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Stop precipitation from processing ticks when it's hidden.

Daniel Buckmaster 10 năm trước cách đây
mục cha
commit
9217dfa4bd

+ 1 - 1
Engine/source/T3D/fx/precipitation.cpp

@@ -1293,7 +1293,7 @@ void Precipitation::interpolateTick(F32 delta)
 void Precipitation::processTick(const Move *)
 void Precipitation::processTick(const Move *)
 {
 {
    //nothing to do on the server
    //nothing to do on the server
-   if (isServerObject() || mDataBlock == NULL)
+   if (isServerObject() || mDataBlock == NULL || isHidden())
       return;
       return;
 
 
    const U32 currTime = Platform::getVirtualMilliseconds();
    const U32 currTime = Platform::getVirtualMilliseconds();