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Merge pull request #1050 from Areloch/SDLUpdate_2_28_1

Updates the SDL library to the latest standard bugfix release 2.28.1
Areloch %!s(int64=2) %!d(string=hai) anos
pai
achega
92cb9b40e3
Modificáronse 100 ficheiros con 6198 adicións e 7278 borrados
  1. 90 0
      Engine/lib/sdl/.clang-format
  2. 79 0
      Engine/lib/sdl/.editorconfig
  3. 10 0
      Engine/lib/sdl/.gitignore
  4. 17 0
      Engine/lib/sdl/.wikiheaders-options
  5. 10 3
      Engine/lib/sdl/Android.mk
  6. 327 177
      Engine/lib/sdl/CMakeLists.txt
  7. 1 1
      Engine/lib/sdl/LICENSE.txt
  8. 8 4
      Engine/lib/sdl/Makefile.in
  9. 2 2
      Engine/lib/sdl/Makefile.minimal
  10. 11 6
      Engine/lib/sdl/Makefile.os2
  11. 81 23
      Engine/lib/sdl/Makefile.w32
  12. 0 119
      Engine/lib/sdl/SDL2Config.cmake
  13. 77 0
      Engine/lib/sdl/SDL2Config.cmake.in
  14. 110 17
      Engine/lib/sdl/WhatsNew.txt
  15. 32 384
      Engine/lib/sdl/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj
  16. 14 0
      Engine/lib/sdl/Xcode-iOS/Demos/config.xcconfig
  17. 2 2
      Engine/lib/sdl/Xcode-iOS/Demos/src/accelerometer.c
  18. 16 9
      Engine/lib/sdl/Xcode-iOS/Demos/src/fireworks.c
  19. 1 1
      Engine/lib/sdl/Xcode-iOS/Demos/src/happy.c
  20. 2 2
      Engine/lib/sdl/Xcode-iOS/Demos/src/keyboard.c
  21. 2 2
      Engine/lib/sdl/Xcode-iOS/Demos/src/mixer.c
  22. 2 2
      Engine/lib/sdl/Xcode-iOS/Demos/src/rectangles.c
  23. 1 1
      Engine/lib/sdl/Xcode-iOS/Demos/src/touch.c
  24. 0 422
      Engine/lib/sdl/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj
  25. 0 34
      Engine/lib/sdl/Xcode-iOS/Test/Info.plist
  26. 0 11
      Engine/lib/sdl/Xcode-iOS/Test/README
  27. 0 3703
      Engine/lib/sdl/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj
  28. 2 2
      Engine/lib/sdl/Xcode/SDL/Info-Framework.plist
  29. 256 52
      Engine/lib/sdl/Xcode/SDL/SDL.xcodeproj/project.pbxproj
  30. 67 0
      Engine/lib/sdl/Xcode/SDL/SDL.xcodeproj/xcshareddata/xcschemes/Framework-iOS.xcscheme
  31. 67 0
      Engine/lib/sdl/Xcode/SDL/SDL.xcodeproj/xcshareddata/xcschemes/xcFramework-iOS.xcscheme
  32. 7 21
      Engine/lib/sdl/Xcode/SDL/SDL2/Info.plist
  33. 1 1
      Engine/lib/sdl/Xcode/SDL/pkg-support/SDL.info
  34. 1 1
      Engine/lib/sdl/Xcode/SDL/pkg-support/resources/License.txt
  35. 13 1
      Engine/lib/sdl/Xcode/SDL/pkg-support/resources/ReadMe.txt
  36. 184 602
      Engine/lib/sdl/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj
  37. 14 0
      Engine/lib/sdl/Xcode/SDLTest/config.xcconfig
  38. 173 0
      Engine/lib/sdl/acinclude/ax_compute_relative_paths.m4
  39. 115 0
      Engine/lib/sdl/acinclude/ax_normalize_path.m4
  40. 56 0
      Engine/lib/sdl/acinclude/ax_recursive_eval.m4
  41. 5 4
      Engine/lib/sdl/acinclude/esd.m4
  42. 2 2
      Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java
  43. 13 5
      Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java
  44. 3 3
      Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java
  45. 1 0
      Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/SDL.java
  46. 221 543
      Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
  47. 142 22
      Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/SDLAudioManager.java
  48. 72 6
      Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java
  49. 405 0
      Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/SDLSurface.java
  50. 2 2
      Engine/lib/sdl/android-project/gradlew
  51. 351 0
      Engine/lib/sdl/build-scripts/android-prefab.sh
  52. 1 1
      Engine/lib/sdl/build-scripts/androidbuildlibs.sh
  53. 3 3
      Engine/lib/sdl/build-scripts/clang-fat.sh
  54. 32 0
      Engine/lib/sdl/build-scripts/clang-format-src.sh
  55. 6 3
      Engine/lib/sdl/build-scripts/config.guess
  56. 1 1
      Engine/lib/sdl/build-scripts/config.sub
  57. 1 1
      Engine/lib/sdl/build-scripts/emscripten-buildbot.sh
  58. 9 1
      Engine/lib/sdl/build-scripts/fnsince.pl
  59. 450 0
      Engine/lib/sdl/build-scripts/gen_audio_channel_conversion.c
  60. 4 3
      Engine/lib/sdl/build-scripts/gen_audio_resampler_filter.c
  61. 29 6
      Engine/lib/sdl/build-scripts/showrev.sh
  62. 68 17
      Engine/lib/sdl/build-scripts/test-versioning.sh
  63. 96 0
      Engine/lib/sdl/build-scripts/update-version.sh
  64. 31 1
      Engine/lib/sdl/build-scripts/updaterev.sh
  65. 450 52
      Engine/lib/sdl/build-scripts/wikiheaders.pl
  66. 0 8
      Engine/lib/sdl/build-scripts/winrtbuild.bat
  67. 0 302
      Engine/lib/sdl/build-scripts/winrtbuild.ps1
  68. 42 0
      Engine/lib/sdl/cmake/CheckCPUArchitecture.cmake
  69. 22 9
      Engine/lib/sdl/cmake/macros.cmake
  70. 275 202
      Engine/lib/sdl/cmake/sdlchecks.cmake
  71. 9 0
      Engine/lib/sdl/cmake/sdlfind.cmake
  72. 55 0
      Engine/lib/sdl/cmake/sdlplatform.cmake
  73. 124 0
      Engine/lib/sdl/cmake/test/CMakeLists.txt
  74. 11 0
      Engine/lib/sdl/cmake/test/jni/Android.mk
  75. 14 0
      Engine/lib/sdl/cmake/test/main_cli.c
  76. 28 0
      Engine/lib/sdl/cmake/test/main_gui.c
  77. 33 0
      Engine/lib/sdl/cmake/test/main_lib.c
  78. 51 0
      Engine/lib/sdl/cmake/test/test_pkgconfig.sh
  79. 51 0
      Engine/lib/sdl/cmake/test/test_sdlconfig.sh
  80. 240 173
      Engine/lib/sdl/configure
  81. 285 86
      Engine/lib/sdl/configure.ac
  82. 97 0
      Engine/lib/sdl/docs/CONTRIBUTING.md
  83. 30 22
      Engine/lib/sdl/docs/README-android.md
  84. 108 29
      Engine/lib/sdl/docs/README-cmake.md
  85. 5 5
      Engine/lib/sdl/docs/README-directfb.md
  86. 54 54
      Engine/lib/sdl/docs/README-dynapi.md
  87. 43 2
      Engine/lib/sdl/docs/README-emscripten.md
  88. 155 0
      Engine/lib/sdl/docs/README-gdk.md
  89. 3 3
      Engine/lib/sdl/docs/README-gesture.md
  90. 44 12
      Engine/lib/sdl/docs/README-ios.md
  91. 26 25
      Engine/lib/sdl/docs/README-linux.md
  92. 10 10
      Engine/lib/sdl/docs/README-macos.md
  93. 28 0
      Engine/lib/sdl/docs/README-n3ds.md
  94. 26 26
      Engine/lib/sdl/docs/README-nacl.md
  95. 1 1
      Engine/lib/sdl/docs/README-pandora.md
  96. 51 0
      Engine/lib/sdl/docs/README-ps2.md
  97. 2 2
      Engine/lib/sdl/docs/README-psp.md
  98. 20 20
      Engine/lib/sdl/docs/README-raspberrypi.md
  99. 1 1
      Engine/lib/sdl/docs/README-touch.md
  100. 5 5
      Engine/lib/sdl/docs/README-visualc.md

+ 90 - 0
Engine/lib/sdl/.clang-format

@@ -0,0 +1,90 @@
+---
+AlignConsecutiveMacros: Consecutive
+AlignConsecutiveAssignments: None
+AlignConsecutiveBitFields: None
+AlignConsecutiveDeclarations: None
+AlignEscapedNewlines: Right
+AlignOperands: Align
+AlignTrailingComments: true
+
+AllowAllArgumentsOnNextLine: true
+AllowAllParametersOfDeclarationOnNextLine: true
+AllowShortEnumsOnASingleLine: true
+AllowShortBlocksOnASingleLine: Never
+AllowShortCaseLabelsOnASingleLine: false
+AllowShortFunctionsOnASingleLine: All
+AllowShortIfStatementsOnASingleLine: Never
+AllowShortLoopsOnASingleLine: false
+
+AlwaysBreakAfterDefinitionReturnType: None
+AlwaysBreakAfterReturnType: None
+AlwaysBreakBeforeMultilineStrings: false
+AlwaysBreakTemplateDeclarations: MultiLine
+
+# Custom brace breaking
+BreakBeforeBraces: Custom
+BraceWrapping:
+  AfterCaseLabel: true
+  AfterClass: true
+  AfterControlStatement: Never
+  AfterEnum: true
+  AfterFunction: true
+  AfterNamespace: true
+  AfterObjCDeclaration: true
+  AfterStruct: true
+  AfterUnion: true
+  AfterExternBlock: false
+  BeforeElse: false
+  BeforeWhile: false
+  IndentBraces: false
+  SplitEmptyFunction: true
+  SplitEmptyRecord: true
+
+# Make the closing brace of container literals go to a new line
+Cpp11BracedListStyle: false
+
+# Never format includes
+IncludeBlocks: Preserve
+# clang-format version 4.0 through 12.0:
+#SortIncludes: false
+# clang-format version 13.0+:
+#SortIncludes: Never
+
+# No length limit, in case it breaks macros, you can
+# disable it with /* clang-format off/on */ comments
+ColumnLimit: 0
+
+IndentWidth: 4
+ContinuationIndentWidth: 4
+IndentCaseLabels: false
+IndentCaseBlocks: false
+IndentGotoLabels: true
+IndentPPDirectives: None
+IndentExternBlock: NoIndent
+
+PointerAlignment: Right
+SpaceAfterCStyleCast: false
+SpacesInCStyleCastParentheses: false
+SpacesInConditionalStatement: false
+SpacesInContainerLiterals: true
+SpaceBeforeAssignmentOperators: true
+SpaceBeforeCaseColon: false
+SpaceBeforeParens: ControlStatements
+SpaceAroundPointerQualifiers: Default
+SpaceInEmptyBlock: false
+SpaceInEmptyParentheses: false
+
+UseCRLF: false
+UseTab: Never
+
+ForEachMacros:
+  [
+    "spa_list_for_each",
+    "spa_list_for_each_safe",
+    "wl_list_for_each",
+    "wl_array_for_each",
+    "udev_list_entry_foreach",
+  ]
+
+---
+

+ 79 - 0
Engine/lib/sdl/.editorconfig

@@ -0,0 +1,79 @@
+# For format see editorconfig.org
+# Copyright 2022 Collabora Ltd.
+# SPDX-License-Identifier: Zlib
+
+root = true
+
+[*.{c,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
+indent_size = 4
+indent_style = space
+insert_final_newline = true
+trim_trailing_whitespace = true
+
+[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
+indent_size = 2
+indent_style = space
+
+[*.xml]
+indent_size = 4
+indent_style = space
+
+[{CMakeLists.txt,sdl2-config*.cmake.in,cmake/*.cmake}]
+indent_size = 2
+indent_style = space
+
+[{cmake_uninstall.cmake.in,test/CMakeLists.txt}]
+indent_size = 4
+indent_style = space
+
+[configure.ac]
+# Inconsistently 2-, 4- or occasionally 3-space indented, but mostly 4,
+# so let's use 4 for new code
+indent_size = 4
+indent_style = space
+
+[{Makefile.*,*.mk,*.sln,*.pbxproj,*.plist}]
+indent_size = 8
+indent_style = tab
+tab_width = 8
+
+[Makefile.os2]
+indent_size = 4
+indent_style = space
+
+[test/Makefile.os2]
+indent_size = 2
+indent_style = space
+
+[{src/core/os2/geniconv/makefile,src/core/os2/geniconv/os2cp.c}]
+indent_size = 2
+indent_style = space
+
+[src/joystick/controller_type.*]
+indent_style = tab
+
+[src/joystick/hidapi/steam/*.h]
+indent_style = tab
+
+[src/libm/*.c]
+indent_style = tab
+
+[src/test/SDL_test_{crc32,md5,random}.c]
+indent_size = 2
+indent_style = space
+
+[src/video/yuv2rgb/*.{c,h}]
+indent_style = tab
+
+[wayland-protocols/*.xml]
+indent_size = 2
+indent_style = space
+
+[*.{markdown,md}]
+indent_size = 4
+indent_style = space
+# Markdown syntax treats tabs as 4 spaces
+tab_width = 4
+
+[{*.bat,*.rc}]
+end_of_line = crlf

+ 10 - 0
Engine/lib/sdl/.gitignore

@@ -15,6 +15,7 @@ build
 gen
 Build
 buildbot
+/VERSION.txt
 
 *.so
 *.so.*
@@ -22,6 +23,7 @@ buildbot
 *.exe
 *.o
 *.obj
+*.res
 *.lib
 *.a
 *.la
@@ -60,6 +62,11 @@ cmake-build-*
 xcuserdata
 *.xcworkspace
 
+# for QtCreator
+CMakeLists.txt.user
+build*/
+*.pro.user*
+
 # for Visual C++
 .vs
 Debug
@@ -95,9 +102,11 @@ VisualC/visualtest/testsprite2.exe
 VisualC/visualtest/testsprite2_sample.actions
 VisualC/visualtest/testsprite2_sample.config
 VisualC/visualtest/testsprite2_sample.parameters
+VisualC-GDK/**/Layout
 
 # for Android
 android-project/local.properties
+android-project/.gradle/
 
 test/checkkeys
 test/checkkeysthreads
@@ -169,6 +178,7 @@ test/testyuv
 test/torturethread
 
 builddir/
+!build-scripts/
 debian/*.debhelper.log
 debian/*.substvars
 debian/*.tar.gz

+ 17 - 0
Engine/lib/sdl/.wikiheaders-options

@@ -0,0 +1,17 @@
+projectfullname = SDL2
+projectshortname = SDL2
+incsubdir = include
+wikisubdir = SDL2
+readmesubdir = docs
+apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
+mainincludefname = SDL.h
+versionfname = include/SDL_version.h
+versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
+versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
+versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
+selectheaderregex = \ASDL.*?\.h\Z
+projecturl = https://libsdl.org/
+wikiurl = https://wiki.libsdl.org/SDL2
+bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
+warn_about_missing = 0
+wikipreamble = (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.)

+ 10 - 3
Engine/lib/sdl/Android.mk

@@ -63,7 +63,6 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
 LOCAL_CFLAGS += \
 	-Wall -Wextra \
 	-Wdocumentation \
-	-Wdocumentation-unknown-command \
 	-Wmissing-prototypes \
 	-Wunreachable-code-break \
 	-Wunneeded-internal-declaration \
@@ -75,12 +74,15 @@ LOCAL_CFLAGS += \
 	-Wstrict-prototypes \
 	-Wkeyword-macro \
 
-
 # Warnings we haven't fixed (yet)
 LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
 
+LOCAL_CXXFLAGS += -std=gnu++11
+
 LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
 
+LOCAL_LDFLAGS := -Wl,--no-undefined
+
 ifeq ($(NDK_DEBUG),1)
     cmd-strip :=
 endif
@@ -89,6 +91,7 @@ LOCAL_STATIC_LIBRARIES := cpufeatures
 
 include $(BUILD_SHARED_LIBRARY)
 
+
 ###########################
 #
 # SDL static library
@@ -99,11 +102,15 @@ LOCAL_MODULE := SDL2_static
 
 LOCAL_MODULE_FILENAME := libSDL2
 
-LOCAL_LDLIBS := 
+LOCAL_LDLIBS :=
+
+LOCAL_LDFLAGS :=
+
 LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
 
 include $(BUILD_STATIC_LIBRARY)
 
+
 ###########################
 #
 # SDL main static library

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 327 - 177
Engine/lib/sdl/CMakeLists.txt


+ 1 - 1
Engine/lib/sdl/LICENSE.txt

@@ -1,4 +1,4 @@
-Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
+Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
   
 This software is provided 'as-is', without any express or implied
 warranty.  In no event will the authors be held liable for any damages

+ 8 - 4
Engine/lib/sdl/Makefile.in

@@ -27,11 +27,13 @@ LDFLAGS = @BUILD_LDFLAGS@
 EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
 LIBTOOL = @LIBTOOL@
 INSTALL = @INSTALL@
+FGREP	= @FGREP@
 AR	= @AR@
 RANLIB	= @RANLIB@
 RC	= @RC@
 LINKER = @LINKER@
 LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
+SDL_VENDOR_INFO = @SDL_VENDOR_INFO@
 
 TARGET  = libSDL2.la
 OBJECTS = @OBJECTS@
@@ -50,7 +52,7 @@ WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
 
 INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
 
-SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
+SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
 GEN_DIST = SDL2.spec
 
 ifneq ($V,1)
@@ -80,6 +82,7 @@ HDRS = \
 	SDL_filesystem.h \
 	SDL_gamecontroller.h \
 	SDL_gesture.h \
+	SDL_guid.h \
 	SDL_haptic.h \
 	SDL_hidapi.h \
 	SDL_hints.h \
@@ -128,7 +131,7 @@ HDRS = \
 	begin_code.h \
 	close_code.h
 
-SDLTEST_HDRS = $(shell ls $(srcdir)/include | fgrep SDL_test)
+SDLTEST_HDRS = $(shell ls $(srcdir)/include | $(FGREP) SDL_test)
 
 LT_AGE      = @LT_AGE@
 LT_CURRENT  = @LT_CURRENT@
@@ -151,7 +154,7 @@ $(objects)/.created:
 	touch $@
 
 update-revision:
-	$(SHELL) $(auxdir)/updaterev.sh
+	$(SHELL) $(auxdir)/updaterev.sh --vendor "$(SDL_VENDOR_INFO)"
 
 .PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
 
@@ -251,7 +254,8 @@ dist $(distfile):
 	    -name '.#*' \) \
 	    -exec rm -f {} \;
 	if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
-	(cd $(distdir); build-scripts/updaterev.sh)
+	# Intentionally no vendor suffix: that's a property of the build, not the source
+	(cd $(distdir); $(srcdir)/build-scripts/updaterev.sh --dist)
 	tar cvf - $(distdir) | gzip --best >$(distfile)
 	rm -rf $(distdir)
 

+ 2 - 2
Engine/lib/sdl/Makefile.minimal

@@ -1,7 +1,7 @@
 # Makefile to build the SDL library
 
-INCLUDE = -I./include
-CFLAGS  = -g -O2 $(INCLUDE)
+CPPFLAGS = -I./include
+CFLAGS  = -g -O2
 AR	= ar
 RANLIB	= ranlib
 

+ 11 - 6
Engine/lib/sdl/Makefile.os2

@@ -9,11 +9,13 @@
 # can compile hidapi joystick support against it (experimental)
 # by specifying HIDAPI=1, e.g.:
 # wmake -f Makefile.os2 HIDAPI=1
+#
+# To error out upon warnings: wmake -f Makefile.os2 ENABLE_WERROR=1
 
 LIBNAME = SDL2
 MAJOR_VERSION = 2
-MINOR_VERSION = 23
-MICRO_VERSION = 0
+MINOR_VERSION = 28
+MICRO_VERSION = 1
 VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
 DESCRIPTION = Simple DirectMedia Layer 2
 
@@ -40,6 +42,9 @@ CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
 
 # max warnings:
 CFLAGS+= -wx
+!ifeq ENABLE_WERROR 1
+CFLAGS+= -we
+!endif
 # newer OpenWatcom versions enable W303 by default
 CFLAGS+= -wcd=303
 # the include paths :
@@ -67,15 +72,15 @@ CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
 CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
 CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
 
-SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c
-SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
+SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
+SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
 SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
 SRCS+= SDL_rwops.c SDL_power.c
 SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
 SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
        SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
        SDL_sensor.c SDL_touch.c
-SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
+SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
 SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
        SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
        SDL_render_sw.c SDL_rotate.c SDL_triangle.c
@@ -89,7 +94,7 @@ SRCS+= SDL_systimer.c
 SRCS+= SDL_sysloadso.c
 SRCS+= SDL_sysfilesystem.c
 SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
-SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
+SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
 SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
 SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
 SRCS+= SDL_dummysensor.c

+ 81 - 23
Engine/lib/sdl/Makefile.w32

@@ -1,12 +1,13 @@
 # Open Watcom makefile to build SDL2.dll for Win32
 # wmake -f Makefile.w32
+#
+# To error out upon warnings: wmake -f Makefile.w32 ENABLE_WERROR=1
 
 LIBNAME = SDL2
 MAJOR_VERSION = 2
-MINOR_VERSION = 23
-MICRO_VERSION = 0
+MINOR_VERSION = 28
+MICRO_VERSION = 1
 VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
-DESCRIPTION = Simple DirectMedia Layer 2
 
 LIBHOME = .
 DLLFILE = $(LIBHOME)/$(LIBNAME).dll
@@ -18,14 +19,22 @@ INCPATH = -I"$(%WATCOM)/h/nt" -I"$(%WATCOM)/h/nt/directx" -I"$(%WATCOM)/h"
 INCPATH+= -Iinclude
 INCPATH+= -I"src/video/khronos"
 
+LIBM = SDL2libm.lib
 TLIB = SDL2test.lib
-LIBS = user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib shell32.lib setupapi.lib version.lib uuid.lib dxguid.lib
+# user32.lib, gdi32.lib, ole32.lib and oleaut32.lib are actually
+# among the default libraries in wlink.lnk for nt_dll linkage...
+LIBS = user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib shell32.lib setupapi.lib version.lib uuid.lib dxguid.lib $(LIBM)
 
 CFLAGS = -bt=nt -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
 # max warnings:
 CFLAGS+= -wx
+!ifeq ENABLE_WERROR 1
+CFLAGS+= -we
+!endif
 # newer OpenWatcom versions enable W303 by default
 CFLAGS+= -wcd=303
+# new vulkan headers result in lots of W202 warnings
+CFLAGS+= -wcd=202
 # the include paths :
 CFLAGS+= $(INCPATH)
 CFLAGS_STATIC=$(CFLAGS)
@@ -42,15 +51,15 @@ CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
 
 RCFLAGS = -q -r -bt=nt $(INCPATH)
 
-SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c
-SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
+SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
+SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
 SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
 SRCS+= SDL_rwops.c SDL_power.c
 SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
 SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
        SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
        SDL_sensor.c SDL_touch.c
-SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
+SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
 SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
        SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
        SDL_render_sw.c SDL_rotate.c SDL_triangle.c
@@ -59,16 +68,12 @@ SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
        SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
        SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
 
-SRCS+= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
-       k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
-       s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
-
 SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
 SRCS+= SDL_systimer.c
 SRCS+= SDL_sysloadso.c
 SRCS+= SDL_sysfilesystem.c
 SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
-SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
+SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
 SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
 SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
 SRCS+= SDL_dummysensor.c
@@ -76,13 +81,14 @@ SRCS+= SDL_locale.c SDL_syslocale.c
 SRCS+= SDL_url.c SDL_sysurl.c
 
 SRCS+= SDL_winmm.c SDL_directsound.c SDL_wasapi.c SDL_wasapi_win32.c
-SRCS+= SDL_hid.c SDL_windows.c SDL_xinput.c
+SRCS+= SDL_hid.c SDL_immdevice.c SDL_windows.c SDL_xinput.c
 SRCS+= SDL_dinputhaptic.c SDL_windowshaptic.c SDL_xinputhaptic.c
 SRCS+= SDL_dinputjoystick.c SDL_rawinputjoystick.c SDL_windowsjoystick.c SDL_windows_gaming_input.c SDL_xinputjoystick.c
 SRCS+= SDL_syspower.c
 SRCS+= SDL_d3dmath.c
 SRCS+= SDL_render_d3d.c SDL_shaders_d3d.c
 SRCS+= SDL_render_d3d11.c SDL_shaders_d3d11.c
+SRCS+= SDL_render_d3d12.c SDL_shaders_d3d12.c
 SRCS+= SDL_render_gl.c SDL_shaders_gl.c
 SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
 SRCS+= SDL_windowssensor.c
@@ -91,7 +97,7 @@ SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_w
 
 SRCS+= SDL_dynapi.c
 
-RCSRCS+= version.rc
+RCSRCS = version.rc
 
 OBJS = $(SRCS:.c=.obj)
 RCOBJS= $(RCSRCS:.rc=.res)
@@ -99,11 +105,10 @@ RCOBJS= $(RCSRCS:.rc=.res)
 .extensions:
 .extensions: .lib .dll .obj .res .c .rc .asm
 
-.c: ./src/libm;
 .c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
 .c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
 .c: ./src/core/windows;./src/audio/winmm;./src/audio/directsound;./src/audio/wasapi;./src/loadso/windows;./src/filesystem/windows;./src/haptic/windows;./src/joystick/windows;./src/sensor/windows;./src/thread/windows;./src/timer/windows;./src/video/windows;
-.c: ./src/locale/;./src/locale/windows;./src/misc;./src/misc/windows;./src/power/windows;./src/joystick/hidapi;./src/hidapi;./src/render/direct3d;./src/render/direct3d11;./src/render/opengl;./src/render/opengles2
+.c: ./src/locale/;./src/locale/windows;./src/misc;./src/misc/windows;./src/power/windows;./src/joystick/hidapi;./src/hidapi;./src/render/direct3d;./src/render/direct3d11;./src/render/direct3d12;./src/render/opengl;./src/render/opengles2
 .rc: ./src/main/windows
 
 all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
@@ -111,10 +116,9 @@ all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
 build_dll: .symbolic
     @echo * Compiling dll objects
 
-$(DLLFILE): build_dll $(OBJS) $(MOBJS) $(RCOBJS) $(LNKFILE)
+$(DLLFILE): build_dll $(OBJS) $(LIBM) $(RCOBJS) $(LNKFILE)
     @echo * Linking: $@
     wlink @$(LNKFILE)
-    wrc $(RCOBJS) $^@
 
 $(LIBFILE): $(DLLFILE)
     @echo * Creating LIB file: $@
@@ -140,9 +144,62 @@ SDL_blendpoint.obj: SDL_blendpoint.c
     wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
 SDL_RLEaccel.obj: SDL_RLEaccel.c
     wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
-# c99 mode needed because of structs with flexible array members in libusb.h
-SDL_hidapi.obj: SDL_hidapi.c
-    wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
+SDL_malloc.obj: SDL_malloc.c
+    wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
+
+# SDL2libm
+MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
+       k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
+       s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
+MOBJS= $(MSRCS:.c=.obj)
+
+.c: ./src/libm;
+e_atan2.obj: e_atan2.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_exp.obj: e_exp.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_fmod.obj: e_fmod.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_log10.obj: e_log10.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_log.obj: e_log.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_pow.obj: e_pow.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_rem_pio2.obj: e_rem_pio2.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_sqrt.obj: e_sqrt.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+k_cos.obj: k_cos.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+k_rem_pio2.obj: k_rem_pio2.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+k_sin.obj: k_sin.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+k_tan.obj: k_tan.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_atan.obj: s_atan.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_copysign.obj: s_copysign.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_cos.obj: s_cos.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_fabs.obj: s_fabs.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_floor.obj: s_floor.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_scalbn.obj: s_scalbn.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_sin.obj: s_sin.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_tan.obj: s_tan.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+
+build_libm: .symbolic
+    @echo * Compiling libm objects
+$(LIBM): build_libm $(MOBJS)
+    @echo * Creating: $@
+    wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
 
 # SDL2test
 TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
@@ -199,20 +256,21 @@ $(LNKFILE): Makefile.w32
     @%append $@ NAME $(DLLFILE)
     @for %i in ($(OBJS)) do @%append $@ FILE %i
     @for %i in ($(LIBS)) do @%append $@ LIB %i
+    @%append $@ OPTION RESOURCE=$(RCOBJS)
     @%append $@ EXPORT=src/dynapi/SDL2.exports
     @%append $@ OPTION QUIET
     @%append $@ OPTION IMPF=$(EXPFILE)
     @%append $@ OPTION MAP=$(LIBHOME)/$^&.map
-    @%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@$(DESCRIPTION)'
     @%append $@ OPTION ELIMINATE
-    @%append $@ OPTION OSNAME='Windows NT'
     @%append $@ OPTION SHOWDEAD
 
 clean: .SYMBOLIC
     @echo * Clean: $(LIBNAME)
     @if exist *.obj rm *.obj
+    @if exist *.res rm *.res
     @if exist *.err rm *.err
     @if exist $(LNKFILE) rm $(LNKFILE)
+    @if exist $(LIBM) rm $(LIBM)
 
 distclean: .SYMBOLIC clean
     @if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp

+ 0 - 119
Engine/lib/sdl/SDL2Config.cmake

@@ -1,119 +0,0 @@
-if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
-  include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
-endif()
-if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
-  include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
-endif()
-if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
-  include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
-endif()
-
-# on static-only builds create an alias
-if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static)
-  if(CMAKE_VERSION VERSION_LESS "3.18")
-      # Aliasing local targets is not supported on CMake < 3.18, so make it global.
-      set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE)
-  endif()
-  add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
-endif()
-
-# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
-# for compatibility between SDL2 built with autotools and SDL2 built with CMake
-
-# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake
-# from vcpkg and from building myself with cmake from latest git
-# AND on Linux when building SDL2 (tested current git) with CMake
-
-# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/
-# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
-# But at least if building worked with sdl2-config.cmake it will also work with this.
-get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
-
-# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main
-
-# for the "normal"/release build they could be in lots of different properties..
-set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO
-             IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO)
-
-# fewer possibilities for debug builds
-set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG)
-
-foreach(prop ${relprops})
-	get_target_property(sdl2implib SDL2::SDL2 ${prop})
-	if(sdl2implib)
-		#message("set sdl2implib from ${prop}")
-		break()
-	endif()
-endforeach()
-
-foreach(prop ${relprops})
-	get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
-	if(sdl2mainimplib)
-		#message("set sdl2mainimplib from ${prop}")
-		break()
-	endif()
-endforeach()
-
-foreach(prop ${dbgprops})
-	get_target_property(sdl2implibdbg SDL2::SDL2 ${prop})
-	if(sdl2implibdbg)
-		#message("set sdl2implibdbg from ${prop}")
-		break()
-	endif()
-endforeach()
-
-foreach(prop ${dbgprops})
-	get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop})
-	if(sdl2mainimplibdbg)
-		#message("set sdl2mainimplibdbg from ${prop}")
-		break()
-	endif()
-endforeach()
-
-if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
-	# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
-	# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
-	set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}>   $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
-else()
-	if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
-		set(sdl2implib ${sdl2implibdbg})
-	endif()
-	if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
-		set(sdl2mainimplib ${sdl2mainimplibdbg})
-	endif()
-
-	if( sdl2implib AND sdl2mainimplib )
-		set(SDL2_LIBRARIES ${sdl2mainimplib}  ${sdl2implib})
-	elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain?
-		message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
-	elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do?
-		set(SDL2_LIBRARIES ${sdl2implib})
-		message(STATUS, "No SDL2main lib not found, I hope you don't need it..")
-	else()
-		message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
-	endif()
-
-	# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that
-	#       might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)?
-	#       LINK_DEPENDS? LINK_FLAGS?
-
-endif()
-
-get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)
-
-# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
-#       which is different to what it looks like when coming from sdl2-config.cmake
-#       (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
-#       This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
-#   On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work
-
-# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
-get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH)
-set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
-
-unset(sdl2implib)
-unset(sdl2mainimplib)
-unset(sdl2implibdbg)
-unset(sdl2mainimplibdbg)
-unset(relprops)
-unset(dbgprops)

+ 77 - 0
Engine/lib/sdl/SDL2Config.cmake.in

@@ -0,0 +1,77 @@
+# sdl2 cmake project-config input for CMakeLists.txt script
+
+include(FeatureSummary)
+set_package_properties(SDL2 PROPERTIES
+  URL "https://www.libsdl.org/"
+  DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
+)
+
+@PACKAGE_INIT@
+
+set(SDL2_FOUND TRUE)
+
+if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
+  include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
+  set(SDL2_SDL2_FOUND TRUE)
+endif()
+if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
+  if(ANDROID)
+    enable_language(CXX)
+  endif()
+  include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
+  set(SDL2_SDL2-static_FOUND TRUE)
+endif()
+if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
+  include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
+  set(SDL2_SDL2main_FOUND TRUE)
+endif()
+if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
+  include("${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
+  set(SDL2_SDL2test_FOUND TRUE)
+endif()
+
+
+include("${CMAKE_CURRENT_LIST_DIR}/sdlfind.cmake")
+
+set(SDL_ALSA @SDL_ALSA@)
+set(SDL_ALSA_SHARED @SDL_ALSA_SHARED@)
+if(SDL_ALSA AND NOT SDL_ALSA_SHARED AND TARGET SDL2::SDL2-static)
+  sdlFindALSA()
+endif()
+unset(SDL_ALSA)
+unset(SDL_ALSA_SHARED)
+
+
+check_required_components(SDL2)
+
+# Create SDL2::SDL2 alias for static-only builds
+if(TARGET SDL2::SDL2-static AND NOT TARGET SDL2::SDL2)
+  if(CMAKE_VERSION VERSION_LESS "3.18")
+    # FIXME: Aliasing local targets is not supported on CMake < 3.18, so make it global.
+    add_library(SDL2::SDL2 INTERFACE IMPORTED)
+    set_target_properties(SDL2::SDL2 PROPERTIES INTERFACE_LINK_LIBRARIES "SDL2::SDL2-static")
+  else()
+    add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
+  endif()
+endif()
+
+# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
+
+set(SDL2_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
+set(SDL2_EXEC_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
+set(SDL2_INCLUDE_DIR "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL2")
+set(SDL2_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@;@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL2")
+set(SDL2_BINDIR "@PACKAGE_CMAKE_INSTALL_FULL_BINDIR@")
+set(SDL2_LIBDIR "@PACKAGE_CMAKE_INSTALL_FULL_LIBDIR@")
+set(SDL2_LIBRARIES SDL2::SDL2)
+set(SDL2_STATIC_LIBRARIES SDL2::SDL2-static)
+set(SDL2_STATIC_PRIVATE_LIBS)
+
+set(SDL2MAIN_LIBRARY)
+if(TARGET SDL2::SDL2main)
+  set(SDL2MAIN_LIBRARY SDL2::SDL2main)
+  list(INSERT SDL2_LIBRARIES 0 SDL2::SDL2main)
+  list(INSERT SDL2_STATIC_LIBRARIES 0 SDL2::SDL2main)
+endif()
+
+set(SDL2TEST_LIBRARY SDL2::SDL2test)

+ 110 - 17
Engine/lib/sdl/WhatsNew.txt

@@ -1,30 +1,123 @@
 
 This is a list of major changes in SDL's version history.
 
+---------------------------------------------------------------------------
+2.28.0:
+---------------------------------------------------------------------------
+
+General:
+* Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to switch between the window surface and rendering APIs
+* Added a display event SDL_DISPLAYEVENT_MOVED which is sent when the primary monitor changes or displays change position relative to each other
+* Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
+
+
+---------------------------------------------------------------------------
+2.26.0:
+---------------------------------------------------------------------------
+
+General:
+* Updated OpenGL headers to the latest API from The Khronos Group Inc.
+* Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support
+* Added simulated vsync synchronization for the software renderer
+* Added the mouse position to SDL_MouseWheelEvent
+* Added SDL_ResetHints() to reset all hints to their default values
+* Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 to control whether the HIDAPI driver for XBox 360 controllers should be used
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS to control whether the HIDAPI driver for XBox 360 wireless controllers should be used
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE to control whether the HIDAPI driver for XBox One controllers should be used
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the XBox One guide button LED
+* Added support for PS3 controllers to the HIDAPI driver, enabled by default on macOS, controlled by the SDL_HINT_JOYSTICK_HIDAPI_PS3 hint
+* Added support for Nintendo Wii controllers to the HIDAPI driver, not enabled by default, controlled by the SDL_HINT_JOYSTICK_HIDAPI_WII hint
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS to control whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver
+* Added access to the individual left and right gyro sensors of the combined Joy-Cons controller
+* Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information
+* Added SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() to retrieve the last sensor data with the associated microsecond timestamp
+* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices
+* SDL_GetRevision() now includes more information about the SDL build, including the git commit hash if available
+
+Windows:
+* Added the hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether the system mouse acceleration curve is used for relative mouse motion
+
+macOS:
+* Implemented vsync synchronization on macOS 12
+
+Linux:
+* Added SDL_SetPrimarySelectionText(), SDL_GetPrimarySelectionText(), and SDL_HasPrimarySelectionText() to interact with the X11 primary selection clipboard
+* Added the hint SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP to control whether mouse pointer warp emulation is enabled under Wayland
+
+Android:
+* Enabled IME soft keyboard input
+* Added version checking to make sure the SDL Java and C code are compatible
+
+
 ---------------------------------------------------------------------------
 2.24.0:
 ---------------------------------------------------------------------------
 
 General:
 * New version numbering scheme, similar to GLib and Flatpak.
-    * An even number in the minor version (second component) indicates
-      a production-ready stable release such as 2.24.0, which would have
-      been 2.0.24 under the old system.
-      * The patchlevel (micro version, third component) indicates a
-        bugfix-only update: for example, 2.24.1 would be a bugfix-only
-        release to fix bugs in 2.24.0, without adding new features.
-    * An odd number in the minor version indicates a prerelease such
-      as 2.23.0. Stable distributions should not use these prereleases.
-      * The patchlevel indicates successive prereleases, for example
-        2.23.1 and 2.23.2 would be prereleases during development of
-        the SDL 2.24.0 stable release.
-* Added SDL_bsearch() to the stdlib routines
+    * An even number in the minor version (second component) indicates a production-ready stable release such as 2.24.0, which would have been 2.0.24 under the old system.
+      * The patchlevel (micro version, third component) indicates a bugfix-only update: for example, 2.24.1 would be a bugfix-only release to fix bugs in 2.24.0, without adding new features.
+    * An odd number in the minor version indicates a prerelease such as 2.23.0. Stable distributions should not use these prereleases.
+      * The patchlevel indicates successive prereleases, for example 2.23.1 and 2.23.2 would be prereleases during development of the SDL 2.24.0 stable release.
+* Added SDL_GetPointDisplayIndex() and SDL_GetRectDisplayIndex() to get the display associated with a point and rectangle in screen space
+* Added SDL_bsearch(), SDL_crc16(), and  SDL_utf8strnlen() to the stdlib routines
+* Added SDL_CPUPauseInstruction() as a macro in SDL_atomic.h
+* Added SDL_size_mul_overflow() and SDL_size_add_overflow() for better size overflow protection
+* Added SDL_ResetHint() to reset a hint to the default value
+* Added SDL_ResetKeyboard() to reset SDL's internal keyboard state, generating key up events for all currently pressed keys
+* Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION to control whether mouse warping generates motion events in relative mode. This hint defaults off.
+* Added the hint SDL_HINT_TRACKPAD_IS_TOUCH_ONLY to control whether trackpads are treated as touch devices or mice. By default touchpads are treated as mouse input.
+* The hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS now defaults on
+* Added support for mini-gamepad mode for Nintendo Joy-Con controllers using the HIDAPI driver
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS to control whether Joy-Con controllers are automatically merged into a unified gamepad when using the HIDAPI driver. This hint defaults on.
+* The hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED can be set to a floating point value to set the brightness of the Home LED on Nintendo Switch controllers
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to set the Home LED brightness for the Nintendo Joy-Con controllers. By default the Home LED is not modified.
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED should be lit on the Nintendo Joy-Con controllers
+* Added support for Nintendo Online classic controllers using the HIDAPI driver
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC to control whether the HIDAPI driver for Nintendo Online classic controllers should be used
+* Added support for the NVIDIA Shield Controller to the HIDAPI driver, supporting rumble and battery status
+* Added support for NVIDIA SHIELD controller to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_SHIELD to control whether this is used
 * Added functions to get the platform dependent name for a joystick or game controller:
     * SDL_JoystickPathForIndex()
     * SDL_JoystickPath()
     * SDL_GameControllerPathForIndex()
     * SDL_GameControllerPath()
-* Added joystick event SDL_JOYBATTERYUPDATED for when battery status changes.
+* Added SDL_GameControllerGetFirmwareVersion() and SDL_JoystickGetFirmwareVersion(), currently implemented for DualSense(tm) Wireless Controllers using HIDAPI
+* Added SDL_JoystickAttachVirtualEx() for extended virtual controller support
+* Added joystick event SDL_JOYBATTERYUPDATED for when battery status changes
+* Added SDL_GUIDToString() and SDL_GUIDFromString() to convert between SDL GUID and string
+* Added SDL_HasLSX() and SDL_HasLASX() to detect LoongArch SIMD support
+* Added SDL_GetOriginalMemoryFunctions()
+* Added SDL_GetDefaultAudioInfo() to get the name and format of the default audio device, currently implemented for PipeWire, PulseAudio, WASAPI, and DirectSound
+* Added HIDAPI driver for the NVIDIA SHIELD controller (2017 model) to enable support for battery status and rumble
+* Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported.
+* Rewrote audio channel converters used by SDL_AudioCVT, based on the channel matrix coefficients used as the default for FAudio voices
+* SDL log messages are no longer limited to 4K and can be any length
+* Fixed a long-standing calling convention issue with dynapi affecting OpenWatcom or OS/2 builds
+
+Windows:
+* Added initial support for building for Windows and Xbox with Microsoft's Game Development Kit (GDK), see docs/README-gdk.md for details
+* Added a D3D12 renderer implementation and SDL_RenderGetD3D12Device() to retrieve the D3D12 device associated with it
+* Added the hint SDL_HINT_WINDOWS_DPI_AWARENESS to set whether the application is DPI-aware. This hint must be set before initializing the video subsystem
+* Added the hint SDL_HINT_WINDOWS_DPI_SCALING to control whether the SDL coordinates are in DPI-scaled points or pixels
+* Added the hint SDL_HINT_DIRECTINPUT_ENABLED to control whether the DirectInput driver should be used
+* Added support for SDL_GetAudioDeviceSpec to the DirectSound backend
+
+Linux:
+* Support for XVidMode has been removed, mode changes are only supported using the XRandR extension
+* Added the hint SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION to control whether to expose a set of emulated modes in addition to the native resolution modes available on Wayland
+* Added the hint SDL_HINT_KMSDRM_DEVICE_INDEX to specify which KMSDRM device to use if the default is not desired
+* Added the hint SDL_HINT_LINUX_DIGITAL_HATS to control whether to treat hats as digital rather than checking to see if they may be analog
+* Added the hint SDL_HINT_LINUX_HAT_DEADZONES to control whether to use deadzones on analog hats
+
+macOS:
+* Bumped minimum OS deployment version to macOS 10.9
+* Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR
+* Added the hint SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH to control whether dispatching OpenGL context updates should block the dispatching thread until the main thread finishes processing. This hint defaults to blocking, which is the safer option on modern macOS.
+
 
 ---------------------------------------------------------------------------
 2.0.22:
@@ -562,7 +655,7 @@ iOS:
 
 tvOS:
 * Added support for Apple TV
-* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.  
+* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
 
 Android:
 * Fixed SDL not resizing window when Android screen resolution changes
@@ -707,8 +800,8 @@ Linux:
 * Added experimental Wayland and Mir support, disabled by default
 
 Android:
-* Joystick support (minimum SDK version required to build SDL is now 12, 
-  the required runtime version remains at 10, but on such devices joystick 
+* Joystick support (minimum SDK version required to build SDL is now 12,
+  the required runtime version remains at 10, but on such devices joystick
   support won't be available).
 * Hotplugging support for joysticks
 * Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
@@ -761,7 +854,7 @@ iOS:
 
 Android:
 IMPORTANT: You MUST get the updated SDLActivity.java to match C code
-* Moved EGL initialization to native code 
+* Moved EGL initialization to native code
 * Fixed the accelerometer axis rotation relative to the device rotation
 * Fixed race conditions when handling the EGL context on pause/resume
 * Touch devices are available for enumeration immediately after init

