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simset::objectList to simset::mObjectList

Azaezel 7 年之前
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9298d889b3

+ 1 - 1
Engine/source/console/simManager.cpp

@@ -612,6 +612,6 @@ void SimDataBlockGroup::sort()
    if(mLastModifiedKey != SimDataBlock::getNextModifiedKey())
    {
       mLastModifiedKey = SimDataBlock::getNextModifiedKey();
-      dQsort(objectList.address(),objectList.size(),sizeof(SimObject *),compareModifiedKey);
+      dQsort(mObjectList.address(), mObjectList.size(),sizeof(SimObject *),compareModifiedKey);
    }
 }

+ 28 - 28
Engine/source/console/simSet.cpp

@@ -118,7 +118,7 @@ IMPLEMENT_CALLBACK( SimSet, onObjectRemoved, void, ( SimObject* object ), ( obje
 
 SimSet::SimSet()
 {
-   VECTOR_SET_ASSOCIATION( objectList );
+   VECTOR_SET_ASSOCIATION(mObjectList);
    mMutex = Mutex::createMutex();
 }
 
@@ -139,7 +139,7 @@ void SimSet::addObject( SimObject* obj )
       
    lock();
    
-   const bool added = objectList.pushBack( obj );
+   const bool added = mObjectList.pushBack( obj );
    if( added )
       deleteNotify( obj );
    
@@ -159,7 +159,7 @@ void SimSet::removeObject( SimObject* obj )
 {
    lock();
    
-   const bool removed = objectList.remove( obj );
+   const bool removed = mObjectList.remove( obj );
    if( removed )
       clearNotify( obj );
    
@@ -182,7 +182,7 @@ void SimSet::pushObject( SimObject* obj )
       
    lock();
    
-   bool added = objectList.pushBackForce( obj );
+   bool added = mObjectList.pushBackForce( obj );
    if( added )
       deleteNotify( obj );
       
@@ -200,15 +200,15 @@ void SimSet::pushObject( SimObject* obj )
 
 void SimSet::popObject()
 {
-   if( objectList.empty() )
+   if(mObjectList.empty() )
    {
       AssertWarn(false, "Stack underflow in SimSet::popObject");
       return;
    }
 
    lock();
-   SimObject* object = objectList.last();
-   objectList.pop_back();
+   SimObject* object = mObjectList.last();
+   mObjectList.pop_back();
 
    clearNotify( object );
    unlock();
@@ -223,7 +223,7 @@ void SimSet::popObject()
 void SimSet::scriptSort( const String &scriptCallbackFn )
 {
    lock();
-   objectList.scriptSort( scriptCallbackFn );
+   mObjectList.scriptSort( scriptCallbackFn );
    unlock();
 }
 
@@ -303,8 +303,8 @@ bool SimSet::reOrder( SimObject *obj, SimObject *target )
       if ( itrS != (end()-1) )
       {
          // remove object from its current location and push to back of list
-         objectList.erase(itrS);    
-         objectList.push_back(obj);
+		  mObjectList.erase(itrS);
+		  mObjectList.push_back(obj);
       }
    }
    else
@@ -314,12 +314,12 @@ bool SimSet::reOrder( SimObject *obj, SimObject *target )
          // target must be in list
          return false;
 
-      objectList.erase(itrS);
+	  mObjectList.erase(itrS);
 
       // once itrS has been erased, itrD won't be pointing at the 
       // same place anymore - re-find...
       itrD = find(begin(),end(),target);
-      objectList.insert(itrD, obj);
+	  mObjectList.insert(itrD, obj);
    }
 
    return true;
@@ -340,15 +340,15 @@ void SimSet::onRemove()
    MutexHandle handle;
    handle.lock( mMutex );
 
-   if( !objectList.empty() )
+   if( !mObjectList.empty() )
    {
-      objectList.sortId();
+	   mObjectList.sortId();
       
       // This backwards iterator loop doesn't work if the
       // list is empty, check the size first.
       
-      for( SimObjectList::iterator ptr = objectList.end() - 1;
-            ptr >= objectList.begin(); ptr -- )
+      for( SimObjectList::iterator ptr = mObjectList.end() - 1;
+            ptr >= mObjectList.begin(); ptr -- )
          clearNotify( *ptr );
    }
 
@@ -417,8 +417,8 @@ void SimSet::deleteAllObjects()
    lock();
    while( !empty() )
    {
-      SimObject* object = objectList.last();
-      objectList.pop_back();
+      SimObject* object = mObjectList.last();
+	  mObjectList.pop_back();
 
       object->deleteObject();
    }
@@ -536,7 +536,7 @@ SimObject* SimSet::findObjectByLineNumber(const char* fileName, S32 declarationL
 SimObject* SimSet::getRandom()
 {
    if (size() > 0)
-      return objectList[mRandI(0, size() - 1)];
+      return mObjectList[mRandI(0, size() - 1)];
 
    return NULL;
 }
@@ -640,7 +640,7 @@ void SimGroup::_addObject( SimObject* obj, bool forcePushBack )
    if( obj->getGroup() )
       obj->getGroup()->removeObject( obj );
       
-   if( forcePushBack ? objectList.pushBack( obj ) : objectList.pushBackForce( obj ) )
+   if( forcePushBack ? mObjectList.pushBack( obj ) : mObjectList.pushBackForce( obj ) )
    {
       mNameDictionary.insert( obj );
       obj->mGroup = this;
@@ -685,7 +685,7 @@ void SimGroup::_removeObjectNoLock( SimObject* obj )
       obj->onGroupRemove();
       
       mNameDictionary.remove( obj );
-      objectList.remove( obj );
+	  mObjectList.remove( obj );
       obj->mGroup = 0;
 
       getSetModificationSignal().trigger( SetObjectRemoved, this, obj );
@@ -709,14 +709,14 @@ void SimGroup::popObject()
    MutexHandle handle;
    handle.lock( mMutex );
 
