%material) 
    {
-      diffuseMap[0] = "core/art/warnmat";
+      diffuseMap[0] = "core/images/warnmat";
       mapTo = "unmapped_mat";
       parentGroup = RootGroup;
    };
@@ -1975,7 +1975,7 @@ function MaterialEditorGui::deleteMaterial( %this )
       %toMaterial = getUniqueName( "newMaterial" );
       new Material(%toMaterial) 
       {
-         diffuseMap[0] = "core/art/warnmat";
+         diffuseMap[0] = "core/images/warnmat";
          mapTo = "unmapped_mat";
          parentGroup = RootGroup;
       };
@@ -1993,7 +1993,7 @@ function MaterialEditorGui::deleteMaterial( %this )
          %toMaterial = getUniqueName( "newMaterial" );
          new Material(%toMaterial) 
          {
-            diffuseMap[0] = "core/art/warnmat";
+            diffuseMap[0] = "core/images/warnmat";
             mapTo = "unmapped_mat";
             parentGroup = RootGroup;
          };    
@@ -2008,7 +2008,7 @@ function MaterialEditorGui::deleteMaterial( %this )
    %newMaterial = getUniqueName( "newMaterial" );
    new Material(%newMaterial) 
    {
-      diffuseMap[0] = "core/art/warnmat";
+      diffuseMap[0] = "core/images/warnmat";
       mapTo = "unmapped_mat";
       parentGroup = RootGroup;
    };