+ 32 - 384
Engine/lib/sdl/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj

@@ -7,47 +7,19 @@
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@@ -55,37 +27,6 @@
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-				FD5F9CE80E0E0741008E885B /* Foundation.framework in Frameworks */,
-				FAE0E96D1BAF96AF0098DFA4 /* GameController.framework in Frameworks */,
-				F3F7590222AC5F3D001D97F2 /* Metal.framework in Frameworks */,
-				FD5F9CEB0E0E0741008E885B /* OpenGLES.framework in Frameworks */,
-				FD5F9CEC0E0E0741008E885B /* QuartzCore.framework in Frameworks */,
-				FD5F9CE90E0E0741008E885B /* UIKit.framework in Frameworks */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -393,18 +221,6 @@
 			buildActionMask = 2147483647;
 			files = (
 				F3A497492555EF0B00E92A8B /* libSDL2.a in Frameworks */,
-				FDB652080E43D1F300F688B5 /* AudioToolbox.framework in Frameworks */,
-				FABA34DD1D8B5E8D00915323 /* AVFoundation.framework in Frameworks */,
-				FDB652070E43D1F300F688B5 /* CoreAudio.framework in Frameworks */,
-				FDB652040E43D1F300F688B5 /* CoreGraphics.framework in Frameworks */,
-				F3A4974A2555EF1200E92A8B /* CoreHaptics.framework in Frameworks */,
-				FA8B4BA91967073D00F8EB7C /* CoreMotion.framework in Frameworks */,
-				FDB652020E43D1F300F688B5 /* Foundation.framework in Frameworks */,
-				FAE0E9711BAF96BB0098DFA4 /* GameController.framework in Frameworks */,
-				F3F7590622AC5FD1001D97F2 /* Metal.framework in Frameworks */,
-				FDB652050E43D1F300F688B5 /* OpenGLES.framework in Frameworks */,
-				FDB652060E43D1F300F688B5 /* QuartzCore.framework in Frameworks */,
-				FDB652030E43D1F300F688B5 /* UIKit.framework in Frameworks */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -413,18 +229,6 @@
 			buildActionMask = 2147483647;
 			files = (
 				F3A4974E2555EF9F00E92A8B /* libSDL2.a in Frameworks */,
-				FDF0D7960E12D52900247964 /* AudioToolbox.framework in Frameworks */,
-				FABA34DA1D8B5E7F00915323 /* AVFoundation.framework in Frameworks */,
-				FDF0D7950E12D52900247964 /* CoreAudio.framework in Frameworks */,
-				FDC202E80E107B1200ABAC90 /* CoreGraphics.framework in Frameworks */,
-				F3A4974F2555EFA400E92A8B /* CoreHaptics.framework in Frameworks */,
-				FA8B4BA61967072100F8EB7C /* CoreMotion.framework in Frameworks */,
-				FDC202E60E107B1200ABAC90 /* Foundation.framework in Frameworks */,
-				FAE0E96E1BAF96B10098DFA4 /* GameController.framework in Frameworks */,
-				F3F7590322AC5F71001D97F2 /* Metal.framework in Frameworks */,
-				FDC202E90E107B1200ABAC90 /* OpenGLES.framework in Frameworks */,
-				FDC202EA0E107B1200ABAC90 /* QuartzCore.framework in Frameworks */,
-				FDC202E70E107B1200ABAC90 /* UIKit.framework in Frameworks */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -433,18 +237,6 @@
 			buildActionMask = 2147483647;
 			files = (
 				F3A497422555EEBE00E92A8B /* libSDL2.a in Frameworks */,
-				FDC52EDA0E2843D6008D768C /* AudioToolbox.framework in Frameworks */,
-				FABA34DC1D8B5E8900915323 /* AVFoundation.framework in Frameworks */,
-				FDC52ED90E2843D6008D768C /* CoreAudio.framework in Frameworks */,
-				FDC52ED60E2843D6008D768C /* CoreGraphics.framework in Frameworks */,
-				F3A497432555EEC400E92A8B /* CoreHaptics.framework in Frameworks */,
-				FA8B4BA81967073400F8EB7C /* CoreMotion.framework in Frameworks */,
-				FDC52ED40E2843D6008D768C /* Foundation.framework in Frameworks */,
-				FAE0E9701BAF96B80098DFA4 /* GameController.framework in Frameworks */,
-				F3F7590522AC5FB3001D97F2 /* Metal.framework in Frameworks */,
-				FDC52ED70E2843D6008D768C /* OpenGLES.framework in Frameworks */,
-				FDC52ED80E2843D6008D768C /* QuartzCore.framework in Frameworks */,
-				FDC52ED50E2843D6008D768C /* UIKit.framework in Frameworks */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -453,18 +245,6 @@
 			buildActionMask = 2147483647;
 			files = (
 				F3A4974B2555EF1B00E92A8B /* libSDL2.a in Frameworks */,
-				FDF0D7230E12D31800247964 /* AudioToolbox.framework in Frameworks */,
-				FABA34DB1D8B5E8500915323 /* AVFoundation.framework in Frameworks */,
-				FDF0D71E0E12D2AB00247964 /* CoreAudio.framework in Frameworks */,
-				FDF0D69E0E12D05400247964 /* CoreGraphics.framework in Frameworks */,
-				F3A4974C2555EF2000E92A8B /* CoreHaptics.framework in Frameworks */,
-				FA8B4BA71967072800F8EB7C /* CoreMotion.framework in Frameworks */,
-				FDF0D69C0E12D05400247964 /* Foundation.framework in Frameworks */,
-				FAE0E96F1BAF96B50098DFA4 /* GameController.framework in Frameworks */,
-				F3F7590422AC5F8D001D97F2 /* Metal.framework in Frameworks */,
-				FDF0D69F0E12D05400247964 /* OpenGLES.framework in Frameworks */,
-				FDF0D6A00E12D05400247964 /* QuartzCore.framework in Frameworks */,
-				FDF0D69D0E12D05400247964 /* UIKit.framework in Frameworks */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -489,11 +269,11 @@
 		29B97314FDCFA39411CA2CEA /* CustomTemplate */ = {
 			isa = PBXGroup;
 			children = (
+				F3C17D9F28E437C300E1A26D /* config.xcconfig */,
 				F3A495802555ED0400E92A8B /* SDL.xcodeproj */,
 				FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */,
 				FD77A0040E26BC0500F39101 /* src */,
 				29B97317FDCFA39411CA2CEA /* Resources */,
-				29B97323FDCFA39411CA2CEA /* Frameworks */,
 				19C28FACFE9D520D11CA2CBB /* Products */,
 			);
 			name = CustomTemplate;
@@ -505,40 +285,17 @@
 				FDB651C30E43D19800F688B5 /* data */,
 				FD787AA00E22A5CC003E8E36 /* Default.png */,
 				FD925B180E0F276600E92347 /* Icon.png */,
-				8D1107310486CEB800E47090 /* Info.plist */,
 			);
 			name = Resources;
 			sourceTree = "<group>";
 		};
-		29B97323FDCFA39411CA2CEA /* Frameworks */ = {
-			isa = PBXGroup;
-			children = (
-				F3A497622555EFCF00E92A8B /* Metal.framework */,
-				F3A497582555EFC300E92A8B /* AVFoundation.framework */,
-				F3A497382555EEA900E92A8B /* CoreHaptics.framework */,
-				F3A497472555EEEE00E92A8B /* CoreHaptics.framework */,
-				F3F758FF22AC5EC7001D97F2 /* Metal.framework */,
-				FABA34D71D8B5E7700915323 /* AVFoundation.framework */,
-				FABA34D31D8B5E5600915323 /* AVFoundation.framework */,
-				FAE0E9691BAF96A00098DFA4 /* GameController.framework */,
-				FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */,
-				FDF0D7220E12D31800247964 /* AudioToolbox.framework */,
-				FDB96EDF0DEFC9DC00FAF19F /* QuartzCore.framework */,
-				FDB96ED30DEFC9C700FAF19F /* OpenGLES.framework */,
-				1D3623EB0D0F72F000981E51 /* CoreGraphics.framework */,
-				1DF5F4DF0D08C38300B7A737 /* UIKit.framework */,
-				1D30AB110D05D00D00671497 /* Foundation.framework */,
-				FDF0D71D0E12D2AB00247964 /* CoreAudio.framework */,
-			);
-			name = Frameworks;
-			sourceTree = "<group>";
-		};
 		F3A495812555ED0400E92A8B /* Products */ = {
 			isa = PBXGroup;
 			children = (
 				F3A495912555ED0500E92A8B /* SDL2.framework */,
 				F3A495932555ED0500E92A8B /* SDL2.framework */,
 				F3A495952555ED0500E92A8B /* SDL2.framework */,
+				F3C17D9228E4355900E1A26D /* SDL2.framework */,
 				F3A495972555ED0500E92A8B /* libSDL2.a */,
 				F3A495992555ED0500E92A8B /* libSDL2.a */,
 				F3A4959B2555ED0500E92A8B /* libSDL2.a */,
@@ -546,9 +303,6 @@
 				F3A4959F2555ED0500E92A8B /* libSDL2.dylib */,
 				F3A495A12555ED0500E92A8B /* libSDL2.dylib */,
 				F3A495A32555ED0500E92A8B /* SDL2 */,
-				F3A495A52555ED0500E92A8B /* hidapi.framework */,
-				F3A495A72555ED0500E92A8B /* hidapi.framework */,
-				F3A495A92555ED0500E92A8B /* hidapi.framework */,
 			);
 			name = Products;
 			sourceTree = "<group>";
@@ -881,25 +635,11 @@
 			remoteRef = F3A495A22555ED0500E92A8B /* PBXContainerItemProxy */;
 			sourceTree = BUILT_PRODUCTS_DIR;
 		};
-		F3A495A52555ED0500E92A8B /* hidapi.framework */ = {
-			isa = PBXReferenceProxy;
-			fileType = wrapper.framework;
-			path = hidapi.framework;
-			remoteRef = F3A495A42555ED0500E92A8B /* PBXContainerItemProxy */;
-			sourceTree = BUILT_PRODUCTS_DIR;
-		};
-		F3A495A72555ED0500E92A8B /* hidapi.framework */ = {
-			isa = PBXReferenceProxy;
-			fileType = wrapper.framework;
-			path = hidapi.framework;
-			remoteRef = F3A495A62555ED0500E92A8B /* PBXContainerItemProxy */;
-			sourceTree = BUILT_PRODUCTS_DIR;
-		};
-		F3A495A92555ED0500E92A8B /* hidapi.framework */ = {
+		F3C17D9228E4355900E1A26D /* SDL2.framework */ = {
 			isa = PBXReferenceProxy;
 			fileType = wrapper.framework;
-			path = hidapi.framework;
-			remoteRef = F3A495A82555ED0500E92A8B /* PBXContainerItemProxy */;
+			path = SDL2.framework;
+			remoteRef = F3C17D9128E4355900E1A26D /* PBXContainerItemProxy */;
 			sourceTree = BUILT_PRODUCTS_DIR;
 		};
 /* End PBXReferenceProxy section */
@@ -1077,8 +817,6 @@
 		1D6058940D05DD3E006BFB54 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				INFOPLIST_FILE = Info.plist;
-				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Rectangles;
 				PRODUCT_NAME = Rectangles;
 			};
 			name = Debug;
@@ -1086,76 +824,56 @@
 		1D6058950D05DD3E006BFB54 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				INFOPLIST_FILE = Info.plist;
-				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Rectangles;
 				PRODUCT_NAME = Rectangles;
 			};
 			name = Release;
 		};
 		C01FCF4F08A954540054247B /* Debug */ = {
 			isa = XCBuildConfiguration;
+			baseConfigurationReference = F3C17D9F28E437C300E1A26D /* config.xcconfig */;
 			buildSettings = {
-				ALWAYS_SEARCH_USER_PATHS = NO;
 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
+				CURRENT_PROJECT_VERSION = 1;
+				DEBUG_INFORMATION_FORMAT = dwarf;
 				GCC_OPTIMIZATION_LEVEL = 0;
+				GCC_SYMBOLS_PRIVATE_EXTERN = YES;
+				GENERATE_INFOPLIST_FILE = YES;
 				HEADER_SEARCH_PATHS = ../../include;
+				INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
+				IPHONEOS_DEPLOYMENT_TARGET = 9.0;
+				LD_RUNPATH_SEARCH_PATHS = "@executable_path/Frameworks";
+				MARKETING_VERSION = 1.0;
 				ONLY_ACTIVE_ARCH = YES;
-				PRELINK_LIBS = "";
+				OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
+				PRODUCT_BUNDLE_IDENTIFIER = "org.libsdl.$(PRODUCT_NAME)";
 				SDKROOT = iphoneos;
-				TARGETED_DEVICE_FAMILY = "1,2";
+				TVOS_DEPLOYMENT_TARGET = 9.0;
 			};
 			name = Debug;
 		};
 		C01FCF5008A954540054247B /* Release */ = {
 			isa = XCBuildConfiguration;
+			baseConfigurationReference = F3C17D9F28E437C300E1A26D /* config.xcconfig */;
 			buildSettings = {
-				ALWAYS_SEARCH_USER_PATHS = NO;
 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
+				CURRENT_PROJECT_VERSION = 1;
+				GCC_SYMBOLS_PRIVATE_EXTERN = YES;
+				GENERATE_INFOPLIST_FILE = YES;
 				HEADER_SEARCH_PATHS = ../../include;
-				PRELINK_LIBS = "";
+				INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
+				IPHONEOS_DEPLOYMENT_TARGET = 9.0;
+				LD_RUNPATH_SEARCH_PATHS = "@executable_path/Frameworks";
+				MARKETING_VERSION = 1.0;
+				OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
+				PRODUCT_BUNDLE_IDENTIFIER = "org.libsdl.$(PRODUCT_NAME)";
 				SDKROOT = iphoneos;
-				TARGETED_DEVICE_FAMILY = "1,2";
+				TVOS_DEPLOYMENT_TARGET = 9.0;
 			};
 			name = Release;
 		};
 		FA30DEA71BBF59D9009C397F /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				ALWAYS_SEARCH_USER_PATHS = NO;
-				CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
-				CLANG_CXX_LIBRARY = "libc++";
-				CLANG_ENABLE_MODULES = YES;
-				CLANG_ENABLE_OBJC_ARC = YES;
-				CLANG_WARN_BOOL_CONVERSION = YES;
-				CLANG_WARN_CONSTANT_CONVERSION = YES;
-				CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
-				CLANG_WARN_EMPTY_BODY = YES;
-				CLANG_WARN_ENUM_CONVERSION = YES;
-				CLANG_WARN_INT_CONVERSION = YES;
-				CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
-				CLANG_WARN_UNREACHABLE_CODE = YES;
-				CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
-				COPY_PHASE_STRIP = NO;
-				DEBUG_INFORMATION_FORMAT = dwarf;
-				ENABLE_STRICT_OBJC_MSGSEND = YES;
-				ENABLE_TESTABILITY = YES;
-				GCC_C_LANGUAGE_STANDARD = gnu99;
-				GCC_DYNAMIC_NO_PIC = NO;
-				GCC_NO_COMMON_BLOCKS = YES;
-				GCC_PREPROCESSOR_DEFINITIONS = (
-					"DEBUG=1",
-					"$(inherited)",
-				);
-				GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
-				GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
-				GCC_WARN_UNDECLARED_SELECTOR = YES;
-				GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
-				GCC_WARN_UNUSED_FUNCTION = YES;
-				GCC_WARN_UNUSED_VARIABLE = YES;
-				INFOPLIST_FILE = Info.plist;
-				LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
-				MTL_ENABLE_DEBUG_INFO = YES;
-				PRODUCT_BUNDLE_IDENTIFIER = "com.yourcompany.Happy-TV";
 				PRODUCT_NAME = "$(TARGET_NAME)";
 				SDKROOT = appletvos;
 				TARGETED_DEVICE_FAMILY = 3;
@@ -1166,164 +884,94 @@
 		FA30DEA81BBF59D9009C397F /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				ALWAYS_SEARCH_USER_PATHS = NO;
-				CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
-				CLANG_CXX_LIBRARY = "libc++";
-				CLANG_ENABLE_MODULES = YES;
-				CLANG_ENABLE_OBJC_ARC = YES;
-				CLANG_WARN_BOOL_CONVERSION = YES;
-				CLANG_WARN_CONSTANT_CONVERSION = YES;
-				CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
-				CLANG_WARN_EMPTY_BODY = YES;
-				CLANG_WARN_ENUM_CONVERSION = YES;
-				CLANG_WARN_INT_CONVERSION = YES;
-				CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
-				CLANG_WARN_UNREACHABLE_CODE = YES;
-				CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
-				COPY_PHASE_STRIP = NO;
-				DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
-				ENABLE_NS_ASSERTIONS = NO;
-				ENABLE_STRICT_OBJC_MSGSEND = YES;
-				GCC_C_LANGUAGE_STANDARD = gnu99;
-				GCC_NO_COMMON_BLOCKS = YES;
-				GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
-				GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
-				GCC_WARN_UNDECLARED_SELECTOR = YES;
-				GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
-				GCC_WARN_UNUSED_FUNCTION = YES;
-				GCC_WARN_UNUSED_VARIABLE = YES;
-				INFOPLIST_FILE = Info.plist;
-				LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
-				MTL_ENABLE_DEBUG_INFO = NO;
-				PRODUCT_BUNDLE_IDENTIFIER = "com.yourcompany.Happy-TV";
 				PRODUCT_NAME = "$(TARGET_NAME)";
 				SDKROOT = appletvos;
 				TARGETED_DEVICE_FAMILY = 3;
 				TVOS_DEPLOYMENT_TARGET = 9.0;
-				VALIDATE_PRODUCT = YES;
 			};
 			name = Release;
 		};
 		FD15FCB50E086866003BDF25 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				GCC_DYNAMIC_NO_PIC = NO;
-				INFOPLIST_FILE = Info.plist;
-				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Happy;
 				PRODUCT_NAME = Happy;
-				SDKROOT = iphoneos;
 			};
 			name = Debug;
 		};
 		FD15FCB60E086866003BDF25 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				INFOPLIST_FILE = Info.plist;
-				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Happy;
 				PRODUCT_NAME = Happy;
-				SDKROOT = iphoneos;
 			};
 			name = Release;
 		};
 		FD5F9BE70E0DEBEB008E885B /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				INFOPLIST_FILE = Info.plist;
-				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Accel;
 				PRODUCT_NAME = Accel;
-				SDKROOT = iphoneos;
 			};
 			name = Debug;
 		};
 		FD5F9BE80E0DEBEB008E885B /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				INFOPLIST_FILE = Info.plist;
-				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Accel;
 				PRODUCT_NAME = Accel;
-				SDKROOT = iphoneos;
 			};
 			name = Release;
 		};
 		FDB6520A0E43D1F300F688B5 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				INFOPLIST_FILE = Info.plist;
-				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Keyboard;
 				PRODUCT_NAME = Keyboard;
-				SDKROOT = iphoneos;
 			};
 			name = Debug;
 		};
 		FDB6520B0E43D1F300F688B5 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				INFOPLIST_FILE = Info.plist;
-				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Keyboard;
 				PRODUCT_NAME = Keyboard;
-				SDKROOT = iphoneos;
 			};
 			name = Release;
 		};
 		FDC202EC0E107B1200ABAC90 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				INFOPLIST_FILE = Info.plist;
-				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Touch;
 				PRODUCT_NAME = Touch;
-				SDKROOT = iphoneos;
 			};
 			name = Debug;
 		};
 		FDC202ED0E107B1200ABAC90 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				INFOPLIST_FILE = Info.plist;
-				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Touch;
 				PRODUCT_NAME = Touch;
-				SDKROOT = iphoneos;
 			};
 			name = Release;
 		};
 		FDC52EDC0E2843D6008D768C /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
-				INFOPLIST_FILE = Info.plist;
-				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Fireworks;
 				PRODUCT_NAME = Fireworks;
-				SDKROOT = iphoneos;
 			};
 			name = Debug;
 		};
 		FDC52EDD0E2843D6008D768C /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
-				INFOPLIST_FILE = Info.plist;
-				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Fireworks;
 				PRODUCT_NAME = Fireworks;
-				SDKROOT = iphoneos;
 			};
 			name = Release;
 		};
 		FDF0D6A20E12D05400247964 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				INFOPLIST_FILE = Info.plist;
-				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Mixer;
 				PRODUCT_NAME = Mixer;
-				SDKROOT = iphoneos;
 			};
 			name = Debug;
 		};
 		FDF0D6A30E12D05400247964 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				INFOPLIST_FILE = Info.plist;
-				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Mixer;
 				PRODUCT_NAME = Mixer;
-				SDKROOT = iphoneos;
 			};
 			name = Release;
 		};

+ 14 - 0
Engine/lib/sdl/Xcode-iOS/Demos/config.xcconfig

@@ -0,0 +1,14 @@
+//
+//  config.xcconfig
+//  SDL tests
+//
+
+// Configuration settings file format documentation can be found at:
+// https://help.apple.com/xcode/#/dev745c5c974
+
+// Include any optional config for this build
+#include? "build.xcconfig"
+
+CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL2 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
+CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
+CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit

+ 2 - 2
Engine/lib/sdl/Xcode-iOS/Demos/src/accelerometer.c

@@ -127,7 +127,7 @@ initializeTextures(SDL_Renderer *renderer)
 
     /* create ship texture from surface */
     ship = SDL_CreateTextureFromSurface(renderer, bmp_surface);
-    if (ship == 0) {
+    if (ship == NULL) {
         fatalError("could not create ship texture");
     }
     SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND);
@@ -145,7 +145,7 @@ initializeTextures(SDL_Renderer *renderer)
     }
     /* create space texture from surface */
     space = SDL_CreateTextureFromSurface(renderer, bmp_surface);
-    if (space == 0) {
+    if (space == NULL) {
         fatalError("could not create space texture");
     }
     SDL_FreeSurface(bmp_surface);

+ 16 - 9
Engine/lib/sdl/Xcode-iOS/Demos/src/fireworks.c

@@ -84,14 +84,16 @@ stepParticles(double deltaTime)
         /* is the particle actually active, or is it marked for deletion? */
         if (curr->isActive) {
             /* is the particle off the screen? */
-            if (curr->y > screen_h)
+            if (curr->y > screen_h) {
                 curr->isActive = 0;
-            else if (curr->y < 0)
+            } else if (curr->y < 0) {
                 curr->isActive = 0;
-            if (curr->x > screen_w)
+            }
+            if (curr->x > screen_w) {
                 curr->isActive = 0;
-            else if (curr->x < 0)
+            } else if (curr->x < 0) {
                 curr->isActive = 0;
+            }
 
             /* step velocity, then step position */
             curr->yvel += ACCEL * deltaMilliseconds;
@@ -133,15 +135,17 @@ stepParticles(double deltaTime)
                 }
 
                 /* if we're a dust particle, shrink our size */
-                if (curr->type == dust)
+                if (curr->type == dust) {
                     curr->size -= deltaMilliseconds * 0.010f;
+                }
 
             }
 
             /* if we're still active, pack ourselves in the array next
                to the last active guy (pack the array tightly) */
-            if (curr->isActive)
+            if (curr->isActive) {
                 *(slot++) = *curr;
+            }
         }                       /* endif (curr->isActive) */
         curr++;
     }
@@ -188,8 +192,9 @@ explodeEmitter(struct particle *emitter)
     int i;
     for (i = 0; i < 200; i++) {
 
-        if (num_active_particles >= MAX_PARTICLES)
+        if (num_active_particles >= MAX_PARTICLES) {
             return;
+        }
 
         /* come up with a random angle and speed for new particle */
         float theta = randomFloat(0, 2.0f * 3.141592);
@@ -226,8 +231,9 @@ void
 spawnTrailFromEmitter(struct particle *emitter)
 {
 
-    if (num_active_particles >= MAX_PARTICLES)
+    if (num_active_particles >= MAX_PARTICLES) {
         return;
+    }
 
     /* select the particle at the slot at the end of our array */
     struct particle *p = &particles[num_active_particles];
@@ -262,8 +268,9 @@ void
 spawnEmitterParticle(GLfloat x, GLfloat y)
 {
 
-    if (num_active_particles >= MAX_PARTICLES)
+    if (num_active_particles >= MAX_PARTICLES) {
         return;
+    }
 
     /* find particle at endpoint of array */
     struct particle *p = &particles[num_active_particles];

+ 1 - 1
Engine/lib/sdl/Xcode-iOS/Demos/src/happy.c

@@ -117,7 +117,7 @@ initializeTexture(SDL_Renderer *renderer)
 
     /* convert RGBA surface to texture */
     texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
-    if (texture == 0) {
+    if (texture == NULL) {
         fatalError("could not create texture");
     }
     SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);

+ 2 - 2
Engine/lib/sdl/Xcode-iOS/Demos/src/keyboard.c

@@ -165,7 +165,7 @@ loadFont(void)
 {
     SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
 
-    if (!surface) {
+    if (surface == NULL) {
         printf("Error loading bitmap: %s\n", SDL_GetError());
         return 0;
     } else {
@@ -183,7 +183,7 @@ loadFont(void)
         SDL_BlitSurface(surface, NULL, converted, NULL);
         /* create our texture */
         texture = SDL_CreateTextureFromSurface(renderer, converted);
-        if (texture == 0) {
+        if (texture == NULL) {
             printf("texture creation failed: %s\n", SDL_GetError());
         } else {
             /* set blend mode for our texture */

+ 2 - 2
Engine/lib/sdl/Xcode-iOS/Demos/src/mixer.c

@@ -207,9 +207,9 @@ playSound(struct sound *s)
             break;
         }
         /* if this channel's sound is older than the oldest so far, set it to oldest */
-        if (mixer.channels[i].timestamp <
-            mixer.channels[oldest_channel].timestamp)
+        if (mixer.channels[i].timestamp < mixer.channels[oldest_channel].timestamp) {
             oldest_channel = i;
+        }
     }
 
     /* no empty channels, take the oldest one */

+ 2 - 2
Engine/lib/sdl/Xcode-iOS/Demos/src/rectangles.c

@@ -58,11 +58,11 @@ main(int argc, char *argv[])
 
     /* create window and renderer */
     window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
-    if (window == 0) {
+    if (window == NULL) {
         fatalError("Could not initialize Window");
     }
     renderer = SDL_CreateRenderer(window, -1, 0);
-    if (!renderer) {
+    if (renderer == NULL) {
         fatalError("Could not create renderer");
     }
 

+ 1 - 1
Engine/lib/sdl/Xcode-iOS/Demos/src/touch.c

@@ -63,7 +63,7 @@ initializeTexture(SDL_Renderer *renderer)
     brush =
         SDL_CreateTextureFromSurface(renderer, bmp_surface);
     SDL_FreeSurface(bmp_surface);
-    if (brush == 0) {
+    if (brush == NULL) {
         fatalError("could not create brush texture");
     }
     /* additive blending -- laying strokes on top of eachother makes them brighter */

+ 0 - 422
Engine/lib/sdl/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj

@@ -1,422 +0,0 @@
-// !$*UTF8*$!
-{
-	archiveVersion = 1;
-	classes = {
-	};
-	objectVersion = 46;
-	objects = {
-
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-		AA1EE465176059AB0029C7A5 /* SDL_test_font.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE457176059AB0029C7A5 /* SDL_test_font.c */; };
-		AA1EE466176059AB0029C7A5 /* SDL_test_fuzzer.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE458176059AB0029C7A5 /* SDL_test_fuzzer.c */; };
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-		AA1EE469176059AB0029C7A5 /* SDL_test_imageBlitBlend.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45B176059AB0029C7A5 /* SDL_test_imageBlitBlend.c */; };
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-		AA1EE46B176059AB0029C7A5 /* SDL_test_imagePrimitives.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45D176059AB0029C7A5 /* SDL_test_imagePrimitives.c */; };
-		AA1EE46C176059AB0029C7A5 /* SDL_test_imagePrimitivesBlend.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45E176059AB0029C7A5 /* SDL_test_imagePrimitivesBlend.c */; };
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-		FA3D99041BC4E5BC002C96C8 /* SDL_test_font.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE457176059AB0029C7A5 /* SDL_test_font.c */; };
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-/* End PBXBuildFile section */
-
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-			buildActionMask = 2147483647;
-			dstPath = "include/$(PRODUCT_NAME)";
-			dstSubfolderSpec = 16;
-			files = (
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-			runOnlyForDeploymentPostprocessing = 0;
-		};
-/* End PBXCopyFilesBuildPhase section */
-
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-/* End PBXFileReference section */
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-/* End PBXFrameworksBuildPhase section */
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Engine/lib/sdl/Xcode-iOS/Test/Info.plist

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-	<key>CFBundleIconFile</key>
-	<string></string>
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-	<string>APPL</string>
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Engine/lib/sdl/Xcode-iOS/Test/README

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-TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS.  Most of these test programs work fine, with the following exceptions:
-
-testthread:
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-
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-
-testsprite2: 
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-

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+ 2 - 2
Engine/lib/sdl/Xcode/SDL/Info-Framework.plist

@@ -19,10 +19,10 @@
 	<key>CFBundlePackageType</key>
 	<string>FMWK</string>
 	<key>CFBundleShortVersionString</key>
-	<string>2.23.0</string>
+	<string>2.28.1</string>
 	<key>CFBundleSignature</key>
 	<string>SDLX</string>
 	<key>CFBundleVersion</key>
-	<string>2.23.0</string>
+	<string>2.28.1</string>
 </dict>
 </plist>

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 256 - 52
Engine/lib/sdl/Xcode/SDL/SDL.xcodeproj/project.pbxproj


+ 67 - 0
Engine/lib/sdl/Xcode/SDL/SDL.xcodeproj/xcshareddata/xcschemes/Framework-iOS.xcscheme

@@ -0,0 +1,67 @@
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+<Scheme
+   LastUpgradeVersion = "1240"
+   version = "1.3">
+   <BuildAction
+      parallelizeBuildables = "YES"
+      buildImplicitDependencies = "YES">
+      <BuildActionEntries>
+         <BuildActionEntry
+            buildForTesting = "YES"
+            buildForRunning = "YES"
+            buildForProfiling = "YES"
+            buildForArchiving = "YES"
+            buildForAnalyzing = "YES">
+            <BuildableReference
+               BuildableIdentifier = "primary"
+               BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
+               BuildableName = "SDL2.framework"
+               BlueprintName = "Framework-iOS"
+               ReferencedContainer = "container:SDL.xcodeproj">
+            </BuildableReference>
+         </BuildActionEntry>
+      </BuildActionEntries>
+   </BuildAction>
+   <TestAction
+      buildConfiguration = "Debug"
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+      shouldUseLaunchSchemeArgsEnv = "YES">
+      <Testables>
+      </Testables>
+   </TestAction>
+   <LaunchAction
+      buildConfiguration = "Debug"
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+      launchStyle = "0"
+      useCustomWorkingDirectory = "NO"
+      ignoresPersistentStateOnLaunch = "NO"
+      debugDocumentVersioning = "YES"
+      debugServiceExtension = "internal"
+      allowLocationSimulation = "YES">
+   </LaunchAction>
+   <ProfileAction
+      buildConfiguration = "Release"
+      shouldUseLaunchSchemeArgsEnv = "YES"
+      savedToolIdentifier = ""
+      useCustomWorkingDirectory = "NO"
+      debugDocumentVersioning = "YES">
+      <MacroExpansion>
+         <BuildableReference
+            BuildableIdentifier = "primary"
+            BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
+            BuildableName = "SDL2.framework"
+            BlueprintName = "Framework-iOS"
+            ReferencedContainer = "container:SDL.xcodeproj">
+         </BuildableReference>
+      </MacroExpansion>
+   </ProfileAction>
+   <AnalyzeAction
+      buildConfiguration = "Debug">
+   </AnalyzeAction>
+   <ArchiveAction
+      buildConfiguration = "Release"
+      revealArchiveInOrganizer = "YES">
+   </ArchiveAction>
+</Scheme>

+ 67 - 0
Engine/lib/sdl/Xcode/SDL/SDL.xcodeproj/xcshareddata/xcschemes/xcFramework-iOS.xcscheme

@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Scheme
+   LastUpgradeVersion = "1240"
+   version = "1.3">
+   <BuildAction
+      parallelizeBuildables = "YES"
+      buildImplicitDependencies = "YES">
+      <BuildActionEntries>
+         <BuildActionEntry
+            buildForTesting = "YES"
+            buildForRunning = "YES"
+            buildForProfiling = "YES"
+            buildForArchiving = "YES"
+            buildForAnalyzing = "YES">
+            <BuildableReference
+               BuildableIdentifier = "primary"
+               BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
+               BuildableName = "SDL2.framework"
+               BlueprintName = "xcFramework-iOS"
+               ReferencedContainer = "container:SDL.xcodeproj">
+            </BuildableReference>
+         </BuildActionEntry>
+      </BuildActionEntries>
+   </BuildAction>
+   <TestAction
+      buildConfiguration = "Debug"
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+      shouldUseLaunchSchemeArgsEnv = "YES">
+      <Testables>
+      </Testables>
+   </TestAction>
+   <LaunchAction
+      buildConfiguration = "Debug"
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+      launchStyle = "0"
+      useCustomWorkingDirectory = "NO"
+      ignoresPersistentStateOnLaunch = "NO"
+      debugDocumentVersioning = "YES"
+      debugServiceExtension = "internal"
+      allowLocationSimulation = "YES">
+   </LaunchAction>
+   <ProfileAction
+      buildConfiguration = "Release"
+      shouldUseLaunchSchemeArgsEnv = "YES"
+      savedToolIdentifier = ""
+      useCustomWorkingDirectory = "NO"
+      debugDocumentVersioning = "YES">
+      <MacroExpansion>
+         <BuildableReference
+            BuildableIdentifier = "primary"
+            BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
+            BuildableName = "SDL2.framework"
+            BlueprintName = "xcFramework-iOS"
+            ReferencedContainer = "container:SDL.xcodeproj">
+         </BuildableReference>
+      </MacroExpansion>
+   </ProfileAction>
+   <AnalyzeAction
+      buildConfiguration = "Debug">
+   </AnalyzeAction>
+   <ArchiveAction
+      buildConfiguration = "Release"
+      revealArchiveInOrganizer = "YES">
+   </ArchiveAction>
+</Scheme>

+ 7 - 21
Engine/lib/sdl/Xcode-iOS/Demos/Info.plist → Engine/lib/sdl/Xcode/SDL/SDL2/Info.plist

@@ -3,34 +3,20 @@
 <plist version="1.0">
 <dict>
 	<key>CFBundleDevelopmentRegion</key>
-	<string>en</string>
-	<key>CFBundleDisplayName</key>
-	<string>${PRODUCT_NAME}</string>
+	<string>$(DEVELOPMENT_LANGUAGE)</string>
 	<key>CFBundleExecutable</key>
-	<string>${EXECUTABLE_NAME}</string>
-	<key>CFBundleIconFile</key>
-	<string></string>
+	<string>$(EXECUTABLE_NAME)</string>
 	<key>CFBundleIdentifier</key>
 	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
 	<key>CFBundleInfoDictionaryVersion</key>
 	<string>6.0</string>
 	<key>CFBundleName</key>
-	<string>${PRODUCT_NAME}</string>
-	<key>CFBundleShortVersionString</key>
-	<string>1.0.0</string>
+	<string>$(PRODUCT_NAME)</string>
 	<key>CFBundlePackageType</key>
-	<string>APPL</string>
-	<key>CFBundleSignature</key>
-	<string>????</string>
-	<key>CFBundleVersion</key>
+	<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
+	<key>CFBundleShortVersionString</key>
 	<string>1.0</string>
-	<key>NSMainNibFile</key>
-	<string></string>
-	<key>UILaunchStoryboardName</key>
-	<string>iOS Launch Screen</string>
-	<key>UISupportedInterfaceOrientations</key>
-	<array/>
-	<key>UIApplicationSupportsIndirectInputEvents</key>
-	<true/>
+	<key>CFBundleVersion</key>
+	<string>$(CURRENT_PROJECT_VERSION)</string>
 </dict>
 </plist>

+ 1 - 1
Engine/lib/sdl/Xcode/SDL/pkg-support/SDL.info

@@ -1,4 +1,4 @@
-Title SDL 2.0.0
+Title SDL 2.28.1
 Version 1
 Description SDL Library for Mac OS X (http://www.libsdl.org)
 DefaultLocation /Library/Frameworks

+ 1 - 1
Engine/lib/sdl/Xcode/SDL/pkg-support/resources/License.txt

@@ -1,6 +1,6 @@
 
 Simple DirectMedia Layer
-Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
+Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
   
 This software is provided 'as-is', without any express or implied
 warranty.  In no event will the authors be held liable for any damages

+ 13 - 1
Engine/lib/sdl/Xcode/SDL/pkg-support/resources/ReadMe.txt

@@ -18,7 +18,19 @@ To Install:
 Copy the SDL2.framework to /Library/Frameworks
 
 You may alternatively install it in <Your home directory>/Library/Frameworks 
-if your access privileges are not high enough. 
+if your access privileges are not high enough.
+
+
+Use in CMake projects:
+SDL2.framework can be used in CMake projects using the following pattern:
+```
+find_package(SDL2 REQUIRED COMPONENTS SDL2)
+add_executable(my_game ${MY_SOURCES})
+target_link_libraries(my_game PRIVATE SDL2::SDL2)
+```
+If SDL2.framework is installed in a non-standard location,
+please refer to the following link for ways to configure CMake:
+https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
 
 
 Additional References:

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 184 - 602
Engine/lib/sdl/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj


+ 14 - 0
Engine/lib/sdl/Xcode/SDLTest/config.xcconfig

@@ -0,0 +1,14 @@
+//
+//  config.xcconfig
+//  SDL tests
+//
+
+// Configuration settings file format documentation can be found at:
+// https://help.apple.com/xcode/#/dev745c5c974
+
+// Include any optional config for this build
+#include? "build.xcconfig"
+
+CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL2 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
+CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework SDL2 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
+CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework SDL2 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit

+ 173 - 0
Engine/lib/sdl/acinclude/ax_compute_relative_paths.m4

@@ -0,0 +1,173 @@
+# ==============================================================================
+#  https://www.gnu.org/software/autoconf-archive/ax_compute_relative_paths.html
+# ==============================================================================
+#
+# SYNOPSIS
+#
+#   AX_COMPUTE_RELATIVE_PATHS(PATH_LIST)
+#
+# DESCRIPTION
+#
+#   PATH_LIST is a space-separated list of colon-separated triplets of the
+#   form 'FROM:TO:RESULT'. This function iterates over these triplets and
+#   set $RESULT to the relative path from $FROM to $TO. Note that $FROM and
+#   $TO needs to be absolute filenames for this macro to success.
+#
+#   For instance,
+#
+#     first=/usr/local/bin
+#     second=/usr/local/share
+#     AX_COMPUTE_RELATIVE_PATHS([first:second:fs second:first:sf])
+#     # $fs is set to ../share
+#     # $sf is set to ../bin
+#
+#   $FROM and $TO are both eval'ed recursively and normalized, this means
+#   that you can call this macro with autoconf's dirnames like `prefix' or
+#   `datadir'. For example:
+#
+#     AX_COMPUTE_RELATIVE_PATHS([bindir:datadir:bin_to_data])
+#
+#   AX_COMPUTE_RELATIVE_PATHS should also works with DOS filenames.
+#
+#   You may want to use this macro in order to make your package
+#   relocatable. Instead of hardcoding $datadir into your programs just
+#   encode $bin_to_data and try to determine $bindir at run-time.
+#
+#   This macro requires AX_NORMALIZE_PATH and AX_RECURSIVE_EVAL.
+#
+# LICENSE
+#
+#   Copyright (c) 2008 Alexandre Duret-Lutz <[email protected]>
+#
+#   This program is free software; you can redistribute it and/or modify it
+#   under the terms of the GNU General Public License as published by the
+#   Free Software Foundation; either version 2 of the License, or (at your
+#   option) any later version.
+#
+#   This program is distributed in the hope that it will be useful, but
+#   WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
+#   Public License for more details.
+#
+#   You should have received a copy of the GNU General Public License along
+#   with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+#   As a special exception, the respective Autoconf Macro's copyright owner
+#   gives unlimited permission to copy, distribute and modify the configure
+#   scripts that are the output of Autoconf when processing the Macro. You
+#   need not follow the terms of the GNU General Public License when using
+#   or distributing such scripts, even though portions of the text of the
+#   Macro appear in them. The GNU General Public License (GPL) does govern
+#   all other use of the material that constitutes the Autoconf Macro.
+#
+#   This special exception to the GPL applies to versions of the Autoconf
+#   Macro released by the Autoconf Archive. When you make and distribute a
+#   modified version of the Autoconf Macro, you may extend this special
+#   exception to the GPL to apply to your modified version as well.
+
+#serial 12
+
+AU_ALIAS([ADL_COMPUTE_RELATIVE_PATHS], [AX_COMPUTE_RELATIVE_PATHS])
+AC_DEFUN([AX_COMPUTE_RELATIVE_PATHS],
+[for _lcl_i in $1; do
+  _lcl_from=\[$]`echo "[$]_lcl_i" | sed 's,:.*$,,'`
+  _lcl_to=\[$]`echo "[$]_lcl_i" | sed 's,^[[^:]]*:,,' | sed 's,:[[^:]]*$,,'`
+  _lcl_result_var=`echo "[$]_lcl_i" | sed 's,^.*:,,'`
+  AX_RECURSIVE_EVAL([[$]_lcl_from], [_lcl_from])
+  AX_RECURSIVE_EVAL([[$]_lcl_to], [_lcl_to])
+  _lcl_notation="$_lcl_from$_lcl_to"
+  AX_NORMALIZE_PATH([_lcl_from],['/'])
+  AX_NORMALIZE_PATH([_lcl_to],['/'])
+  AX_COMPUTE_RELATIVE_PATH([_lcl_from], [_lcl_to], [_lcl_result_tmp])
+  AX_NORMALIZE_PATH([_lcl_result_tmp],["[$]_lcl_notation"])
+  eval $_lcl_result_var='[$]_lcl_result_tmp'
+done])
+
+## Note:
+## *****
+## The following helper macros are too fragile to be used out
+## of AX_COMPUTE_RELATIVE_PATHS (mainly because they assume that
+## paths are normalized), that's why I'm keeping them in the same file.
+## Still, some of them maybe worth to reuse.
+
+dnl AX_COMPUTE_RELATIVE_PATH(FROM, TO, RESULT)
+dnl ===========================================
+dnl Compute the relative path to go from $FROM to $TO and set the value
+dnl of $RESULT to that value.  This function work on raw filenames
+dnl (for instead it will considerate /usr//local and /usr/local as
+dnl two distinct paths), you should really use AX_COMPUTE_RELATIVE_PATHS
+dnl instead to have the paths sanitized automatically.
+dnl
+dnl For instance:
+dnl    first_dir=/somewhere/on/my/disk/bin
+dnl    second_dir=/somewhere/on/another/disk/share
+dnl    AX_COMPUTE_RELATIVE_PATH(first_dir, second_dir, first_to_second)
+dnl will set $first_to_second to '../../../another/disk/share'.
+AC_DEFUN([AX_COMPUTE_RELATIVE_PATH],
+[AX_COMPUTE_COMMON_PATH([$1], [$2], [_lcl_common_prefix])
+AX_COMPUTE_BACK_PATH([$1], [_lcl_common_prefix], [_lcl_first_rel])
+AX_COMPUTE_SUFFIX_PATH([$2], [_lcl_common_prefix], [_lcl_second_suffix])
+$3="[$]_lcl_first_rel[$]_lcl_second_suffix"])
+
+dnl AX_COMPUTE_COMMON_PATH(LEFT, RIGHT, RESULT)
+dnl ============================================
+dnl Compute the common path to $LEFT and $RIGHT and set the result to $RESULT.
+dnl
+dnl For instance:
+dnl    first_path=/somewhere/on/my/disk/bin
+dnl    second_path=/somewhere/on/another/disk/share
+dnl    AX_COMPUTE_COMMON_PATH(first_path, second_path, common_path)
+dnl will set $common_path to '/somewhere/on'.
+AC_DEFUN([AX_COMPUTE_COMMON_PATH],
+[$3=''
+_lcl_second_prefix_match=''
+while test "[$]_lcl_second_prefix_match" != 0; do
+  _lcl_first_prefix=`expr "x[$]$1" : "x\([$]$3/*[[^/]]*\)"`
+  _lcl_second_prefix_match=`expr "x[$]$2" : "x[$]_lcl_first_prefix"`
+  if test "[$]_lcl_second_prefix_match" != 0; then
+    if test "[$]_lcl_first_prefix" != "[$]$3"; then
+      $3="[$]_lcl_first_prefix"
+    else
+      _lcl_second_prefix_match=0
+    fi
+  fi
+done])
+
+dnl AX_COMPUTE_SUFFIX_PATH(PATH, SUBPATH, RESULT)
+dnl ==============================================
+dnl Subtract $SUBPATH from $PATH, and set the resulting suffix
+dnl (or the empty string if $SUBPATH is not a subpath of $PATH)
+dnl to $RESULT.
+dnl
+dnl For instance:
+dnl    first_path=/somewhere/on/my/disk/bin
+dnl    second_path=/somewhere/on
+dnl    AX_COMPUTE_SUFFIX_PATH(first_path, second_path, common_path)
+dnl will set $common_path to '/my/disk/bin'.
+AC_DEFUN([AX_COMPUTE_SUFFIX_PATH],
+[$3=`expr "x[$]$1" : "x[$]$2/*\(.*\)"`])
+
+dnl AX_COMPUTE_BACK_PATH(PATH, SUBPATH, RESULT)
+dnl ============================================
+dnl Compute the relative path to go from $PATH to $SUBPATH, knowing that
+dnl $SUBPATH is a subpath of $PATH (any other words, only repeated '../'
+dnl should be needed to move from $PATH to $SUBPATH) and set the value
+dnl of $RESULT to that value.  If $SUBPATH is not a subpath of PATH,
+dnl set $RESULT to the empty string.
+dnl
+dnl For instance:
+dnl    first_path=/somewhere/on/my/disk/bin
+dnl    second_path=/somewhere/on
+dnl    AX_COMPUTE_BACK_PATH(first_path, second_path, back_path)
+dnl will set $back_path to '../../../'.
+AC_DEFUN([AX_COMPUTE_BACK_PATH],
+[AX_COMPUTE_SUFFIX_PATH([$1], [$2], [_lcl_first_suffix])
+$3=''
+_lcl_tmp='xxx'
+while test "[$]_lcl_tmp" != ''; do
+  _lcl_tmp=`expr "x[$]_lcl_first_suffix" : "x[[^/]]*/*\(.*\)"`
+  if test "[$]_lcl_first_suffix" != ''; then
+     _lcl_first_suffix="[$]_lcl_tmp"
+     $3="../[$]$3"
+  fi
+done])