-   if( objectList.empty() )
+   if(mObjectList.empty() )
    {
       AssertWarn( false, "SimGroup::popObject - Stack underflow" );
       return;
    }
 
-   SimObject* object = objectList.last();
-   objectList.pop_back();
+   SimObject* object = mObjectList.last();
+   mObjectList.pop_back();
 
    object->onGroupRemove();
    object->mGroup = NULL;
@@ -736,9 +736,9 @@ void SimGroup::popObject()
 void SimGroup::onRemove()
 {
    lock();
-   if( !objectList.empty() )
+   if( !mObjectList.empty() )
    {
-      objectList.sortId();
+	   mObjectList.sortId();
       clear();
    }
    SimObject::onRemove();
@@ -752,10 +752,10 @@ void SimGroup::clear()
    lock();
    while( size() > 0 )
    {
-      SimObject* object = objectList.last();
+      SimObject* object = mObjectList.last();
       object->onGroupRemove();
       
-      objectList.pop_back();
+	  mObjectList.pop_back();
       mNameDictionary.remove( object );
       object->mGroup = 0;
 

+ 15 - 15
Engine/source/console/simSet.h

@@ -114,7 +114,7 @@ class SimSet : public SimObject, public TamlChildren
 
    protected:
 
-      SimObjectList objectList;
+      SimObjectList mObjectList;
       void *mMutex;
 
       /// Signal that is triggered when objects are added or removed from the set.
@@ -144,14 +144,14 @@ class SimSet : public SimObject, public TamlChildren
       ///
       typedef SimObjectList::iterator iterator;
       typedef SimObjectList::value_type value;
-      SimObject* front() { return objectList.front(); }
-      SimObject* first() { return objectList.first(); }
-      SimObject* last()  { return objectList.last(); }
-      bool       empty() const { return objectList.empty();   }
-      S32        size() const  { return objectList.size(); }
-      iterator   begin() { return objectList.begin(); }
-      iterator   end()   { return objectList.end(); }
-      value operator[] (S32 index) { return objectList[U32(index)]; }
+      SimObject* front() { return mObjectList.front(); }
+      SimObject* first() { return mObjectList.first(); }
+      SimObject* last()  { return mObjectList.last(); }
+      bool       empty() const { return mObjectList.empty();   }
+      S32        size() const  { return mObjectList.size(); }
+      iterator   begin() { return mObjectList.begin(); }
+      iterator   end()   { return mObjectList.end(); }
+      value operator[] (S32 index) { return mObjectList[U32(index)]; }
 
       inline iterator find( iterator first, iterator last, SimObject *obj)
       { return ::find(first, last, obj); }
@@ -163,7 +163,7 @@ class SimSet : public SimObject, public TamlChildren
       virtual bool reOrder( SimObject *obj, SimObject *target=0 );
       
       /// Return the object at the given index.
-      SimObject* at(S32 index) const { return objectList.at(index); }
+      SimObject* at(S32 index) const { return mObjectList.at(index); }
 
       /// Remove all objects from this set.
       virtual void clear();
@@ -263,7 +263,7 @@ class SimSet : public SimObject, public TamlChildren
       #ifdef TORQUE_DEBUG_GUARD
       inline void _setVectorAssoc( const char *file, const U32 line )
       {
-         objectList.setFileAssociation( file, line );
+		  mObjectList.setFileAssociation( file, line );
       }
       #endif
 
@@ -324,9 +324,9 @@ void SimSet::findObjectByType( Vector<T*> &foundObjects )
 
    // Loop through our child objects.
 
-   SimObjectList::iterator itr = objectList.begin();   
+   SimObjectList::iterator itr = mObjectList.begin();   
 
-   for ( ; itr != objectList.end(); itr++ )
+   for ( ; itr != mObjectList.end(); itr++ )
    {
       curObj = dynamic_cast<T*>( *itr );
       curSet = dynamic_cast<SimSet*>( *itr );
@@ -358,9 +358,9 @@ void SimSet::findObjectByCallback(  bool ( *fn )( T* ), Vector<T*> &foundObjects
 
    // Loop through our child objects.
 
-   SimObjectList::iterator itr = objectList.begin();   
+   SimObjectList::iterator itr = mObjectList.begin();
 
-   for ( ; itr != objectList.end(); itr++ )
+   for ( ; itr != mObjectList.end(); itr++ )
    {
       curObj = dynamic_cast<T*>( *itr );
       curSet = dynamic_cast<SimSet*>( *itr );

+ 2 - 2
Engine/source/forest/editor/forestBrushElement.cpp

@@ -172,8 +172,8 @@ SimGroup* ForestBrush::getGroup()
 
 bool ForestBrush::containsItemData( const ForestItemData *inData )
 {
-   SimObjectList::iterator iter = objectList.begin();
-   for ( ; iter != objectList.end(); iter++ )
+   SimObjectList::iterator iter = mObjectList.begin();
+   for ( ; iter != mObjectList.end(); iter++ )
    {
       ForestBrushElement *pElement = dynamic_cast<ForestBrushElement*>(*iter);
 

+ 1 - 1
Engine/source/scene/simPath.cpp

@@ -194,7 +194,7 @@ void Path::onRemove()
 /// Sort the markers objects into sequence order
 void Path::sortMarkers()
 {
-   dQsort(objectList.address(), objectList.size(), sizeof(SimObject*), cmpPathObject);
+   dQsort(mObjectList.address(), mObjectList.size(), sizeof(SimObject*), cmpPathObject);
 }
 
 void Path::updatePath()