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float3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
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float3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
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float3 F = F_Schlick(surface.f0, surface.f90, surfaceToLight.HdotV);
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float3 F = F_Schlick(surface.f0, surface.f90, surfaceToLight.HdotV);
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