+ 115 - 0
Engine/lib/sdl/acinclude/ax_normalize_path.m4

@@ -0,0 +1,115 @@
+# ===========================================================================
+#    https://www.gnu.org/software/autoconf-archive/ax_normalize_path.html
+# ===========================================================================
+#
+# SYNOPSIS
+#
+#   AX_NORMALIZE_PATH(VARNAME, [REFERENCE_STRING])
+#
+# DESCRIPTION
+#
+#   Perform some cleanups on the value of $VARNAME (interpreted as a path):
+#
+#     - empty paths are changed to '.'
+#     - trailing slashes are removed
+#     - repeated slashes are squeezed except a leading doubled slash '//'
+#       (which might indicate a networked disk on some OS).
+#
+#   REFERENCE_STRING is used to turn '/' into '\' and vice-versa: if
+#   REFERENCE_STRING contains some backslashes, all slashes and backslashes
+#   are turned into backslashes, otherwise they are all turned into slashes.
+#
+#   This makes processing of DOS filenames quite easier, because you can
+#   turn a filename to the Unix notation, make your processing, and turn it
+#   back to original notation.
+#
+#     filename='A:\FOO\\BAR\'
+#     old_filename="$filename"
+#     # Switch to the unix notation
+#     AX_NORMALIZE_PATH([filename], ["/"])
+#     # now we have $filename = 'A:/FOO/BAR' and we can process it as if
+#     # it was a Unix path.  For instance let's say that you want
+#     # to append '/subpath':
+#     filename="$filename/subpath"
+#     # finally switch back to the original notation
+#     AX_NORMALIZE_PATH([filename], ["$old_filename"])
+#     # now $filename equals to 'A:\FOO\BAR\subpath'
+#
+#   One good reason to make all path processing with the unix convention is
+#   that backslashes have a special meaning in many cases. For instance
+#
+#     expr 'A:\FOO' : 'A:\Foo'
+#
+#   will return 0 because the second argument is a regex in which
+#   backslashes have to be backslashed. In other words, to have the two
+#   strings to match you should write this instead:
+#
+#     expr 'A:\Foo' : 'A:\\Foo'
+#
+#   Such behavior makes DOS filenames extremely unpleasant to work with. So
+#   temporary turn your paths to the Unix notation, and revert them to the
+#   original notation after the processing. See the macro
+#   AX_COMPUTE_RELATIVE_PATHS for a concrete example of this.
+#
+#   REFERENCE_STRING defaults to $VARIABLE, this means that slashes will be
+#   converted to backslashes if $VARIABLE already contains some backslashes
+#   (see $thirddir below).
+#
+#     firstdir='/usr/local//share'
+#     seconddir='C:\Program Files\\'
+#     thirddir='C:\home/usr/'
+#     AX_NORMALIZE_PATH([firstdir])
+#     AX_NORMALIZE_PATH([seconddir])
+#     AX_NORMALIZE_PATH([thirddir])
+#     # $firstdir = '/usr/local/share'
+#     # $seconddir = 'C:\Program Files'
+#     # $thirddir = 'C:\home\usr'
+#
+# LICENSE
+#
+#   Copyright (c) 2008 Alexandre Duret-Lutz <[email protected]>
+#
+#   This program is free software; you can redistribute it and/or modify it
+#   under the terms of the GNU General Public License as published by the
+#   Free Software Foundation; either version 2 of the License, or (at your
+#   option) any later version.
+#
+#   This program is distributed in the hope that it will be useful, but
+#   WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
+#   Public License for more details.
+#
+#   You should have received a copy of the GNU General Public License along
+#   with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+#   As a special exception, the respective Autoconf Macro's copyright owner
+#   gives unlimited permission to copy, distribute and modify the configure
+#   scripts that are the output of Autoconf when processing the Macro. You
+#   need not follow the terms of the GNU General Public License when using
+#   or distributing such scripts, even though portions of the text of the
+#   Macro appear in them. The GNU General Public License (GPL) does govern
+#   all other use of the material that constitutes the Autoconf Macro.
+#
+#   This special exception to the GPL applies to versions of the Autoconf
+#   Macro released by the Autoconf Archive. When you make and distribute a
+#   modified version of the Autoconf Macro, you may extend this special
+#   exception to the GPL to apply to your modified version as well.
+
+#serial 8
+
+AU_ALIAS([ADL_NORMALIZE_PATH], [AX_NORMALIZE_PATH])
+AC_DEFUN([AX_NORMALIZE_PATH],
+[case ":[$]$1:" in
+# change empty paths to '.'
+  ::) $1='.' ;;
+# strip trailing slashes
+  :*[[\\/]]:) $1=`echo "[$]$1" | sed 's,[[\\/]]*[$],,'` ;;
+  :*:) ;;
+esac
+# squeeze repeated slashes
+case ifelse($2,,"[$]$1",$2) in
+# if the path contains any backslashes, turn slashes into backslashes
+ *\\*) $1=`echo "[$]$1" | sed 's,\(.\)[[\\/]][[\\/]]*,\1\\\\,g'` ;;
+# if the path contains slashes, also turn backslashes into slashes
+ *) $1=`echo "[$]$1" | sed 's,\(.\)[[\\/]][[\\/]]*,\1/,g'` ;;
+esac])

+ 56 - 0
Engine/lib/sdl/acinclude/ax_recursive_eval.m4

@@ -0,0 +1,56 @@
+# ===========================================================================
+#    https://www.gnu.org/software/autoconf-archive/ax_recursive_eval.html
+# ===========================================================================
+#
+# SYNOPSIS
+#
+#   AX_RECURSIVE_EVAL(VALUE, RESULT)
+#
+# DESCRIPTION
+#
+#   Interpolate the VALUE in loop until it doesn't change, and set the
+#   result to $RESULT. WARNING: It's easy to get an infinite loop with some
+#   unsane input.
+#
+# LICENSE
+#
+#   Copyright (c) 2008 Alexandre Duret-Lutz <[email protected]>
+#
+#   This program is free software; you can redistribute it and/or modify it
+#   under the terms of the GNU General Public License as published by the
+#   Free Software Foundation; either version 2 of the License, or (at your
+#   option) any later version.
+#
+#   This program is distributed in the hope that it will be useful, but
+#   WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
+#   Public License for more details.
+#
+#   You should have received a copy of the GNU General Public License along
+#   with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+#   As a special exception, the respective Autoconf Macro's copyright owner
+#   gives unlimited permission to copy, distribute and modify the configure
+#   scripts that are the output of Autoconf when processing the Macro. You
+#   need not follow the terms of the GNU General Public License when using
+#   or distributing such scripts, even though portions of the text of the
+#   Macro appear in them. The GNU General Public License (GPL) does govern
+#   all other use of the material that constitutes the Autoconf Macro.
+#
+#   This special exception to the GPL applies to versions of the Autoconf
+#   Macro released by the Autoconf Archive. When you make and distribute a
+#   modified version of the Autoconf Macro, you may extend this special
+#   exception to the GPL to apply to your modified version as well.
+
+#serial 1
+
+AC_DEFUN([AX_RECURSIVE_EVAL],
+[_lcl_receval="$1"
+$2=`(test "x$prefix" = xNONE && prefix="$ac_default_prefix"
+     test "x$exec_prefix" = xNONE && exec_prefix="${prefix}"
+     _lcl_receval_old=''
+     while test "[$]_lcl_receval_old" != "[$]_lcl_receval"; do
+       _lcl_receval_old="[$]_lcl_receval"
+       eval _lcl_receval="\"[$]_lcl_receval\""
+     done
+     echo "[$]_lcl_receval")`])

+ 5 - 4
Engine/lib/sdl/acinclude/esd.m4

@@ -104,10 +104,11 @@ int main (void)
   else
      AC_MSG_RESULT(no)
      if test "$ESD_CONFIG" = "no" ; then
-       echo "*** The esd-config script installed by ESD could not be found"
-       echo "*** If ESD was installed in PREFIX, make sure PREFIX/bin is in"
-       echo "*** your path, or set the ESD_CONFIG environment variable to the"
-       echo "*** full path to esd-config."
+dnl       echo "*** The esd-config script installed by ESD could not be found"
+dnl       echo "*** If ESD was installed in PREFIX, make sure PREFIX/bin is in"
+dnl       echo "*** your path, or set the ESD_CONFIG environment variable to the"
+dnl       echo "*** full path to esd-config."
+      :
      else
        if test -f conf.esdtest ; then
         :

+ 2 - 2
Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java

@@ -186,7 +186,7 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
     // Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead
     // of TRANSPORT_LE.  Let's force ourselves to connect low energy.
     private BluetoothGatt connectGatt(boolean managed) {
-        if (Build.VERSION.SDK_INT >= 23) {
+        if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
             try {
                 return mDevice.connectGatt(mManager.getContext(), managed, this, TRANSPORT_LE);
             } catch (Exception e) {
@@ -429,7 +429,7 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
                     }
                 });
             }
-        } 
+        }
         else if (newState == 0) {
             mIsConnected = false;
         }

+ 13 - 5
Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java

@@ -170,7 +170,7 @@ public class HIDDeviceManager {
                 Log.i(TAG,"  Interface protocol: " + mUsbInterface.getInterfaceProtocol());
                 Log.i(TAG,"  Endpoint count: " + mUsbInterface.getEndpointCount());
 
-                // Get endpoint details 
+                // Get endpoint details
                 for (int epi = 0; epi < mUsbInterface.getEndpointCount(); epi++)
                 {
                     UsbEndpoint mEndpoint = mUsbInterface.getEndpoint(epi);
@@ -248,7 +248,11 @@ public class HIDDeviceManager {
             0x1689, // Razer Onza
             0x1949, // Lab126, Inc.
             0x1bad, // Harmonix
+            0x20d6, // PowerA
             0x24c6, // PowerA
+            0x2c22, // Qanba
+            0x2dc8, // 8BitDo
+            0x9886, // ASTRO Gaming
         };
 
         if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
@@ -269,12 +273,16 @@ public class HIDDeviceManager {
         final int XB1_IFACE_SUBCLASS = 71;
         final int XB1_IFACE_PROTOCOL = 208;
         final int[] SUPPORTED_VENDORS = {
+            0x044f, // Thrustmaster
             0x045e, // Microsoft
             0x0738, // Mad Catz
             0x0e6f, // PDP
             0x0f0d, // Hori
+            0x10f5, // Turtle Beach
             0x1532, // Razer Wildcat
+            0x20d6, // PowerA
             0x24c6, // PowerA
+            0x2dc8, // 8BitDo
             0x2e24, // Hyperkin
         };
 
@@ -349,13 +357,13 @@ public class HIDDeviceManager {
     private void initializeBluetooth() {
         Log.d(TAG, "Initializing Bluetooth");
 
-        if (Build.VERSION.SDK_INT <= 30 &&
+        if (Build.VERSION.SDK_INT <= 30 /* Android 11.0 (R) */ &&
             mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
             Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
             return;
         }
 
-        if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18)) {
+        if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18 /* Android 4.3 (JELLY_BEAN_MR2) */)) {
             Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE");
             return;
         }
@@ -520,7 +528,7 @@ public class HIDDeviceManager {
             for (HIDDevice device : mDevicesById.values()) {
                 device.setFrozen(frozen);
             }
-        }        
+        }
     }
 
     //////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -569,7 +577,7 @@ public class HIDDeviceManager {
             try {
                 final int FLAG_MUTABLE = 0x02000000; // PendingIntent.FLAG_MUTABLE, but don't require SDK 31
                 int flags;
-                if (Build.VERSION.SDK_INT >= 31) {
+                if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
                     flags = FLAG_MUTABLE;
                 } else {
                     flags = 0;

+ 3 - 3
Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java

@@ -52,7 +52,7 @@ class HIDDeviceUSB implements HIDDevice {
     @Override
     public String getSerialNumber() {
         String result = null;
-        if (Build.VERSION.SDK_INT >= 21) {
+        if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
             try {
                 result = mDevice.getSerialNumber();
             }
@@ -74,7 +74,7 @@ class HIDDeviceUSB implements HIDDevice {
     @Override
     public String getManufacturerName() {
         String result = null;
-        if (Build.VERSION.SDK_INT >= 21) {
+        if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
             result = mDevice.getManufacturerName();
         }
         if (result == null) {
@@ -86,7 +86,7 @@ class HIDDeviceUSB implements HIDDevice {
     @Override
     public String getProductName() {
         String result = null;
-        if (Build.VERSION.SDK_INT >= 21) {
+        if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
             result = mDevice.getProductName();
         }
         if (result == null) {

+ 1 - 0
Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/SDL.java

@@ -29,6 +29,7 @@ public class SDL {
 
     // This function stores the current activity (SDL or not)
     public static void setContext(Context context) {
+        SDLAudioManager.setContext(context);
         mContext = context;
     }
 

+ 221 - 543
Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java

@@ -15,19 +15,17 @@ import android.content.pm.PackageManager;
 import android.content.res.Configuration;
 import android.graphics.Bitmap;
 import android.graphics.Color;
-import android.graphics.PixelFormat;
 import android.graphics.PorterDuff;
 import android.graphics.drawable.Drawable;
 import android.hardware.Sensor;
-import android.hardware.SensorEvent;
-import android.hardware.SensorEventListener;
-import android.hardware.SensorManager;
 import android.net.Uri;
 import android.os.Build;
 import android.os.Bundle;
 import android.os.Handler;
 import android.os.Message;
+import android.text.Editable;
 import android.text.InputType;
+import android.text.Selection;
 import android.util.DisplayMetrics;
 import android.util.Log;
 import android.util.SparseArray;
@@ -35,11 +33,8 @@ import android.view.Display;
 import android.view.Gravity;
 import android.view.InputDevice;
 import android.view.KeyEvent;
-import android.view.MotionEvent;
 import android.view.PointerIcon;
 import android.view.Surface;
-import android.view.SurfaceHolder;
-import android.view.SurfaceView;
 import android.view.View;
 import android.view.ViewGroup;
 import android.view.Window;
@@ -49,6 +44,7 @@ import android.view.inputmethod.EditorInfo;
 import android.view.inputmethod.InputConnection;
 import android.view.inputmethod.InputMethodManager;
 import android.widget.Button;
+import android.widget.EditText;
 import android.widget.LinearLayout;
 import android.widget.RelativeLayout;
 import android.widget.TextView;
@@ -63,6 +59,9 @@ import java.util.Locale;
 */
 public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
     private static final String TAG = "SDL";
+    private static final int SDL_MAJOR_VERSION = 2;
+    private static final int SDL_MINOR_VERSION = 28;
+    private static final int SDL_MICRO_VERSION = 1;
 /*
     // Display InputType.SOURCE/CLASS of events and devices
     //
@@ -84,7 +83,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
 
 
         int s2 = s_copy & ~InputDevice.SOURCE_ANY; // keep class bits
-        s2 &= ~(  InputDevice.SOURCE_CLASS_BUTTON 
+        s2 &= ~(  InputDevice.SOURCE_CLASS_BUTTON
                 | InputDevice.SOURCE_CLASS_JOYSTICK
                 | InputDevice.SOURCE_CLASS_POINTER
                 | InputDevice.SOURCE_CLASS_POSITION
@@ -94,9 +93,11 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
 
         s2 = s_copy & InputDevice.SOURCE_ANY; // keep source only, no class;
 
-        tst = InputDevice.SOURCE_BLUETOOTH_STYLUS;
-        if ((s & tst) == tst) src += " BLUETOOTH_STYLUS";
-        s2 &= ~tst;
+        if (Build.VERSION.SDK_INT >= 23) {
+            tst = InputDevice.SOURCE_BLUETOOTH_STYLUS;
+            if ((s & tst) == tst) src += " BLUETOOTH_STYLUS";
+            s2 &= ~tst;
+        }
 
         tst = InputDevice.SOURCE_DPAD;
         if ((s & tst) == tst) src += " DPAD";
@@ -106,9 +107,11 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
         if ((s & tst) == tst) src += " GAMEPAD";
         s2 &= ~tst;
 
-        tst = InputDevice.SOURCE_HDMI;
-        if ((s & tst) == tst) src += " HDMI";
-        s2 &= ~tst;
+        if (Build.VERSION.SDK_INT >= 21) {
+            tst = InputDevice.SOURCE_HDMI;
+            if ((s & tst) == tst) src += " HDMI";
+            s2 &= ~tst;
+        }
 
         tst = InputDevice.SOURCE_JOYSTICK;
         if ((s & tst) == tst) src += " JOYSTICK";
@@ -143,9 +146,11 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
         if ((s & tst) == tst) src += " TOUCHSCREEN";
         s2 &= ~tst;
 
-        tst = InputDevice.SOURCE_TOUCH_NAVIGATION;
-        if ((s & tst) == tst) src += " TOUCH_NAVIGATION";
-        s2 &= ~tst;
+        if (Build.VERSION.SDK_INT >= 18) {
+            tst = InputDevice.SOURCE_TOUCH_NAVIGATION;
+            if ((s & tst) == tst) src += " TOUCH_NAVIGATION";
+            s2 &= ~tst;
+        }
 
         tst = InputDevice.SOURCE_TRACKBALL;
         if ((s & tst) == tst) src += " TRACKBALL";
@@ -165,7 +170,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
 */
 
     public static boolean mIsResumedCalled, mHasFocus;
-    public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24);
+    public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24  /* Android 7.0 (N) */);
 
     // Cursor types
     // private static final int SDL_SYSTEM_CURSOR_NONE = -1;
@@ -205,7 +210,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
     // Main components
     protected static SDLActivity mSingleton;
     protected static SDLSurface mSurface;
-    protected static View mTextEdit;
+    protected static DummyEdit mTextEdit;
     protected static boolean mScreenKeyboardShown;
     protected static ViewGroup mLayout;
     protected static SDLClipboardHandler mClipboardHandler;
@@ -219,9 +224,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
 
     protected static SDLGenericMotionListener_API12 getMotionListener() {
         if (mMotionListener == null) {
-            if (Build.VERSION.SDK_INT >= 26) {
+            if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
                 mMotionListener = new SDLGenericMotionListener_API26();
-            } else if (Build.VERSION.SDK_INT >= 24) {
+            } else if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
                 mMotionListener = new SDLGenericMotionListener_API24();
             } else {
                 mMotionListener = new SDLGenericMotionListener_API12();
@@ -306,6 +311,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
         mNextNativeState = NativeState.INIT;
         mCurrentNativeState = NativeState.INIT;
     }
+    
+    protected SDLSurface createSDLSurface(Context context) {
+        return new SDLSurface(context);
+    }
 
     // Setup
     @Override
@@ -336,8 +345,18 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
             errorMsgBrokenLib = e.getMessage();
         }
 
-        if (mBrokenLibraries)
-        {
+        if (!mBrokenLibraries) {
+            String expected_version = String.valueOf(SDL_MAJOR_VERSION) + "." +
+                                      String.valueOf(SDL_MINOR_VERSION) + "." +
+                                      String.valueOf(SDL_MICRO_VERSION);
+            String version = nativeGetVersion();
+            if (!version.equals(expected_version)) {
+                mBrokenLibraries = true;
+                errorMsgBrokenLib = "SDL C/Java version mismatch (expected " + expected_version + ", got " + version + ")";
+            }
+        }
+
+        if (mBrokenLibraries) {
             mSingleton = this;
             AlertDialog.Builder dlgAlert  = new AlertDialog.Builder(this);
             dlgAlert.setMessage("An error occurred while trying to start the application. Please try again and/or reinstall."
@@ -374,7 +393,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
         mHIDDeviceManager = HIDDeviceManager.acquire(this);
 
         // Set up the surface
-        mSurface = new SDLSurface(getApplication());
+        mSurface = createSDLSurface(this);
 
         mLayout = new RelativeLayout(this);
         mLayout.addView(mSurface);
@@ -385,7 +404,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
         SDLActivity.onNativeOrientationChanged(mCurrentOrientation);
 
         try {
-            if (Build.VERSION.SDK_INT < 24) {
+            if (Build.VERSION.SDK_INT < 24 /* Android 7.0 (N) */) {
                 mCurrentLocale = getContext().getResources().getConfiguration().locale;
             } else {
                 mCurrentLocale = getContext().getResources().getConfiguration().getLocales().get(0);
@@ -569,6 +588,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
             mHIDDeviceManager = null;
         }
 
+        SDLAudioManager.release(this);
+
         if (SDLActivity.mBrokenLibraries) {
            super.onDestroy();
            return;
@@ -747,7 +768,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
                 }
                 break;
             case COMMAND_CHANGE_WINDOW_STYLE:
-                if (Build.VERSION.SDK_INT >= 19) {
+                if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
                     if (context instanceof Activity) {
                         Window window = ((Activity) context).getWindow();
                         if (window != null) {
@@ -822,7 +843,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
         msg.obj = data;
         boolean result = commandHandler.sendMessage(msg);
 
-        if (Build.VERSION.SDK_INT >= 19) {
+        if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
             if (command == COMMAND_CHANGE_WINDOW_STYLE) {
                 // Ensure we don't return until the resize has actually happened,
                 // or 500ms have passed.
@@ -878,6 +899,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
     }
 
     // C functions we call
+    public static native String nativeGetVersion();
     public static native int nativeSetupJNI();
     public static native int nativeRunMain(String library, String function, Object arguments);
     public static native void nativeLowMemory();
@@ -949,15 +971,18 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
         /* If set, hint "explicitly controls which UI orientations are allowed". */
         if (hint.contains("LandscapeRight") && hint.contains("LandscapeLeft")) {
             orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE;
-        } else if (hint.contains("LandscapeRight")) {
-            orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
         } else if (hint.contains("LandscapeLeft")) {
+            orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
+        } else if (hint.contains("LandscapeRight")) {
             orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
         }
 
-        if (hint.contains("Portrait") && hint.contains("PortraitUpsideDown")) {
+        /* exact match to 'Portrait' to distinguish with PortraitUpsideDown */
+        boolean contains_Portrait = hint.contains("Portrait ") || hint.endsWith("Portrait");
+
+        if (contains_Portrait && hint.contains("PortraitUpsideDown")) {
             orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT;
-        } else if (hint.contains("Portrait")) {
+        } else if (contains_Portrait) {
             orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
         } else if (hint.contains("PortraitUpsideDown")) {
             orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
@@ -1070,7 +1095,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
         // thus SDK version 27.  If we are in DeX mode and not API 27 or higher, as a result,
         // we should stick to relative mode.
         //
-        if ((Build.VERSION.SDK_INT < 27) && isDeXMode()) {
+        if (Build.VERSION.SDK_INT < 27 /* Android 8.1 (O_MR1) */ && isDeXMode()) {
             return false;
         }
 
@@ -1160,7 +1185,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
      * This method is called by SDL using JNI.
      */
     public static boolean isDeXMode() {
-        if (Build.VERSION.SDK_INT < 24) {
+        if (Build.VERSION.SDK_INT < 24 /* Android 7.0 (N) */) {
             return false;
         }
         try {
@@ -1212,8 +1237,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
     }
 
     // This method is called by SDLControllerManager's API 26 Generic Motion Handler.
-    public static View getContentView()
-    {
+    public static View getContentView() {
         return mLayout;
     }
 
@@ -1284,6 +1308,77 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
         return event.isPrintingKey() || event.getKeyCode() == KeyEvent.KEYCODE_SPACE;
     }
 
+    public static boolean handleKeyEvent(View v, int keyCode, KeyEvent event, InputConnection ic) {
+        int deviceId = event.getDeviceId();
+        int source = event.getSource();
+
+        if (source == InputDevice.SOURCE_UNKNOWN) {
+            InputDevice device = InputDevice.getDevice(deviceId);
+            if (device != null) {
+                source = device.getSources();
+            }
+        }
+
+//        if (event.getAction() == KeyEvent.ACTION_DOWN) {
+//            Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
+//        } else if (event.getAction() == KeyEvent.ACTION_UP) {
+//            Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
+//        }
+
+        // Dispatch the different events depending on where they come from
+        // Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
+        // So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
+        //
+        // Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
+        // SOURCE_JOYSTICK, while its key events arrive from the keyboard source
+        // So, retrieve the device itself and check all of its sources
+        if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
+            // Note that we process events with specific key codes here
+            if (event.getAction() == KeyEvent.ACTION_DOWN) {
+                if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
+                    return true;
+                }
+            } else if (event.getAction() == KeyEvent.ACTION_UP) {
+                if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
+                    return true;
+                }
+            }
+        }
+
+        if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
+            if (event.getAction() == KeyEvent.ACTION_DOWN) {
+                if (isTextInputEvent(event)) {
+                    if (ic != null) {
+                        ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
+                    } else {
+                        SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
+                    }
+                }
+                onNativeKeyDown(keyCode);
+                return true;
+            } else if (event.getAction() == KeyEvent.ACTION_UP) {
+                onNativeKeyUp(keyCode);
+                return true;
+            }
+        }
+
+        if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
+            // on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
+            // they are ignored here because sending them as mouse input to SDL is messy
+            if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
+                switch (event.getAction()) {
+                case KeyEvent.ACTION_DOWN:
+                case KeyEvent.ACTION_UP:
+                    // mark the event as handled or it will be handled by system
+                    // handling KEYCODE_BACK by system will call onBackPressed()
+                    return true;
+                }
+            }
+        }
+
+        return false;
+    }
+
     /**
      * This method is called by SDL using JNI.
      */
@@ -1527,7 +1622,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
     private final Runnable rehideSystemUi = new Runnable() {
         @Override
         public void run() {
-            if (Build.VERSION.SDK_INT >= 19) {
+            if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
                 int flags = View.SYSTEM_UI_FLAG_FULLSCREEN |
                         View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
                         View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY |
@@ -1580,7 +1675,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
         Bitmap bitmap = Bitmap.createBitmap(colors, width, height, Bitmap.Config.ARGB_8888);
         ++mLastCursorID;
 
-        if (Build.VERSION.SDK_INT >= 24) {
+        if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
             try {
                 mCursors.put(mLastCursorID, PointerIcon.create(bitmap, hotSpotX, hotSpotY));
             } catch (Exception e) {
@@ -1596,7 +1691,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
      * This method is called by SDL using JNI.
      */
     public static void destroyCustomCursor(int cursorID) {
-        if (Build.VERSION.SDK_INT >= 24) {
+        if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
             try {
                 mCursors.remove(cursorID);
             } catch (Exception e) {
@@ -1610,7 +1705,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
      */
     public static boolean setCustomCursor(int cursorID) {
 
-        if (Build.VERSION.SDK_INT >= 24) {
+        if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
             try {
                 mSurface.setPointerIcon(mCursors.get(cursorID));
             } catch (Exception e) {
@@ -1665,7 +1760,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
             cursor_type = 1002; //PointerIcon.TYPE_HAND;
             break;
         }
-        if (Build.VERSION.SDK_INT >= 24) {
+        if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
             try {
                 mSurface.setPointerIcon(PointerIcon.getSystemIcon(SDL.getContext(), cursor_type));
             } catch (Exception e) {
@@ -1679,7 +1774,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
      * This method is called by SDL using JNI.
      */
     public static void requestPermission(String permission, int requestCode) {
-        if (Build.VERSION.SDK_INT < 23) {
+        if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
             nativePermissionResult(requestCode, true);
             return;
         }
@@ -1708,7 +1803,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
             i.setData(Uri.parse(url));
 
             int flags = Intent.FLAG_ACTIVITY_NO_HISTORY | Intent.FLAG_ACTIVITY_MULTIPLE_TASK;
-            if (Build.VERSION.SDK_INT >= 21) {
+            if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
                 flags |= Intent.FLAG_ACTIVITY_NEW_DOCUMENT;
             } else {
                 flags |= Intent.FLAG_ACTIVITY_CLEAR_WHEN_TASK_RESET;
@@ -1801,455 +1896,6 @@ class SDLMain implements Runnable {
     }
 }
 
-
-/**
-    SDLSurface. This is what we draw on, so we need to know when it's created
-    in order to do anything useful.
-
-    Because of this, that's where we set up the SDL thread
-*/
-class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
-    View.OnKeyListener, View.OnTouchListener, SensorEventListener  {
-
-    // Sensors
-    protected SensorManager mSensorManager;
-    protected Display mDisplay;
-
-    // Keep track of the surface size to normalize touch events
-    protected float mWidth, mHeight;
-
-    // Is SurfaceView ready for rendering
-    public boolean mIsSurfaceReady;
-
-    // Startup
-    public SDLSurface(Context context) {
-        super(context);
-        getHolder().addCallback(this);
-
-        setFocusable(true);
-        setFocusableInTouchMode(true);
-        requestFocus();
-        setOnKeyListener(this);
-        setOnTouchListener(this);
-
-        mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
-        mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
-
-        setOnGenericMotionListener(SDLActivity.getMotionListener());
-
-        // Some arbitrary defaults to avoid a potential division by zero
-        mWidth = 1.0f;
-        mHeight = 1.0f;
-
-        mIsSurfaceReady = false;
-    }
-
-    public void handlePause() {
-        enableSensor(Sensor.TYPE_ACCELEROMETER, false);
-    }
-
-    public void handleResume() {
-        setFocusable(true);
-        setFocusableInTouchMode(true);
-        requestFocus();
-        setOnKeyListener(this);
-        setOnTouchListener(this);
-        enableSensor(Sensor.TYPE_ACCELEROMETER, true);
-    }
-
-    public Surface getNativeSurface() {
-        return getHolder().getSurface();
-    }
-
-    // Called when we have a valid drawing surface
-    @Override
-    public void surfaceCreated(SurfaceHolder holder) {
-        Log.v("SDL", "surfaceCreated()");
-        SDLActivity.onNativeSurfaceCreated();
-    }
-
-    // Called when we lose the surface
-    @Override
-    public void surfaceDestroyed(SurfaceHolder holder) {
-        Log.v("SDL", "surfaceDestroyed()");
-
-        // Transition to pause, if needed
-        SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
-        SDLActivity.handleNativeState();
-
-        mIsSurfaceReady = false;
-        SDLActivity.onNativeSurfaceDestroyed();
-    }
-
-    // Called when the surface is resized
-    @Override
-    public void surfaceChanged(SurfaceHolder holder,
-                               int format, int width, int height) {
-        Log.v("SDL", "surfaceChanged()");
-
-        if (SDLActivity.mSingleton == null) {
-            return;
-        }
-
-        mWidth = width;
-        mHeight = height;
-        int nDeviceWidth = width;
-        int nDeviceHeight = height;
-        try
-        {
-            if (Build.VERSION.SDK_INT >= 17) {
-                DisplayMetrics realMetrics = new DisplayMetrics();
-                mDisplay.getRealMetrics( realMetrics );
-                nDeviceWidth = realMetrics.widthPixels;
-                nDeviceHeight = realMetrics.heightPixels;
-            }
-        } catch(Exception ignored) {
-        }
-
-        synchronized(SDLActivity.getContext()) {
-            // In case we're waiting on a size change after going fullscreen, send a notification.
-            SDLActivity.getContext().notifyAll();
-        }
-
-        Log.v("SDL", "Window size: " + width + "x" + height);
-        Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
-        SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
-        SDLActivity.onNativeResize();
-
-        // Prevent a screen distortion glitch,
-        // for instance when the device is in Landscape and a Portrait App is resumed.
-        boolean skip = false;
-        int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
-
-        if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
-            if (mWidth > mHeight) {
-               skip = true;
-            }
-        } else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
-            if (mWidth < mHeight) {
-               skip = true;
-            }
-        }
-
-        // Special Patch for Square Resolution: Black Berry Passport
-        if (skip) {
-           double min = Math.min(mWidth, mHeight);
-           double max = Math.max(mWidth, mHeight);
-
-           if (max / min < 1.20) {
-              Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
-              skip = false;
-           }
-        }
-
-        // Don't skip in MultiWindow.
-        if (skip) {
-            if (Build.VERSION.SDK_INT >= 24) {
-                if (SDLActivity.mSingleton.isInMultiWindowMode()) {
-                    Log.v("SDL", "Don't skip in Multi-Window");
-                    skip = false;
-                }
-            }
-        }
-
-        if (skip) {
-           Log.v("SDL", "Skip .. Surface is not ready.");
-           mIsSurfaceReady = false;
-           return;
-        }
-
-        /* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
-        SDLActivity.onNativeSurfaceChanged();
-
-        /* Surface is ready */
-        mIsSurfaceReady = true;
-
-        SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
-        SDLActivity.handleNativeState();
-    }
-
-    // Key events
-    @Override
-    public boolean onKey(View  v, int keyCode, KeyEvent event) {
-
-        int deviceId = event.getDeviceId();
-        int source = event.getSource();
-
-        if (source == InputDevice.SOURCE_UNKNOWN) {
-            InputDevice device = InputDevice.getDevice(deviceId);
-            if (device != null) {
-                source = device.getSources();
-            }
-        }
-
-//        if (event.getAction() == KeyEvent.ACTION_DOWN) {
-//            Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
-//        } else if (event.getAction() == KeyEvent.ACTION_UP) {
-//            Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
-//        }
-
-        // Dispatch the different events depending on where they come from
-        // Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
-        // So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
-        //
-        // Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
-        // SOURCE_JOYSTICK, while its key events arrive from the keyboard source
-        // So, retrieve the device itself and check all of its sources
-        if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
-            // Note that we process events with specific key codes here
-            if (event.getAction() == KeyEvent.ACTION_DOWN) {
-                if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
-                    return true;
-                }
-            } else if (event.getAction() == KeyEvent.ACTION_UP) {
-                if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
-                    return true;
-                }
-            }
-        }
-
-        if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
-            if (event.getAction() == KeyEvent.ACTION_DOWN) {
-                if (SDLActivity.isTextInputEvent(event)) {
-                    SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
-                }
-                SDLActivity.onNativeKeyDown(keyCode);
-                return true;
-            } else if (event.getAction() == KeyEvent.ACTION_UP) {
-                SDLActivity.onNativeKeyUp(keyCode);
-                return true;
-            }
-        }
-
-        if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
-            // on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
-            // they are ignored here because sending them as mouse input to SDL is messy
-            if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
-                switch (event.getAction()) {
-                case KeyEvent.ACTION_DOWN:
-                case KeyEvent.ACTION_UP:
-                    // mark the event as handled or it will be handled by system
-                    // handling KEYCODE_BACK by system will call onBackPressed()
-                    return true;
-                }
-            }
-        }
-
-        return false;
-    }
-
-    // Touch events
-    @Override
-    public boolean onTouch(View v, MotionEvent event) {
-        /* Ref: http://developer.android.com/training/gestures/multi.html */
-        int touchDevId = event.getDeviceId();
-        final int pointerCount = event.getPointerCount();
-        int action = event.getActionMasked();
-        int pointerFingerId;
-        int i = -1;
-        float x,y,p;
-
-        /*
-         * Prevent id to be -1, since it's used in SDL internal for synthetic events
-         * Appears when using Android emulator, eg:
-         *  adb shell input mouse tap 100 100
-         *  adb shell input touchscreen tap 100 100
-         */
-        if (touchDevId < 0) {
-            touchDevId -= 1;
-        }
-
-        // 12290 = Samsung DeX mode desktop mouse
-        // 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
-        // 0x2   = SOURCE_CLASS_POINTER
-        if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
-            int mouseButton = 1;
-            try {
-                Object object = event.getClass().getMethod("getButtonState").invoke(event);
-                if (object != null) {
-                    mouseButton = (Integer) object;
-                }
-            } catch(Exception ignored) {
-            }
-
-            // We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
-            // if we are.  We'll leverage our existing mouse motion listener
-            SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
-            x = motionListener.getEventX(event);
-            y = motionListener.getEventY(event);
-
-            SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
-        } else {
-            switch(action) {
-                case MotionEvent.ACTION_MOVE:
-                    for (i = 0; i < pointerCount; i++) {
-                        pointerFingerId = event.getPointerId(i);
-                        x = event.getX(i) / mWidth;
-                        y = event.getY(i) / mHeight;
-                        p = event.getPressure(i);
-                        if (p > 1.0f) {
-                            // may be larger than 1.0f on some devices
-                            // see the documentation of getPressure(i)
-                            p = 1.0f;
-                        }
-                        SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
-                    }
-                    break;
-
-                case MotionEvent.ACTION_UP:
-                case MotionEvent.ACTION_DOWN:
-                    // Primary pointer up/down, the index is always zero
-                    i = 0;
-                    /* fallthrough */
-                case MotionEvent.ACTION_POINTER_UP:
-                case MotionEvent.ACTION_POINTER_DOWN:
-                    // Non primary pointer up/down
-                    if (i == -1) {
-                        i = event.getActionIndex();
-                    }
-
-                    pointerFingerId = event.getPointerId(i);
-                    x = event.getX(i) / mWidth;
-                    y = event.getY(i) / mHeight;
-                    p = event.getPressure(i);
-                    if (p > 1.0f) {
-                        // may be larger than 1.0f on some devices
-                        // see the documentation of getPressure(i)
-                        p = 1.0f;
-                    }
-                    SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
-                    break;
-
-                case MotionEvent.ACTION_CANCEL:
-                    for (i = 0; i < pointerCount; i++) {
-                        pointerFingerId = event.getPointerId(i);
-                        x = event.getX(i) / mWidth;
-                        y = event.getY(i) / mHeight;
-                        p = event.getPressure(i);
-                        if (p > 1.0f) {
-                            // may be larger than 1.0f on some devices
-                            // see the documentation of getPressure(i)
-                            p = 1.0f;
-                        }
-                        SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
-                    }
-                    break;
-
-                default:
-                    break;
-            }
-        }
-
-        return true;
-   }
-
-    // Sensor events
-    public void enableSensor(int sensortype, boolean enabled) {
-        // TODO: This uses getDefaultSensor - what if we have >1 accels?
-        if (enabled) {
-            mSensorManager.registerListener(this,
-                            mSensorManager.getDefaultSensor(sensortype),
-                            SensorManager.SENSOR_DELAY_GAME, null);
-        } else {
-            mSensorManager.unregisterListener(this,
-                            mSensorManager.getDefaultSensor(sensortype));
-        }
-    }
-
-    @Override
-    public void onAccuracyChanged(Sensor sensor, int accuracy) {
-        // TODO
-    }
-
-    @Override
-    public void onSensorChanged(SensorEvent event) {
-        if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
-
-            // Since we may have an orientation set, we won't receive onConfigurationChanged events.
-            // We thus should check here.
-            int newOrientation;
-
-            float x, y;
-            switch (mDisplay.getRotation()) {
-                case Surface.ROTATION_90:
-                    x = -event.values[1];
-                    y = event.values[0];
-                    newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
-                    break;
-                case Surface.ROTATION_270:
-                    x = event.values[1];
-                    y = -event.values[0];
-                    newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
-                    break;
-                case Surface.ROTATION_180:
-                    x = -event.values[0];
-                    y = -event.values[1];
-                    newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
-                    break;
-                case Surface.ROTATION_0:
-                default:
-                    x = event.values[0];
-                    y = event.values[1];
-                    newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
-                    break;
-            }
-
-            if (newOrientation != SDLActivity.mCurrentOrientation) {
-                SDLActivity.mCurrentOrientation = newOrientation;
-                SDLActivity.onNativeOrientationChanged(newOrientation);
-            }
-
-            SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
-                                      y / SensorManager.GRAVITY_EARTH,
-                                      event.values[2] / SensorManager.GRAVITY_EARTH);
-
-
-        }
-    }
-
-    // Captured pointer events for API 26.
-    public boolean onCapturedPointerEvent(MotionEvent event)
-    {
-        int action = event.getActionMasked();
-
-        float x, y;
-        switch (action) {
-            case MotionEvent.ACTION_SCROLL:
-                x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
-                y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
-                SDLActivity.onNativeMouse(0, action, x, y, false);
-                return true;
-
-            case MotionEvent.ACTION_HOVER_MOVE:
-            case MotionEvent.ACTION_MOVE:
-                x = event.getX(0);
-                y = event.getY(0);
-                SDLActivity.onNativeMouse(0, action, x, y, true);
-                return true;
-
-            case MotionEvent.ACTION_BUTTON_PRESS:
-            case MotionEvent.ACTION_BUTTON_RELEASE:
-
-                // Change our action value to what SDL's code expects.
-                if (action == MotionEvent.ACTION_BUTTON_PRESS) {
-                    action = MotionEvent.ACTION_DOWN;
-                } else { /* MotionEvent.ACTION_BUTTON_RELEASE */
-                    action = MotionEvent.ACTION_UP;
-                }
-
-                x = event.getX(0);
-                y = event.getY(0);
-                int button = event.getButtonState();
-
-                SDLActivity.onNativeMouse(button, action, x, y, true);
-                return true;
-        }
-
-        return false;
-    }
-
-}
-
 /* This is a fake invisible editor view that receives the input and defines the
  * pan&scan region
  */
@@ -2270,21 +1916,7 @@ class DummyEdit extends View implements View.OnKeyListener {
 
     @Override
     public boolean onKey(View v, int keyCode, KeyEvent event) {
-        /*
-         * This handles the hardware keyboard input
-         */
-        if (event.getAction() == KeyEvent.ACTION_DOWN) {
-            if (SDLActivity.isTextInputEvent(event)) {
-                ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
-                return true;
-            }
-            SDLActivity.onNativeKeyDown(keyCode);
-            return true;
-        } else if (event.getAction() == KeyEvent.ACTION_UP) {
-            SDLActivity.onNativeKeyUp(keyCode);
-            return true;
-        }
-        return false;
+        return SDLActivity.handleKeyEvent(v, keyCode, event, ic);
     }
 
     //
@@ -2308,9 +1940,10 @@ class DummyEdit extends View implements View.OnKeyListener {
     public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
         ic = new SDLInputConnection(this, true);
 
-        outAttrs.inputType = InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_VISIBLE_PASSWORD;
-        outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
-                | EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
+        outAttrs.inputType = InputType.TYPE_CLASS_TEXT |
+                             InputType.TYPE_TEXT_FLAG_MULTI_LINE;
+        outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI |
+                              EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
 
         return ic;
     }
@@ -2318,9 +1951,17 @@ class DummyEdit extends View implements View.OnKeyListener {
 
 class SDLInputConnection extends BaseInputConnection {
 
+    protected EditText mEditText;
+    protected String mCommittedText = "";
+
     public SDLInputConnection(View targetView, boolean fullEditor) {
         super(targetView, fullEditor);
+        mEditText = new EditText(SDL.getContext());
+    }
 
+    @Override
+    public Editable getEditable() {
+        return mEditText.getEditableText();
     }
 
     @Override
@@ -2343,59 +1984,96 @@ class SDLInputConnection extends BaseInputConnection {
             }
         }
 
-
         return super.sendKeyEvent(event);
     }
 
     @Override
     public boolean commitText(CharSequence text, int newCursorPosition) {
-
-        for (int i = 0; i < text.length(); i++) {
-            char c = text.charAt(i);
-            if (c == '\n') {
-                if (SDLActivity.onNativeSoftReturnKey()) {
-                    return true;
-                }
-            }
-            nativeGenerateScancodeForUnichar(c);
+        if (!super.commitText(text, newCursorPosition)) {
+            return false;
         }
-
-        SDLInputConnection.nativeCommitText(text.toString(), newCursorPosition);
-
-        return super.commitText(text, newCursorPosition);
+        updateText();
+        return true;
     }
 
     @Override
     public boolean setComposingText(CharSequence text, int newCursorPosition) {
+        if (!super.setComposingText(text, newCursorPosition)) {
+            return false;
+        }
+        updateText();
+        return true;
+    }
 
-        nativeSetComposingText(text.toString(), newCursorPosition);
+    @Override
+    public boolean deleteSurroundingText(int beforeLength, int afterLength) {
+        if (Build.VERSION.SDK_INT <= 29 /* Android 10.0 (Q) */) {
+            // Workaround to capture backspace key. Ref: http://stackoverflow.com/questions>/14560344/android-backspace-in-webview-baseinputconnection
+            // and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
+            if (beforeLength > 0 && afterLength == 0) {
+                // backspace(s)
+                while (beforeLength-- > 0) {
+                    nativeGenerateScancodeForUnichar('\b');
+                }
+                return true;
+           }
+        }
 
-        return super.setComposingText(text, newCursorPosition);
+        if (!super.deleteSurroundingText(beforeLength, afterLength)) {
+            return false;
+        }
+        updateText();
+        return true;
     }
 
-    public static native void nativeCommitText(String text, int newCursorPosition);
-
-    public native void nativeGenerateScancodeForUnichar(char c);
+    protected void updateText() {
+        final Editable content = getEditable();
+        if (content == null) {
+            return;
+        }
 
-    public native void nativeSetComposingText(String text, int newCursorPosition);
+        String text = content.toString();
+        int compareLength = Math.min(text.length(), mCommittedText.length());
+        int matchLength, offset;
 
-    @Override
-    public boolean deleteSurroundingText(int beforeLength, int afterLength) {
-        // Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
-        // and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
-        if (beforeLength > 0 && afterLength == 0) {
-            boolean ret = true;
-            // backspace(s)
-            while (beforeLength-- > 0) {
-               boolean ret_key = sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL))
-                              && sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL));
-               ret = ret && ret_key;
+        /* Backspace over characters that are no longer in the string */
+        for (matchLength = 0; matchLength < compareLength; ) {
+            int codePoint = mCommittedText.codePointAt(matchLength);
+            if (codePoint != text.codePointAt(matchLength)) {
+                break;
+            }
+            matchLength += Character.charCount(codePoint);
+        }
+        /* FIXME: This doesn't handle graphemes, like '🌬️' */
+        for (offset = matchLength; offset < mCommittedText.length(); ) {
+            int codePoint = mCommittedText.codePointAt(offset);
+            nativeGenerateScancodeForUnichar('\b');
+            offset += Character.charCount(codePoint);
+        }
+
+        if (matchLength < text.length()) {
+            String pendingText = text.subSequence(matchLength, text.length()).toString();
+            for (offset = 0; offset < pendingText.length(); ) {
+                int codePoint = pendingText.codePointAt(offset);
+                if (codePoint == '\n') {
+                    if (SDLActivity.onNativeSoftReturnKey()) {
+                        return;
+                    }
+                }
+                /* Higher code points don't generate simulated scancodes */
+                if (codePoint < 128) {
+                    nativeGenerateScancodeForUnichar((char)codePoint);
+                }
+                offset += Character.charCount(codePoint);
             }
-            return ret;
+            SDLInputConnection.nativeCommitText(pendingText, 0);
         }
-
-        return super.deleteSurroundingText(beforeLength, afterLength);
+        mCommittedText = text;
     }
+
+    public static native void nativeCommitText(String text, int newCursorPosition);
+
+    public static native void nativeGenerateScancodeForUnichar(char c);
 }
 
 class SDLClipboardHandler implements

+ 142 - 22
Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/SDLAudioManager.java

@@ -1,5 +1,8 @@
 package org.libsdl.app;
 
+import android.content.Context;
+import android.media.AudioDeviceCallback;
+import android.media.AudioDeviceInfo;
 import android.media.AudioFormat;
 import android.media.AudioManager;
 import android.media.AudioRecord;
@@ -8,34 +11,67 @@ import android.media.MediaRecorder;
 import android.os.Build;
 import android.util.Log;
 
-public class SDLAudioManager
-{
+import java.util.Arrays;
+
+public class SDLAudioManager {
     protected static final String TAG = "SDLAudio";
 
     protected static AudioTrack mAudioTrack;
     protected static AudioRecord mAudioRecord;
+    protected static Context mContext;
+
+    private static final int[] NO_DEVICES = {};
+
+    private static AudioDeviceCallback mAudioDeviceCallback;
 
     public static void initialize() {
         mAudioTrack = null;
         mAudioRecord = null;
+        mAudioDeviceCallback = null;
+
+        if(Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */)
+        {
+            mAudioDeviceCallback = new AudioDeviceCallback() {
+                @Override
+                public void onAudioDevicesAdded(AudioDeviceInfo[] addedDevices) {
+                    Arrays.stream(addedDevices).forEach(deviceInfo -> addAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
+                }
+
+                @Override
+                public void onAudioDevicesRemoved(AudioDeviceInfo[] removedDevices) {
+                    Arrays.stream(removedDevices).forEach(deviceInfo -> removeAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
+                }
+            };
+        }
+    }
+
+    public static void setContext(Context context) {
+        mContext = context;
+        if (context != null) {
+            registerAudioDeviceCallback();
+        }
+    }
+
+    public static void release(Context context) {
+        unregisterAudioDeviceCallback(context);
     }
 
     // Audio
 
     protected static String getAudioFormatString(int audioFormat) {
         switch (audioFormat) {
-        case AudioFormat.ENCODING_PCM_8BIT:
-            return "8-bit";
-        case AudioFormat.ENCODING_PCM_16BIT:
-            return "16-bit";
-        case AudioFormat.ENCODING_PCM_FLOAT:
-            return "float";
-        default:
-            return Integer.toString(audioFormat);
+            case AudioFormat.ENCODING_PCM_8BIT:
+                return "8-bit";
+            case AudioFormat.ENCODING_PCM_16BIT:
+                return "16-bit";
+            case AudioFormat.ENCODING_PCM_FLOAT:
+                return "float";
+            default:
+                return Integer.toString(audioFormat);
         }
     }
 
-    protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
+    protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
         int channelConfig;
         int sampleSize;
         int frameSize;
@@ -43,14 +79,14 @@ public class SDLAudioManager
         Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", requested " + desiredFrames + " frames of " + desiredChannels + " channel " + getAudioFormatString(audioFormat) + " audio at " + sampleRate + " Hz");
 
         /* On older devices let's use known good settings */
-        if (Build.VERSION.SDK_INT < 21) {
+        if (Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
             if (desiredChannels > 2) {
                 desiredChannels = 2;
             }
         }
 
         /* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
-        if (Build.VERSION.SDK_INT < 22) {
+        if (Build.VERSION.SDK_INT < 22 /* Android 5.1 (LOLLIPOP_MR1) */) {
             if (sampleRate < 8000) {
                 sampleRate = 8000;
             } else if (sampleRate > 48000) {
@@ -59,7 +95,7 @@ public class SDLAudioManager
         }
 
         if (audioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
-            int minSDKVersion = (isCapture ? 23 : 21);
+            int minSDKVersion = (isCapture ? 23 /* Android 6.0 (M) */ : 21 /* Android 5.0 (LOLLIPOP) */);
             if (Build.VERSION.SDK_INT < minSDKVersion) {
                 audioFormat = AudioFormat.ENCODING_PCM_16BIT;
             }
@@ -120,7 +156,7 @@ public class SDLAudioManager
                 channelConfig = AudioFormat.CHANNEL_OUT_5POINT1 | AudioFormat.CHANNEL_OUT_BACK_CENTER;
                 break;
             case 8:
-                if (Build.VERSION.SDK_INT >= 23) {
+                if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
                     channelConfig = AudioFormat.CHANNEL_OUT_7POINT1_SURROUND;
                 } else {
                     Log.v(TAG, "Requested " + desiredChannels + " channels, getting 5.1 surround");
@@ -201,6 +237,10 @@ public class SDLAudioManager
                     return null;
                 }
 
+                if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
+                    mAudioRecord.setPreferredDevice(getOutputAudioDeviceInfo(deviceId));
+                }
+
                 mAudioRecord.startRecording();
             }
 
@@ -224,6 +264,10 @@ public class SDLAudioManager
                     return null;
                 }
 
+                if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
+                    mAudioTrack.setPreferredDevice(getInputAudioDeviceInfo(deviceId));
+                }
+
                 mAudioTrack.play();
             }
 
@@ -238,11 +282,73 @@ public class SDLAudioManager
         return results;
     }
 
+    private static AudioDeviceInfo getInputAudioDeviceInfo(int deviceId) {
+        if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
+            AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
+            return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS))
+                    .filter(deviceInfo -> deviceInfo.getId() == deviceId)
+                    .findFirst()
+                    .orElse(null);
+        } else {
+            return null;
+        }
+    }
+
+    private static AudioDeviceInfo getOutputAudioDeviceInfo(int deviceId) {
+        if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
+            AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
+            return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS))
+                    .filter(deviceInfo -> deviceInfo.getId() == deviceId)
+                    .findFirst()
+                    .orElse(null);
+        } else {
+            return null;
+        }
+    }
+
+    private static void registerAudioDeviceCallback() {
+        if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
+            AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
+            audioManager.registerAudioDeviceCallback(mAudioDeviceCallback, null);
+        }
+    }
+
+    private static void unregisterAudioDeviceCallback(Context context) {
+        if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
+            AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
+            audioManager.unregisterAudioDeviceCallback(mAudioDeviceCallback);
+        }
+    }
+
+    /**
+     * This method is called by SDL using JNI.
+     */
+    public static int[] getAudioOutputDevices() {
+        if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
+            AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
+            return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
+        } else {
+            return NO_DEVICES;
+        }
+    }
+
+    /**
+     * This method is called by SDL using JNI.
+     */
+    public static int[] getAudioInputDevices() {
+        if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
+            AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
+            return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
+        } else {
+            return NO_DEVICES;
+        }
+    }
+
     /**
      * This method is called by SDL using JNI.
      */
-    public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
-        return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames);
+    public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
+        return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
     }
 
     /**
@@ -254,6 +360,11 @@ public class SDLAudioManager
             return;
         }
 
+        if (android.os.Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
+            Log.e(TAG, "Attempted to make an incompatible audio call with uninitialized audio! (floating-point output is supported since Android 5.0 Lollipop)");
+            return;
+        }
+
         for (int i = 0; i < buffer.length;) {
             int result = mAudioTrack.write(buffer, i, buffer.length - i, AudioTrack.WRITE_BLOCKING);
             if (result > 0) {
@@ -326,18 +437,22 @@ public class SDLAudioManager
     /**
      * This method is called by SDL using JNI.
      */
-    public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
-        return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames);
+    public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
+        return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
     }
 
     /** This method is called by SDL using JNI. */
     public static int captureReadFloatBuffer(float[] buffer, boolean blocking) {
-        return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
+        if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
+            return 0;
+        } else {
+            return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
+        }
     }
 
     /** This method is called by SDL using JNI. */
     public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
-        if (Build.VERSION.SDK_INT < 23) {
+        if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
             return mAudioRecord.read(buffer, 0, buffer.length);
         } else {
             return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
@@ -346,7 +461,7 @@ public class SDLAudioManager
 
     /** This method is called by SDL using JNI. */
     public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
-        if (Build.VERSION.SDK_INT < 23) {
+        if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
             return mAudioRecord.read(buffer, 0, buffer.length);
         } else {
             return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
@@ -391,4 +506,9 @@ public class SDLAudioManager
     }
 
     public static native int nativeSetupJNI();
+
+    public static native void removeAudioDevice(boolean isCapture, int deviceId);
+
+    public static native void addAudioDevice(boolean isCapture, int deviceId);
+
 }

+ 72 - 6
Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java

@@ -24,7 +24,7 @@ public class SDLControllerManager
     public static native int nativeAddJoystick(int device_id, String name, String desc,
                                                int vendor_id, int product_id,
                                                boolean is_accelerometer, int button_mask,
-                                               int naxes, int nhats, int nballs);
+                                               int naxes, int axis_mask, int nhats, int nballs);
     public static native int nativeRemoveJoystick(int device_id);
     public static native int nativeAddHaptic(int device_id, String name);
     public static native int nativeRemoveHaptic(int device_id);
@@ -42,7 +42,7 @@ public class SDLControllerManager
 
     public static void initialize() {
         if (mJoystickHandler == null) {
-            if (Build.VERSION.SDK_INT >= 19) {
+            if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
                 mJoystickHandler = new SDLJoystickHandler_API19();
             } else {
                 mJoystickHandler = new SDLJoystickHandler_API16();
@@ -50,7 +50,7 @@ public class SDLControllerManager
         }
 
         if (mHapticHandler == null) {
-            if (Build.VERSION.SDK_INT >= 26) {
+            if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
                 mHapticHandler = new SDLHapticHandler_API26();
             } else {
                 mHapticHandler = new SDLHapticHandler();
@@ -168,6 +168,32 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
                 arg1Axis = MotionEvent.AXIS_GAS;
             }
 
+            // Make sure the AXIS_Z is sorted between AXIS_RY and AXIS_RZ.
+            // This is because the usual pairing are:
+            // - AXIS_X + AXIS_Y (left stick).
+            // - AXIS_RX, AXIS_RY (sometimes the right stick, sometimes triggers).
+            // - AXIS_Z, AXIS_RZ (sometimes the right stick, sometimes triggers).
+            // This sorts the axes in the above order, which tends to be correct
+            // for Xbox-ish game pads that have the right stick on RX/RY and the
+            // triggers on Z/RZ.
+            //
+            // Gamepads that don't have AXIS_Z/AXIS_RZ but use
+            // AXIS_LTRIGGER/AXIS_RTRIGGER are unaffected by this.
+            //
+            // References:
+            // - https://developer.android.com/develop/ui/views/touch-and-input/game-controllers/controller-input
+            // - https://www.kernel.org/doc/html/latest/input/gamepad.html
+            if (arg0Axis == MotionEvent.AXIS_Z) {
+                arg0Axis = MotionEvent.AXIS_RZ - 1;
+            } else if (arg0Axis > MotionEvent.AXIS_Z && arg0Axis < MotionEvent.AXIS_RZ) {
+                --arg0Axis;
+            }
+            if (arg1Axis == MotionEvent.AXIS_Z) {
+                arg1Axis = MotionEvent.AXIS_RZ - 1;
+            } else if (arg1Axis > MotionEvent.AXIS_Z && arg1Axis < MotionEvent.AXIS_RZ) {
+                --arg1Axis;
+            }
+
             return arg0Axis - arg1Axis;
         }
     }
@@ -210,7 +236,7 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
                     mJoysticks.add(joystick);
                     SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
                             getVendorId(joystickDevice), getProductId(joystickDevice), false,
-                            getButtonMask(joystickDevice), joystick.axes.size(), joystick.hats.size()/2, 0);
+                            getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2, 0);
                 }
             }
         }
@@ -291,6 +317,9 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
     public int getVendorId(InputDevice joystickDevice) {
         return 0;
     }
+    public int getAxisMask(List<InputDevice.MotionRange> ranges) {
+        return -1;
+    }
     public int getButtonMask(InputDevice joystickDevice) {
         return -1;
     }
@@ -308,6 +337,43 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
         return joystickDevice.getVendorId();
     }
 
+    @Override
+    public int getAxisMask(List<InputDevice.MotionRange> ranges) {
+        // For compatibility, keep computing the axis mask like before,
+        // only really distinguishing 2, 4 and 6 axes.
+        int axis_mask = 0;
+        if (ranges.size() >= 2) {
+            // ((1 << SDL_GAMEPAD_AXIS_LEFTX) | (1 << SDL_GAMEPAD_AXIS_LEFTY))
+            axis_mask |= 0x0003;
+        }
+        if (ranges.size() >= 4) {
+            // ((1 << SDL_GAMEPAD_AXIS_RIGHTX) | (1 << SDL_GAMEPAD_AXIS_RIGHTY))
+            axis_mask |= 0x000c;
+        }
+        if (ranges.size() >= 6) {
+            // ((1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER) | (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER))
+            axis_mask |= 0x0030;
+        }
+        // Also add an indicator bit for whether the sorting order has changed.
+        // This serves to disable outdated gamecontrollerdb.txt mappings.
+        boolean have_z = false;
+        boolean have_past_z_before_rz = false;
+        for (InputDevice.MotionRange range : ranges) {
+            int axis = range.getAxis();
+            if (axis == MotionEvent.AXIS_Z) {
+                have_z = true;
+            } else if (axis > MotionEvent.AXIS_Z && axis < MotionEvent.AXIS_RZ) {
+                have_past_z_before_rz = true;
+            }
+        }
+        if (have_z && have_past_z_before_rz) {
+            // If both these exist, the compare() function changed sorting order.
+            // Set a bit to indicate this fact.
+            axis_mask |= 0x8000;
+        }
+        return axis_mask;
+    }
+
     @Override
     public int getButtonMask(InputDevice joystickDevice) {
         int button_mask = 0;
@@ -743,7 +809,7 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
 
     @Override
     public boolean supportsRelativeMouse() {
-        return (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27));
+        return (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */);
     }
 
     @Override
@@ -753,7 +819,7 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
 
     @Override
     public boolean setRelativeMouseEnabled(boolean enabled) {
-        if (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27)) {
+        if (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */) {
             if (enabled) {
                 SDLActivity.getContentView().requestPointerCapture();
             } else {

+ 405 - 0
Engine/lib/sdl/android-project/app/src/main/java/org/libsdl/app/SDLSurface.java

@@ -0,0 +1,405 @@
+package org.libsdl.app;
+
+
+import android.content.Context;
+import android.content.pm.ActivityInfo;
+import android.hardware.Sensor;
+import android.hardware.SensorEvent;
+import android.hardware.SensorEventListener;
+import android.hardware.SensorManager;
+import android.os.Build;
+import android.util.DisplayMetrics;
+import android.util.Log;
+import android.view.Display;
+import android.view.InputDevice;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+import android.view.Surface;
+import android.view.SurfaceHolder;
+import android.view.SurfaceView;
+import android.view.View;
+import android.view.WindowManager;
+
+
+/**
+    SDLSurface. This is what we draw on, so we need to know when it's created
+    in order to do anything useful.
+
+    Because of this, that's where we set up the SDL thread
+*/
+public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
+    View.OnKeyListener, View.OnTouchListener, SensorEventListener  {
+
+    // Sensors
+    protected SensorManager mSensorManager;
+    protected Display mDisplay;
+
+    // Keep track of the surface size to normalize touch events
+    protected float mWidth, mHeight;
+
+    // Is SurfaceView ready for rendering
+    public boolean mIsSurfaceReady;
+
+    // Startup
+    public SDLSurface(Context context) {
+        super(context);
+        getHolder().addCallback(this);
+
+        setFocusable(true);
+        setFocusableInTouchMode(true);
+        requestFocus();
+        setOnKeyListener(this);
+        setOnTouchListener(this);
+
+        mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
+        mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
+
+        setOnGenericMotionListener(SDLActivity.getMotionListener());
+
+        // Some arbitrary defaults to avoid a potential division by zero
+        mWidth = 1.0f;
+        mHeight = 1.0f;
+
+        mIsSurfaceReady = false;
+    }
+
+    public void handlePause() {
+        enableSensor(Sensor.TYPE_ACCELEROMETER, false);
+    }
+
+    public void handleResume() {
+        setFocusable(true);
+        setFocusableInTouchMode(true);
+        requestFocus();
+        setOnKeyListener(this);
+        setOnTouchListener(this);
+        enableSensor(Sensor.TYPE_ACCELEROMETER, true);
+    }
+
+    public Surface getNativeSurface() {
+        return getHolder().getSurface();
+    }
+
+    // Called when we have a valid drawing surface
+    @Override
+    public void surfaceCreated(SurfaceHolder holder) {
+        Log.v("SDL", "surfaceCreated()");
+        SDLActivity.onNativeSurfaceCreated();
+    }
+
+    // Called when we lose the surface
+    @Override
+    public void surfaceDestroyed(SurfaceHolder holder) {
+        Log.v("SDL", "surfaceDestroyed()");
+
+        // Transition to pause, if needed
+        SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
+        SDLActivity.handleNativeState();
+
+        mIsSurfaceReady = false;
+        SDLActivity.onNativeSurfaceDestroyed();
+    }
+
+    // Called when the surface is resized
+    @Override
+    public void surfaceChanged(SurfaceHolder holder,
+                               int format, int width, int height) {
+        Log.v("SDL", "surfaceChanged()");
+
+        if (SDLActivity.mSingleton == null) {
+            return;
+        }
+
+        mWidth = width;
+        mHeight = height;
+        int nDeviceWidth = width;
+        int nDeviceHeight = height;
+        try
+        {
+            if (Build.VERSION.SDK_INT >= 17 /* Android 4.2 (JELLY_BEAN_MR1) */) {
+                DisplayMetrics realMetrics = new DisplayMetrics();
+                mDisplay.getRealMetrics( realMetrics );
+                nDeviceWidth = realMetrics.widthPixels;
+                nDeviceHeight = realMetrics.heightPixels;
+            }
+        } catch(Exception ignored) {
+        }
+
+        synchronized(SDLActivity.getContext()) {
+            // In case we're waiting on a size change after going fullscreen, send a notification.
+            SDLActivity.getContext().notifyAll();
+        }
+
+        Log.v("SDL", "Window size: " + width + "x" + height);
+        Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
+        SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
+        SDLActivity.onNativeResize();
+
+        // Prevent a screen distortion glitch,
+        // for instance when the device is in Landscape and a Portrait App is resumed.
+        boolean skip = false;
+        int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
+
+        if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
+            if (mWidth > mHeight) {
+               skip = true;
+            }
+        } else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
+            if (mWidth < mHeight) {
+               skip = true;
+            }
+        }
+
+        // Special Patch for Square Resolution: Black Berry Passport
+        if (skip) {
+           double min = Math.min(mWidth, mHeight);
+           double max = Math.max(mWidth, mHeight);
+
+           if (max / min < 1.20) {
+              Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
+              skip = false;
+           }
+        }
+
+        // Don't skip in MultiWindow.
+        if (skip) {
+            if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
+                if (SDLActivity.mSingleton.isInMultiWindowMode()) {
+                    Log.v("SDL", "Don't skip in Multi-Window");
+                    skip = false;
+                }
+            }
+        }
+
+        if (skip) {
+           Log.v("SDL", "Skip .. Surface is not ready.");
+           mIsSurfaceReady = false;
+           return;
+        }
+
+        /* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
+        SDLActivity.onNativeSurfaceChanged();
+
+        /* Surface is ready */
+        mIsSurfaceReady = true;
+
+        SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
+        SDLActivity.handleNativeState();
+    }
+
+    // Key events
+    @Override
+    public boolean onKey(View v, int keyCode, KeyEvent event) {
+        return SDLActivity.handleKeyEvent(v, keyCode, event, null);
+    }
+
+    // Touch events
+    @Override
+    public boolean onTouch(View v, MotionEvent event) {
+        /* Ref: http://developer.android.com/training/gestures/multi.html */
+        int touchDevId = event.getDeviceId();
+        final int pointerCount = event.getPointerCount();
+        int action = event.getActionMasked();
+        int pointerFingerId;
+        int i = -1;
+        float x,y,p;
+
+        /*
+         * Prevent id to be -1, since it's used in SDL internal for synthetic events
+         * Appears when using Android emulator, eg:
+         *  adb shell input mouse tap 100 100
+         *  adb shell input touchscreen tap 100 100
+         */
+        if (touchDevId < 0) {
+            touchDevId -= 1;
+        }
+
+        // 12290 = Samsung DeX mode desktop mouse
+        // 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
+        // 0x2   = SOURCE_CLASS_POINTER
+        if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
+            int mouseButton = 1;
+            try {
+                Object object = event.getClass().getMethod("getButtonState").invoke(event);
+                if (object != null) {
+                    mouseButton = (Integer) object;
+                }
+            } catch(Exception ignored) {
+            }
+
+            // We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
+            // if we are.  We'll leverage our existing mouse motion listener
+            SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
+            x = motionListener.getEventX(event);
+            y = motionListener.getEventY(event);
+
+            SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
+        } else {
+            switch(action) {
+                case MotionEvent.ACTION_MOVE:
+                    for (i = 0; i < pointerCount; i++) {
+                        pointerFingerId = event.getPointerId(i);
+                        x = event.getX(i) / mWidth;
+                        y = event.getY(i) / mHeight;
+                        p = event.getPressure(i);
+                        if (p > 1.0f) {
+                            // may be larger than 1.0f on some devices
+                            // see the documentation of getPressure(i)
+                            p = 1.0f;
+                        }
+                        SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
+                    }
+                    break;
+
+                case MotionEvent.ACTION_UP:
+                case MotionEvent.ACTION_DOWN:
+                    // Primary pointer up/down, the index is always zero
+                    i = 0;
+                    /* fallthrough */
+                case MotionEvent.ACTION_POINTER_UP:
+                case MotionEvent.ACTION_POINTER_DOWN:
+                    // Non primary pointer up/down
+                    if (i == -1) {
+                        i = event.getActionIndex();
+                    }
+
+                    pointerFingerId = event.getPointerId(i);
+                    x = event.getX(i) / mWidth;
+                    y = event.getY(i) / mHeight;
+                    p = event.getPressure(i);
+                    if (p > 1.0f) {
+                        // may be larger than 1.0f on some devices
+                        // see the documentation of getPressure(i)
+                        p = 1.0f;
+                    }
+                    SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
+                    break;
+
+                case MotionEvent.ACTION_CANCEL:
+                    for (i = 0; i < pointerCount; i++) {
+                        pointerFingerId = event.getPointerId(i);
+                        x = event.getX(i) / mWidth;
+                        y = event.getY(i) / mHeight;
+                        p = event.getPressure(i);
+                        if (p > 1.0f) {
+                            // may be larger than 1.0f on some devices
+                            // see the documentation of getPressure(i)
+                            p = 1.0f;
+                        }
+                        SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
+                    }
+                    break;
+
+                default:
+                    break;
+            }
+        }
+
+        return true;
+   }
+
+    // Sensor events
+    public void enableSensor(int sensortype, boolean enabled) {
+        // TODO: This uses getDefaultSensor - what if we have >1 accels?
+        if (enabled) {
+            mSensorManager.registerListener(this,
+                            mSensorManager.getDefaultSensor(sensortype),
+                            SensorManager.SENSOR_DELAY_GAME, null);
+        } else {
+            mSensorManager.unregisterListener(this,
+                            mSensorManager.getDefaultSensor(sensortype));
+        }
+    }
+
+    @Override
+    public void onAccuracyChanged(Sensor sensor, int accuracy) {
+        // TODO
+    }
+
+    @Override
+    public void onSensorChanged(SensorEvent event) {
+        if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
+
+            // Since we may have an orientation set, we won't receive onConfigurationChanged events.
+            // We thus should check here.
+            int newOrientation;
+
+            float x, y;
+            switch (mDisplay.getRotation()) {
+                case Surface.ROTATION_90:
+                    x = -event.values[1];
+                    y = event.values[0];
+                    newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
+                    break;
+                case Surface.ROTATION_270:
+                    x = event.values[1];
+                    y = -event.values[0];
+                    newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
+                    break;
+                case Surface.ROTATION_180:
+                    x = -event.values[0];
+                    y = -event.values[1];
+                    newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
+                    break;
+                case Surface.ROTATION_0:
+                default:
+                    x = event.values[0];
+                    y = event.values[1];
+                    newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
+                    break;
+            }
+
+            if (newOrientation != SDLActivity.mCurrentOrientation) {
+                SDLActivity.mCurrentOrientation = newOrientation;
+                SDLActivity.onNativeOrientationChanged(newOrientation);
+            }
+
+            SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
+                                      y / SensorManager.GRAVITY_EARTH,
+                                      event.values[2] / SensorManager.GRAVITY_EARTH);
+
+
+        }
+    }
+
+    // Captured pointer events for API 26.
+    public boolean onCapturedPointerEvent(MotionEvent event)
+    {
+        int action = event.getActionMasked();
+
+        float x, y;
+        switch (action) {
+            case MotionEvent.ACTION_SCROLL:
+                x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
+                y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
+                SDLActivity.onNativeMouse(0, action, x, y, false);
+                return true;
+
+            case MotionEvent.ACTION_HOVER_MOVE:
+            case MotionEvent.ACTION_MOVE:
+                x = event.getX(0);
+                y = event.getY(0);
+                SDLActivity.onNativeMouse(0, action, x, y, true);
+                return true;
+
+            case MotionEvent.ACTION_BUTTON_PRESS:
+            case MotionEvent.ACTION_BUTTON_RELEASE:
+
+                // Change our action value to what SDL's code expects.
+                if (action == MotionEvent.ACTION_BUTTON_PRESS) {
+                    action = MotionEvent.ACTION_DOWN;
+                } else { /* MotionEvent.ACTION_BUTTON_RELEASE */
+                    action = MotionEvent.ACTION_UP;
+                }
+
+                x = event.getX(0);
+                y = event.getY(0);
+                int button = event.getButtonState();
+
+                SDLActivity.onNativeMouse(button, action, x, y, true);
+                return true;
+        }
+
+        return false;
+    }
+}

+ 2 - 2
Engine/lib/sdl/android-project/gradlew

@@ -126,8 +126,8 @@ if $cygwin ; then
     # Now convert the arguments - kludge to limit ourselves to /bin/sh
     i=0
     for arg in "$@" ; do
-        CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
-        CHECK2=`echo "$arg"|egrep -c "^-"`                                 ### Determine if an option
+        CHECK=`echo "$arg"|grep -E -c "$OURCYGPATTERN" -`
+        CHECK2=`echo "$arg"|grep -E -c "^-"`                                 ### Determine if an option
 
         if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then                    ### Added a condition
             eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`

+ 351 - 0
Engine/lib/sdl/build-scripts/android-prefab.sh

@@ -0,0 +1,351 @@
+#!/bin/bash
+
+set -e
+
+if ! [ "x$ANDROID_NDK_HOME" != "x" -a -d "$ANDROID_NDK_HOME" ]; then
+    echo "ANDROID_NDK_HOME environment variable is not set"
+    exit 1
+fi
+
+if ! [ "x$ANDROID_HOME" != "x" -a -d "$ANDROID_HOME" ]; then
+    echo "ANDROID_HOME environment variable is not set"
+    exit 1
+fi
+
+if [ "x$ANDROID_API" = "x" ]; then
+    ANDROID_API="$(ls "$ANDROID_HOME/platforms" | grep -E "^android-[0-9]+$" | sed 's/android-//' | sort -n -r | head -1)"
+    if [ "x$ANDROID_API" = "x" ]; then
+        echo "No Android platform found in $ANDROID_HOME/platforms"
+        exit 1
+    fi
+else
+    if ! [ -d "$ANDROID_HOME/platforms/android-$ANDROID_API" ]; then
+        echo "Android api version $ANDROID_API is not available ($ANDROID_HOME/platforms/android-$ANDROID_API does not exist)" >2
+        exit 1
+    fi
+fi
+
+android_platformdir="$ANDROID_HOME/platforms/android-$ANDROID_API"
+
+echo "Building for android api version $ANDROID_API"
+echo "android_platformdir=$android_platformdir"
+
+scriptdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
+sdl_root=$(cd -P -- "$(dirname -- "$0")/.." && printf '%s\n' "$(pwd -P)")
+
+build_root="${sdl_root}/build-android-prefab"
+
+android_abis="armeabi-v7a arm64-v8a x86 x86_64"
+android_api=19
+android_ndk=21
+android_stl="c++_shared"
+
+sdl_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION  *//p' "${sdl_root}/include/SDL_version.h")
+sdl_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION  *//p' "${sdl_root}/include/SDL_version.h")
+sdl_patch=$(sed -ne 's/^#define SDL_PATCHLEVEL  *//p' "${sdl_root}/include/SDL_version.h")
+sdl_version="${sdl_major}.${sdl_minor}.${sdl_patch}"
+echo "Building Android prefab package for SDL version $sdl_version"
+
+prefabhome="${build_root}/prefab-${sdl_version}"
+rm -rf "$prefabhome"
+mkdir -p "${prefabhome}"
+
+build_cmake_projects() {
+    for android_abi in $android_abis; do
+        echo "Configuring CMake project for $android_abi"
+        cmake -S "$sdl_root" -B "${build_root}/build_${android_abi}" \
+            -DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake" \
+            -DANDROID_PLATFORM=${android_platform} \
+            -DANDROID_ABI=${android_abi} \
+            -DSDL_SHARED=ON \
+            -DSDL_STATIC=ON \
+            -DSDL_STATIC_PIC=ON \
+            -DSDL_TEST=ON \
+            -DSDL2_DISABLE_SDL2MAIN=OFF \
+            -DSDL2_DISABLE_INSTALL=OFF \
+            -DCMAKE_INSTALL_PREFIX="${build_root}/build_${android_abi}/prefix" \
+            -DCMAKE_INSTALL_INCLUDEDIR=include \
+            -DCMAKE_INSTALL_LIBDIR=lib \
+            -DCMAKE_BUILD_TYPE=Release \
+            -GNinja
+
+        rm -rf "${build_root}/build_${android_abi}/prefix"
+
+        echo "Building CMake project for $android_abi"
+        cmake --build "${build_root}/build_${android_abi}"
+
+        echo "Installing CMake project for $android_abi"
+        cmake --install "${build_root}/build_${android_abi}"
+    done
+}
+
+classes_sources_jar_path="${prefabhome}/classes-sources.jar"
+classes_jar_path="${prefabhome}/classes.jar"
+compile_java() {
+    classes_sources_root="${prefabhome}/classes-sources"
+
+    rm -rf "${classes_sources_root}"
+    mkdir -p "${classes_sources_root}/META-INF"
+
+    echo "Copying LICENSE.txt to java build folder"
+    cp "$sdl_root/LICENSE.txt" "${classes_sources_root}/META-INF"
+
+    echo "Copy JAVA sources to java build folder"
+    cp -r "$sdl_root/android-project/app/src/main/java/org" "${classes_sources_root}"
+
+    java_sourceslist_path="${prefabhome}/java_sources.txt"
+    pushd "${classes_sources_root}"
+        echo "Collecting sources for classes-sources.jar"
+        find "." -name "*.java" >"${java_sourceslist_path}"
+        find "META-INF" -name "*" >>"${java_sourceslist_path}"
+
+        echo "Creating classes-sources.jar"
+        jar -cf "${classes_sources_jar_path}" "@${java_sourceslist_path}"
+    popd
+
+    classes_root="${prefabhome}/classes"
+    mkdir -p "${classes_root}/META-INF"
+    cp "$sdl_root/LICENSE.txt" "${classes_root}/META-INF"
+    java_sourceslist_path="${prefabhome}/java_sources.txt"
+
+    echo "Collecting sources for classes.jar"
+    find "$sdl_root/android-project/app/src/main/java" -name "*.java" >"${java_sourceslist_path}"
+
+    echo "Compiling classes"
+    javac -encoding utf-8 -classpath "$android_platformdir/android.jar" -d "${classes_root}" "@${java_sourceslist_path}"
+
+    java_classeslist_path="${prefabhome}/java_classes.txt"
+    pushd "${classes_root}"
+        find "." -name "*.class" >"${java_classeslist_path}"
+        find "META-INF" -name "*" >>"${java_classeslist_path}"
+        echo "Creating classes.jar"
+        jar -cf "${classes_jar_path}" "@${java_classeslist_path}"
+    popd
+}
+
+pom_filename="SDL${sdl_major}-${sdl_version}.pom"
+pom_filepath="${prefabhome}/${pom_filename}"
+create_pom_xml() {
+    echo "Creating ${pom_filename}"
+    cat >"${pom_filepath}" <<EOF
+<project>
+  <modelVersion>4.0.0</modelVersion>
+  <groupId>org.libsdl.android</groupId>
+  <artifactId>SDL${sdl_major}</artifactId>
+  <version>${sdl_version}</version>
+  <packaging>aar</packaging>
+  <name>SDL${sdl_major}</name>
+  <description>The AAR for SDL${sdl_major}</description>
+  <url>https://libsdl.org/</url>
+  <licenses>
+    <license>
+      <name>zlib License</name>
+      <url>https://github.com/libsdl-org/SDL/blob/main/LICENSE.txt</url>
+      <distribution>repo</distribution>
+    </license>
+  </licenses>
+  <scm>
+    <connection>scm:git:https://github.com/libsdl-org/SDL</connection>
+    <url>https://github.com/libsdl-org/SDL</url>
+  </scm>
+</project>
+EOF
+}
+
+create_aar_androidmanifest() {
+    echo "Creating AndroidManifest.xml"
+    cat >"${aar_root}/AndroidManifest.xml" <<EOF
+<manifest
+    xmlns:android="http://schemas.android.com/apk/res/android"
+    package="org.libsdl.android" android:versionCode="1"
+    android:versionName="1.0">
+	<uses-sdk android:minSdkVersion="16"
+              android:targetSdkVersion="29"/>
+</manifest>
+EOF
+}
+
+echo "Creating AAR root directory"
+aar_root="${prefabhome}/SDL${sdl_major}-${sdl_version}"
+mkdir -p "${aar_root}"
+
+aar_metainfdir_path=${aar_root}/META-INF
+mkdir -p "${aar_metainfdir_path}"
+cp "${sdl_root}/LICENSE.txt" "${aar_metainfdir_path}"
+
+prefabworkdir="${aar_root}/prefab"
+mkdir -p "${prefabworkdir}"
+
+cat >"${prefabworkdir}/prefab.json" <<EOF
+{
+  "schema_version": 2,
+  "name": "SDL$sdl_major",
+  "version": "$sdl_version",
+  "dependencies": []
+}
+EOF
+
+modulesworkdir="${prefabworkdir}/modules"
+mkdir -p "${modulesworkdir}"
+
+create_shared_sdl_module() {
+    echo "Creating SDL${sdl_major} prefab module"
+    for android_abi in $android_abis; do
+        sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}"
+        mkdir -p "${sdl_moduleworkdir}"
+
+        abi_build_prefix="${build_root}/build_${android_abi}/prefix"
+
+        cat >"${sdl_moduleworkdir}/module.json" <<EOF
+{
+  "export_libraries": [],
+  "library_name": "libSDL${sdl_major}"
+}
+EOF
+        mkdir -p "${sdl_moduleworkdir}/include"
+        cp -r "${abi_build_prefix}/include/SDL${sdl_major}/"* "${sdl_moduleworkdir}/include/"
+        rm "${sdl_moduleworkdir}/include/SDL_config.h"
+        cp "$sdl_root/include/SDL_config.h" "$sdl_root/include/SDL_config_android.h" "${sdl_moduleworkdir}/include/"
+
+        abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
+        mkdir -p "${abi_sdllibdir}"
+        cat >"${abi_sdllibdir}/abi.json" <<EOF
+{
+  "abi": "${android_abi}",
+  "api": ${android_api},
+  "ndk": ${android_ndk},
+  "stl": "${android_stl}",
+  "static": false
+}
+EOF
+        cp "${abi_build_prefix}/lib/libSDL${sdl_major}.so" "${abi_sdllibdir}"
+    done
+}
+
+create_static_sdl_module() {
+    echo "Creating SDL${sdl_major}-static prefab module"
+    for android_abi in $android_abis; do
+        sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}-static"
+        mkdir -p "${sdl_moduleworkdir}"
+
+        abi_build_prefix="${build_root}/build_${android_abi}/prefix"
+
+        cat >"${sdl_moduleworkdir}/module.json" <<EOF
+{
+  "export_libraries": ["-ldl", "-lGLESv1_CM", "-lGLESv2", "-llog", "-landroid", "-lOpenSLES"]
+  "library_name": "libSDL${sdl_major}"
+}
+EOF
+        mkdir -p "${sdl_moduleworkdir}/include"
+        cp -r "${abi_build_prefix}/include/SDL${sdl_major}/"* "${sdl_moduleworkdir}/include"
+        rm "${sdl_moduleworkdir}/include/SDL_config.h"
+        cp "$sdl_root/include/SDL_config.h" "$sdl_root/include/SDL_config_android.h" "${sdl_moduleworkdir}/include/"
+
+        abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
+        mkdir -p "${abi_sdllibdir}"
+        cat >"${abi_sdllibdir}/abi.json" <<EOF
+{
+  "abi": "${android_abi}",
+  "api": ${android_api},
+  "ndk": ${android_ndk},
+  "stl": "${android_stl}",
+  "static": true
+}
+EOF
+        cp "${abi_build_prefix}/lib/libSDL${sdl_major}.a" "${abi_sdllibdir}"
+    done
+}
+
+create_sdlmain_module() {
+    echo "Creating SDL${sdl_major}main prefab module"
+    for android_abi in $android_abis; do
+        sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}main"
+        mkdir -p "${sdl_moduleworkdir}"
+
+        abi_build_prefix="${build_root}/build_${android_abi}/prefix"
+
+        cat >"${sdl_moduleworkdir}/module.json" <<EOF
+{
+  "export_libraries": [],
+  "library_name": "libSDL${sdl_major}main"
+}
+EOF
+        abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
+        mkdir -p "${abi_sdllibdir}"
+        cat >"${abi_sdllibdir}/abi.json" <<EOF
+{
+  "abi": "${android_abi}",
+  "api": ${android_api},
+  "ndk": ${android_ndk},
+  "stl": "${android_stl}",
+  "static": true
+}
+EOF
+        cp "${abi_build_prefix}/lib/libSDL${sdl_major}main.a" "${abi_sdllibdir}"
+    done
+}
+
+create_sdltest_module() {
+    echo "Creating SDL${sdl_major}test prefab module"
+    for android_abi in $android_abis; do
+        sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}test"
+        mkdir -p "${sdl_moduleworkdir}"
+
+        abi_build_prefix="${build_root}/build_${android_abi}/prefix"
+
+        cat >"${sdl_moduleworkdir}/module.json" <<EOF
+{
+  "export_libraries": [],
+  "library_name": "libSDL${sdl_major}_test"
+}
+EOF
+        abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
+        mkdir -p "${abi_sdllibdir}"
+        cat >"${abi_sdllibdir}/abi.json" <<EOF
+{
+  "abi": "${android_abi}",
+  "api": ${android_api},
+  "ndk": ${android_ndk},
+  "stl": "${android_stl}",
+  "static": true
+}
+EOF
+        cp "${abi_build_prefix}/lib/libSDL${sdl_major}_test.a" "${abi_sdllibdir}"
+    done
+}
+
+build_cmake_projects
+
+compile_java
+
+create_pom_xml
+
+create_aar_androidmanifest
+
+create_shared_sdl_module
+
+create_static_sdl_module
+
+create_sdlmain_module
+
+create_sdltest_module
+
+pushd "${aar_root}"
+    aar_filename="SDL${sdl_major}-${sdl_version}.aar"
+    cp "${classes_jar_path}" ./classes.jar
+    cp "${classes_sources_jar_path}" ./classes-sources.jar
+    zip -r "${aar_filename}" AndroidManifest.xml classes.jar classes-sources.jar prefab META-INF
+    zip -Tv "${aar_filename}" 2>/dev/null ;
+    mv "${aar_filename}" "${prefabhome}"
+popd
+
+maven_filename="SDL${sdl_major}-${sdl_version}.zip"
+
+pushd "${prefabhome}"
+    zip_filename="SDL${sdl_major}-${sdl_version}.zip"
+    zip "${maven_filename}" "${aar_filename}" "${pom_filename}" 2>/dev/null;
+    zip -Tv "${zip_filename}" 2>/dev/null;
+popd
+
+echo "Prefab zip is ready at ${prefabhome}/${aar_filename}"
+echo "Maven archive is ready at ${prefabhome}/${zip_filename}"

+ 1 - 1
Engine/lib/sdl/build-scripts/androidbuildlibs.sh

@@ -1,4 +1,4 @@
-#!/bin/sh
+#!/bin/bash
 #
 # Build the Android libraries without needing a project
 # (AndroidManifest.xml, jni/{Application,Android}.mk, etc.)

+ 3 - 3
Engine/lib/sdl/build-scripts/clang-fat.sh

@@ -6,12 +6,12 @@
 
 DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
 
-# Intel 64-bit compiler flags (10.7 runtime compatibility)
-CLANG_COMPILE_X64="clang -arch x86_64 -mmacosx-version-min=10.7 \
+# Intel 64-bit compiler flags (10.9 runtime compatibility)
+CLANG_COMPILE_X64="clang -arch x86_64 -mmacosx-version-min=10.9 \
 -DMAC_OS_X_VERSION_MIN_REQUIRED=1070 \
 -I/usr/local/include"
 
-CLANG_LINK_X64="-mmacosx-version-min=10.7"
+CLANG_LINK_X64="-mmacosx-version-min=10.9"
 
 # ARM 64-bit compiler flags (11.0 runtime compatibility)
 CLANG_COMPILE_ARM64="clang -arch arm64 -mmacosx-version-min=11.0 \

+ 32 - 0
Engine/lib/sdl/build-scripts/clang-format-src.sh

@@ -0,0 +1,32 @@
+#!/bin/sh
+
+cd "$(dirname $0)/../src"
+
+echo "Running clang-format in $(pwd)"
+
+find . -regex '.*\.[chm]p*' -exec clang-format -i {} \;
+
+# Revert third-party code
+git checkout \
+    events/imKStoUCS.* \
+    hidapi \
+    joystick/controller_type.c \
+    joystick/controller_type.h \
+    joystick/hidapi/steam/controller_constants.h \
+    joystick/hidapi/steam/controller_structs.h \
+    libm \
+    stdlib/SDL_malloc.c \
+    stdlib/SDL_qsort.c \
+    stdlib/SDL_strtokr.c \
+    video/arm \
+    video/khronos \
+    video/x11/edid-parse.c \
+    video/yuv2rgb
+clang-format -i hidapi/SDL_hidapi.c
+
+# Revert generated code
+git checkout dynapi/SDL_dynapi_overrides.h
+git checkout dynapi/SDL_dynapi_procs.h
+git checkout render/metal/SDL_shaders_metal_*.h
+
+echo "clang-format complete!"

+ 6 - 3
Engine/lib/sdl/build-scripts/config.guess

@@ -4,7 +4,7 @@
 
 # shellcheck disable=SC2006,SC2268 # see below for rationale
 
-timestamp='2022-05-08'
+timestamp='2022-05-25'
 
 # This file is free software; you can redistribute it and/or modify it
 # under the terms of the GNU General Public License as published by
@@ -1378,8 +1378,11 @@ EOF
     BePC:Haiku:*:*)	# Haiku running on Intel PC compatible.
 	GUESS=i586-pc-haiku
 	;;
-    x86_64:Haiku:*:*)
-	GUESS=x86_64-unknown-haiku
+    ppc:Haiku:*:*)	# Haiku running on Apple PowerPC
+	GUESS=powerpc-apple-haiku
+	;;
+    *:Haiku:*:*)	# Haiku modern gcc (not bound by BeOS compat)
+	GUESS=$UNAME_MACHINE-unknown-haiku
 	;;
     SX-4:SUPER-UX:*:*)
 	GUESS=sx4-nec-superux$UNAME_RELEASE

+ 1 - 1
Engine/lib/sdl/build-scripts/config.sub

@@ -1075,7 +1075,7 @@ case $cpu-$vendor in
 	pentium-* | p5-* | k5-* | k6-* | nexgen-* | viac3-*)
 		cpu=i586
 		;;
-	pentiumpro-* | p6-* | 6x86-* | athlon-* | athalon_*-*)
+	pentiumpro-* | p6-* | 6x86-* | athlon-* | athlon_*-*)
 		cpu=i686
 		;;
 	pentiumii-* | pentium2-* | pentiumiii-* | pentium3-*)

+ 1 - 1
Engine/lib/sdl/build-scripts/emscripten-buildbot.sh

@@ -55,7 +55,7 @@ mkdir buildbot
 pushd buildbot
 
 echo "Configuring..."
-emconfigure ../configure --host=wasm32-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed" || exit $?
+emconfigure ../configure --host=wasm32-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-s USE_SDL=0 -O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed" || exit $?
 
 echo "Building..."
 emmake $MAKE || exit $?

+ 9 - 1
Engine/lib/sdl/build-scripts/fnsince.pl

@@ -19,7 +19,15 @@ open(PIPEFH, '-|', 'git tag -l') or die "Failed to read git release tags: $!\n";
 while (<PIPEFH>) {
     chomp;
     if (/\Arelease\-(.*?)\Z/) {
-        push @unsorted_releases, $1;
+        # After 2.24.x, ignore anything that isn't a x.y.0 release.
+        # We moved to bugfix-only point releases there, so make sure new APIs
+        #  are assigned to the next minor version and ignore the patch versions.
+        my $ver = $1;
+        my @versplit = split /\./, $ver;
+        next if (scalar(@versplit) > 2) && (($versplit[0] > 2) || (($versplit[0] == 2) && ($versplit[1] >= 24))) && ($versplit[2] != 0);
+
+        # Consider this release version.
+        push @unsorted_releases, $ver;
     }
 
 }

+ 450 - 0
Engine/lib/sdl/build-scripts/gen_audio_channel_conversion.c

@@ -0,0 +1,450 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include <stdio.h>
+
+/*
+
+Built with:
+
+gcc -o genchancvt build-scripts/gen_audio_channel_conversion.c -lm && ./genchancvt > src/audio/SDL_audio_channel_converters.h
+
+*/
+
+#define NUM_CHANNELS 8
+
+static const char *layout_names[NUM_CHANNELS] = {
+    "Mono", "Stereo", "2.1", "Quad", "4.1", "5.1", "6.1", "7.1"
+};
+
+static const char *channel_names[NUM_CHANNELS][NUM_CHANNELS] = {
+    /* mono */   { "FC" },
+    /* stereo */ { "FL", "FR" },
+    /* 2.1 */    { "FL", "FR", "LFE" },
+    /* quad */   { "FL", "FR", "BL", "BR" },
+    /* 4.1 */    { "FL", "FR", "LFE", "BL", "BR" },
+    /* 5.1 */    { "FL", "FR", "FC", "LFE", "BL", "BR" },
+    /* 6.1 */    { "FL", "FR", "FC", "LFE", "BC", "SL", "SR" },
+    /* 7.1 */    { "FL", "FR", "FC", "LFE", "BL", "BR", "SL", "SR" },
+};
+
+
+/*
+ * This table is from FAudio:
+ *
+ *  https://raw.githubusercontent.com/FNA-XNA/FAudio/master/src/matrix_defaults.inl
+ */
+static const float channel_conversion_matrix[8][8][64] = {
+{
+	/* 1 x 1 */
+	{ 1.000000000f },
+	/* 1 x 2 */
+	{ 1.000000000f, 1.000000000f },
+	/* 1 x 3 */
+	{ 1.000000000f, 1.000000000f, 0.000000000f },
+	/* 1 x 4 */
+	{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f },
+	/* 1 x 5 */
+	{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 1 x 6 */
+	{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 1 x 7 */
+	{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 1 x 8 */
+	{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
+},
+{
+	/* 2 x 1 */
+	{ 0.500000000f, 0.500000000f },
+	/* 2 x 2 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 2 x 3 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f },
+	/* 2 x 4 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 2 x 5 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 2 x 6 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 2 x 7 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 2 x 8 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
+},
+{
+	/* 3 x 1 */
+	{ 0.333333343f, 0.333333343f, 0.333333343f },
+	/* 3 x 2 */
+	{ 0.800000012f, 0.000000000f, 0.200000003f, 0.000000000f, 0.800000012f, 0.200000003f },
+	/* 3 x 3 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 3 x 4 */
+	{ 0.888888896f, 0.000000000f, 0.111111112f, 0.000000000f, 0.888888896f, 0.111111112f, 0.000000000f, 0.000000000f, 0.111111112f, 0.000000000f, 0.000000000f, 0.111111112f },
+	/* 3 x 5 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 3 x 6 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 3 x 7 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 3 x 8 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
+},
+{
+	/* 4 x 1 */
+	{ 0.250000000f, 0.250000000f, 0.250000000f, 0.250000000f },
+	/* 4 x 2 */
+	{ 0.421000004f, 0.000000000f, 0.358999997f, 0.219999999f, 0.000000000f, 0.421000004f, 0.219999999f, 0.358999997f },
+	/* 4 x 3 */
+	{ 0.421000004f, 0.000000000f, 0.358999997f, 0.219999999f, 0.000000000f, 0.421000004f, 0.219999999f, 0.358999997f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 4 x 4 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 4 x 5 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 4 x 6 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 4 x 7 */
+	{ 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.500000000f, 0.500000000f, 0.000000000f, 0.000000000f, 0.796000004f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f },
+	/* 4 x 8 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
+},
+{
+	/* 5 x 1 */
+	{ 0.200000003f, 0.200000003f, 0.200000003f, 0.200000003f, 0.200000003f },
+	/* 5 x 2 */
+	{ 0.374222219f, 0.000000000f, 0.111111112f, 0.319111109f, 0.195555553f, 0.000000000f, 0.374222219f, 0.111111112f, 0.195555553f, 0.319111109f },
+	/* 5 x 3 */
+	{ 0.421000004f, 0.000000000f, 0.000000000f, 0.358999997f, 0.219999999f, 0.000000000f, 0.421000004f, 0.000000000f, 0.219999999f, 0.358999997f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f },
+	/* 5 x 4 */
+	{ 0.941176474f, 0.000000000f, 0.058823530f, 0.000000000f, 0.000000000f, 0.000000000f, 0.941176474f, 0.058823530f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.058823530f, 0.941176474f, 0.000000000f, 0.000000000f, 0.000000000f, 0.058823530f, 0.000000000f, 0.941176474f },
+	/* 5 x 5 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 5 x 6 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 5 x 7 */
+	{ 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.500000000f, 0.500000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f },
+	/* 5 x 8 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
+},
+{
+	/* 6 x 1 */
+	{ 0.166666672f, 0.166666672f, 0.166666672f, 0.166666672f, 0.166666672f, 0.166666672f },
+	/* 6 x 2 */
+	{ 0.294545442f, 0.000000000f, 0.208181813f, 0.090909094f, 0.251818180f, 0.154545456f, 0.000000000f, 0.294545442f, 0.208181813f, 0.090909094f, 0.154545456f, 0.251818180f },
+	/* 6 x 3 */
+	{ 0.324000001f, 0.000000000f, 0.229000002f, 0.000000000f, 0.277000010f, 0.170000002f, 0.000000000f, 0.324000001f, 0.229000002f, 0.000000000f, 0.170000002f, 0.277000010f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f },
+	/* 6 x 4 */
+	{ 0.558095276f, 0.000000000f, 0.394285709f, 0.047619049f, 0.000000000f, 0.000000000f, 0.000000000f, 0.558095276f, 0.394285709f, 0.047619049f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.047619049f, 0.558095276f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.047619049f, 0.000000000f, 0.558095276f },
+	/* 6 x 5 */
+	{ 0.586000025f, 0.000000000f, 0.414000005f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.586000025f, 0.414000005f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.586000025f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.586000025f },
+	/* 6 x 6 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 6 x 7 */
+	{ 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.500000000f, 0.500000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f },
+	/* 6 x 8 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
+},
+{
+	/* 7 x 1 */
+	{ 0.143142849f, 0.143142849f, 0.143142849f, 0.142857149f, 0.143142849f, 0.143142849f, 0.143142849f },
+	/* 7 x 2 */
+	{ 0.247384623f, 0.000000000f, 0.174461529f, 0.076923080f, 0.174461529f, 0.226153851f, 0.100615382f, 0.000000000f, 0.247384623f, 0.174461529f, 0.076923080f, 0.174461529f, 0.100615382f, 0.226153851f },
+	/* 7 x 3 */
+	{ 0.268000007f, 0.000000000f, 0.188999996f, 0.000000000f, 0.188999996f, 0.245000005f, 0.108999997f, 0.000000000f, 0.268000007f, 0.188999996f, 0.000000000f, 0.188999996f, 0.108999997f, 0.245000005f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 7 x 4 */
+	{ 0.463679999f, 0.000000000f, 0.327360004f, 0.040000003f, 0.000000000f, 0.168960005f, 0.000000000f, 0.000000000f, 0.463679999f, 0.327360004f, 0.040000003f, 0.000000000f, 0.000000000f, 0.168960005f, 0.000000000f, 0.000000000f, 0.000000000f, 0.040000003f, 0.327360004f, 0.431039989f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.040000003f, 0.327360004f, 0.000000000f, 0.431039989f },
+	/* 7 x 5 */
+	{ 0.483000010f, 0.000000000f, 0.340999991f, 0.000000000f, 0.000000000f, 0.175999999f, 0.000000000f, 0.000000000f, 0.483000010f, 0.340999991f, 0.000000000f, 0.000000000f, 0.000000000f, 0.175999999f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.340999991f, 0.449000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.340999991f, 0.000000000f, 0.449000001f },
+	/* 7 x 6 */
+	{ 0.611000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.223000005f, 0.000000000f, 0.000000000f, 0.611000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.223000005f, 0.000000000f, 0.000000000f, 0.611000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.432000011f, 0.568000019f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.432000011f, 0.000000000f, 0.568000019f },
+	/* 7 x 7 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 7 x 8 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.707000017f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.707000017f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f }
+},
+{
+	/* 8 x 1 */
+	{ 0.125125006f, 0.125125006f, 0.125125006f, 0.125000000f, 0.125125006f, 0.125125006f, 0.125125006f, 0.125125006f },
+	/* 8 x 2 */
+	{ 0.211866662f, 0.000000000f, 0.150266662f, 0.066666670f, 0.181066677f, 0.111066669f, 0.194133341f, 0.085866667f, 0.000000000f, 0.211866662f, 0.150266662f, 0.066666670f, 0.111066669f, 0.181066677f, 0.085866667f, 0.194133341f },
+	/* 8 x 3 */
+	{ 0.226999998f, 0.000000000f, 0.160999998f, 0.000000000f, 0.194000006f, 0.119000003f, 0.208000004f, 0.092000000f, 0.000000000f, 0.226999998f, 0.160999998f, 0.000000000f, 0.119000003f, 0.194000006f, 0.092000000f, 0.208000004f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 8 x 4 */
+	{ 0.466344833f, 0.000000000f, 0.329241365f, 0.034482758f, 0.000000000f, 0.000000000f, 0.169931039f, 0.000000000f, 0.000000000f, 0.466344833f, 0.329241365f, 0.034482758f, 0.000000000f, 0.000000000f, 0.000000000f, 0.169931039f, 0.000000000f, 0.000000000f, 0.000000000f, 0.034482758f, 0.466344833f, 0.000000000f, 0.433517247f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.034482758f, 0.000000000f, 0.466344833f, 0.000000000f, 0.433517247f },
+	/* 8 x 5 */
+	{ 0.483000010f, 0.000000000f, 0.340999991f, 0.000000000f, 0.000000000f, 0.000000000f, 0.175999999f, 0.000000000f, 0.000000000f, 0.483000010f, 0.340999991f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.175999999f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.483000010f, 0.000000000f, 0.449000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.483000010f, 0.000000000f, 0.449000001f },
+	/* 8 x 6 */
+	{ 0.518000007f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.188999996f, 0.000000000f, 0.000000000f, 0.518000007f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.188999996f, 0.000000000f, 0.000000000f, 0.518000007f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.518000007f, 0.000000000f, 0.481999993f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.518000007f, 0.000000000f, 0.481999993f },
+	/* 8 x 7 */
+	{ 0.541000009f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.541000009f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.541000009f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.287999988f, 0.287999988f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.458999991f, 0.000000000f, 0.541000009f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.458999991f, 0.000000000f, 0.541000009f },
+	/* 8 x 8 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f }
+}
+};
+
+static char *remove_dots(const char *str)  /* this is NOT robust. */
+{
+    static char retval1[32];
+    static char retval2[32];
+    static int idx = 0;
+    char *retval = (idx++ & 1) ? retval1 : retval2;
+    char *ptr = retval;
+    while (*str) {
+        if (*str != '.') {
+            *(ptr++) = *str;
+        }
+        str++;
+    }
+    *ptr = '\0';
+    return retval;
+}
+
+static char *lowercase(const char *str)  /* this is NOT robust. */
+{
+    static char retval1[32];
+    static char retval2[32];
+    static int idx = 0;
+    char *retval = (idx++ & 1) ? retval1 : retval2;
+    char *ptr = retval;
+    while (*str) {
+        const char ch = *(str++);
+        *(ptr++) = ((ch >= 'A') && (ch <= 'Z')) ? (ch - ('A' - 'a')) : ch;
+    }
+    *ptr = '\0';
+    return retval;
+}
+
+static void write_converter(const int fromchans, const int tochans)
+{
+    const char *fromstr = layout_names[fromchans-1];
+    const char *tostr = layout_names[tochans-1];
+    const float *cvtmatrix = channel_conversion_matrix[fromchans-1][tochans-1];
+    const float *fptr;
+    const int convert_backwards = (tochans > fromchans);
+    int input_channel_used[NUM_CHANNELS];
+    int i, j;
+
+    if (tochans == fromchans) {
+        return;  /* nothing to convert, don't generate a converter. */
+    }
+
+    for (i = 0; i < fromchans; i++) {
+        input_channel_used[i] = 0;
+    }
+
+    fptr = cvtmatrix;
+    for (j = 0; j < tochans; j++) {
+        for (i = 0; i < fromchans; i++) {
+            #if 0
+            printf("to=%d, from=%d, coeff=%f\n", j, i, *fptr);
+            #endif
+            if (*(fptr++) != 0.0f) {
+                input_channel_used[i]++;
+            }
+        }
+    }
+
+    printf("static void SDLCALL\n"
+           "SDL_Convert%sTo%s(SDL_AudioCVT *cvt, SDL_AudioFormat format)\n"
+           "{\n", remove_dots(fromstr), remove_dots(tostr));
+
+    if (convert_backwards) {  /* must convert backwards when growing the output in-place. */
+        printf("    float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / %d) * %d))) - %d;\n", fromchans, tochans, tochans);
+        printf("    const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - %d;\n", fromchans);
+    } else {
+        printf("    float *dst = (float *) cvt->buf;\n");
+        printf("    const float *src = dst;\n");
+    }
+
+    printf("    int i;\n"
+           "\n"
+           "    LOG_DEBUG_CONVERT(\"%s\", \"%s\");\n"
+           "    SDL_assert(format == AUDIO_F32SYS);\n"
+           "\n", lowercase(fromstr), lowercase(tostr));
+
+    if (convert_backwards) {
+        printf("    /* convert backwards, since output is growing in-place. */\n");
+        printf("    for (i = cvt->len_cvt / (sizeof (float) * %d); i; i--, src -= %d, dst -= %d) {\n", fromchans, fromchans, tochans);
+        fptr = cvtmatrix;
+        for (i = 0; i < fromchans; i++) {
+            if (input_channel_used[i] > 1) {  /* don't read it from src more than once. */
+                printf("        const float src%s = src[%d];\n", channel_names[fromchans-1][i], i);
+            }
+        }
+
+        for (j = tochans - 1; j >= 0; j--) {
+            int has_input = 0;
+            fptr = cvtmatrix + (fromchans * j);
+            printf("        dst[%d] /* %s */ =", j, channel_names[tochans-1][j]);
+            for (i = fromchans - 1; i >= 0; i--) {
+                const float coefficient = fptr[i];
+                char srcname[32];
+                if (coefficient == 0.0f) {
+                    continue;
+                } else if (input_channel_used[i] > 1) {
+                    snprintf(srcname, sizeof (srcname), "src%s", channel_names[fromchans-1][i]);
+                } else {
+                    snprintf(srcname, sizeof (srcname), "src[%d]", i);
+                }
+
+                if (has_input) {
+                    printf(" +");
+                }
+
+                has_input = 1;
+
+                if (coefficient == 1.0f) {
+                    printf(" %s", srcname);
+                } else {
+                    printf(" (%s * %.9ff)", srcname, coefficient);
+                }
+            }
+
+            if (!has_input) {
+                printf(" 0.0f");
+            }
+
+            printf(";\n");
+        }
+
+        printf("    }\n");
+    } else {
+        printf("    for (i = cvt->len_cvt / (sizeof (float) * %d); i; i--, src += %d, dst += %d) {\n", fromchans, fromchans, tochans);
+
+        fptr = cvtmatrix;
+        for (i = 0; i < fromchans; i++) {
+            if (input_channel_used[i] > 1) {  /* don't read it from src more than once. */
+                printf("        const float src%s = src[%d];\n", channel_names[fromchans-1][i], i);
+            }
+        }
+
+        for (j = 0; j < tochans; j++) {
+            int has_input = 0;
+            fptr = cvtmatrix + (fromchans * j);
+            printf("        dst[%d] /* %s */ =", j, channel_names[tochans-1][j]);
+            for (i = 0; i < fromchans; i++) {
+                const float coefficient = fptr[i];
+                char srcname[32];
+                if (coefficient == 0.0f) {
+                    continue;
+                } else if (input_channel_used[i] > 1) {
+                    snprintf(srcname, sizeof (srcname), "src%s", channel_names[fromchans-1][i]);
+                } else {
+                    snprintf(srcname, sizeof (srcname), "src[%d]", i);
+                }
+
+                if (has_input) {
+                    printf(" +");
+                }
+
+                has_input = 1;
+
+                if (coefficient == 1.0f) {
+                    printf(" %s", srcname);
+                } else {
+                    printf(" (%s * %.9ff)", srcname, coefficient);
+                }
+            }
+
+            if (!has_input) {
+                printf(" 0.0f");
+            }
+
+            printf(";\n");
+        }
+        printf("    }\n");
+    }
+
+    printf("\n");
+
+    if ((fromchans > 1) && (tochans > 1)) {
+        printf("    cvt->len_cvt = (cvt->len_cvt / %d) * %d;\n", fromchans, tochans);
+    } else if (tochans == 1) {
+        printf("    cvt->len_cvt = cvt->len_cvt / %d;\n", fromchans);
+    } else /* if (fromchans == 1) */ {
+        printf("    cvt->len_cvt = cvt->len_cvt * %d;\n", tochans);
+    }
+
+    printf("    if (cvt->filters[++cvt->filter_index]) {\n"
+           "        cvt->filters[cvt->filter_index] (cvt, format);\n"
+           "    }\n"
+           "}\n\n");
+}
+
+int main(void)
+{
+    int ini, outi;
+
+    printf(
+        "/*\n"
+        "  Simple DirectMedia Layer\n"
+        "  Copyright (C) 1997-2023 Sam Lantinga <[email protected]>\n"
+        "\n"
+        "  This software is provided 'as-is', without any express or implied\n"
+        "  warranty.  In no event will the authors be held liable for any damages\n"
+        "  arising from the use of this software.\n"
+        "\n"
+        "  Permission is granted to anyone to use this software for any purpose,\n"
+        "  including commercial applications, and to alter it and redistribute it\n"
+        "  freely, subject to the following restrictions:\n"
+        "\n"
+        "  1. The origin of this software must not be misrepresented; you must not\n"
+        "     claim that you wrote the original software. If you use this software\n"
+        "     in a product, an acknowledgment in the product documentation would be\n"
+        "     appreciated but is not required.\n"
+        "  2. Altered source versions must be plainly marked as such, and must not be\n"
+        "     misrepresented as being the original software.\n"
+        "  3. This notice may not be removed or altered from any source distribution.\n"
+        "*/\n"
+        "\n"
+        "/* DO NOT EDIT, THIS FILE WAS GENERATED BY build-scripts/gen_audio_channel_conversion.c */\n"
+        "\n"
+    );
+
+    for (ini = 1; ini <= NUM_CHANNELS; ini++) {
+        for (outi = 1; outi <= NUM_CHANNELS; outi++) {
+            write_converter(ini, outi);
+        }
+    }
+
+    printf("static const SDL_AudioFilter channel_converters[%d][%d] = {   /* [from][to] */\n", NUM_CHANNELS, NUM_CHANNELS);
+    for (ini = 1; ini <= NUM_CHANNELS; ini++) {
+        const char *comma = "";
+        printf("    {");
+        for (outi = 1; outi <= NUM_CHANNELS; outi++) {
+            const char *fromstr = layout_names[ini-1];
+            const char *tostr = layout_names[outi-1];
+            if (ini == outi) {
+                printf("%s NULL", comma);
+            } else {
+                printf("%s SDL_Convert%sTo%s", comma, remove_dots(fromstr), remove_dots(tostr));
+            }
+            comma = ",";
+        }
+        printf(" }%s\n", (ini == NUM_CHANNELS) ? "" : ",");
+    }
+
+    printf("};\n\n");
+    printf("/* vi: set ts=4 sw=4 expandtab: */\n\n");
+
+    return 0;
+}
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 4 - 3
Engine/lib/sdl/build-scripts/gen_audio_resampler_filter.c

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -74,11 +74,12 @@ kaiser_and_sinc(float *table, float *diffs, const int tablelen, const double bet
 {
     const int lenm1 = tablelen - 1;
     const int lenm1div2 = lenm1 / 2;
+    const double bessel_beta = bessel(beta);
     int i;
 
     table[0] = 1.0f;
     for (i = 1; i < tablelen; i++) {
-        const double kaiser = bessel(beta * sqrt(1.0 - pow(((i - lenm1) / 2.0) / lenm1div2, 2.0))) / bessel(beta);
+        const double kaiser = bessel(beta * sqrt(1.0 - pow(((i - lenm1) / 2.0) / lenm1div2, 2.0))) / bessel_beta;
         table[tablelen - i] = (float) kaiser;
     }
 
@@ -112,7 +113,7 @@ int main(void)
     printf(
         "/*\n"
         "  Simple DirectMedia Layer\n"
-        "  Copyright (C) 1997-2022 Sam Lantinga <[email protected]>\n"
+        "  Copyright (C) 1997-2023 Sam Lantinga <[email protected]>\n"
         "\n"
         "  This software is provided 'as-is', without any express or implied\n"
         "  warranty.  In no event will the authors be held liable for any damages\n"

+ 29 - 6
Engine/lib/sdl/build-scripts/showrev.sh

@@ -5,10 +5,31 @@
 SDL_ROOT=$(dirname $0)/..
 cd $SDL_ROOT
 
+if [ -e ./VERSION.txt ]; then
+    cat ./VERSION.txt
+    exit 0
+fi
+
+major=$(sed -ne 's/^#define SDL_MAJOR_VERSION  *//p' include/SDL_version.h)
+minor=$(sed -ne 's/^#define SDL_MINOR_VERSION  *//p' include/SDL_version.h)
+micro=$(sed -ne 's/^#define SDL_PATCHLEVEL  *//p' include/SDL_version.h)
+version="${major}.${minor}.${micro}"
+
 if [ -x "$(command -v git)" ]; then
-    rev=$(echo "$(git remote get-url origin 2>/dev/null)@$(git rev-list HEAD~.. 2>/dev/null)")
-    if [ "$rev" != "@" ]; then
-        echo $rev
+    rev="$(git describe --tags --long 2>/dev/null)"
+    if [ -n "$rev" ]; then
+        # e.g. release-2.24.0-542-g96361fc47
+        # or release-2.24.1-5-g36b987dab
+        # or prerelease-2.23.2-0-gcb46e1b3f
+        echo "$rev"
+        exit 0
+    fi
+
+    rev="$(git describe --always --tags --long 2>/dev/null)"
+    if [ -n "$rev" ]; then
+        # Just a truncated sha1, e.g. 96361fc47.
+        # Turn it into e.g. 2.25.0-g96361fc47
+        echo "${version}-g${rev}"
         exit 0
     fi
 fi
@@ -16,10 +37,12 @@ fi
 if [ -x "$(command -v p4)" ]; then
     rev="$(p4 changes -m1 ./...\#have 2>/dev/null| awk '{print $2}')"
     if [ $? = 0 ]; then
-        echo $rev
+        # e.g. 2.25.0-p7511446
+        echo "${version}-p${rev}"
         exit 0
     fi
 fi
 
-echo ""
-exit 1
+# best we can do
+echo "${version}-no-vcs"
+exit 0

+ 68 - 17
Engine/lib/sdl/test/versioning.sh → Engine/lib/sdl/build-scripts/test-versioning.sh

@@ -4,6 +4,8 @@
 
 set -eu
 
+cd `dirname $0`/..
+
 ref_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION  *//p' include/SDL_version.h)
 ref_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION  *//p' include/SDL_version.h)
 ref_micro=$(sed -ne 's/^#define SDL_PATCHLEVEL  *//p' include/SDL_version.h)
@@ -34,9 +36,20 @@ else
     not_ok "configure.ac $version disagrees with SDL_version.h $ref_version"
 fi
 
-major=$(sed -ne 's/^set(SDL_MAJOR_VERSION \([0-9]\+\))$/\1/p' CMakeLists.txt)
-minor=$(sed -ne 's/^set(SDL_MINOR_VERSION \([0-9]\+\))$/\1/p' CMakeLists.txt)
-micro=$(sed -ne 's/^set(SDL_MICRO_VERSION \([0-9]\+\))$/\1/p' CMakeLists.txt)
+major=$(sed -ne 's/^SDL_MAJOR_VERSION=//p' configure)
+minor=$(sed -ne 's/^SDL_MINOR_VERSION=//p' configure)
+micro=$(sed -ne 's/^SDL_MICRO_VERSION=//p' configure)
+version="${major}.${minor}.${micro}"
+
+if [ "$ref_version" = "$version" ]; then
+    ok "configure $version"
+else
+    not_ok "configure $version disagrees with SDL_version.h $ref_version"
+fi
+
+major=$(sed -ne 's/^set(SDL_MAJOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
+minor=$(sed -ne 's/^set(SDL_MINOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
+micro=$(sed -ne 's/^set(SDL_MICRO_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
 version="${major}.${minor}.${micro}"
 
 if [ "$ref_version" = "$version" ]; then
@@ -45,6 +58,17 @@ else
     not_ok "CMakeLists.txt $version disagrees with SDL_version.h $ref_version"
 fi
 
+major=$(sed -ne 's/.*SDL_MAJOR_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
+minor=$(sed -ne 's/.*SDL_MINOR_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
+micro=$(sed -ne 's/.*SDL_MICRO_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
+version="${major}.${minor}.${micro}"
+
+if [ "$ref_version" = "$version" ]; then
+    ok "SDLActivity.java $version"
+else
+    not_ok "android-project/app/src/main/java/org/libsdl/app/SDLActivity.java $version disagrees with SDL_version.h $ref_version"
+fi
+
 major=$(sed -ne 's/^MAJOR_VERSION *= *//p' Makefile.os2)
 minor=$(sed -ne 's/^MINOR_VERSION *= *//p' Makefile.os2)
 micro=$(sed -ne 's/^MICRO_VERSION *= *//p' Makefile.os2)
@@ -67,14 +91,6 @@ else
     not_ok "Makefile.w32 $version disagrees with SDL_version.h $ref_version"
 fi
 
-version=$(sed -Ene 's/^[$]SDLVersion = "([0-9.]+)"\r?$/\1/p' build-scripts/winrtbuild.ps1)
-
-if [ "$ref_version" = "$version" ]; then
-    ok "winrtbuild.ps1 $version"
-else
-    not_ok "winrtbuild.ps1 $version disagrees with SDL_version.h $ref_version"
-fi
-
 tuple=$(sed -ne 's/^ *FILEVERSION *//p' src/main/windows/version.rc | tr -d '\r')
 ref_tuple="${ref_major},${ref_minor},${ref_micro},0"
 
@@ -92,7 +108,7 @@ else
     not_ok "version.rc PRODUCTVERSION $tuple disagrees with SDL_version.h $ref_tuple"
 fi
 
-tuple=$(sed -Ene 's/^ *VALUE "FileVersion", "([0-9, ]+)\\0"\r?$/\1/p' src/main/windows/version.rc | tr -d '\r')
+tuple=$(sed -Ene 's/^ *VALUE "FileVersion", "([0-9, ]*)\\0"\r?$/\1/p' src/main/windows/version.rc | tr -d '\r')
 ref_tuple="${ref_major}, ${ref_minor}, ${ref_micro}, 0"
 
 if [ "$ref_tuple" = "$tuple" ]; then
@@ -101,7 +117,7 @@ else
     not_ok "version.rc FileVersion $tuple disagrees with SDL_version.h $ref_tuple"
 fi
 
-tuple=$(sed -Ene 's/^ *VALUE "ProductVersion", "([0-9, ]+)\\0"\r?$/\1/p' src/main/windows/version.rc | tr -d '\r')
+tuple=$(sed -Ene 's/^ *VALUE "ProductVersion", "([0-9, ]*)\\0"\r?$/\1/p' src/main/windows/version.rc | tr -d '\r')
 
 if [ "$ref_tuple" = "$tuple" ]; then
     ok "version.rc ProductVersion $tuple"
@@ -125,15 +141,48 @@ else
     not_ok "Info-Framework.plist CFBundleVersion $version disagrees with SDL_version.h $ref_version"
 fi
 
+version=$(sed -Ene 's/Title SDL (.*)/\1/p' Xcode/SDL/pkg-support/SDL.info)
+
+if [ "$ref_version" = "$version" ]; then
+    ok "SDL.info Title $version"
+else
+    not_ok "SDL.info Title $version disagrees with SDL_version.h $ref_version"
+fi
+
+marketing=$(sed -Ene 's/.*MARKETING_VERSION = (.*);/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
+
+ref="$ref_version
+$ref_version"
+
+if [ "$ref" = "$marketing" ]; then
+    ok "project.pbxproj MARKETING_VERSION is consistent"
+else
+    not_ok "project.pbxproj MARKETING_VERSION is inconsistent, expected $ref, got $marketing"
+fi
+
 # For simplicity this assumes we'll never break ABI before SDL 3.
 dylib_compat=$(sed -Ene 's/.*DYLIB_COMPATIBILITY_VERSION = (.*);$/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
-ref='1.0.0
-1.0.0'
+
+case "$ref_minor" in
+    (*[02468])
+        major="$(( ref_minor * 100 + 1 ))"
+        minor="0"
+        ;;
+    (*)
+        major="$(( ref_minor * 100 + ref_micro + 1 ))"
+        minor="0"
+        ;;
+esac
+
+ref="${major}.${minor}.0
+${major}.${minor}.0
+${major}.${minor}.0
+${major}.${minor}.0"
 
 if [ "$ref" = "$dylib_compat" ]; then
     ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is consistent"
 else
-    not_ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is inconsistent"
+    not_ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is inconsistent, expected $ref, got $dylib_compat"
 fi
 
 dylib_cur=$(sed -Ene 's/.*DYLIB_CURRENT_VERSION = (.*);$/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
@@ -150,12 +199,14 @@ case "$ref_minor" in
 esac
 
 ref="${major}.${minor}.0
+${major}.${minor}.0
+${major}.${minor}.0
 ${major}.${minor}.0"
 
 if [ "$ref" = "$dylib_cur" ]; then
     ok "project.pbxproj DYLIB_CURRENT_VERSION is consistent"
 else
-    not_ok "project.pbxproj DYLIB_CURRENT_VERSION is inconsistent"
+    not_ok "project.pbxproj DYLIB_CURRENT_VERSION is inconsistent, expected $ref, got $dylib_cur"
 fi
 
 echo "1..$tests"

+ 96 - 0
Engine/lib/sdl/build-scripts/update-version.sh

@@ -0,0 +1,96 @@
+#!/bin/sh
+
+#set -x
+
+cd `dirname $0`/..
+
+ARGSOKAY=1
+if [ -z $1 ]; then
+    ARGSOKAY=0
+fi
+if [ -z $2 ]; then
+    ARGSOKAY=0
+fi
+if [ -z $3 ]; then
+    ARGSOKAY=0
+fi
+
+if [ "x$ARGSOKAY" = "x0" ]; then
+    echo "USAGE: $0 <major> <minor> <patch>" 1>&2
+    exit 1
+fi
+
+MAJOR="$1"
+MINOR="$2"
+PATCH="$3"
+NEWVERSION="$MAJOR.$MINOR.$PATCH"
+
+echo "Updating version to '$NEWVERSION' ..."
+
+# !!! FIXME: This first one is a kinda scary search/replace that might fail later if another X.Y.Z version is added to the file.
+perl -w -pi -e 's/(\<string\>)\d+\.\d+\.\d+/${1}'$NEWVERSION'/;' Xcode/SDL/Info-Framework.plist
+
+perl -w -pi -e 's/(Title SDL )\d+\.\d+\.\d+/${1}'$NEWVERSION'/;' Xcode/SDL/pkg-support/SDL.info
+
+perl -w -pi -e 's/(MARKETING_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$NEWVERSION'/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
+
+DYVER=`expr $MINOR \* 100 + 1`
+perl -w -pi -e 's/(DYLIB_CURRENT_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
+
+# Set compat to major.minor.0 by default.
+perl -w -pi -e 's/(DYLIB_COMPATIBILITY_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
+
+# non-zero patch?
+if [ "x$PATCH" != "x0" ]; then
+    if [ `expr $MINOR % 2` = "0" ]; then
+        # If patch is not zero, but minor is even, it's a bugfix release.
+        perl -w -pi -e 's/(DYLIB_CURRENT_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.'$PATCH'.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
+
+    else
+        # If patch is not zero, but minor is odd, it's a development prerelease.
+        DYVER=`expr $MINOR \* 100 + $PATCH + 1`
+        perl -w -pi -e 's/(DYLIB_CURRENT_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
+        perl -w -pi -e 's/(DYLIB_COMPATIBILITY_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
+    fi
+fi
+
+perl -w -pi -e 's/\A(SDL_MAJOR_VERSION=)\d+/${1}'$MAJOR'/;' configure.ac
+perl -w -pi -e 's/\A(SDL_MINOR_VERSION=)\d+/${1}'$MINOR'/;' configure.ac
+perl -w -pi -e 's/\A(SDL_MICRO_VERSION=)\d+/${1}'$PATCH'/;' configure.ac
+
+perl -w -pi -e 's/\A(set\(SDL_MAJOR_VERSION\s+)\d+/${1}'$MAJOR'/;' CMakeLists.txt
+perl -w -pi -e 's/\A(set\(SDL_MINOR_VERSION\s+)\d+/${1}'$MINOR'/;' CMakeLists.txt
+perl -w -pi -e 's/\A(set\(SDL_MICRO_VERSION\s+)\d+/${1}'$PATCH'/;' CMakeLists.txt
+
+perl -w -pi -e 's/\A(.* SDL_MAJOR_VERSION = )\d+/${1}'$MAJOR'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+perl -w -pi -e 's/\A(.* SDL_MINOR_VERSION = )\d+/${1}'$MINOR'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+perl -w -pi -e 's/\A(.* SDL_MICRO_VERSION = )\d+/${1}'$PATCH'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+
+perl -w -pi -e 's/\A(MAJOR_VERSION\s*=\s*)\d+/${1}'$MAJOR'/;' Makefile.os2
+perl -w -pi -e 's/\A(MINOR_VERSION\s*=\s*)\d+/${1}'$MINOR'/;' Makefile.os2
+perl -w -pi -e 's/\A(MICRO_VERSION\s*=\s*)\d+/${1}'$PATCH'/;' Makefile.os2
+
+perl -w -pi -e 's/\A(MAJOR_VERSION\s*=\s*)\d+/${1}'$MAJOR'/;' Makefile.w32
+perl -w -pi -e 's/\A(MINOR_VERSION\s*=\s*)\d+/${1}'$MINOR'/;' Makefile.w32
+perl -w -pi -e 's/\A(MICRO_VERSION\s*=\s*)\d+/${1}'$PATCH'/;' Makefile.w32
+
+perl -w -pi -e 's/(\#define SDL_MAJOR_VERSION\s+)\d+/${1}'$MAJOR'/;' include/SDL_version.h
+perl -w -pi -e 's/(\#define SDL_MINOR_VERSION\s+)\d+/${1}'$MINOR'/;' include/SDL_version.h
+perl -w -pi -e 's/(\#define SDL_PATCHLEVEL\s+)\d+/${1}'$PATCH'/;' include/SDL_version.h
+
+perl -w -pi -e 's/(FILEVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/main/windows/version.rc
+perl -w -pi -e 's/(PRODUCTVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/main/windows/version.rc
+perl -w -pi -e 's/(VALUE "FileVersion", ")\d+, \d+, \d+/${1}'$MAJOR', '$MINOR', '$PATCH'/;' src/main/windows/version.rc
+perl -w -pi -e 's/(VALUE "ProductVersion", ")\d+, \d+, \d+/${1}'$MAJOR', '$MINOR', '$PATCH'/;' src/main/windows/version.rc
+
+echo "Regenerating configure script with new version..."
+./autogen.sh |grep -v 'Now you are ready to run ./configure'
+
+echo "Running build-scripts/test-versioning.sh to verify changes..."
+./build-scripts/test-versioning.sh
+
+echo "All done."
+echo "Run 'git diff' and make sure this looks correct, before 'git commit'."
+
+exit 0
+

+ 31 - 1
Engine/lib/sdl/build-scripts/updaterev.sh

@@ -6,10 +6,40 @@ outdir=`pwd`
 cd `dirname $0`
 srcdir=..
 header=$outdir/include/SDL_revision.h
+dist=
+vendor=
+
+while [ "$#" -gt 0 ]; do
+    case "$1" in
+        (--dist)
+            dist=yes
+            shift
+            ;;
+        (--vendor)
+            vendor="$2"
+            shift 2
+            ;;
+        (*)
+            echo "$0: Unknown option: $1" >&2
+            exit 2
+            ;;
+    esac
+done
 
 rev=`sh showrev.sh 2>/dev/null`
 if [ "$rev" != "" ]; then
-    echo "#define SDL_REVISION \"$rev\"" >"$header.new"
+    if [ -n "$dist" ]; then
+        echo "$rev" > "$outdir/VERSION.txt"
+    fi
+    echo "/* Generated by updaterev.sh, do not edit */" >"$header.new"
+    if [ -n "$vendor" ]; then
+        echo "#define SDL_VENDOR_INFO \"$vendor\"" >>"$header.new"
+    fi
+    echo "#ifdef SDL_VENDOR_INFO" >>"$header.new"
+    echo "#define SDL_REVISION \"SDL-$rev (\" SDL_VENDOR_INFO \")\"" >>"$header.new"
+    echo "#else" >>"$header.new"
+    echo "#define SDL_REVISION \"SDL-$rev\"" >>"$header.new"
+    echo "#endif" >>"$header.new"
     echo "#define SDL_REVISION_NUMBER 0" >>"$header.new"
     if diff $header $header.new >/dev/null 2>&1; then
         rm "$header.new"

+ 450 - 52
Engine/lib/sdl/build-scripts/wikiheaders.pl

@@ -4,10 +4,31 @@ use warnings;
 use strict;
 use Text::Wrap;
 
+$Text::Wrap::huge = 'overflow';
+
+my $projectfullname = 'Simple Directmedia Layer';
+my $projectshortname = 'SDL';
+my $wikisubdir = '';
+my $incsubdir = 'include';
+my $readmesubdir = undef;
+my $apiprefixregex = undef;
+my $versionfname = 'include/SDL_version.h';
+my $versionmajorregex = '\A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z';
+my $versionminorregex = '\A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z';
+my $versionpatchregex = '\A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z';
+my $mainincludefname = 'SDL.h';
+my $selectheaderregex = '\ASDL.*?\.h\Z';
+my $projecturl = 'https://libsdl.org/';
+my $wikiurl = 'https://wiki.libsdl.org';
+my $bugreporturl = 'https://github.com/libsdl-org/sdlwiki/issues/new';
 my $srcpath = undef;
 my $wikipath = undef;
+my $wikireadmesubdir = 'README';
 my $warn_about_missing = 0;
 my $copy_direction = 0;
+my $optionsfname = undef;
+my $wikipreamble = undef;
+my $changeformat = undef;
 
 foreach (@ARGV) {
     $warn_about_missing = 1, next if $_ eq '--warn-about-missing';
@@ -15,14 +36,78 @@ foreach (@ARGV) {
     $copy_direction = 1, next if $_ eq '--copy-to-header';
     $copy_direction = -1, next if $_ eq '--copy-to-wiki';
     $copy_direction = -2, next if $_ eq '--copy-to-manpages';
+    if (/\A--options=(.*)\Z/) {
+        $optionsfname = $1;
+        next;
+    } elsif (/\A--changeformat=(.*)\Z/) {
+        $changeformat = $1;
+        next;
+    }
     $srcpath = $_, next if not defined $srcpath;
     $wikipath = $_, next if not defined $wikipath;
 }
 
+my $default_optionsfname = '.wikiheaders-options';
+$default_optionsfname = "$srcpath/$default_optionsfname" if defined $srcpath;
+
+if ((not defined $optionsfname) && (-f $default_optionsfname)) {
+    $optionsfname = $default_optionsfname;
+}
+
+if (defined $optionsfname) {
+    open OPTIONS, '<', $optionsfname or die("Failed to open options file '$optionsfname': $!\n");
+    while (<OPTIONS>) {
+        chomp;
+        if (/\A(.*?)\=(.*)\Z/) {
+            my $key = $1;
+            my $val = $2;
+            $key =~ s/\A\s+//;
+            $key =~ s/\s+\Z//;
+            $val =~ s/\A\s+//;
+            $val =~ s/\s+\Z//;
+            $warn_about_missing = int($val), next if $key eq 'warn_about_missing';
+            $srcpath = $val, next if $key eq 'srcpath';
+            $wikipath = $val, next if $key eq 'wikipath';
+            $apiprefixregex = $val, next if $key eq 'apiprefixregex';
+            $projectfullname = $val, next if $key eq 'projectfullname';
+            $projectshortname = $val, next if $key eq 'projectshortname';
+            $wikisubdir = $val, next if $key eq 'wikisubdir';
+            $incsubdir = $val, next if $key eq 'incsubdir';
+            $readmesubdir = $val, next if $key eq 'readmesubdir';
+            $versionmajorregex = $val, next if $key eq 'versionmajorregex';
+            $versionminorregex = $val, next if $key eq 'versionminorregex';
+            $versionpatchregex = $val, next if $key eq 'versionpatchregex';
+            $versionfname = $val, next if $key eq 'versionfname';
+            $mainincludefname = $val, next if $key eq 'mainincludefname';
+            $selectheaderregex = $val, next if $key eq 'selectheaderregex';
+            $projecturl = $val, next if $key eq 'projecturl';
+            $wikiurl = $val, next if $key eq 'wikiurl';
+            $bugreporturl = $val, next if $key eq 'bugreporturl';
+            $wikipreamble = $val, next if $key eq 'wikipreamble';
+        }
+    }
+    close(OPTIONS);
+}
+
 my $wordwrap_mode = 'mediawiki';
 sub wordwrap_atom {   # don't call this directly.
     my $str = shift;
-    return fill('', '', $str);
+    my $retval = '';
+
+    # wordwrap but leave links intact, even if they overflow.
+    if ($wordwrap_mode eq 'mediawiki') {
+        while ($str =~ s/(.*?)\s*(\[https?\:\/\/.*?\s+.*?\])\s*//ms) {
+            $retval .= fill('', '', $1); # wrap it.
+            $retval .= "\n$2\n";  # don't wrap it.
+        }
+    } elsif ($wordwrap_mode eq 'md') {
+        while ($str =~ s/(.*?)\s*(\[.*?\]\(https?\:\/\/.*?\))\s*//ms) {
+            $retval .= fill('', '', $1); # wrap it.
+            $retval .= "\n$2\n";  # don't wrap it.
+        }
+    }
+
+    return $retval . fill('', '', $str);
 }
 
 sub wordwrap_with_bullet_indent {  # don't call this directly.
@@ -53,6 +138,7 @@ sub wordwrap_with_bullet_indent {  # don't call this directly.
     my $usual_prefix = ' ' x $bulletlen;
 
     foreach (@wrappedlines) {
+        s/\s*\Z//;
         $retval .= "$prefix$_\n";
         $prefix = $usual_prefix;
     }
@@ -142,16 +228,23 @@ sub wikify_chunk {
         while ($str =~ s/\A(.*?)\`(.*?)\`//ms) {
             my $codeblock = $2;
             $codedstr .= wikify_chunk($wikitype, $1, undef, undef);
-            # Convert obvious SDL things to wikilinks, even inside `code` blocks.
-            $codeblock =~ s/\b(SDL_[a-zA-Z0-9_]+)/[[$1]]/gms;
+            if (defined $apiprefixregex) {
+                # Convert obvious API things to wikilinks, even inside `code` blocks.
+                $codeblock =~ s/\b($apiprefixregex[a-zA-Z0-9_]+)/[[$1]]/gms;
+            }
             $codedstr .= "<code>$codeblock</code>";
         }
 
-        # Convert obvious SDL things to wikilinks.
-        $str =~ s/\b(SDL_[a-zA-Z0-9_]+)/[[$1]]/gms;
+        # Convert obvious API things to wikilinks.
+        if (defined $apiprefixregex) {
+            $str =~ s/\b($apiprefixregex[a-zA-Z0-9_]+)/[[$1]]/gms;
+        }
 
         # Make some Markdown things into MediaWiki...
 
+        # links
+        $str =~ s/\[(.*?)\]\((https?\:\/\/.*?)\)/\[$2 $1\]/g;
+
         # bold+italic
         $str =~ s/\*\*\*(.*?)\*\*\*/'''''$1'''''/gms;
 
@@ -170,8 +263,30 @@ sub wikify_chunk {
             $str .= "<syntaxhighlight lang='$codelang'>$code<\/syntaxhighlight>";
         }
     } elsif ($wikitype eq 'md') {
-        # Convert obvious SDL things to wikilinks.
-        $str =~ s/\b(SDL_[a-zA-Z0-9_]+)/[$1]($1)/gms;
+        # convert `code` things first, so they aren't mistaken for other markdown items.
+        my $codedstr = '';
+        while ($str =~ s/\A(.*?)(\`.*?\`)//ms) {
+            my $codeblock = $2;
+            $codedstr .= wikify_chunk($wikitype, $1, undef, undef);
+            if (defined $apiprefixregex) {
+                # Convert obvious API things to wikilinks, even inside `code` blocks,
+                # BUT ONLY IF the entire code block is the API thing,
+                # So something like "just call `SDL_Whatever`" will become
+                # "just call [`SDL_Whatever`](SDL_Whatever)", but
+                # "just call `SDL_Whatever(7)`" will not. It's just the safest
+                # way to do this without resorting to wrapping things in html <code> tags.
+                $codeblock =~ s/\A\`($apiprefixregex[a-zA-Z0-9_]+)\`\Z/[`$1`]($1)/gms;
+            }
+            $codedstr .= $codeblock;
+        }
+
+        # Convert obvious API things to wikilinks.
+        if (defined $apiprefixregex) {
+            $str =~ s/\b($apiprefixregex[a-zA-Z0-9_]+)/[$1]($1)/gms;
+        }
+
+        $str = $codedstr . $str;
+
         if (defined $code) {
             $str .= "```$codelang$code```";
         }
@@ -216,7 +331,13 @@ sub dewikify_chunk {
             # Doxygen supports Markdown (and it just simply looks better than MediaWiki
             # when looking at the raw headers), so do some conversions here as necessary.
 
-            $str =~ s/\[\[(SDL_[a-zA-Z0-9_]+)\]\]/$1/gms;  # Dump obvious wikilinks.
+            # Dump obvious wikilinks.
+            if (defined $apiprefixregex) {
+                $str =~ s/\[\[($apiprefixregex[a-zA-Z0-9_]+)\]\]/$1/gms;
+            }
+
+            # links
+            $str =~ s/\[(https?\:\/\/.*?)\s+(.*?)\]/\[$2\]\($1\)/g;
 
             # <code></code> is also popular.  :/
             $str =~ s/\<code>(.*?)<\/code>/`$1`/gms;
@@ -232,6 +353,11 @@ sub dewikify_chunk {
 
             # bullets
             $str =~ s/^\* /- /gm;
+        } elsif ($wikitype eq 'md') {
+            # Dump obvious wikilinks. The rest can just passthrough.
+            if (defined $apiprefixregex) {
+                $str =~ s/\[(\`?$apiprefixregex[a-zA-Z0-9_]+\`?)\]\($apiprefixregex[a-zA-Z0-9_]+\)/$1/gms;
+            }
         }
 
         if (defined $code) {
@@ -240,7 +366,13 @@ sub dewikify_chunk {
     } elsif ($dewikify_mode eq 'manpage') {
         $str =~ s/\./\\[char46]/gms;  # make sure these can't become control codes.
         if ($wikitype eq 'mediawiki') {
-            $str =~ s/\s*\[\[(SDL_[a-zA-Z0-9_]+)\]\]\s*/\n.BR $1\n/gms;  # Dump obvious wikilinks.
+            # Dump obvious wikilinks.
+            if (defined $apiprefixregex) {
+                $str =~ s/\s*\[\[($apiprefixregex[a-zA-Z0-9_]+)\]\]\s*/\n.BR $1\n/gms;
+            }
+
+            # links
+            $str =~ s/\[(https?\:\/\/.*?)\s+(.*?)\]/\n.URL "$1" "$2"\n/g;
 
             # <code></code> is also popular.  :/
             $str =~ s/\s*\<code>(.*?)<\/code>\s*/\n.BR $1\n/gms;
@@ -256,6 +388,30 @@ sub dewikify_chunk {
 
             # bullets
             $str =~ s/^\* /\n\\\(bu /gm;
+        } elsif ($wikitype eq 'md') {
+            # Dump obvious wikilinks.
+            if (defined $apiprefixregex) {
+                $str =~ s/\[(\`?$apiprefixregex[a-zA-Z0-9_]+\`?)\]\($apiprefixregex[a-zA-Z0-9_]+\)/\n.BR $1\n/gms;
+            }
+
+            # links
+            $str =~ s/\[(.*?)]\((https?\:\/\/.*?)\)/\n.URL "$2" "$1"\n/g;
+
+            # <code></code> is also popular.  :/
+            $str =~ s/\s*\`(.*?)\`\s*/\n.BR $1\n/gms;
+
+            # bold+italic
+            $str =~ s/\s*\*\*\*(.*?)\*\*\*\s*/\n.BI $1\n/gms;
+
+            # bold
+            $str =~ s/\s*\*\*(.*?)\*\*\s*/\n.B $1\n/gms;
+
+            # italic
+            $str =~ s/\s*\*(.*?)\*\s*/\n.I $1\n/gms;
+
+            # bullets
+            $str =~ s/^\- /\n\\\(bu /gm;
+
         } else {
             die("Unexpected wikitype when converting to manpages\n");   # !!! FIXME: need to handle Markdown wiki pages.
         }
@@ -300,6 +456,23 @@ sub dewikify {
     return $retval;
 }
 
+sub filecopy {
+    my $src = shift;
+    my $dst = shift;
+    my $endline = shift;
+    $endline = "\n" if not defined $endline;
+
+    open(COPYIN, '<', $src) or die("Failed to open '$src' for reading: $!\n");
+    open(COPYOUT, '>', $dst) or die("Failed to open '$dst' for writing: $!\n");
+    while (<COPYIN>) {
+        chomp;
+        s/[ \t\r\n]*\Z//;
+        print COPYOUT "$_$endline";
+    }
+    close(COPYOUT);
+    close(COPYIN);
+}
+
 sub usage {
     die("USAGE: $0 <source code git clone path> <wiki git clone path> [--copy-to-headers|--copy-to-wiki|--copy-to-manpages] [--warn-about-missing]\n\n");
 }
@@ -316,6 +489,7 @@ my @standard_wiki_sections = (
     'Function Parameters',
     'Return Value',
     'Remarks',
+    'Thread Safety',
     'Version',
     'Code Examples',
     'Related Functions'
@@ -336,11 +510,19 @@ my %headerfuncslocation = ();   # $headerfuncslocation{"SDL_OpenAudio"} -> name
 my %headerfuncschunk = ();   # $headerfuncschunk{"SDL_OpenAudio"} -> offset in array in %headers that should be replaced for this function.
 my %headerfuncshasdoxygen = ();   # $headerfuncschunk{"SDL_OpenAudio"} -> 1 if there was no existing doxygen for this function.
 
-my $incpath = "$srcpath/include";
+my $incpath = "$srcpath";
+$incpath .= "/$incsubdir" if $incsubdir ne '';
+
+my $wikireadmepath = "$wikipath/$wikireadmesubdir";
+my $readmepath = undef;
+if (defined $readmesubdir) {
+    $readmepath = "$srcpath/$readmesubdir";
+}
+
 opendir(DH, $incpath) or die("Can't opendir '$incpath': $!\n");
-while (readdir(DH)) {
-    my $dent = $_;
-    next if not $dent =~ /\ASDL.*?\.h\Z/;  # just SDL*.h headers.
+while (my $d = readdir(DH)) {
+    my $dent = $d;
+    next if not $dent =~ /$selectheaderregex/;  # just selected headers.
     open(FH, '<', "$incpath/$dent") or die("Can't open '$incpath/$dent': $!\n");
 
     my @contents = ();
@@ -487,24 +669,33 @@ my %wikitypes = ();  # contains string of wiki page extension, like $wikitypes{"
 my %wikifuncs = ();  # contains references to hash of strings, each string being the full contents of a section of a wiki page, like $wikifuncs{"SDL_OpenAudio"}{"Remarks"}.
 my %wikisectionorder = ();   # contains references to array, each array item being a key to a wikipage section in the correct order, like $wikisectionorder{"SDL_OpenAudio"}[2] == 'Remarks'
 opendir(DH, $wikipath) or die("Can't opendir '$wikipath': $!\n");
-while (readdir(DH)) {
-    my $dent = $_;
+while (my $d = readdir(DH)) {
+    my $dent = $d;
     my $type = '';
-    if ($dent =~ /\ASDL.*?\.(md|mediawiki)\Z/) {
+    if ($dent =~ /\.(md|mediawiki)\Z/) {
         $type = $1;
     } else {
         next;  # only dealing with wiki pages.
     }
 
+    my $fn = $dent;
+    $fn =~ s/\..*\Z//;
+
+    # Ignore FrontPage.
+    next if $fn eq 'FrontPage';
+
+    # Ignore "Category*" pages.
+    next if ($fn =~ /\ACategory/);
+
     open(FH, '<', "$wikipath/$dent") or die("Can't open '$wikipath/$dent': $!\n");
 
     my $current_section = '[start]';
     my @section_order = ( $current_section );
-    my $fn = $dent;
-    $fn =~ s/\..*\Z//;
     my %sections = ();
     $sections{$current_section} = '';
 
+    my $firstline = 1;
+
     while (<FH>) {
         chomp;
         my $orig = $_;
@@ -512,18 +703,24 @@ while (readdir(DH)) {
         s/\s*\Z//;
 
         if ($type eq 'mediawiki') {
-            if (/\A\= (.*?) \=\Z/) {
+            if (defined($wikipreamble) && $firstline && /\A\=\=\=\=\=\= (.*?) \=\=\=\=\=\=\Z/ && ($1 eq $wikipreamble)) {
+                $firstline = 0;  # skip this.
+                next;
+            } elsif (/\A\= (.*?) \=\Z/) {
+                $firstline = 0;
                 $current_section = ($1 eq $fn) ? '[Brief]' : $1;
                 die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
                 push @section_order, $current_section;
                 $sections{$current_section} = '';
             } elsif (/\A\=\= (.*?) \=\=\Z/) {
+                $firstline = 0;
                 $current_section = ($1 eq $fn) ? '[Brief]' : $1;
                 die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
                 push @section_order, $current_section;
                 $sections{$current_section} = '';
                 next;
             } elsif (/\A\-\-\-\-\Z/) {
+                $firstline = 0;
                 $current_section = '[footer]';
                 die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
                 push @section_order, $current_section;
@@ -531,13 +728,18 @@ while (readdir(DH)) {
                 next;
             }
         } elsif ($type eq 'md') {
-            if (/\A\#+ (.*?)\Z/) {
+            if (defined($wikipreamble) && $firstline && /\A\#\#\#\#\#\# (.*?)\Z/ && ($1 eq $wikipreamble)) {
+                $firstline = 0;  # skip this.
+                next;
+            } elsif (/\A\#+ (.*?)\Z/) {
+                $firstline = 0;
                 $current_section = ($1 eq $fn) ? '[Brief]' : $1;
                 die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
                 push @section_order, $current_section;
                 $sections{$current_section} = '';
                 next;
             } elsif (/\A\-\-\-\-\Z/) {
+                $firstline = 0;
                 $current_section = '[footer]';
                 die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
                 push @section_order, $current_section;
@@ -548,7 +750,12 @@ while (readdir(DH)) {
             die("Unexpected wiki file type. Fixme!\n");
         }
 
-        $sections{$current_section} .= "$orig\n";
+        if ($firstline) {
+            $firstline = ($_ ne '');
+        }
+        if (!$firstline) {
+            $sections{$current_section} .= "$orig\n";
+        }
     }
     close(FH);
 
@@ -600,13 +807,14 @@ if ($copy_direction == 1) {  # --copy-to-headers
         next if not defined $wikifuncs{$fn};  # don't have a page for that function, skip it.
         my $wikitype = $wikitypes{$fn};
         my $sectionsref = $wikifuncs{$fn};
-        my $remarks = %$sectionsref{'Remarks'};
-        my $params = %$sectionsref{'Function Parameters'};
-        my $returns = %$sectionsref{'Return Value'};
-        my $version = %$sectionsref{'Version'};
-        my $related = %$sectionsref{'Related Functions'};
-        my $deprecated = %$sectionsref{'Deprecated'};
-        my $brief = %$sectionsref{'[Brief]'};
+        my $remarks = $sectionsref->{'Remarks'};
+        my $params = $sectionsref->{'Function Parameters'};
+        my $returns = $sectionsref->{'Return Value'};
+        my $threadsafety = $sectionsref->{'Thread Safety'};
+        my $version = $sectionsref->{'Version'};
+        my $related = $sectionsref->{'Related Functions'};
+        my $deprecated = $sectionsref->{'Deprecated'};
+        my $brief = $sectionsref->{'[Brief]'};
         my $addblank = 0;
         my $str = '';
 
@@ -671,6 +879,33 @@ if ($copy_direction == 1) {  # --copy-to-headers
                         $str .= "${whitespace}$_\n";
                     }
                 }
+            } elsif ($wikitype eq 'md') {
+                my $l;
+                $l = shift @lines;
+                die("Unexpected data parsing Markdown table") if (not $l =~ /\A\s*\|\s*\|\s*\|\s*\Z/);
+                $l = shift @lines;
+                die("Unexpected data parsing Markdown table") if (not $l =~ /\A\s*\|\s*\-*\s*\|\s*\-*\s*\|\s*\Z/);
+                while (scalar(@lines) >= 1) {
+                    $l = shift @lines;
+                    if ($l =~ /\A\s*\|\s*(.*?)\s*\|\s*(.*?)\s*\|\s*\Z/) {
+                        my $name = $1;
+                        my $desc = $2;
+                        $name =~ s/\A\*\*(.*?)\*\*/$1/;
+                        $name =~ s/\A\'\'\'(.*?)\'\'\'/$1/;
+                        #print STDERR "FN: $fn   NAME: $name   DESC: $desc\n";
+                        my $whitespacelen = length($name) + 8;
+                        my $whitespace = ' ' x $whitespacelen;
+                        $desc = wordwrap($desc, -$whitespacelen);
+                        my @desclines = split /\n/, $desc;
+                        my $firstline = shift @desclines;
+                        $str .= "\\param $name $firstline\n";
+                        foreach (@desclines) {
+                            $str .= "${whitespace}$_\n";
+                        }
+                    } else {
+                        last;  # we seem to have run out of table.
+                    }
+                }
             } else {
                 die("write me");
             }
@@ -695,6 +930,21 @@ if ($copy_direction == 1) {  # --copy-to-headers
             }
         }
 
+        if (defined $threadsafety) {
+            # !!! FIXME: lots of code duplication in all of these.
+            $str .= "\n" if $addblank; $addblank = 1;
+            my $v = dewikify($wikitype, $threadsafety);
+            my $whitespacelen = length("\\threadsafety") + 1;
+            my $whitespace = ' ' x $whitespacelen;
+            $v = wordwrap($v, -$whitespacelen);
+            my @desclines = split /\n/, $v;
+            my $firstline = shift @desclines;
+            $str .= "\\threadsafety $firstline\n";
+            foreach (@desclines) {
+                $str .= "${whitespace}$_\n";
+            }
+        }
+
         if (defined $version) {
             # !!! FIXME: lots of code duplication in all of these.
             $str .= "\n" if $addblank; $addblank = 1;
@@ -718,6 +968,9 @@ if ($copy_direction == 1) {  # --copy-to-headers
             foreach (@desclines) {
                 s/\A(\:|\* )//;
                 s/\(\)\Z//;  # Convert "SDL_Func()" to "SDL_Func"
+                s/\[\[(.*?)\]\]/$1/;  # in case some wikilinks remain.
+                s/\[(.*?)\]\(.*?\)/$1/;  # in case some wikilinks remain.
+                s/\A\/*//;
                 $str .= "\\sa $_\n";
             }
         }
@@ -777,11 +1030,32 @@ if ($copy_direction == 1) {  # --copy-to-headers
         rename($path, "$incpath/$header") or die("Can't rename '$path' to '$incpath/$header': $!\n");
     }
 
+    if (defined $readmepath) {
+        if ( -d $wikireadmepath ) {
+            mkdir($readmepath);  # just in case
+            opendir(DH, $wikireadmepath) or die("Can't opendir '$wikireadmepath': $!\n");
+            while (readdir(DH)) {
+                my $dent = $_;
+                if ($dent =~ /\A(.*?)\.md\Z/) {  # we only bridge Markdown files here.
+                    next if $1 eq 'FrontPage';
+                    filecopy("$wikireadmepath/$dent", "$readmepath/README-$dent", "\r\n");
+                }
+            }
+            closedir(DH);
+        }
+    }
 } elsif ($copy_direction == -1) { # --copy-to-wiki
+
+    if (defined $changeformat) {
+        $dewikify_mode = $changeformat;
+        $wordwrap_mode = $changeformat;
+    }
+
     foreach (keys %headerfuncs) {
         my $fn = $_;
         next if not $headerfuncshasdoxygen{$fn};
-        my $wikitype = defined $wikitypes{$fn} ? $wikitypes{$fn} : 'mediawiki';  # default to MediaWiki for new stuff FOR NOW.
+        my $origwikitype = defined $wikitypes{$fn} ? $wikitypes{$fn} : 'md';  # default to MarkDown for new stuff.
+        my $wikitype = (defined $changeformat) ? $changeformat : $origwikitype;
         die("Unexpected wikitype '$wikitype'\n") if (($wikitype ne 'mediawiki') and ($wikitype ne 'md') and ($wikitype ne 'manpage'));
 
         #print("$fn\n"); next;
@@ -919,6 +1193,21 @@ if ($copy_direction == 1) {  # --copy-to-headers
                 }
                 $desc =~ s/[\s\n]+\Z//ms;
                 $sections{'Version'} = wordwrap(wikify($wikitype, $desc)) . "\n";
+            } elsif ($l =~ /\A\\threadsafety\s+(.*)\Z/) {
+                my $desc = $1;
+                while (@doxygenlines) {
+                    my $subline = $doxygenlines[0];
+                    $subline =~ s/\A\s*//;
+                    last if $subline =~ /\A\\/;  # some sort of doxygen command, assume we're past this thing.
+                    shift @doxygenlines;  # dump this line from the array; we're using it.
+                    if ($subline eq '') {  # empty line, make sure it keeps the newline char.
+                        $desc .= "\n";
+                    } else {
+                        $desc .= " $subline";
+                    }
+                }
+                $desc =~ s/[\s\n]+\Z//ms;
+                $sections{'Thread Safety'} = wordwrap(wikify($wikitype, $desc)) . "\n";
             } elsif ($l =~ /\A\\sa\s+(.*)\Z/) {
                 my $sa = $1;
                 $sa =~ s/\(\)\Z//;  # Convert "SDL_Func()" to "SDL_Func"
@@ -926,7 +1215,7 @@ if ($copy_direction == 1) {  # --copy-to-headers
                 if ($wikitype eq 'mediawiki') {
                     $sections{'Related Functions'} .= ":[[$sa]]\n";
                 } elsif ($wikitype eq 'md') {
-                    $sections{'Related Functions'} .= "* [$sa](/$sa)\n";
+                    $sections{'Related Functions'} .= "* [$sa]($sa)\n";
                 } else { die("Expected wikitype '$wikitype'\n"); }
             }
         }
@@ -997,8 +1286,25 @@ if ($copy_direction == 1) {  # --copy-to-headers
             push @$wikisectionorderref, '[footer]';
         }
 
+        # If changing format, convert things that otherwise are passed through unmolested.
+        if (defined $changeformat) {
+            if (($dewikify_mode eq 'md') and ($origwikitype eq 'mediawiki')) {
+                $$sectionsref{'[footer]'} =~ s/\[\[(Category[a-zA-Z0-9_]+)\]\]/[$1]($1)/g;
+            } elsif (($dewikify_mode eq 'mediawiki') and ($origwikitype eq 'md')) {
+                $$sectionsref{'[footer]'} =~ s/\[(Category[a-zA-Z0-9_]+)\]\(.*?\)/[[$1]]/g;
+            }
+
+            foreach (keys %only_wiki_sections) {
+                my $sect = $_;
+                if (defined $$sectionsref{$sect}) {
+                    $$sectionsref{$sect} = wikify($wikitype, dewikify($origwikitype, $$sectionsref{$sect}));
+                }
+            }
+        }
+
         # !!! FIXME: This won't be CategoryAPI if we eventually handle things other than functions.
         my $footer = $$sectionsref{'[footer]'};
+
         if ($wikitype eq 'mediawiki') {
             $footer =~ s/\[\[CategoryAPI\]\],?\s*//g;
             $footer = '[[CategoryAPI]]' . (($footer eq '') ? "\n" : ", $footer");
@@ -1008,6 +1314,15 @@ if ($copy_direction == 1) {  # --copy-to-headers
         } else { die("Unexpected wikitype '$wikitype'\n"); }
         $$sectionsref{'[footer]'} = $footer;
 
+        if (defined $wikipreamble) {
+            my $wikified_preamble = wikify($wikitype, $wikipreamble);
+            if ($wikitype eq 'mediawiki') {
+                print FH "====== $wikified_preamble ======\n";
+            } elsif ($wikitype eq 'md') {
+                print FH "###### $wikified_preamble\n";
+            } else { die("Unexpected wikitype '$wikitype'\n"); }
+        }
+
         my $prevsectstr = '';
         my @ordered_sections = (@standard_wiki_sections, defined $wikisectionorderref ? @$wikisectionorderref : ());  # this copies the arrays into one.
         foreach (@ordered_sections) {
@@ -1049,9 +1364,51 @@ if ($copy_direction == 1) {  # --copy-to-headers
 
         print FH "\n\n";
         close(FH);
+
+        if (defined $changeformat and ($origwikitype ne $wikitype)) {
+            system("cd '$wikipath' ; git mv '$_.${origwikitype}' '$_.${wikitype}'");
+            unlink("$wikipath/$_.${origwikitype}");
+        }
+
         rename($path, "$wikipath/$_.${wikitype}") or die("Can't rename '$path' to '$wikipath/$_.${wikitype}': $!\n");
     }
 
+    if (defined $readmepath) {
+        if ( -d $readmepath ) {
+            mkdir($wikireadmepath);  # just in case
+            opendir(DH, $readmepath) or die("Can't opendir '$readmepath': $!\n");
+            while (my $d = readdir(DH)) {
+                my $dent = $d;
+                if ($dent =~ /\AREADME\-(.*?\.md)\Z/) {  # we only bridge Markdown files here.
+                    my $wikifname = $1;
+                    next if $wikifname eq 'FrontPage.md';
+                    filecopy("$readmepath/$dent", "$wikireadmepath/$wikifname", "\n");
+                }
+            }
+            closedir(DH);
+
+            my @pages = ();
+            opendir(DH, $wikireadmepath) or die("Can't opendir '$wikireadmepath': $!\n");
+            while (my $d = readdir(DH)) {
+                my $dent = $d;
+                if ($dent =~ /\A(.*?)\.(mediawiki|md)\Z/) {
+                    my $wikiname = $1;
+                    next if $wikiname eq 'FrontPage';
+                    push @pages, $wikiname;
+                }
+            }
+            closedir(DH);
+
+            open(FH, '>', "$wikireadmepath/FrontPage.md") or die("Can't open '$wikireadmepath/FrontPage.md': $!\n");
+            print FH "# All READMEs available here\n\n";
+            foreach (sort @pages) {
+                my $wikiname = $_;
+                print FH "- [$wikiname]($wikiname)\n";
+            }
+            close(FH);
+        }
+    }
+
 } elsif ($copy_direction == -2) { # --copy-to-manpages
     # This only takes from the wiki data, since it has sections we omit from the headers, like code examples.
 
@@ -1076,36 +1433,38 @@ if ($copy_direction == 1) {  # --copy-to-headers
     my $gitrev = `cd "$srcpath" ; git rev-list HEAD~..`;
     chomp($gitrev);
 
-    open(FH, '<', "$srcpath/include/SDL_version.h") or die("Can't open '$srcpath/include/SDL_version.h': $!\n");
+    # !!! FIXME
+    open(FH, '<', "$srcpath/$versionfname") or die("Can't open '$srcpath/$versionfname': $!\n");
     my $majorver = 0;
     my $minorver = 0;
     my $patchver = 0;
     while (<FH>) {
         chomp;
-        if (/\A\#define SDL_MAJOR_VERSION\s+(\d+)\Z/) {
+        if (/$versionmajorregex/) {
             $majorver = int($1);
-        } elsif (/\A\#define SDL_MINOR_VERSION\s+(\d+)\Z/) {
+        } elsif (/$versionminorregex/) {
             $minorver = int($1);
-        } elsif (/\A\#define SDL_PATCHLEVEL\s+(\d+)\Z/) {
+        } elsif (/$versionpatchregex/) {
             $patchver = int($1);
         }
     }
     close(FH);
-    my $sdlversion = "$majorver.$minorver.$patchver";
+    my $fullversion = "$majorver.$minorver.$patchver";
 
     foreach (keys %headerfuncs) {
         my $fn = $_;
         next if not defined $wikifuncs{$fn};  # don't have a page for that function, skip it.
         my $wikitype = $wikitypes{$fn};
         my $sectionsref = $wikifuncs{$fn};
-        my $remarks = %$sectionsref{'Remarks'};
-        my $params = %$sectionsref{'Function Parameters'};
-        my $returns = %$sectionsref{'Return Value'};
-        my $version = %$sectionsref{'Version'};
-        my $related = %$sectionsref{'Related Functions'};
-        my $examples = %$sectionsref{'Code Examples'};
-        my $deprecated = %$sectionsref{'Deprecated'};
-        my $brief = %$sectionsref{'[Brief]'};
+        my $remarks = $sectionsref->{'Remarks'};
+        my $params = $sectionsref->{'Function Parameters'};
+        my $returns = $sectionsref->{'Return Value'};
+        my $version = $sectionsref->{'Version'};
+        my $threadsafety = $sectionsref->{'Thread Safety'};
+        my $related = $sectionsref->{'Related Functions'};
+        my $examples = $sectionsref->{'Code Examples'};
+        my $deprecated = $sectionsref->{'Deprecated'};
+        my $brief = $sectionsref->{'[Brief]'};
         my $decl = $headerdecls{$fn};
         my $str = '';
 
@@ -1126,17 +1485,24 @@ if ($copy_direction == 1) {  # --copy-to-headers
         $str .= ".\\\" This manpage content is licensed under Creative Commons\n";
         $str .= ".\\\"  Attribution 4.0 International (CC BY 4.0)\n";
         $str .= ".\\\"   https://creativecommons.org/licenses/by/4.0/\n";
-        $str .= ".\\\" This manpage was generated from SDL's wiki page for $fn:\n";
-        $str .= ".\\\"   https://wiki.libsdl.org/$fn\n";
+        $str .= ".\\\" This manpage was generated from ${projectshortname}'s wiki page for $fn:\n";
+        $str .= ".\\\"   $wikiurl/$fn\n";
         $str .= ".\\\" Generated with SDL/build-scripts/wikiheaders.pl\n";
         $str .= ".\\\"  revision $gitrev\n" if $gitrev ne '';
         $str .= ".\\\" Please report issues in this manpage's content at:\n";
-        $str .= ".\\\"   https://github.com/libsdl-org/sdlwiki/issues/new?title=Feedback%20on%20page%20$fn\n";
+        $str .= ".\\\"   $bugreporturl\n";
         $str .= ".\\\" Please report issues in the generation of this manpage from the wiki at:\n";
         $str .= ".\\\"   https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20$fn\n";
-        $str .= ".\\\" SDL can be found at https://libsdl.org/\n";
+        $str .= ".\\\" $projectshortname can be found at $projecturl\n";
+
+        # Define a .URL macro. The "www.tmac" thing decides if we're using GNU roff (which has a .URL macro already), and if so, overrides the macro we just created.
+        # This wizadry is from https://web.archive.org/web/20060102165607/http://people.debian.org/~branden/talks/wtfm/wtfm.pdf
+        $str .= ".de URL\n";
+        $str .= '\\$2 \(laURL: \\$1 \(ra\\$3' . "\n";
+        $str .= "..\n";
+        $str .= '.if \n[.g] .mso www.tmac' . "\n";
 
-        $str .= ".TH $fn 3 \"SDL $sdlversion\" \"Simple Directmedia Layer\" \"SDL$majorver FUNCTIONS\"\n";
+        $str .= ".TH $fn 3 \"$projectshortname $fullversion\" \"$projectfullname\" \"$projectshortname$majorver FUNCTIONS\"\n";
         $str .= ".SH NAME\n";
 
         $str .= "$fn";
@@ -1145,7 +1511,7 @@ if ($copy_direction == 1) {  # --copy-to-headers
 
         $str .= ".SH SYNOPSIS\n";
         $str .= ".nf\n";
-        $str .= ".B #include \\(dqSDL.h\\(dq\n";
+        $str .= ".B #include \\(dq$mainincludefname\\(dq\n";
         $str .= ".PP\n";
 
         my @decllines = split /\n/, $decl;
@@ -1185,6 +1551,28 @@ if ($copy_direction == 1) {  # --copy-to-headers
                     $str .= ".I $name\n";
                     $str .= "$desc\n";
                 }
+            } elsif ($wikitype eq 'md') {
+                my $l;
+                $l = shift @lines;
+                die("Unexpected data parsing Markdown table") if (not $l =~ /\A\s*\|\s*\|\s*\|\s*\Z/);
+                $l = shift @lines;
+                die("Unexpected data parsing Markdown table") if (not $l =~ /\A\s*\|\s*\-*\s*\|\s*\-*\s*\|\s*\Z/);
+                while (scalar(@lines) >= 1) {
+                    $l = shift @lines;
+                    if ($l =~ /\A\s*\|\s*(.*?)\s*\|\s*(.*?)\s*\|\s*\Z/) {
+                        my $name = $1;
+                        my $desc = $2;
+                        $name =~ s/\A\*\*(.*?)\*\*/$1/;
+                        $name =~ s/\A\'\'\'(.*?)\'\'\'/$1/;
+                        $desc = dewikify($wikitype, $desc);
+
+                        $str .= ".TP\n";
+                        $str .= ".I $name\n";
+                        $str .= "$desc\n";
+                    } else {
+                        last;  # we seem to have run out of table.
+                    }
+                }
             } else {
                 die("write me");
             }
@@ -1202,6 +1590,11 @@ if ($copy_direction == 1) {  # --copy-to-headers
             $dewikify_manpage_code_indent = 1;
         }
 
+        if (defined $threadsafety) {
+            $str .= ".SH THREAD SAFETY\n";
+            $str .= dewikify($wikitype, $threadsafety) . "\n";
+        }
+
         if (defined $version) {
             $str .= ".SH AVAILABILITY\n";
             $str .= dewikify($wikitype, $version) . "\n";
@@ -1216,7 +1609,12 @@ if ($copy_direction == 1) {  # --copy-to-headers
             foreach (@desclines) {
                 s/\A(\:|\* )//;
                 s/\(\)\Z//;  # Convert "SDL_Func()" to "SDL_Func"
+                s/\[\[(.*?)\]\]/$1/;  # in case some wikilinks remain.
+                s/\[(.*?)\]\(.*?\)/$1/;  # in case some wikilinks remain.
+                s/\A\*\s*\Z//;
+                s/\A\/*//;
                 s/\A\.BR\s+//;  # dewikify added this, but we want to handle it.
+                s/\A\.I\s+//;  # dewikify added this, but we want to handle it.
                 s/\A\s+//;
                 s/\s+\Z//;
                 next if $_ eq '';
@@ -1234,14 +1632,14 @@ if ($copy_direction == 1) {  # --copy-to-headers
         $str .= ".UE\n";
         $str .= ".PP\n";
         $str .= "This manpage was generated from\n";
-        $str .= ".UR https://wiki.libsdl.org/$fn\n";
-        $str .= "SDL's wiki\n";
+        $str .= ".UR $wikiurl/$fn\n";
+        $str .= "${projectshortname}'s wiki\n";
         $str .= ".UE\n";
         $str .= "using SDL/build-scripts/wikiheaders.pl";
         $str .= " revision $gitrev" if $gitrev ne '';
         $str .= ".\n";
         $str .= "Please report issues in this manpage at\n";
-        $str .= ".UR https://github.com/libsdl-org/sdlwiki/issues/new\n";
+        $str .= ".UR $bugreporturl\n";
         $str .= "our bugtracker!\n";
         $str .= ".UE\n";
         }

+ 0 - 8
Engine/lib/sdl/build-scripts/winrtbuild.bat

@@ -1,8 +0,0 @@
-@ECHO OFF
-REM
-REM winrtbuild.bat: a batch file to help launch the winrtbuild.ps1
-REM   Powershell script, either from Windows Explorer, or through Buildbot.
-REM
-SET ThisScriptsDirectory=%~dp0
-SET PowerShellScriptPath=%ThisScriptsDirectory%winrtbuild.ps1
-PowerShell -NoProfile -ExecutionPolicy Bypass -Command "& '%PowerShellScriptPath%'";

+ 0 - 302
Engine/lib/sdl/build-scripts/winrtbuild.ps1

@@ -1,302 +0,0 @@
-#
-# winrtbuild.ps1 -- A Powershell script to build all SDL/WinRT variants,
-#    across all WinRT platforms, in all of their supported, CPU architectures.
-#
-# Initial version written by David Ludwig <[email protected]>
-#
-# This script can be launched from Windows Explorer by double-clicking
-# on winrtbuild.bat
-#
-# Output will be placed in the following subdirectories of the SDL source
-# tree:
-#   * VisualC-WinRT\lib\  -- final .dll, .lib, and .pdb files
-#   * VisualC-WinRT\obj\  -- intermediate build files
-#
-# Recommended Dependencies:
-#   * Windows 8.1 or higher
-#   * Powershell 4.0 or higher (included as part of Windows 8.1)
-#   * Visual C++ 2012, for building Windows 8.0 and Windows Phone 8.0 binaries.
-#   * Visual C++ 2013, for building Windows 8.1 and Windows Phone 8.1 binaries
-#   * SDKs for Windows 8.0, Windows 8.1, Windows Phone 8.0, and
-#     Windows Phone 8.1, as needed
-#
-# Commom parameters/variables may include, but aren't strictly limited to:
-#   * PlatformToolset: the name of one of Visual Studio's build platforms.
-#     Different PlatformToolsets output different binaries.  One
-#     PlatformToolset exists for each WinRT platform.  Possible values
-#     may include:
-#       - "v110": Visual Studio 2012 build tools, plus the Windows 8.0 SDK
-#       - "v110_wp80": Visual Studio 2012 build tools, plus the Windows Phone 8.0 SDK
-#       - "v120": Visual Studio 2013 build tools, plus the Windows 8.1 SDK
-#       - "v120_wp81": Visual Studio 2013 build tools, plus the Windows Phone 8.1 SDK
-#   * VSProjectPath: the full path to a Visual Studio or Visual C++ project file
-#   * VSProjectName: the internal name of a Visual Studio or Visual C++ project
-#     file.  Some of Visual Studio's own build tools use this name when
-#     calculating paths for build-output.
-#   * Platform: a Visual Studio platform name, which often maps to a CPU
-#     CPU architecture.  Possible values may include: "Win32" (for 32-bit x86),
-#     "ARM", or "x64" (for 64-bit x86).
-#
-
-# Base version of SDL, used for packaging purposes
-$SDLVersion = "2.23.0"
-
-# Gets the .bat file that sets up an MSBuild environment, given one of
-# Visual Studio's, "PlatformToolset"s.
-function Get-MSBuild-Env-Launcher
-{
-    param(
-        [Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset
-    )
-
-    if ($PlatformToolset -eq "v110") {      # Windows 8.0 (not Windows Phone), via VS 2012
-        return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\vcvarsall.bat"
-    }
-    if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012
-        return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\WPSDK\WP80\vcvarsphoneall.bat"
-    }
-    if ($PlatformToolset -eq "v120") {      # Windows 8.1 (not Windows Phone), via VS 2013
-        return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
-    }
-    if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013
-        return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
-    }
-    if ($PlatformToolset -eq "v140") {      # Windows 10, via VS 2015
-        return "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
-    }
-    return ""
-}
-
-# Gets a string that identifies the build-variant of SDL/WinRT that is specific
-# to a particular Visual Studio PlatformToolset.
-function Get-SDL-WinRT-Variant-Name
-{
-    param(
-        [Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset,
-
-        # If true, append a string to this function's output, identifying the
-        # build-variant's minimum-supported version of Visual Studio.
-        [switch]$IncludeVSSuffix = $false
-    )
-
-    if ($PlatformToolset -eq "v110") {      # Windows 8.0 (not Windows Phone), via VS 2012 project files
-        if ($IncludeVSSuffix) {
-            return "WinRT80_VS2012"
-        } else {
-            return "WinRT80"
-        }
-    }
-    if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files
-        if ($IncludeVSSuffix) {
-            return "WinPhone80_VS2012"
-        } else {
-            return "WinPhone80"
-        }
-    }
-    if ($PlatformToolset -eq "v120") {      # Windows 8.1 (not Windows Phone), via VS 2013 project files
-        if ($IncludeVSSuffix) {
-            return "WinRT81_VS2013"
-        } else {
-            return "WinRT81"
-        }
-    }
-    if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files
-        if ($IncludeVSSuffix) {
-            return "WinPhone81_VS2013"
-        } else {
-            return "WinPhone81"
-        }
-    }
-    if ($PlatformToolset -eq "v140") {      # Windows 10, via VS 2015 project files
-        if ($IncludeVSSuffix) {
-            return "UWP_VS2015"
-        } else {
-            return "UWP"
-        }
-    }
-    return ""
-}
-
-# Returns the internal name of a Visual Studio Project.
-#
-# The internal name of a VS Project is encoded inside the project file
-# itself, inside a set of <ProjectName></ProjectName> XML tags.
-function Get-VS-ProjectName
-{
-    param(
-        [Parameter(Mandatory=$true,Position=1)]$VSProjectPath
-    )
-
-    # For now, just do a regex for the project name:
-    $matches = (Get-Content $VSProjectPath | Select-String -Pattern ".*<ProjectName>([^<]+)<.*").Matches
-    foreach ($match in $matches) {
-        if ($match.Groups.Count -ge 1) {
-            return $match.Groups[1].Value
-        }
-    }
-    return $null
-}
-
-# Build a specific variant of SDL/WinRT
-function Build-SDL-WinRT-Variant
-{
-    #
-    # Read in arguments:
-    #
-    param (
-        # name of an SDL project file, minus extensions and
-        # platform-identifying suffixes
-        [Parameter(Mandatory=$true,Position=1)][string]$SDLProjectName,
-
-        [Parameter(Mandatory=$true,Position=2)][string]$PlatformToolset,
-
-        [Parameter(Mandatory=$true,Position=3)][string]$Platform
-    )
-
-    #
-    # Derive other properties from read-in arguments:
-    #
-
-    # The .bat file to setup a platform-appropriate MSBuild environment:
-    $BatchFileForMSBuildEnv = Get-MSBuild-Env-Launcher $PlatformToolset
-
-    # The full path to the VS Project that'll be built:
-    $VSProjectPath = "$PSScriptRoot\..\VisualC-WinRT\$(Get-SDL-WinRT-Variant-Name $PlatformToolset -IncludeVSSuffix)\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset).vcxproj"
-
-    # The internal name of the VS Project, used in some post-build steps:
-    $VSProjectName = Get-VS-ProjectName $VSProjectPath
-
-    # Where to place output binaries (.dll, .lib, and .pdb files):
-    $OutDir = "$PSScriptRoot\..\VisualC-WinRT\lib\$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
-
-    # Where to place intermediate build files:
-    $IntermediateDir = "$PSScriptRoot\..\VisualC-WinRT\obj\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
-
-    #
-    # Build the VS Project:
-    #
-    cmd.exe /c " ""$BatchFileForMSBuildEnv"" x86 & msbuild ""$VSProjectPath"" /p:Configuration=Release /p:Platform=$Platform /p:OutDir=""$OutDir\\"" /p:IntDir=""$IntermediateDir\\""" | Out-Host
-    $BuildResult = $?
-
-    #
-    # Move .dll files into place.  This fixes a problem whereby MSBuild may
-    # put output files into a sub-directory of $OutDir, rather than $OutDir
-    # itself.
-    #
-    if (Test-Path "$OutDir\$VSProjectName\") {
-        Move-Item -Force "$OutDir\$VSProjectName\*" "$OutDir"
-    }
-
-    #
-    # Clean up unneeded files in $OutDir:
-    #
-    if (Test-Path "$OutDir\$VSProjectName\") {
-        Remove-Item -Recurse "$OutDir\$VSProjectName"
-    }
-    Remove-Item "$OutDir\*.exp"
-    Remove-Item "$OutDir\*.ilk"
-    Remove-Item "$OutDir\*.pri"
-
-    #
-    # All done.  Indicate success, or failure, to the caller:
-    #
-    #echo "RESULT: $BuildResult" | Out-Host
-    return $BuildResult
-}
-
-
-#
-# Build each variant, with corresponding .dll, .lib, and .pdb files:
-#
-$DidAnyDLLBuildFail = $false
-$DidAnyNugetBuildFail = $false
-
-# Ryan disabled WP8.0, because it doesn't appear to have mmdeviceapi.h that SDL_wasapi needs.
-# My assumption is that no one will miss this, but send patches otherwise!  --ryan.
-# Build for Windows Phone 8.0, via VC++ 2012:
-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "ARM"))   { $DidAnyDLLBuildFail = $true }
-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "Win32")) { $DidAnyDLLBuildFail = $true }
-
-# Build for Windows Phone 8.1, via VC++ 2013:
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM"))   { $DidAnyDLLBuildFail = $true }
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyDLLBuildFail = $true }
-
-# Build for Windows 8.0 and Windows RT 8.0, via VC++ 2012:
-#
-# Win 8.0 auto-building was disabled on 2017-Feb-25, by David Ludwig <[email protected]>.
-# Steam's OS-usage surveys indicate that Windows 8.0 use is pretty much nil, plus
-# Microsoft hasn't supported Windows 8.0 development for a few years now.
-# The commented-out lines below may still work on some systems, though.
-# 
-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM"))        { $DidAnyDLLBuildFail = $true }
-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32"))      { $DidAnyDLLBuildFail = $true }
-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64"))        { $DidAnyDLLBuildFail = $true }
-
-# Build for Windows 8.1 and Windows RT 8.1, via VC++ 2013:
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM"))        { $DidAnyDLLBuildFail = $true }
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32"))      { $DidAnyDLLBuildFail = $true }
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64"))        { $DidAnyDLLBuildFail = $true }
-
-# Build for Windows 10, via VC++ 2015
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "ARM"))        { $DidAnyDLLBuildFail = $true }
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "Win32"))      { $DidAnyDLLBuildFail = $true }
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "x64"))        { $DidAnyDLLBuildFail = $true }
-
-# Build NuGet packages, if possible
-if ($DidAnyDLLBuildFail -eq $true) {
-    Write-Warning -Message "Unable to build all variants.  NuGet packages will not be built."
-    $DidAnyNugetBuildFail = $true
-} else {
-    $NugetPath = (Get-Command -CommandType Application nuget.exe | %{$_.Path}) 2> $null
-    if ("$NugetPath" -eq "") {
-        Write-Warning -Message "Unable to find nuget.exe.  NuGet packages will not be built."
-        $DidAnyNugetBuildFail = $true
-    } else {
-        Write-Host -ForegroundColor Cyan "Building SDL2 NuGet packages..."
-        Write-Host -ForegroundColor Cyan "... via NuGet install: $NugetPath"
-        $NugetOutputDir = "$PSScriptRoot\..\VisualC-WinRT\lib\nuget"
-        Write-Host -ForegroundColor Cyan "...  output directory: $NugetOutputDir"
-        $SDLHGRevision = $($(hg log -l 1 --repository "$PSScriptRoot\.." | select-string "changeset") -Replace "changeset:\W*(\d+).*",'$1') 2>$null
-        Write-Host -ForegroundColor Cyan "...       HG Revision: $SDLHGRevision"
-
-        # Base options to nuget.exe
-        $NugetOptions = @("pack", "PACKAGE_NAME_WILL_GO_HERE", "-Output", "$NugetOutputDir")
-
-        # Try attaching hg revision to NuGet package:
-        $NugetOptions += "-Version"
-        if ("$SDLHGRevision" -eq "") {
-            Write-Warning -Message "Unable to find the Mercurial revision (maybe hg.exe can't be found?).  NuGet packages will not have this attached to their name."
-            $NugetOptions += "$SDLVersion-Unofficial"
-        } else {
-            $NugetOptions += "$SDLVersion.$SDLHGRevision-Unofficial"
-        }
-
-        # Create NuGet output dir, if not yet created:
-        if ($(Test-Path "$NugetOutputDir") -eq $false) {
-            New-Item "$NugetOutputDir" -type directory
-        }
-
-        # Package SDL2:
-        $NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2-WinRT.nuspec"
-        &"$NugetPath" $NugetOptions -Symbols
-        if ( ! $? ) { $DidAnyNugetBuildFail = $true }
-
-        # Package SDL2main:
-        $NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2main-WinRT-NonXAML.nuspec"
-        &"$NugetPath" $NugetOptions
-        if ( ! $? ) { $DidAnyNugetBuildFail = $true }
-    }
-}
-
-
-# Let the script's caller know whether or not any errors occurred.
-# Exit codes compatible with Buildbot are used (1 for error, 0 for success).
-if ($DidAnyDLLBuildFail -eq $true) {
-    Write-Error -Message "Unable to build all known variants of SDL2 for WinRT"
-    exit 1
-} elseif ($DidAnyNugetBuildFail -eq $true) {
-    Write-Warning -Message "Unable to build NuGet packages"
-    exit 0  # Should NuGet package build failure lead to a non-failing result code instead?
-} else {
-    exit 0
-}

+ 42 - 0
Engine/lib/sdl/cmake/CheckCPUArchitecture.cmake

@@ -0,0 +1,42 @@
+include(CheckCSourceCompiles)
+include(CMakePushCheckState)
+
+function(_internal_check_cpu_architecture macro_check NAME VARIABLE)
+  cmake_push_check_state(RESET)
+  string(TOUPPER "${NAME}" UPPER_NAME)
+  set(CACHE_VARIABLE "CHECK_CPU_ARCHITECTURE_${UPPER_NAME}")
+  set(test_src "
+int main(int argc, char *argv[]) {
+#if ${macro_check}
+  return 0;
+#else
+  choke
+#endif
+}
+")
+  check_c_source_compiles("${test_src}" "${CACHE_VARIABLE}")
+  cmake_pop_check_state()
+  if(${CACHE_VARIABLE})
+    set(${VARIABLE} "TRUE" PARENT_SCOPE)
+  else()
+    set(${VARIABLE} "FALSE" PARENT_SCOPE)
+  endif()
+endfunction()
+
+function(check_cpu_architecture ARCH VARIABLE)
+  if(ARCH STREQUAL "x86")
+    _internal_check_cpu_architecture("defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) ||defined( __i386) || defined(_M_IX86)" x86 ${VARIABLE})
+  elseif(ARCH STREQUAL "x64")
+    _internal_check_cpu_architecture("defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64)" x64 ${VARIABLE})
+  elseif(ARCH STREQUAL "arm32")
+    _internal_check_cpu_architecture("defined(__arm__) || defined(_M_ARM)" arm32 ${VARIABLE})
+  elseif(ARCH STREQUAL "arm64")
+    _internal_check_cpu_architecture("defined(__aarch64__) || defined(_M_ARM64)" arm64 ${VARIABLE})
+  elseif(ARCH STREQUAL "loongarch64")
+    _internal_check_cpu_architecture("defined(__loongarch64)" loongarch64 ${VARIABLE})
+  else()
+    message(WARNING "Unknown CPU architectures (${ARCH}).")
+    set(${VARIABLE} FALSE)
+  endif()
+  set("${VARIABLE}" "${${VARIABLE}}" PARENT_SCOPE)
+endfunction()

+ 22 - 9
Engine/lib/sdl/cmake/macros.cmake

@@ -17,8 +17,8 @@ macro(SET_OPTION _NAME _DESC)
 endmacro()
 
 macro(DEP_OPTION _NAME _DESC _DEFLT _DEPTEST _FAILDFLT)
-  add_to_alloptions(${_NAME})
-  cmake_dependent_option(${_NAME} ${_DESC} ${_DEFLT} ${_DEPTEST} ${_FAILDFLT})
+  add_to_alloptions("${_NAME}")
+  cmake_dependent_option("${_NAME}" "${_DESC}" "${_DEFLT}" "${_DEPTEST}" "${_FAILDFLT}")
 endmacro()
 
 macro(OPTION_STRING _NAME _DESC _VALUE)
@@ -29,7 +29,7 @@ ENDMACRO()
 
 # Message Output
 macro(MESSAGE_WARN _TEXT)
-  message(STATUS "*** WARNING: ${_TEXT}")
+  message(WARNING "${_TEXT}")
 endmacro()
 
 macro(MESSAGE_ERROR _TEXT)
@@ -64,7 +64,7 @@ macro(MESSAGE_TESTED_OPTION _NAME)
   message(STATUS "  ${_NAME}${_PAD}(Wanted: ${_REQVALUE}): ${HAVE_${_STRIPPEDNAME}}")
 endmacro()
 
-macro(LISTTOSTR _LIST _OUTPUT)
+function(LISTTOSTR _LIST _OUTPUT)
   if(${ARGC} EQUAL 3)
     # prefix for each element
     set(_LPREFIX ${ARGV2})
@@ -73,10 +73,12 @@ macro(LISTTOSTR _LIST _OUTPUT)
   endif()
   # Do not use string(REPLACE ";" " ") here to avoid messing up list
   # entries
+  set(res)
   foreach(_ITEM ${${_LIST}})
-    set(${_OUTPUT} "${_LPREFIX}${_ITEM} ${${_OUTPUT}}")
+    set(res "${res} ${_LPREFIX}${_ITEM}")
   endforeach()
-endmacro()
+  set(${_OUTPUT} "${res}" PARENT_SCOPE)
+endfunction()
 
 macro(LISTTOSTRREV _LIST _OUTPUT)
   if(${ARGC} EQUAL 3)
@@ -88,15 +90,19 @@ macro(LISTTOSTRREV _LIST _OUTPUT)
   # Do not use string(REPLACE ";" " ") here to avoid messing up list
   # entries
   foreach(_ITEM ${${_LIST}})
-    set(${_OUTPUT} "${${_OUTPUT}} ${_LPREFIX}${_ITEM}")
+    set(${_OUTPUT} "${_LPREFIX}${_ITEM} ${${_OUTPUT}}")
   endforeach()
 endmacro()
 
-if(${CMAKE_VERSION} VERSION_LESS "3.16.0")
+if(CMAKE_VERSION VERSION_LESS 3.16.0 OR SDL2_SUBPROJECT)
+  # - CMake versions <3.16 do not support the OBJC language
+  # - When SDL is built as a subproject and when the main project does not enable OBJC,
+  #   CMake fails due to missing internal CMake variables (CMAKE_OBJC_COMPILE_OBJECT)
+  #   (reproduced with CMake 3.24.2)
   macro(CHECK_OBJC_SOURCE_COMPILES SOURCE VAR)
     set(PREV_REQUIRED_DEFS "${CMAKE_REQUIRED_DEFINITIONS}")
     set(CMAKE_REQUIRED_DEFINITIONS "-x objective-c ${PREV_REQUIRED_DEFS}")
-    CHECK_C_SOURCE_COMPILES(${SOURCE} ${VAR})
+    CHECK_C_SOURCE_COMPILES("${SOURCE}" ${VAR})
     set(CMAKE_REQUIRED_DEFINITIONS "${PREV_REQUIRED_DEFS}")
   endmacro()
 else()
@@ -106,6 +112,13 @@ else()
   endif()
 endif()
 
+if(APPLE)
+  check_language(OBJC)
+  if(NOT CMAKE_OBJC_COMPILER)
+    message(WARNING "Cannot find working OBJC compiler.")
+  endif()
+endif()
+
 if(CMAKE_VERSION VERSION_LESS 3.13.0)
   macro(target_link_directories _TARGET _SCOPE)
     link_directories(${ARGN})

+ 275 - 202
Engine/lib/sdl/cmake/sdlchecks.cmake

@@ -1,8 +1,19 @@
+include(CMakeParseArguments)
+include(${SDL2_SOURCE_DIR}/cmake/sdlfind.cmake)
 macro(FindLibraryAndSONAME _LIB)
+  cmake_parse_arguments(FLAS "" "" "LIBDIRS" ${ARGN})
+
   string(TOUPPER ${_LIB} _UPPERLNAME)
   string(REGEX REPLACE "\\-" "_" _LNAME "${_UPPERLNAME}")
 
-  find_library(${_LNAME}_LIB ${_LIB})
+  find_library(${_LNAME}_LIB ${_LIB} PATHS ${FLAS_LIBDIRS})
+
+  if(${_LNAME}_LIB MATCHES ".*\\${CMAKE_SHARED_LIBRARY_SUFFIX}.*" AND NOT ${_LNAME}_LIB MATCHES ".*\\${CMAKE_STATIC_LIBRARY_SUFFIX}.*")
+    set(${_LNAME}_SHARED TRUE)
+  else()
+    set(${_LNAME}_SHARED FALSE)
+  endif()
+
   if(${_LNAME}_LIB)
     # reduce the library name for shared linking
 
@@ -30,28 +41,19 @@ macro(FindLibraryAndSONAME _LIB)
 endmacro()
 
 macro(CheckDLOPEN)
-  check_symbol_exists(dlopen "dlfcn.h" HAVE_DLOPEN)
-  if(NOT HAVE_DLOPEN)
-    check_library_exists(dl dlopen "" DLOPEN_LIB)
-    if(DLOPEN_LIB)
+  cmake_push_check_state(RESET)
+  check_symbol_exists(dlopen "dlfcn.h" HAVE_DLOPEN_IN_LIBC)
+  if(NOT HAVE_DLOPEN_IN_LIBC)
+    set(CMAKE_REQUIRED_LIBRARIES dl)
+    check_symbol_exists(dlopen "dlfcn.h" HAVE_DLOPEN_IN_LIBDL)
+    if(HAVE_DLOPEN_IN_LIBDL)
       list(APPEND EXTRA_LIBS dl)
-      set(_DLLIB dl)
-      set(HAVE_DLOPEN TRUE)
     endif()
   endif()
-  if(HAVE_DLOPEN)
-    if(_DLLIB)
-      set(CMAKE_REQUIRED_LIBRARIES ${_DLLIB})
-    endif()
-    check_c_source_compiles("
-       #include <dlfcn.h>
-       int main(int argc, char **argv) {
-         void *handle = dlopen(\"\", RTLD_NOW);
-         const char *loaderror = (char *) dlerror();
-         return 0;
-       }" HAVE_DLOPEN)
-    set(CMAKE_REQUIRED_LIBRARIES)
+  if(HAVE_DLOPEN_IN_LIBC OR HAVE_DLOPEN_IN_LIBDL)
+    set(HAVE_DLOPEN TRUE)
   endif()
+  cmake_pop_check_state()
 endmacro()
 
 macro(CheckO_CLOEXEC)
@@ -65,26 +67,16 @@ endmacro()
 # - n/a
 macro(CheckOSS)
   if(SDL_OSS)
-    set(OSS_HEADER_FILE "sys/soundcard.h")
     check_c_source_compiles("
         #include <sys/soundcard.h>
-        int main(int argc, char **argv) { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }" OSS_FOUND)
-    if(NOT OSS_FOUND)
-      set(OSS_HEADER_FILE "soundcard.h")
-      check_c_source_compiles("
-          #include <soundcard.h>
-          int main(int argc, char **argv) { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }" OSS_FOUND)
-    endif()
+        int main(int argc, char **argv) { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }" HAVE_OSS_SYS_SOUNDCARD_H)
 
-    if(OSS_FOUND)
+    if(HAVE_OSS_SYS_SOUNDCARD_H)
       set(HAVE_OSS TRUE)
       file(GLOB OSS_SOURCES ${SDL2_SOURCE_DIR}/src/audio/dsp/*.c)
-      if(OSS_HEADER_FILE STREQUAL "soundcard.h")
-        set(SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H 1)
-      endif()
       set(SDL_AUDIO_DRIVER_OSS 1)
-      set(SOURCE_FILES ${SOURCE_FILES} ${OSS_SOURCES})
-      if(NETBSD OR OPENBSD)
+      list(APPEND SOURCE_FILES ${OSS_SOURCES})
+      if(NETBSD)
         list(APPEND EXTRA_LIBS ossaudio)
       endif()
       set(HAVE_SDL_AUDIO TRUE)
@@ -99,26 +91,35 @@ endmacro()
 # - HAVE_SDL_LOADSO opt
 macro(CheckALSA)
   if(SDL_ALSA)
-    CHECK_INCLUDE_FILE(alsa/asoundlib.h HAVE_ASOUNDLIB_H)
-    if(HAVE_ASOUNDLIB_H)
-      CHECK_LIBRARY_EXISTS(asound snd_pcm_recover "" HAVE_LIBASOUND)
-    endif()
-    if(HAVE_LIBASOUND)
-      set(HAVE_ALSA TRUE)
-      file(GLOB ALSA_SOURCES ${SDL2_SOURCE_DIR}/src/audio/alsa/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${ALSA_SOURCES})
+    sdlFindALSA()
+    if(ALSA_FOUND)
+      file(GLOB ALSA_SOURCES "${SDL2_SOURCE_DIR}/src/audio/alsa/*.c")
+      list(APPEND SOURCE_FILES ${ALSA_SOURCES})
       set(SDL_AUDIO_DRIVER_ALSA 1)
-      if(SDL_ALSA_SHARED AND NOT HAVE_SDL_LOADSO)
-        message_warn("You must have SDL_LoadObject() support for dynamic ALSA loading")
+      set(HAVE_ALSA TRUE)
+      set(HAVE_ALSA_SHARED FALSE)
+      if(SDL_ALSA_SHARED)
+        if(HAVE_SDL_LOADSO)
+          FindLibraryAndSONAME("asound")
+          if(ASOUND_LIB AND ASOUND_SHARED)
+            target_include_directories(sdl-build-options INTERFACE $<TARGET_PROPERTY:ALSA::ALSA,INTERFACE_INCLUDE_DIRECTORIES>)
+            set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${ASOUND_LIB_SONAME}\"")
+            set(HAVE_ALSA_SHARED TRUE)
+          else()
+            message(WARNING "Unable to find asound shared object")
+          endif()
+        else()
+          message(WARNING "You must have SDL_LoadObject() support for dynamic ALSA loading")
+        endif()
       endif()
-      if(SDL_ALSA_SHARED AND HAVE_SDL_LOADSO)
-        FindLibraryAndSONAME("asound")
-        set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${ASOUND_LIB_SONAME}\"")
-        set(HAVE_ALSA_SHARED TRUE)
-      else()
-        list(APPEND EXTRA_LIBS asound)
+      if(NOT HAVE_ALSA_SHARED)
+        list(APPEND CMAKE_DEPENDS ALSA::ALSA)
+        list(APPEND PKGCONFIG_DEPENDS alsa)
       endif()
       set(HAVE_SDL_AUDIO TRUE)
+    else()
+      set(HAVE_ALSA FALSE)
+      message(WARNING "Unable to found the alsa development library")
     endif()
   endif()
 endmacro()
@@ -134,14 +135,14 @@ macro(CheckPipewire)
         if(PKG_PIPEWIRE_FOUND)
             set(HAVE_PIPEWIRE TRUE)
             file(GLOB PIPEWIRE_SOURCES ${SDL2_SOURCE_DIR}/src/audio/pipewire/*.c)
-            set(SOURCE_FILES ${SOURCE_FILES} ${PIPEWIRE_SOURCES})
+            list(APPEND SOURCE_FILES ${PIPEWIRE_SOURCES})
             set(SDL_AUDIO_DRIVER_PIPEWIRE 1)
             list(APPEND EXTRA_CFLAGS ${PKG_PIPEWIRE_CFLAGS})
             if(SDL_PIPEWIRE_SHARED AND NOT HAVE_SDL_LOADSO)
                 message_warn("You must have SDL_LoadObject() support for dynamic Pipewire loading")
             endif()
-            if(SDL_PIPEWIRE_SHARED AND HAVE_SDL_LOADSO)
-                FindLibraryAndSONAME("pipewire-0.3")
+            FindLibraryAndSONAME("pipewire-0.3" LIBDIRS ${PKG_PIPEWIRE_LIBRARY_DIRS})
+            if(SDL_PIPEWIRE_SHARED AND PIPEWIRE_0.3_LIB AND HAVE_SDL_LOADSO)
                 set(SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC "\"${PIPEWIRE_0.3_LIB_SONAME}\"")
                 set(HAVE_PIPEWIRE_SHARED TRUE)
             else()
@@ -163,14 +164,14 @@ macro(CheckPulseAudio)
     if(PKG_PULSEAUDIO_FOUND)
       set(HAVE_PULSEAUDIO TRUE)
       file(GLOB PULSEAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/pulseaudio/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${PULSEAUDIO_SOURCES})
+      list(APPEND SOURCE_FILES ${PULSEAUDIO_SOURCES})
       set(SDL_AUDIO_DRIVER_PULSEAUDIO 1)
       list(APPEND EXTRA_CFLAGS ${PKG_PULSEAUDIO_CFLAGS})
       if(SDL_PULSEAUDIO_SHARED AND NOT HAVE_SDL_LOADSO)
         message_warn("You must have SDL_LoadObject() support for dynamic PulseAudio loading")
       endif()
-      if(SDL_PULSEAUDIO_SHARED AND HAVE_SDL_LOADSO)
-        FindLibraryAndSONAME("pulse-simple")
+      FindLibraryAndSONAME("pulse-simple" LIBDIRS ${PKG_PULSEAUDIO_LIBRARY_DIRS})
+      if(SDL_PULSEAUDIO_SHARED AND PULSE_SIMPLE_LIB AND HAVE_SDL_LOADSO)
         set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${PULSE_SIMPLE_LIB_SONAME}\"")
         set(HAVE_PULSEAUDIO_SHARED TRUE)
       else()
@@ -192,14 +193,14 @@ macro(CheckJACK)
     if(PKG_JACK_FOUND)
       set(HAVE_JACK TRUE)
       file(GLOB JACK_SOURCES ${SDL2_SOURCE_DIR}/src/audio/jack/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${JACK_SOURCES})
+      list(APPEND SOURCE_FILES ${JACK_SOURCES})
       set(SDL_AUDIO_DRIVER_JACK 1)
       list(APPEND EXTRA_CFLAGS ${PKG_JACK_CFLAGS})
       if(SDL_JACK_SHARED AND NOT HAVE_SDL_LOADSO)
         message_warn("You must have SDL_LoadObject() support for dynamic JACK audio loading")
       endif()
-      if(SDL_JACK_SHARED AND HAVE_SDL_LOADSO)
-        FindLibraryAndSONAME("jack")
+      FindLibraryAndSONAME("jack" LIBDIRS ${PKG_JACK_LIBRARY_DIRS})
+      if(SDL_JACK_SHARED AND JACK_LIB AND HAVE_SDL_LOADSO)
         set(SDL_AUDIO_DRIVER_JACK_DYNAMIC "\"${JACK_LIB_SONAME}\"")
         set(HAVE_JACK_SHARED TRUE)
       else()
@@ -221,14 +222,14 @@ macro(CheckESD)
     if(PKG_ESD_FOUND)
       set(HAVE_ESD TRUE)
       file(GLOB ESD_SOURCES ${SDL2_SOURCE_DIR}/src/audio/esd/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${ESD_SOURCES})
+      list(APPEND SOURCE_FILES ${ESD_SOURCES})
       set(SDL_AUDIO_DRIVER_ESD 1)
       list(APPEND EXTRA_CFLAGS ${PKG_ESD_CFLAGS})
       if(SDL_ESD_SHARED AND NOT HAVE_SDL_LOADSO)
           message_warn("You must have SDL_LoadObject() support for dynamic ESD loading")
       endif()
-      if(SDL_ESD_SHARED AND HAVE_SDL_LOADSO)
-          FindLibraryAndSONAME(esd)
+      FindLibraryAndSONAME(esd LIBDIRS ${PKG_ESD_LIBRARY_DIRS})
+      if(SDL_ESD_SHARED AND ESD_LIB AND HAVE_SDL_LOADSO)
           set(SDL_AUDIO_DRIVER_ESD_DYNAMIC "\"${ESD_LIB_SONAME}\"")
           set(HAVE_ESD_SHARED TRUE)
       else()
@@ -254,15 +255,15 @@ macro(CheckARTS)
       execute_process(CMD_ARTSLIBS ${ARTS_CONFIG} --libs
         OUTPUT_VARIABLE ARTS_LIBS OUTPUT_STRIP_TRAILING_WHITESPACE)
       file(GLOB ARTS_SOURCES ${SDL2_SOURCE_DIR}/src/audio/arts/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${ARTS_SOURCES})
+      list(APPEND SOURCE_FILES ${ARTS_SOURCES})
       set(SDL_AUDIO_DRIVER_ARTS 1)
       set(HAVE_ARTS TRUE)
       if(SDL_ARTS_SHARED AND NOT HAVE_SDL_LOADSO)
         message_warn("You must have SDL_LoadObject() support for dynamic ARTS loading")
       endif()
-      if(SDL_ARTS_SHARED AND HAVE_SDL_LOADSO)
+      FindLibraryAndSONAME(artsc)
+      if(SDL_ARTS_SHARED AND ARTSC_LIB AND HAVE_SDL_LOADSO)
         # TODO
-        FindLibraryAndSONAME(artsc)
         set(SDL_AUDIO_DRIVER_ARTS_DYNAMIC "\"${ARTSC_LIB_SONAME}\"")
         set(HAVE_ARTS_SHARED TRUE)
       else()
@@ -286,13 +287,13 @@ macro(CheckNAS)
     if(HAVE_NAS_H AND D_NAS_LIB)
       set(HAVE_NAS TRUE)
       file(GLOB NAS_SOURCES ${SDL2_SOURCE_DIR}/src/audio/nas/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${NAS_SOURCES})
+      list(APPEND SOURCE_FILES ${NAS_SOURCES})
       set(SDL_AUDIO_DRIVER_NAS 1)
       if(SDL_NAS_SHARED AND NOT HAVE_SDL_LOADSO)
         message_warn("You must have SDL_LoadObject() support for dynamic NAS loading")
       endif()
-      if(SDL_NAS_SHARED AND HAVE_SDL_LOADSO)
-        FindLibraryAndSONAME("audio")
+      FindLibraryAndSONAME("audio")
+      if(SDL_NAS_SHARED AND AUDIO_LIB AND HAVE_SDL_LOADSO)
         set(SDL_AUDIO_DRIVER_NAS_DYNAMIC "\"${AUDIO_LIB_SONAME}\"")
         set(HAVE_NAS_SHARED TRUE)
       else()
@@ -304,29 +305,28 @@ macro(CheckNAS)
 endmacro()
 
 # Requires:
-# - n/a
+# - PkgCheckModules
 # Optional:
 # - SDL_SNDIO_SHARED opt
 # - HAVE_SDL_LOADSO opt
 macro(CheckSNDIO)
   if(SDL_SNDIO)
-    # TODO: set include paths properly, so the sndio headers are found
-    check_include_file(sndio.h HAVE_SNDIO_H)
-    find_library(D_SNDIO_LIB sndio)
-    if(HAVE_SNDIO_H AND D_SNDIO_LIB)
+    pkg_check_modules(PKG_SNDIO sndio)
+    if(PKG_SNDIO_FOUND)
       set(HAVE_SNDIO TRUE)
       file(GLOB SNDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sndio/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${SNDIO_SOURCES})
+      list(APPEND SOURCE_FILES ${SNDIO_SOURCES})
       set(SDL_AUDIO_DRIVER_SNDIO 1)
+      list(APPEND EXTRA_CFLAGS ${PKG_SNDIO_CFLAGS})
       if(SDL_SNDIO_SHARED AND NOT HAVE_SDL_LOADSO)
         message_warn("You must have SDL_LoadObject() support for dynamic sndio loading")
       endif()
-      if(SDL_SNDIO_SHARED AND HAVE_SDL_LOADSO)
-        FindLibraryAndSONAME("sndio")
+      FindLibraryAndSONAME("sndio" LIBDIRS ${PKG_SNDIO_LIBRARY_DIRS})
+      if(SDL_SNDIO_SHARED AND SNDIO_LIB AND HAVE_SDL_LOADSO)
         set(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "\"${SNDIO_LIB_SONAME}\"")
         set(HAVE_SNDIO_SHARED TRUE)
       else()
-        list(APPEND EXTRA_LIBS ${D_SNDIO_LIB})
+        list(APPEND EXTRA_LIBS ${PKG_SNDIO_LDFLAGS})
       endif()
       set(HAVE_SDL_AUDIO TRUE)
     endif()
@@ -344,14 +344,14 @@ macro(CheckFusionSound)
     if(PKG_FUSIONSOUND_FOUND)
       set(HAVE_FUSIONSOUND TRUE)
       file(GLOB FUSIONSOUND_SOURCES ${SDL2_SOURCE_DIR}/src/audio/fusionsound/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${FUSIONSOUND_SOURCES})
+      list(APPEND SOURCE_FILES ${FUSIONSOUND_SOURCES})
       set(SDL_AUDIO_DRIVER_FUSIONSOUND 1)
       list(APPEND EXTRA_CFLAGS ${PKG_FUSIONSOUND_CFLAGS})
       if(FUSIONSOUND_SHARED AND NOT HAVE_SDL_LOADSO)
         message_warn("You must have SDL_LoadObject() support for dynamic FusionSound loading")
       endif()
-      if(FUSIONSOUND_SHARED AND HAVE_SDL_LOADSO)
-        FindLibraryAndSONAME("fusionsound")
+      FindLibraryAndSONAME("fusionsound" LIBDIRS ${PKG_FUSIONSOUND_LIBRARY_DIRS})
+      if(FUSIONSOUND_SHARED AND FUSIONSOUND_LIB AND HAVE_SDL_LOADSO)
         set(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "\"${FUSIONSOUND_LIB_SONAME}\"")
         set(HAVE_FUSIONSOUND_SHARED TRUE)
       else()
@@ -369,18 +369,43 @@ endmacro()
 # - HAVE_SDL_LOADSO opt
 macro(CheckLibSampleRate)
   if(SDL_LIBSAMPLERATE)
-    check_include_file(samplerate.h HAVE_LIBSAMPLERATE_H)
-    if(HAVE_LIBSAMPLERATE_H)
+    find_package(SampleRate QUIET)
+    if(SampleRate_FOUND AND TARGET SampleRate::samplerate)
       set(HAVE_LIBSAMPLERATE TRUE)
-      if(SDL_LIBSAMPLERATE_SHARED AND NOT HAVE_SDL_LOADSO)
-        message_warn("You must have SDL_LoadObject() support for dynamic libsamplerate loading")
+      set(HAVE_LIBSAMPLERATE_H TRUE)
+      if(SDL_LIBSAMPLERATE_SHARED)
+        target_include_directories(sdl-build-options INTERFACE $<TARGET_PROPERTY:SampleRate::samplerate,INTERFACE_INCLUDE_DIRECTORIES>)
+        if(NOT HAVE_SDL_LOADSO)
+          message_warn("You must have SDL_LoadObject() support for dynamic libsamplerate loading")
+        else()
+          get_property(_samplerate_type TARGET SampleRate::samplerate PROPERTY TYPE)
+          if(_samplerate_type STREQUAL "SHARED_LIBRARY")
+            set(HAVE_LIBSAMPLERATE_SHARED TRUE)
+            if(WIN32 OR OS2)
+              set(SDL_LIBSAMPLERATE_DYNAMIC "\"$<TARGET_FILE_NAME:SampleRate::samplerate>\"")
+            else()
+              set(SDL_LIBSAMPLERATE_DYNAMIC "\"$<TARGET_SONAME_FILE_NAME:SampleRate::samplerate>\"")
+            endif()
+          endif()
+        endif()
+      else()
+        target_link_libraries(sdl-build-options INTERFACE SampleRate::samplerate)
+        list(APPEND SDL_REQUIRES_PRIVATE SampleRate::samplerate)
       endif()
-      if(SDL_LIBSAMPLERATE_SHARED AND HAVE_SDL_LOADSO)
+    else()
+      check_include_file(samplerate.h HAVE_LIBSAMPLERATE_H)
+      if(HAVE_LIBSAMPLERATE_H)
+        set(HAVE_LIBSAMPLERATE TRUE)
+        if(SDL_LIBSAMPLERATE_SHARED AND NOT HAVE_SDL_LOADSO)
+          message_warn("You must have SDL_LoadObject() support for dynamic libsamplerate loading")
+        endif()
         FindLibraryAndSONAME("samplerate")
-        set(SDL_LIBSAMPLERATE_DYNAMIC "\"${SAMPLERATE_LIB_SONAME}\"")
-        set(HAVE_LIBSAMPLERATE_SHARED TRUE)
-      else()
-        list(APPEND EXTRA_LDFLAGS -lsamplerate)
+        if(SDL_LIBSAMPLERATE_SHARED AND SAMPLERATE_LIB AND HAVE_SDL_LOADSO)
+          set(SDL_LIBSAMPLERATE_DYNAMIC "\"${SAMPLERATE_LIB_SONAME}\"")
+          set(HAVE_LIBSAMPLERATE_SHARED TRUE)
+        else()
+          list(APPEND EXTRA_LDFLAGS -lsamplerate)
+        endif()
       endif()
     endif()
   endif()
@@ -392,12 +417,16 @@ endmacro()
 # - SDL_X11_SHARED opt
 # - HAVE_SDL_LOADSO opt
 macro(CheckX11)
+  cmake_push_check_state(RESET)
   if(SDL_X11)
     foreach(_LIB X11 Xext Xcursor Xi Xfixes Xrandr Xrender Xss)
         FindLibraryAndSONAME("${_LIB}")
     endforeach()
 
-    find_path(X_INCLUDEDIR X11/Xlib.h
+    set(X11_dirs)
+    find_path(X_INCLUDEDIR
+      NAMES X11/Xlib.h
+      PATHS
         /usr/pkg/xorg/include
         /usr/X11R6/include
         /usr/X11R7/include
@@ -411,18 +440,18 @@ macro(CheckX11)
 
     if(X_INCLUDEDIR)
       list(APPEND EXTRA_CFLAGS "-I${X_INCLUDEDIR}")
-      list(APPEND CMAKE_REQUIRED_INCLUDES "${X_INCLUDEDIR}")
+      list(APPEND CMAKE_REQUIRED_INCLUDES ${X_INCLUDEDIR})
     endif()
 
-    check_include_file(X11/Xcursor/Xcursor.h HAVE_XCURSOR_H)
-    check_include_file(X11/extensions/XInput2.h HAVE_XINPUT2_H)
-    check_include_file(X11/extensions/Xrandr.h HAVE_XRANDR_H)
-    check_include_file(X11/extensions/Xfixes.h HAVE_XFIXES_H_)
-    check_include_file(X11/extensions/Xrender.h HAVE_XRENDER_H)
-    check_include_file(X11/extensions/scrnsaver.h HAVE_XSS_H)
-    check_include_file(X11/extensions/shape.h HAVE_XSHAPE_H)
-    check_include_files("X11/Xlib.h;X11/extensions/Xdbe.h" HAVE_XDBE_H)
-    check_include_files("X11/Xlib.h;X11/Xproto.h;X11/extensions/Xext.h" HAVE_XEXT_H)
+    find_file(HAVE_XCURSOR_H NAMES "X11/Xcursor/Xcursor.h" HINTS "${X_INCLUDEDIR}")
+    find_file(HAVE_XINPUT2_H NAMES "X11/extensions/XInput2.h" HINTS "${X_INCLUDEDIR}")
+    find_file(HAVE_XRANDR_H NAMES "X11/extensions/Xrandr.h" HINTS "${X_INCLUDEDIR}")
+    find_file(HAVE_XFIXES_H_ NAMES "X11/extensions/Xfixes.h" HINTS "${X_INCLUDEDIR}")
+    find_file(HAVE_XRENDER_H NAMES "X11/extensions/Xrender.h" HINTS "${X_INCLUDEDIR}")
+    find_file(HAVE_XSS_H NAMES "X11/extensions/scrnsaver.h" HINTS "${X_INCLUDEDIR}")
+    find_file(HAVE_XSHAPE_H NAMES "X11/extensions/shape.h" HINTS "${X_INCLUDEDIR}")
+    find_file(HAVE_XDBE_H NAMES "X11/extensions/Xdbe.h" HINTS "${X_INCLUDEDIR}")
+    find_file(HAVE_XEXT_H NAMES "X11/extensions/Xext.h" HINTS "${X_INCLUDEDIR}")
 
     if(X11_LIB)
       if(NOT HAVE_XEXT_H)
@@ -433,7 +462,7 @@ macro(CheckX11)
       set(HAVE_SDL_VIDEO TRUE)
 
       file(GLOB X11_SOURCES ${SDL2_SOURCE_DIR}/src/video/x11/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${X11_SOURCES})
+      list(APPEND SOURCE_FILES ${X11_SOURCES})
       set(SDL_VIDEO_DRIVER_X11 1)
 
       # !!! FIXME: why is this disabled for Apple?
@@ -441,13 +470,13 @@ macro(CheckX11)
         set(SDL_X11_SHARED OFF)
       endif()
 
-      check_symbol_exists(shmat "sys/shm.h" HAVE_SHMAT)
-      if(NOT HAVE_SHMAT)
-        check_library_exists(ipc shmat "" HAVE_SHMAT)
-        if(HAVE_SHMAT)
+      check_symbol_exists(shmat "sys/shm.h" HAVE_SHMAT_IN_LIBC)
+      if(NOT HAVE_SHMAT_IN_LIBC)
+        check_library_exists(ipc shmat "" HAVE_SHMAT_IN_LIBIPC)
+        if(HAVE_SHMAT_IN_LIBIPC)
           list(APPEND EXTRA_LIBS ipc)
         endif()
-        if(NOT HAVE_SHMAT)
+        if(NOT HAVE_SHMAT_IN_LIBIPC)
           list(APPEND EXTRA_CFLAGS "-DNO_SHARED_MEMORY")
         endif()
       endif()
@@ -459,11 +488,19 @@ macro(CheckX11)
         else()
           set(HAVE_X11_SHARED TRUE)
         endif()
-        if(HAVE_X11_SHARED)
-          set(SDL_VIDEO_DRIVER_X11_DYNAMIC "\"${X11_LIB_SONAME}\"")
-          set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "\"${XEXT_LIB_SONAME}\"")
-        else()
-          list(APPEND EXTRA_LIBS ${X11_LIB} ${XEXT_LIB})
+        if(X11_LIB)
+          if(HAVE_X11_SHARED)
+            set(SDL_VIDEO_DRIVER_X11_DYNAMIC "\"${X11_LIB_SONAME}\"")
+          else()
+            list(APPEND EXTRA_LIBS ${X11_LIB})
+          endif()
+        endif()
+        if(XEXT_LIB)
+          if(HAVE_X11_SHARED)
+            set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "\"${XEXT_LIB_SONAME}\"")
+          else()
+            list(APPEND EXTRA_LIBS ${XEXT_LIB_SONAME})
+          endif()
         endif()
       else()
           list(APPEND EXTRA_LIBS ${X11_LIB} ${XEXT_LIB})
@@ -487,9 +524,9 @@ macro(CheckX11)
 
       check_symbol_exists(XkbKeycodeToKeysym "X11/Xlib.h;X11/XKBlib.h" SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM)
 
-      if(SDL_X11_XCURSOR AND HAVE_XCURSOR_H)
+      if(SDL_X11_XCURSOR AND HAVE_XCURSOR_H AND XCURSOR_LIB)
         set(HAVE_X11_XCURSOR TRUE)
-        if(HAVE_X11_SHARED AND XCURSOR_LIB)
+        if(HAVE_X11_SHARED)
           set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "\"${XCURSOR_LIB_SONAME}\"")
         else()
           list(APPEND EXTRA_LIBS ${XCURSOR_LIB})
@@ -502,9 +539,9 @@ macro(CheckX11)
         set(SDL_VIDEO_DRIVER_X11_XDBE 1)
       endif()
 
-      if(SDL_X11_XINPUT AND HAVE_XINPUT2_H)
+      if(SDL_X11_XINPUT AND HAVE_XINPUT2_H AND XI_LIB)
         set(HAVE_X11_XINPUT TRUE)
-        if(HAVE_X11_SHARED AND XI_LIB)
+        if(HAVE_X11_SHARED)
           set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "\"${XI_LIB_SONAME}\"")
         else()
           list(APPEND EXTRA_LIBS ${XI_LIB})
@@ -537,8 +574,8 @@ macro(CheckX11)
             BarrierEventID b;
             int main(int argc, char **argv) { return 0; }" HAVE_XFIXES_H)
       endif()
-      if(SDL_X11_XFIXES AND HAVE_XFIXES_H AND HAVE_XINPUT2_H)
-        if(HAVE_X11_SHARED AND XFIXES_LIB)
+      if(SDL_X11_XFIXES AND HAVE_XFIXES_H AND HAVE_XINPUT2_H AND XFIXES_LIB)
+        if(HAVE_X11_SHARED)
           set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES "\"${XFIXES_LIB_SONAME}\"")
         else()
           list(APPEND EXTRA_LIBS ${XFIXES_LIB})
@@ -547,8 +584,8 @@ macro(CheckX11)
         set(HAVE_X11_XFIXES TRUE)
       endif()
 
-      if(SDL_X11_XRANDR AND HAVE_XRANDR_H)
-        if(HAVE_X11_SHARED AND XRANDR_LIB)
+      if(SDL_X11_XRANDR AND HAVE_XRANDR_H AND XRANDR_LIB)
+        if(HAVE_X11_SHARED)
           set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "\"${XRANDR_LIB_SONAME}\"")
         else()
           list(APPEND EXTRA_LIBS ${XRANDR_LIB})
@@ -557,8 +594,8 @@ macro(CheckX11)
         set(HAVE_X11_XRANDR TRUE)
       endif()
 
-      if(SDL_X11_XSCRNSAVER AND HAVE_XSS_H)
-        if(HAVE_X11_SHARED AND XSS_LIB)
+      if(SDL_X11_XSCRNSAVER AND HAVE_XSS_H AND XSS_LIB)
+        if(HAVE_X11_SHARED)
           set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "\"${XSS_LIB_SONAME}\"")
         else()
           list(APPEND EXTRA_LIBS ${XSS_LIB})
@@ -579,6 +616,7 @@ macro(CheckX11)
     # Prevent Mesa from including X11 headers
     list(APPEND EXTRA_CFLAGS "-DMESA_EGL_NO_X11_HEADERS -DEGL_NO_X11")
   endif()
+  cmake_pop_check_state()
 endmacro()
 
 macro(WaylandProtocolGen _SCANNER _CODE_MODE _XML _PROTL)
@@ -599,7 +637,8 @@ macro(WaylandProtocolGen _SCANNER _CODE_MODE _XML _PROTL)
         ARGS "${_CODE_MODE}" "${_XML}" "${_WAYLAND_PROT_C_CODE}"
     )
 
-    set(SOURCE_FILES ${SOURCE_FILES} "${_WAYLAND_PROT_C_CODE}")
+    list(APPEND SDL_GENERATED_HEADERS "${_WAYLAND_PROT_H_CODE}")
+    list(APPEND SOURCE_FILES "${_WAYLAND_PROT_C_CODE}")
 endmacro()
 
 # Requires:
@@ -610,9 +649,11 @@ endmacro()
 # - HAVE_SDL_LOADSO opt
 macro(CheckWayland)
   if(SDL_WAYLAND)
-    pkg_check_modules(WAYLAND "wayland-client>=1.18" wayland-egl wayland-cursor egl "xkbcommon>=0.5.0")
+    set(WAYLAND_FOUND FALSE)
+    pkg_check_modules(PKG_WAYLAND "wayland-client>=1.18" wayland-egl wayland-cursor egl "xkbcommon>=0.5.0")
 
-    if(WAYLAND_FOUND)
+    if(PKG_WAYLAND_FOUND)
+      set(WAYLAND_FOUND TRUE)
       find_program(WAYLAND_SCANNER NAMES wayland-scanner REQUIRED)
       execute_process(
         COMMAND ${WAYLAND_SCANNER} --version
@@ -635,14 +676,14 @@ macro(CheckWayland)
     endif()
 
     if(WAYLAND_FOUND)
-      target_link_directories(sdl-build-options INTERFACE "${WAYLAND_LIBRARY_DIRS}")
-      target_include_directories(sdl-build-options INTERFACE "${WAYLAND_INCLUDE_DIRS}")
+      target_link_directories(sdl-build-options INTERFACE "${PKG_WAYLAND_LIBRARY_DIRS}")
+      target_include_directories(sdl-build-options INTERFACE "${PKG_WAYLAND_INCLUDE_DIRS}")
 
       set(HAVE_WAYLAND TRUE)
       set(HAVE_SDL_VIDEO TRUE)
 
       file(GLOB WAYLAND_SOURCES ${SDL2_SOURCE_DIR}/src/video/wayland/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${WAYLAND_SOURCES})
+      list(APPEND SOURCE_FILES ${WAYLAND_SOURCES})
 
       # We have to generate some protocol interface code for some unstable Wayland features.
       file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols")
@@ -662,37 +703,48 @@ macro(CheckWayland)
       if(SDL_WAYLAND_SHARED AND NOT HAVE_SDL_LOADSO)
         message_warn("You must have SDL_LoadObject() support for dynamic Wayland loading")
       endif()
-      if(SDL_WAYLAND_SHARED AND HAVE_SDL_LOADSO)
-        FindLibraryAndSONAME(wayland-client)
-        FindLibraryAndSONAME(wayland-egl)
-        FindLibraryAndSONAME(wayland-cursor)
-        FindLibraryAndSONAME(xkbcommon)
+      FindLibraryAndSONAME(wayland-client LIBDIRS ${PKG_WAYLAND_LIBRARY_DIRS})
+      FindLibraryAndSONAME(wayland-egl LIBDIRS ${PKG_WAYLAND_LIBRARY_DIRS})
+      FindLibraryAndSONAME(wayland-cursor LIBDIRS ${PKG_WAYLAND_LIBRARY_DIRS})
+      FindLibraryAndSONAME(xkbcommon LIBDIRS ${PKG_WAYLAND_LIBRARY_DIRS})
+      if(SDL_WAYLAND_SHARED AND WAYLAND_CLIENT_LIB AND WAYLAND_EGL_LIB AND WAYLAND_CURSOR_LIB AND XKBCOMMON_LIB AND HAVE_SDL_LOADSO)
         set(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC "\"${WAYLAND_CLIENT_LIB_SONAME}\"")
         set(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL "\"${WAYLAND_EGL_LIB_SONAME}\"")
         set(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR "\"${WAYLAND_CURSOR_LIB_SONAME}\"")
         set(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON "\"${XKBCOMMON_LIB_SONAME}\"")
         set(HAVE_WAYLAND_SHARED TRUE)
       else()
-        set(EXTRA_LIBS ${WAYLAND_LIBRARIES} ${EXTRA_LIBS})
+        list(APPEND EXTRA_LIBS ${PKG_WAYLAND_LIBRARIES})
       endif()
 
       if(SDL_WAYLAND_LIBDECOR)
-        pkg_check_modules(LIBDECOR libdecor-0)
-        if(LIBDECOR_FOUND)
+        pkg_check_modules(PKG_LIBDECOR libdecor-0)
+        if(PKG_LIBDECOR_FOUND)
             set(HAVE_WAYLAND_LIBDECOR TRUE)
             set(HAVE_LIBDECOR_H 1)
-            target_link_directories(sdl-build-options INTERFACE "${LIBDECOR_LIBRARY_DIRS}")
-            target_include_directories(sdl-build-options INTERFACE "${LIBDECOR_INCLUDE_DIRS}")
+            target_link_directories(sdl-build-options INTERFACE "${PKG_LIBDECOR_LIBRARY_DIRS}")
+            target_include_directories(sdl-build-options INTERFACE "${PKG_LIBDECOR_INCLUDE_DIRS}")
             if(SDL_WAYLAND_LIBDECOR_SHARED AND NOT HAVE_SDL_LOADSO)
                 message_warn("You must have SDL_LoadObject() support for dynamic libdecor loading")
             endif()
-            if(SDL_WAYLAND_LIBDECOR_SHARED AND HAVE_SDL_LOADSO)
-                set(HAVE_LIBDECOR_SHARED TRUE)
-                FindLibraryAndSONAME(decor-0)
+            FindLibraryAndSONAME(decor-0 LIBDIRS ${PKG_LIBDECOR_LIBRARY_DIRS})
+            if(SDL_WAYLAND_LIBDECOR_SHARED AND DECOR_0_LIB AND HAVE_SDL_LOADSO)
+                set(HAVE_WAYLAND_LIBDECOR_SHARED TRUE)
                 set(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR "\"${DECOR_0_LIB_SONAME}\"")
             else()
-              set(EXTRA_LIBS ${LIBDECOR_LIBRARIES} ${EXTRA_LIBS})
+              list(APPEND EXTRA_LIBS ${PKG_LIBDECOR_LIBRARIES})
+            endif()
+
+            cmake_push_check_state()
+            list(APPEND CMAKE_REQUIRED_FLAGS ${PKG_LIBDECOR_CFLAGS})
+            list(APPEND CMAKE_REQUIRED_INCLUDES ${PKG_LIBDECOR_INCLUDE_DIRS})
+            list(APPEND CMAKE_REQUIRED_LIBRARIES ${PKG_LIBDECOR_LINK_LIBRARIES})
+            check_symbol_exists(libdecor_frame_get_max_content_size "libdecor.h" HAVE_LIBDECOR_FRAME_GET_MAX_CONTENT_SIZE)
+            check_symbol_exists(libdecor_frame_get_min_content_size "libdecor.h" HAVE_LIBDECOR_FRAME_GET_MIN_CONTENT_SIZE)
+            if(HAVE_LIBDECOR_FRAME_GET_MAX_CONTENT_SIZE AND HAVE_LIBDECOR_FRAME_GET_MIN_CONTENT_SIZE)
+              set(SDL_HAVE_LIBDECOR_GET_MIN_MAX 1)
             endif()
+            cmake_pop_check_state()
         endif()
       endif()
 
@@ -711,7 +763,7 @@ macro(CheckCOCOA)
     endif()
     if(HAVE_COCOA)
       file(GLOB COCOA_SOURCES ${SDL2_SOURCE_DIR}/src/video/cocoa/*.m)
-      set(SOURCE_FILES ${SOURCE_FILES} ${COCOA_SOURCES})
+      list(APPEND SOURCE_FILES ${COCOA_SOURCES})
       set(SDL_VIDEO_DRIVER_COCOA 1)
       set(HAVE_SDL_VIDEO TRUE)
     endif()
@@ -729,15 +781,16 @@ macro(CheckDirectFB)
     if(PKG_DIRECTFB_FOUND)
       set(HAVE_DIRECTFB TRUE)
       file(GLOB DIRECTFB_SOURCES ${SDL2_SOURCE_DIR}/src/video/directfb/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${DIRECTFB_SOURCES})
+      list(APPEND SOURCE_FILES ${DIRECTFB_SOURCES})
       set(SDL_VIDEO_DRIVER_DIRECTFB 1)
       set(SDL_VIDEO_RENDER_DIRECTFB 1)
       list(APPEND EXTRA_CFLAGS ${PKG_DIRECTFB_CFLAGS})
+      list(APPEND SDL_CFLAGS ${PKG_DIRECTFB_CFLAGS})
       if(SDL_DIRECTFB_SHARED AND NOT HAVE_SDL_LOADSO)
         message_warn("You must have SDL_LoadObject() support for dynamic DirectFB loading")
       endif()
-      if(SDL_DIRECTFB_SHARED AND HAVE_SDL_LOADSO)
-        FindLibraryAndSONAME("directfb")
+      FindLibraryAndSONAME("directfb" LIBDIRS ${PKG_DIRECTFB_LIBRARY_DIRS})
+      if(SDL_DIRECTFB_SHARED AND DIRECTFB_LIB AND HAVE_SDL_LOADSO)
         set(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC "\"${DIRECTFB_LIB_SONAME}\"")
         set(HAVE_DIRECTFB_SHARED TRUE)
       else()
@@ -765,7 +818,7 @@ macro(CheckVivante)
       set(HAVE_SDL_VIDEO TRUE)
 
       file(GLOB VIVANTE_SOURCES ${SDL2_SOURCE_DIR}/src/video/vivante/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${VIVANTE_SOURCES})
+      list(APPEND SOURCE_FILES ${VIVANTE_SOURCES})
       set(SDL_VIDEO_DRIVER_VIVANTE 1)
       if(HAVE_VIVANTE_VDK)
         set(SDL_VIDEO_DRIVER_VIVANTE_VDK 1)
@@ -773,7 +826,7 @@ macro(CheckVivante)
         find_library(VIVANTE_VDK_LIBRARY VDK REQUIRED)
         list(APPEND EXTRA_LIBS ${VIVANTE_LIBRARY} ${VIVANTE_VDK_LIBRARY})
       else()
-        set(SDL_CFLAGS "${SDL_CFLAGS} -DLINUX -DEGL_API_FB")
+        list(APPEND SDL_CFLAGS -DLINUX -DEGL_API_FB)
         list(APPEND EXTRA_LIBS EGL)
       endif(HAVE_VIVANTE_VDK)
     endif()
@@ -883,7 +936,7 @@ macro(CheckPTHREAD)
       set(PTHREAD_LDFLAGS "-lpthread")
     elseif(OPENBSD)
       set(PTHREAD_CFLAGS "-D_REENTRANT")
-      set(PTHREAD_LDFLAGS "-pthread")
+      set(PTHREAD_LDFLAGS "-lpthread")
     elseif(SOLARIS)
       set(PTHREAD_CFLAGS "-D_REENTRANT")
       set(PTHREAD_LDFLAGS "-pthread -lposix4")
@@ -921,11 +974,9 @@ macro(CheckPTHREAD)
       set(SDL_THREAD_PTHREAD 1)
       list(APPEND EXTRA_CFLAGS ${PTHREAD_CFLAGS})
       list(APPEND EXTRA_LDFLAGS ${PTHREAD_LDFLAGS})
-      set(SDL_CFLAGS "${SDL_CFLAGS} ${PTHREAD_CFLAGS}")
-      list(APPEND SDL_LIBS ${PTHREAD_LDFLAGS})
+      list(APPEND SDL_CFLAGS ${PTHREAD_CFLAGS})
 
       check_c_source_compiles("
-        #define _GNU_SOURCE 1
         #include <pthread.h>
         int main(int argc, char **argv) {
           pthread_mutexattr_t attr;
@@ -936,7 +987,6 @@ macro(CheckPTHREAD)
         set(SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1)
       else()
         check_c_source_compiles("
-            #define _GNU_SOURCE 1
             #include <pthread.h>
             int main(int argc, char **argv) {
               pthread_mutexattr_t attr;
@@ -967,10 +1017,13 @@ macro(CheckPTHREAD)
       check_include_files("pthread_np.h" HAVE_PTHREAD_NP_H)
       if (HAVE_PTHREAD_H)
         check_c_source_compiles("
-            #define _GNU_SOURCE 1
             #include <pthread.h>
             int main(int argc, char **argv) {
-              pthread_setname_np(pthread_self(), \"\");
+              #ifdef __APPLE__
+              pthread_setname_np(\"\");
+              #else
+              pthread_setname_np(pthread_self(),\"\");
+              #endif
               return 0;
             }" HAVE_PTHREAD_SETNAME_NP)
         if (HAVE_PTHREAD_NP_H)
@@ -1127,7 +1180,7 @@ macro(CheckUSBHID)
     endif()
     set(SDL_JOYSTICK_USBHID 1)
     file(GLOB BSD_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/bsd/*.c)
-    set(SOURCE_FILES ${SOURCE_FILES} ${BSD_JOYSTICK_SOURCES})
+    list(APPEND SOURCE_FILES ${BSD_JOYSTICK_SOURCES})
     list(APPEND EXTRA_CFLAGS ${USB_CFLAGS})
     list(APPEND EXTRA_LIBS ${USB_LIBS})
     set(HAVE_SDL_JOYSTICK TRUE)
@@ -1140,47 +1193,56 @@ endmacro()
 # Check for HIDAPI support
 macro(CheckHIDAPI)
   set(HAVE_HIDAPI TRUE)
-  if(NOT HIDAPI_SKIP_LIBUSB)
-    set(HAVE_LIBUSB FALSE)
-    pkg_check_modules(LIBUSB libusb-1.0)
-    if (LIBUSB_FOUND)
-      check_include_file(libusb.h HAVE_LIBUSB_H ${LIBUSB_CFLAGS})
-      if(HAVE_LIBUSB_H)
-        set(HAVE_LIBUSB TRUE)
-        set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${LIBUSB_CFLAGS}")
-        if(HIDAPI_ONLY_LIBUSB)
-          list(APPEND EXTRA_LIBS ${LIBUSB_LIBS})
-        elseif(OS2)
-          set(SDL_LIBUSB_DYNAMIC "\"usb100.dll\"")
-        else()
-          # libusb is loaded dynamically, so don't add it to EXTRA_LIBS
-          FindLibraryAndSONAME("usb-1.0")
-          set(SDL_LIBUSB_DYNAMIC "\"${USB_1.0_LIB_SONAME}\"")
+  if(SDL_HIDAPI)
+    if(SDL_HIDAPI_LIBUSB)
+      set(HAVE_LIBUSB FALSE)
+      pkg_check_modules(PKG_LIBUSB libusb-1.0)
+      if(PKG_LIBUSB_FOUND)
+        check_include_file(libusb.h HAVE_LIBUSB_H ${PKG_LIBUSB_CFLAGS})
+        if(HAVE_LIBUSB_H)
+          set(HAVE_LIBUSB TRUE)
+          set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${PKG_LIBUSB_CFLAGS}")
+          if(HIDAPI_ONLY_LIBUSB)
+            list(APPEND EXTRA_LIBS ${PKG_LIBUSB_LIBRARIES})
+          elseif(OS2)
+            set(SDL_LIBUSB_DYNAMIC "\"usb100.dll\"")
+          else()
+            # libusb is loaded dynamically, so don't add it to EXTRA_LIBS
+            FindLibraryAndSONAME("usb-1.0" LIBDIRS ${PKG_LIBUSB_LIBRARY_DIRS})
+            if(USB_1.0_LIB)
+              set(SDL_LIBUSB_DYNAMIC "\"${USB_1.0_LIB_SONAME}\"")
+            endif()
+          endif()
         endif()
       endif()
+      if(HIDAPI_ONLY_LIBUSB AND NOT HAVE_LIBUSB)
+        set(HAVE_HIDAPI FALSE)
+      endif()
+      set(HAVE_HIDAPI_LIBUSB ${HAVE_LIBUSB})
     endif()
-    if(HIDAPI_ONLY_LIBUSB AND NOT HAVE_LIBUSB)
-      set(HAVE_HIDAPI FALSE)
-    endif()
-  endif()
 
-  if(HAVE_HIDAPI)
-    if(ANDROID)
-      set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/android/hid.cpp)
-    endif()
-    if(IOS OR TVOS)
-      set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/ios/hid.m)
-      set(SDL_FRAMEWORK_COREBLUETOOTH 1)
-    endif()
-    set(HAVE_SDL_HIDAPI TRUE)
-
-    if(SDL_JOYSTICK AND SDL_HIDAPI_JOYSTICK)
-      set(SDL_JOYSTICK_HIDAPI 1)
-      set(HAVE_SDL_JOYSTICK TRUE)
-      set(HAVE_HIDAPI_JOYSTICK TRUE)
-      file(GLOB HIDAPI_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/hidapi/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${HIDAPI_JOYSTICK_SOURCES})
+    if(HAVE_HIDAPI)
+      if(ANDROID)
+        list(APPEND SOURCE_FILES ${SDL2_SOURCE_DIR}/src/hidapi/android/hid.cpp)
+      endif()
+      if(IOS OR TVOS)
+        list(APPEND SOURCE_FILES ${SDL2_SOURCE_DIR}/src/hidapi/ios/hid.m)
+        set(SDL_FRAMEWORK_COREBLUETOOTH 1)
+      endif()
+      set(HAVE_SDL_HIDAPI TRUE)
+
+      if(SDL_JOYSTICK AND SDL_HIDAPI_JOYSTICK)
+        set(SDL_JOYSTICK_HIDAPI 1)
+        set(HAVE_SDL_JOYSTICK TRUE)
+        set(HAVE_HIDAPI_JOYSTICK TRUE)
+        file(GLOB HIDAPI_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/hidapi/*.c)
+        list(APPEND SOURCE_FILES ${HIDAPI_JOYSTICK_SOURCES})
+      endif()
+    else()
+      set(SDL_HIDAPI_DISABLED 1)
     endif()
+  else()
+    set(SDL_HIDAPI_DISABLED 1)
   endif()
 endmacro()
 
@@ -1215,7 +1277,7 @@ macro(CheckRPI)
       set(HAVE_SDL_VIDEO TRUE)
       set(SDL_VIDEO_DRIVER_RPI 1)
       file(GLOB VIDEO_RPI_SOURCES ${SDL2_SOURCE_DIR}/src/video/raspberry/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${VIDEO_RPI_SOURCES})
+      list(APPEND SOURCE_FILES ${VIDEO_RPI_SOURCES})
       list(APPEND EXTRA_LIBS ${VIDEO_RPI_LIBRARIES})
       # !!! FIXME: shouldn't be using CMAKE_C_FLAGS, right?
       set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${VIDEO_RPI_INCLUDE_FLAGS} ${VIDEO_RPI_LIBRARY_FLAGS}")
@@ -1232,19 +1294,17 @@ endmacro()
 # - HAVE_SDL_LOADSO opt
 macro(CheckKMSDRM)
   if(SDL_KMSDRM)
-    pkg_check_modules(KMSDRM libdrm gbm egl)
-    if(KMSDRM_FOUND AND HAVE_OPENGL_EGL)
-      link_directories(
-        ${KMSDRM_LIBRARY_DIRS}
-      )
-      target_include_directories(sdl-build-options INTERFACE "${KMSDRM_INCLUDE_DIRS}")
+    pkg_check_modules(PKG_KMSDRM libdrm gbm egl)
+    if(PKG_KMSDRM_FOUND AND HAVE_OPENGL_EGL)
+      target_link_directories(sdl-build-options INTERFACE ${PKG_KMSDRM_LIBRARY_DIRS})
+      target_include_directories(sdl-build-options INTERFACE "${PKG_KMSDRM_INCLUDE_DIRS}")
       set(HAVE_KMSDRM TRUE)
       set(HAVE_SDL_VIDEO TRUE)
 
       file(GLOB KMSDRM_SOURCES ${SDL2_SOURCE_DIR}/src/video/kmsdrm/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${KMSDRM_SOURCES})
+      list(APPEND SOURCE_FILES ${KMSDRM_SOURCES})
 
-      list(APPEND EXTRA_CFLAGS ${KMSDRM_CFLAGS})
+      list(APPEND EXTRA_CFLAGS ${PKG_KMSDRM_CFLAGS})
 
       set(SDL_VIDEO_DRIVER_KMSDRM 1)
 
@@ -1252,13 +1312,26 @@ macro(CheckKMSDRM)
         message_warn("You must have SDL_LoadObject() support for dynamic KMS/DRM loading")
       endif()
       if(SDL_KMSDRM_SHARED AND HAVE_SDL_LOADSO)
-        FindLibraryAndSONAME(drm)
-        FindLibraryAndSONAME(gbm)
+        FindLibraryAndSONAME(drm LIBDIRS ${PKG_KMSDRM_LIBRARY_DIRS})
+        FindLibraryAndSONAME(gbm LIBDIRS ${PKG_KMSDRM_LIBRARY_DIRS})
         set(SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC "\"${DRM_LIB_SONAME}\"")
         set(SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM "\"${GBM_LIB_SONAME}\"")
         set(HAVE_KMSDRM_SHARED TRUE)
       else()
-        set(EXTRA_LIBS ${KMSDRM_LIBRARIES} ${EXTRA_LIBS})
+        list(APPEND EXTRA_LIBS ${PKG_KMSDRM_LIBRARIES})
+      endif()
+    endif()
+  endif()
+endmacro()
+
+macro(CheckLibUDev)
+  if(SDL_LIBUDEV)
+    check_include_file("libudev.h" have_libudev_header)
+    if(have_libudev_header)
+      set(HAVE_LIBUDEV_H TRUE)
+      FindLibraryAndSONAME(udev)
+      if(UDEV_LIB_SONAME)
+        set(SDL_UDEV_DYNAMIC "\"${UDEV_LIB_SONAME}\"")
       endif()
     endif()
   endif()

+ 9 - 0
Engine/lib/sdl/cmake/sdlfind.cmake

@@ -0,0 +1,9 @@
+
+macro(sdlFindALSA)
+  find_package(ALSA MODULE)
+  if(ALSA_FOUND AND (NOT TARGET ALSA::ALSA) )
+    add_Library(ALSA::ALSA UNKNOWN IMPORTED)
+    set_property(TARGET ALSA::ALSA PROPERTY INTERFACE_INCLUDE_DIRECTORIES ${ALSA_INCLUDE_DIRS})
+    set_property(TARGET ALSA::ALSA APPEND PROPERTY IMPORTED_LOCATION ${ALSA_LIBRARY})
+  endif()
+endmacro()

+ 55 - 0
Engine/lib/sdl/cmake/sdlplatform.cmake

@@ -0,0 +1,55 @@
+macro(SDL_DetectCMakePlatform)
+  set(SDL_CMAKE_PLATFORM )
+  # Get the platform
+  if(WIN32)
+    set(SDL_CMAKE_PLATFORM WINDOWS)
+  elseif(UNIX AND NOT APPLE)
+    if(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
+      set(SDL_CMAKE_PLATFORM LINUX)
+    elseif(CMAKE_SYSTEM_NAME MATCHES "kFreeBSD.*")
+      set(SDL_CMAKE_PLATFORM FREEBSD)
+    elseif(CMAKE_SYSTEM_NAME MATCHES "kNetBSD.*|NetBSD.*")
+      set(SDL_CMAKE_PLATFORM NETBSD)
+    elseif(CMAKE_SYSTEM_NAME MATCHES "kOpenBSD.*|OpenBSD.*")
+      set(SDL_CMAKE_PLATFORM OPENBSD)
+    elseif(CMAKE_SYSTEM_NAME MATCHES ".*GNU.*")
+      set(SDL_CMAKE_PLATFORM GNU)
+    elseif(CMAKE_SYSTEM_NAME MATCHES ".*BSDI.*")
+      set(SDL_CMAKE_PLATFORM BSDI)
+    elseif(CMAKE_SYSTEM_NAME MATCHES "DragonFly.*|FreeBSD")
+      set(SDL_CMAKE_PLATFORM FREEBSD)
+    elseif(CMAKE_SYSTEM_NAME MATCHES "SYSV5.*")
+      set(SDL_CMAKE_PLATFORM SYSV5)
+    elseif(CMAKE_SYSTEM_NAME MATCHES "Solaris.*|SunOS.*")
+      set(SDL_CMAKE_PLATFORM SOLARIS)
+    elseif(CMAKE_SYSTEM_NAME MATCHES "HP-UX.*")
+      set(SDL_CMAKE_PLATFORM HPUX)
+    elseif(CMAKE_SYSTEM_NAME MATCHES "AIX.*")
+      set(SDL_CMAKE_PLATFORM AIX)
+    elseif(CMAKE_SYSTEM_NAME MATCHES "Minix.*")
+      set(SDL_CMAKE_PLATFORM MINIX)
+    endif()
+  elseif(APPLE)
+    if(CMAKE_SYSTEM_NAME MATCHES ".*Darwin.*")
+      set(SDL_CMAKE_PLATFORM DARWIN)
+    elseif(CMAKE_SYSTEM_NAME MATCHES ".*MacOS.*")
+      set(SDL_CMAKE_PLATFORM MACOSX)
+    elseif(CMAKE_SYSTEM_NAME MATCHES ".*tvOS.*")
+      set(SDL_CMAKE_PLATFORM TVOS)
+    elseif(CMAKE_SYSTEM_NAME MATCHES ".*iOS.*")
+      # !!! FIXME: remove the version check when we start requiring >= 3.14.0
+      if(CMAKE_VERSION VERSION_LESS 3.14)
+        set(SDL_CMAKE_PLATFORM IOS)
+      endif()
+    endif()
+  elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
+    message_error("BeOS support has been removed as of SDL 2.0.2.")
+  elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
+    set(SDL_CMAKE_PLATFORM HAIKU)
+  elseif(NINTENDO_3DS)
+    set(SDL_CMAKE_PLATFORM N3DS)
+  endif()
+  if(SDL_CMAKE_PLATFORM)
+    set(${SDL_CMAKE_PLATFORM} TRUE)
+  endif()
+endmacro()

+ 124 - 0
Engine/lib/sdl/cmake/test/CMakeLists.txt

@@ -0,0 +1,124 @@
+# This cmake build script is meant for verifying the various CMake configuration script.
+
+cmake_minimum_required(VERSION 3.12)
+project(sdl_test LANGUAGES C)
+
+include(GenerateExportHeader)
+
+if(ANDROID)
+    macro(add_executable NAME)
+        set(args ${ARGN})
+        list(REMOVE_ITEM args WIN32)
+        add_library(${NAME} SHARED ${args})
+        unset(args)
+    endmacro()
+endif()
+
+cmake_policy(SET CMP0074 NEW)
+
+# Override CMAKE_FIND_ROOT_PATH_MODE to allow search for SDL2 outside of sysroot
+set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE NEVER)
+
+include(FeatureSummary)
+
+option(TEST_SHARED "Test linking to shared SDL2 library" ON)
+add_feature_info("TEST_SHARED" TEST_SHARED "Test linking with shared library")
+
+option(TEST_STATIC "Test linking to static SDL2 library" ON)
+add_feature_info("TEST_STATIC" TEST_STATIC "Test linking with static library")
+
+if(TEST_SHARED)
+    find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2)
+    if(EMSCRIPTEN OR (WIN32 AND NOT WINDOWS_STORE))
+        find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2main)
+    endif()
+    add_executable(gui-shared WIN32 main_gui.c)
+    if(TARGET SDL2::SDL2main)
+        target_link_libraries(gui-shared PRIVATE SDL2::SDL2main)
+    endif()
+    target_link_libraries(gui-shared PRIVATE SDL2::SDL2)
+    if(WIN32)
+        add_custom_command(TARGET gui-shared POST_BUILD
+            COMMAND ${CMAKE_COMMAND} -E copy_if_different "$<TARGET_FILE:SDL2::SDL2>" "$<TARGET_FILE_DIR:gui-shared>"
+        )
+    endif()
+
+    add_library(sharedlib-shared SHARED main_lib.c)
+    target_link_libraries(sharedlib-shared PRIVATE SDL2::SDL2)
+    generate_export_header(sharedlib-shared EXPORT_MACRO_NAME MYLIBRARY_EXPORT)
+    target_compile_definitions(sharedlib-shared PRIVATE "EXPORT_HEADER=\"${CMAKE_CURRENT_BINARY_DIR}/sharedlib-shared_export.h\"")
+    set_target_properties(sharedlib-shared PROPERTIES C_VISIBILITY_PRESET "hidden")
+
+    add_executable(gui-shared-vars WIN32 main_gui.c)
+    target_link_libraries(gui-shared-vars PRIVATE ${SDL2_LIBRARIES})
+    target_include_directories(gui-shared-vars PRIVATE ${SDL2_INCLUDE_DIRS})
+
+    add_executable(cli-shared main_cli.c)
+    target_link_libraries(cli-shared PRIVATE SDL2::SDL2)
+    if(WIN32)
+        add_custom_command(TARGET cli-shared POST_BUILD
+            COMMAND ${CMAKE_COMMAND} -E copy_if_different "$<TARGET_FILE:SDL2::SDL2>" "$<TARGET_FILE_DIR:cli-shared>"
+        )
+    endif()
+
+    # SDL2_LIBRARIES does not support creating a cli SDL2 application
+    # (it is possible that SDL2main is a stub, but we don't know for sure)
+    if(NOT TARGET SDL2::SDL2main)
+        add_executable(cli-shared-vars main_cli.c)
+        target_link_libraries(cli-shared-vars PRIVATE ${SDL2_LIBRARIES})
+        target_include_directories(cli-shared-vars PRIVATE ${SDL2_INCLUDE_DIRS})
+    endif()
+
+    add_library(sharedlib-shared-vars SHARED main_lib.c)
+    target_link_libraries(sharedlib-shared-vars PRIVATE ${SDL2_LIBRARIES})
+    target_include_directories(sharedlib-shared-vars PRIVATE ${SDL2_INCLUDE_DIRS})
+    generate_export_header(sharedlib-shared-vars EXPORT_MACRO_NAME MYLIBRARY_EXPORT)
+    target_compile_definitions(sharedlib-shared-vars PRIVATE "EXPORT_HEADER=\"${CMAKE_CURRENT_BINARY_DIR}/sharedlib-shared-vars_export.h\"")
+    set_target_properties(sharedlib-shared-vars PROPERTIES C_VISIBILITY_PRESET "hidden")
+endif()
+
+if(TEST_STATIC)
+    find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2-static)
+    if(EMSCRIPTEN OR (WIN32 AND NOT WINDOWS_STORE))
+        find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2main)
+    endif()
+    add_executable(gui-static WIN32 main_gui.c)
+    if(TARGET SDL2::SDL2main)
+        target_link_libraries(gui-static PRIVATE SDL2::SDL2main)
+    endif()
+    target_link_libraries(gui-static PRIVATE SDL2::SDL2-static)
+
+    option(SDL_STATIC_PIC "SDL static library has been built with PIC")
+    if(SDL_STATIC_PIC OR WIN32)
+        add_library(sharedlib-static SHARED main_lib.c)
+        target_link_libraries(sharedlib-static PRIVATE SDL2::SDL2-static)
+        generate_export_header(sharedlib-static EXPORT_MACRO_NAME MYLIBRARY_EXPORT)
+        target_compile_definitions(sharedlib-static PRIVATE "EXPORT_HEADER=\"${CMAKE_CURRENT_BINARY_DIR}/sharedlib-static_export.h\"")
+        set_target_properties(sharedlib-static PROPERTIES C_VISIBILITY_PRESET "hidden")
+    endif()
+
+    add_executable(gui-static-vars WIN32 main_gui.c)
+    target_link_libraries(gui-static-vars PRIVATE ${SDL2MAIN_LIBRARY} ${SDL2_STATIC_LIBRARIES})
+    target_include_directories(gui-static-vars PRIVATE ${SDL2_INCLUDE_DIRS})
+
+    add_executable(cli-static main_cli.c)
+    target_link_libraries(cli-static PRIVATE SDL2::SDL2-static)
+
+    # SDL2_LIBRARIES does not support creating a cli SDL2 application (when SDL2::SDL2main is available)
+    # (it is possible that SDL2main is a stub, but we don't know for sure)
+    if(NOT TARGET SDL2::SDL2main)
+        add_executable(cli-static-vars main_cli.c)
+        target_link_libraries(cli-static-vars PRIVATE ${SDL2_STATIC_LIBRARIES})
+        target_include_directories(cli-static-vars PRIVATE ${SDL2_INCLUDE_DIRS})
+    endif()
+endif()
+
+message(STATUS "SDL2_PREFIX:            ${SDL2_PREFIX}")
+message(STATUS "SDL2_INCLUDE_DIR:       ${SDL2_INCLUDE_DIR}")
+message(STATUS "SDL2_INCLUDE_DIRS:      ${SDL2_INCLUDE_DIRS}")
+message(STATUS "SDL2_LIBRARIES:         ${SDL2_LIBRARIES}")
+message(STATUS "SDL2_STATIC_LIBRARIES:  ${SDL2_STATIC_LIBRARIES}")
+message(STATUS "SDL2MAIN_LIBRARY:       ${SDL2MAIN_LIBRARY}")
+message(STATUS "SDL2TEST_LIBRARY:       ${SDL2TEST_LIBRARY}")
+
+feature_summary(WHAT ALL)

+ 11 - 0
Engine/lib/sdl/cmake/test/jni/Android.mk

@@ -0,0 +1,11 @@
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := main_gui_androidmk
+LOCAL_SRC_FILES := ../main_gui.c
+LOCAL_SHARED_LIBRARIES += SDL2
+include $(BUILD_SHARED_LIBRARY)
+
+$(call import-module,SDL2main)
+$(call import-module,SDL2)

+ 14 - 0
Engine/lib/sdl/cmake/test/main_cli.c

@@ -0,0 +1,14 @@
+#define SDL_MAIN_HANDLED
+#include "SDL.h"
+#include <stdio.h>
+
+int main(int argc, char *argv[]) {
+    SDL_SetMainReady();
+    if (SDL_Init(0) < 0) {
+        fprintf(stderr, "could not initialize sdl2: %s\n", SDL_GetError());
+        return 1;
+    }
+    SDL_Delay(100);
+    SDL_Quit();
+    return 0;
+}

+ 28 - 0
Engine/lib/sdl/cmake/test/main_gui.c

@@ -0,0 +1,28 @@
+#include "SDL.h"
+#include <stdio.h>
+
+int main(int argc, char *argv[]) {
+    SDL_Window *window = NULL;
+    SDL_Surface *screenSurface = NULL;
+    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+        fprintf(stderr, "could not initialize sdl2: %s\n", SDL_GetError());
+        return 1;
+    }
+    window = SDL_CreateWindow(
+            "hello_sdl2",
+            SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+            640, 480,
+            SDL_WINDOW_SHOWN
+    );
+    if (window == NULL) {
+        fprintf(stderr, "could not create window: %s\n", SDL_GetError());
+        return 1;
+    }
+    screenSurface = SDL_GetWindowSurface(window);
+    SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xff, 0xff, 0xff));
+    SDL_UpdateWindowSurface(window);
+    SDL_Delay(100);
+    SDL_DestroyWindow(window);
+    SDL_Quit();
+    return 0;
+}

+ 33 - 0
Engine/lib/sdl/cmake/test/main_lib.c

@@ -0,0 +1,33 @@
+#include "SDL.h"
+#include <stdio.h>
+
+#include EXPORT_HEADER
+
+#if defined(_WIN32)
+#include <windows.h>
+BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
+    return TRUE;
+}
+#endif
+
+int MYLIBRARY_EXPORT mylibrary_init(void);
+void MYLIBRARY_EXPORT mylibrary_quit(void);
+int MYLIBRARY_EXPORT mylibrary_work(void);
+
+int mylibrary_init(void) {
+    SDL_SetMainReady();
+    if (SDL_Init(0) < 0) {
+        fprintf(stderr, "could not initialize sdl2: %s\n", SDL_GetError());
+        return 1;
+    }
+    return 0;
+}
+
+void mylibrary_quit(void) {
+    SDL_Quit();
+}
+
+int mylibrary_work(void) {
+    SDL_Delay(100);
+    return 0;
+}

+ 51 - 0
Engine/lib/sdl/cmake/test/test_pkgconfig.sh

@@ -0,0 +1,51 @@
+#!/bin/sh
+
+if test "x$CC" = "x"; then
+    CC=cc
+fi
+
+machine="$($CC -dumpmachine)"
+case "$machine" in
+    *mingw* )
+        EXEPREFIX=""
+        EXESUFFIX=".exe"
+        ;;
+    *android* )
+        EXEPREFIX="lib"
+        EXESUFFIX=".so"
+        LDFLAGS="$LDFLAGS -shared"
+        ;;
+    * )
+        EXEPREFIX=""
+        EXESUFFIX=""
+        ;;
+esac
+
+set -e
+
+# Get the canonical path of the folder containing this script
+testdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
+SDL_CFLAGS="$( pkg-config sdl2 --cflags )"
+SDL_LDFLAGS="$( pkg-config sdl2 --libs )"
+SDL_STATIC_LDFLAGS="$( pkg-config sdl2 --libs --static )"
+
+compile_cmd="$CC -c "$testdir/main_gui.c" -o main_gui_pkgconfig.c.o $SDL_CFLAGS $CFLAGS"
+link_cmd="$CC main_gui_pkgconfig.c.o -o ${EXEPREFIX}main_gui_pkgconfig${EXESUFFIX} $SDL_LDFLAGS $LDFLAGS"
+static_link_cmd="$CC main_gui_pkgconfig.c.o -o ${EXEPREFIX}main_gui_pkgconfig_static${EXESUFFIX} $SDL_STATIC_LDFLAGS $LDFLAGS"
+
+echo "-- CC:                 $CC"
+echo "-- CFLAGS:             $CFLAGS"
+echo "-- LDFLASG:            $LDFLAGS"
+echo "-- SDL_CFLAGS:         $SDL_CFLAGS"
+echo "-- SDL_LDFLAGS:        $SDL_LDFLAGS"
+echo "-- SDL_STATIC_LDFLAGS: $SDL_STATIC_LDFLAGS"
+
+echo "-- COMPILE:       $compile_cmd"
+echo "-- LINK:          $link_cmd"
+echo "-- STATIC_LINK:   $static_link_cmd"
+
+set -x
+
+$compile_cmd
+$link_cmd
+$static_link_cmd

+ 51 - 0
Engine/lib/sdl/cmake/test/test_sdlconfig.sh

@@ -0,0 +1,51 @@
+#!/bin/sh
+
+if test "x$CC" = "x"; then
+    CC=cc
+fi
+
+machine="$($CC -dumpmachine)"
+case "$machine" in
+    *mingw* )
+        EXEPREFIX=""
+        EXESUFFIX=".exe"
+        ;;
+    *android* )
+        EXEPREFIX="lib"
+        EXESUFFIX=".so"
+        LDFLAGS="$LDFLAGS -shared"
+        ;;
+    * )
+        EXEPREFIX=""
+        EXESUFFIX=""
+        ;;
+esac
+
+set -e
+
+# Get the canonical path of the folder containing this script
+testdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
+SDL_CFLAGS="$( sdl2-config --cflags )"
+SDL_LDFLAGS="$( sdl2-config --libs )"
+SDL_STATIC_LDFLAGS="$( sdl2-config --static-libs )"
+
+compile_cmd="$CC -c "$testdir/main_gui.c" -o main_gui_sdlconfig.c.o $CFLAGS $SDL_CFLAGS"
+link_cmd="$CC main_gui_sdlconfig.c.o -o ${EXEPREFIX}main_gui_sdlconfig${EXESUFFIX} $SDL_LDFLAGS $LDFLAGS"
+static_link_cmd="$CC main_gui_sdlconfig.c.o -o ${EXEPREFIX}main_gui_sdlconfig_static${EXESUFFIX} $SDL_STATIC_LDFLAGS $LDFLAGS"
+
+echo "-- CC:                 $CC"
+echo "-- CFLAGS:             $CFLAGS"
+echo "-- LDFLAGS:            $LDFLAGS"
+echo "-- SDL_CFLAGS:         $SDL_CFLAGS"
+echo "-- SDL_LDFLAGS:        $SDL_LDFLAGS"
+echo "-- SDL_STATIC_LDFLAGS: $SDL_STATIC_LDFLAGS"
+
+echo "-- COMPILE:       $compile_cmd"
+echo "-- LINK:          $link_cmd"
+echo "-- STATIC_LINK:   $static_link_cmd"
+
+set -x
+
+$compile_cmd
+$link_cmd
+$static_link_cmd

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 240 - 173
Engine/lib/sdl/configure


+ 285 - 86
Engine/lib/sdl/configure.ac

@@ -12,8 +12,8 @@ orig_CFLAGS="$CFLAGS"
 dnl Set various version strings - taken gratefully from the GTk sources
 # See docs/release_checklist.md
 SDL_MAJOR_VERSION=2
-SDL_MINOR_VERSION=23
-SDL_MICRO_VERSION=0
+SDL_MINOR_VERSION=28
+SDL_MICRO_VERSION=1
 SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
 
 SDL_BINARY_AGE=`expr $SDL_MINOR_VERSION \* 100 + $SDL_MICRO_VERSION`
@@ -58,12 +58,25 @@ dnl Detect the canonical build and host environments
 dnl AC_CANONICAL_HOST
 
 dnl Check for tools
+AC_PROG_AWK
 AC_PROG_CC
 AC_PROG_CXX
+AC_PROG_EGREP
+AC_PROG_FGREP
 AC_PROG_INSTALL
 AC_PROG_MAKE_SET
 PKG_PROG_PKG_CONFIG
 
+if [ test -z "$AWK" ]; then
+    AC_MSG_ERROR([*** awk not found, aborting])
+fi
+
+AC_CHECK_PROGS([SORT], [gsort sort], [false])
+AS_IF([! "$SORT" -V </dev/null >/dev/null], [AC_MSG_WARN([sort(1) that supports the -V option is required to find dynamic libraries])])
+
+dnl 64-bit file offsets if possible unless --disable-largefile is specified
+AC_SYS_LARGEFILE
+
 dnl Make sure that srcdir is a full pathname
 case "$host" in
     *-*-mingw*)
@@ -168,8 +181,8 @@ base_libdir=`echo \${libdir} | sed 's/.*\/\(.*\)/\1/; q'`
 dnl Function to find a library in the compiler search path
 find_lib()
 {
-    gcc_bin_path=[`$CC -print-search-dirs 2>/dev/null | fgrep programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
-    gcc_lib_path=[`$CC -print-search-dirs 2>/dev/null | fgrep libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
+    gcc_bin_path=[`$CC -print-search-dirs 2>/dev/null | $FGREP programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
+    gcc_lib_path=[`$CC -print-search-dirs 2>/dev/null | $FGREP libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
     env_lib_path=[`echo $LIBS $LDFLAGS $* | sed 's/-L[ ]*//g'`]
     if test "$cross_compiling" = yes; then
         host_lib_path=""
@@ -177,15 +190,7 @@ find_lib()
         host_lib_path="/usr/$base_libdir /usr/local/$base_libdir"
     fi
     for path in $env_lib_path $gcc_bin_path $gcc_lib_path $host_lib_path; do
-        lib=[`ls -- $path/$1 2>/dev/null | sed -e '/\.so\..*\./d' -e 's,.*/,,' | sort | tail -1`]
-        if test x$lib != x; then
-            echo $lib
-            return
-        fi
-    done
-    # Try again, this time allowing more than one version digit after the .so
-    for path in $env_lib_path $gcc_bin_path $gcc_lib_path $host_lib_path; do
-        lib=[`ls -- $path/$1 2>/dev/null | sed -e 's,.*/,,' | sort | tail -1`]
+        lib=[`ls -- $path/$1 2>/dev/null | sed 's,.*/,,' | "$SORT" -V -r | $AWK 'BEGIN{FS="."}{ print NF, $0 }' | "$SORT" -n -s | sed 's,[0-9]* ,,' | head -1`]
         if test x$lib != x; then
             echo $lib
             return
@@ -223,9 +228,8 @@ case "$enable_assertions" in
         ;;
 esac
 
-AC_DEFINE_UNQUOTED([SDL_BUILD_MAJOR_VERSION], $SDL_MAJOR_VERSION, [ ])
-AC_DEFINE_UNQUOTED([SDL_BUILD_MINOR_VERSION], $SDL_MINOR_VERSION, [ ])
-AC_DEFINE_UNQUOTED([SDL_BUILD_MICRO_VERSION], $SDL_MICRO_VERSION, [ ])
+dnl For use in static assertions
+EXTRA_CFLAGS="$EXTRA_CFLAGS -DSDL_BUILD_MAJOR_VERSION=$SDL_MAJOR_VERSION -DSDL_BUILD_MINOR_VERSION=$SDL_MINOR_VERSION -DSDL_BUILD_MICRO_VERSION=$SDL_MICRO_VERSION"
 
 dnl See whether we can use gcc style dependency tracking
 AC_ARG_ENABLE(dependency-tracking,
@@ -314,12 +318,19 @@ dnl See whether we are allowed to use the system C library
 AC_ARG_ENABLE(libc,
 [AS_HELP_STRING([--enable-libc], [Use the system C library [default=yes]])],
               , enable_libc=yes)
+
+dnl See whether we are allowed to use libiconv
+AC_ARG_ENABLE(system-iconv,
+[AS_HELP_STRING([--enable-system-iconv], [Use iconv() from system-installed libraries [default=yes]])],
+              , enable_system_iconv=yes)
+
 if test x$enable_libc = xyes; then
     AC_DEFINE(HAVE_LIBC, 1, [ ])
 
 dnl Check for C library headers
-    AC_HEADER_STDC
-    AC_CHECK_HEADERS(sys/types.h stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h strings.h wchar.h inttypes.h stdint.h limits.h ctype.h math.h float.h iconv.h signal.h)
+dnl AC_CHECK_INCLUDES_DEFAULT is an autoconf-2.7x thing where AC_HEADER_STDC is deprecated.
+    m4_ifdef([AC_CHECK_INCLUDES_DEFAULT], [AC_CHECK_INCLUDES_DEFAULT], [AC_HEADER_STDC])
+    AC_CHECK_HEADERS(sys/types.h stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h strings.h wchar.h inttypes.h stdint.h limits.h ctype.h math.h float.h iconv.h signal.h linux/input.h)
 
 dnl Check for typedefs, structures, etc.
     AC_TYPE_SIZE_T
@@ -330,14 +341,6 @@ dnl Check for defines
     AC_FUNC_ALLOCA
 
 dnl Checks for library functions.
-    AC_FUNC_MEMCMP
-    if test x$ac_cv_func_memcmp_working = xyes; then
-        AC_DEFINE(HAVE_MEMCMP, 1, [ ])
-    fi
-    AC_FUNC_STRTOD
-    if test x$ac_cv_func_strtod = xyes; then
-        AC_DEFINE(HAVE_STRTOD, 1, [ ])
-    fi
     AC_CHECK_FUNC(mprotect,
         AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
           #include <sys/types.h>
@@ -346,13 +349,15 @@ dnl Checks for library functions.
         AC_DEFINE(HAVE_MPROTECT, 1, [ ])
         ],[]),
     )
-    AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv bsearch qsort abs bcopy memset memcpy memmove wcslen wcslcpy wcslcat _wcsdup wcsdup wcsstr wcscmp wcsncmp wcscasecmp _wcsicmp wcsncasecmp _wcsnicmp strlen strlcpy strlcat _strrev _strupr _strlwr index rindex strchr strrchr strstr strtok_r itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname getauxval elf_aux_info poll _Exit)
+    AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv bsearch qsort abs bcopy memset memcmp memcpy memmove wcslen wcslcpy wcslcat _wcsdup wcsdup wcsstr wcscmp wcsncmp wcscasecmp _wcsicmp wcsncasecmp _wcsnicmp strlen strlcpy strlcat _strrev _strupr _strlwr index rindex strchr strrchr strstr strtok_r itoa _ltoa _uitoa _ultoa strtod strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp strcasestr vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname getauxval elf_aux_info poll _Exit)
 
     AC_CHECK_LIB(m, pow, [LIBS="$LIBS -lm"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"])
     AC_CHECK_FUNCS(acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf copysign copysignf cos cosf exp expf fabs fabsf floor floorf trunc truncf fmod fmodf log logf log10 log10f lround lroundf pow powf round roundf scalbn scalbnf sin sinf sqrt sqrtf tan tanf)
 
-    AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
-    AC_CHECK_FUNCS(iconv)
+    if test x$enable_system_iconv = xyes; then
+        AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
+        AC_CHECK_FUNCS(iconv)
+    fi
 
     AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE([HAVE_SA_SIGACTION], 1, [ ])], ,[#include <signal.h>])
 
@@ -521,9 +526,11 @@ if test x$enable_filesystem != xyes; then
 else
     SUMMARY_modules="${SUMMARY_modules} filesystem"
 fi
-AC_ARG_ENABLE(threads,
-[AS_HELP_STRING([--enable-threads], [Enable the threading subsystem [default=yes]])],
-              , enable_threads=yes)
+# Many subsystems depend on threads, so leave them enabled by default
+#AC_ARG_ENABLE(threads,
+#[AS_HELP_STRING([--enable-threads], [Enable the threading subsystem [default=yes]])],
+#              , enable_threads=yes)
+enable_threads=yes
 if test x$enable_threads != xyes; then
     AC_DEFINE(SDL_THREADS_DISABLED, 1, [ ])
 else
@@ -851,22 +858,78 @@ dnl Check for various instruction support
     fi
 fi
 
+    AC_ARG_ENABLE(lsx,
+[AS_HELP_STRING([--enable-lsx], [use LSX assembly routines [default=yes]])],
+                  , enable_lsx=yes)
+    if test x$enable_lsx = xyes; then
+        save_CFLAGS="$CFLAGS"
+        have_gcc_lsx=no
+        AC_MSG_CHECKING(for GCC -mlsx option)
+        lsx_CFLAGS="-mlsx"
+        CFLAGS="$save_CFLAGS $lsx_CFLAGS"
+
+        AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
+        #ifndef __loongarch_sx
+        #error Assembler CPP flag not enabled
+        #endif
+        ]], [])], [have_gcc_lsx=yes], [])
+        AC_MSG_RESULT($have_gcc_lsx)
+        CFLAGS="$save_CFLAGS"
+
+        if test x$have_gcc_lsx = xyes; then
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $lsx_CFLAGS"
+            SUMMARY_math="${SUMMARY_math} lsx"
+        fi
+    fi
+
+    AC_MSG_CHECKING(for lsxintrin.h)
+    AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[#include <lsxintrin.h>]])],
+       [have_lsxintrin_h_hdr=yes],[have_lsxintrin_h_hdr=no])
+    AC_MSG_RESULT($have_lsxintrin_h_hdr)
+    if test x$have_lsxintrin_h_hdr = xyes; then
+        AC_DEFINE(HAVE_LSXINTRIN_H, 1, [ ])
+    fi
+
+    AC_ARG_ENABLE(lasx,
+[AS_HELP_STRING([--enable-lasx], [use LASX assembly routines [default=yes]])],
+                  , enable_LASX=yes)
+    if test x$enable_LASX = xyes; then
+        save_CFLAGS="$CFLAGS"
+        have_gcc_lasx=no
+        AC_MSG_CHECKING(for GCC -mlasx option)
+        lasx_CFLAGS="-mlasx"
+        CFLAGS="$save_CFLAGS $lasx_CFLAGS"
+
+        AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
+        #ifndef __loongarch_asx
+        #error Assembler CPP flag not enabled
+        #endif
+        ]], [])], [have_gcc_lasx=yes], [])
+        AC_MSG_RESULT($have_gcc_lasx)
+        CFLAGS="$save_CFLAGS"
+
+        if test x$have_gcc_lasx = xyes; then
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $lasx_CFLAGS"
+            SUMMARY_math="${SUMMARY_math} lasx"
+        fi
+    fi
+
+    AC_MSG_CHECKING(for lasxintrin.h)
+    AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[#include <lasxintrin.h>]])],
+       [have_lasxintrin_h_hdr=yes],[have_lasxintrin_h_hdr=no])
+    AC_MSG_RESULT($have_lasxintrin_h_hdr)
+    if test x$have_lasxintrin_h_hdr = xyes; then
+        AC_DEFINE(HAVE_LASXINTRIN_H, 1, [ ])
+    fi
+
 dnl See if the OSS audio interface is supported
 CheckOSS()
 {
     AC_ARG_ENABLE(oss,
 [AS_HELP_STRING([--enable-oss], [support the OSS audio API [default=maybe]])],
                   , enable_oss=maybe)
-
-    # OpenBSD "has" OSS, but it's not really for app use. They want you to
-    #  use sndio instead. So on there, we default to disabled. You can force
-    #  it on if you really want, though.
     if test x$enable_oss = xmaybe; then
         enable_oss=yes
-        case "$host" in
-            *-*-openbsd*)
-                enable_oss=no;;
-        esac
     fi
 
     if test x$enable_audio = xyes -a x$enable_oss = xyes; then
@@ -879,16 +942,6 @@ CheckOSS()
               int arg = SNDCTL_DSP_SETFRAGMENT;
             ]])], [have_oss=yes],[])
         fi
-        if test x$have_oss != xyes; then
-            AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
-              #include <soundcard.h>
-            ]], [[
-              int arg = SNDCTL_DSP_SETFRAGMENT;
-            ]])], [
-            have_oss=yes
-            AC_DEFINE(SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H, 1, [ ])
-            ],[])
-        fi
         AC_MSG_RESULT($have_oss)
         if test x$have_oss = xyes; then
             SUMMARY_audio="${SUMMARY_audio} oss"
@@ -898,7 +951,7 @@ CheckOSS()
 
             # We may need to link with ossaudio emulation library
             case "$host" in
-                *-*-openbsd*|*-*-netbsd*)
+                *-*-netbsd*)
                     EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lossaudio";;
             esac
         fi
@@ -995,7 +1048,10 @@ CheckESD()
 [AS_HELP_STRING([--enable-esd], [support the Enlightened Sound Daemon [default=yes]])],
                   , enable_esd=yes)
     if test x$enable_audio = xyes -a x$enable_esd = xyes; then
-        AM_PATH_ESD(0.2.8, have_esd=yes, have_esd=no)
+        PKG_CHECK_MODULES([ESD], [esound >= 0.2.8], have_esd=yes, have_esd=no)
+        if test x$have_esd = xno; then
+           AM_PATH_ESD(0.2.8, have_esd=yes, have_esd=no)
+        fi
         if test x$have_esd = xyes; then
             AC_ARG_ENABLE(esd-shared,
 [AS_HELP_STRING([--enable-esd-shared], [dynamically load ESD audio support [default=yes]])],
@@ -1215,20 +1271,9 @@ CheckSNDIO()
 [AS_HELP_STRING([--enable-sndio], [support the sndio audio API [default=yes]])],
                   , enable_sndio=yes)
     if test x$enable_audio = xyes -a x$enable_sndio = xyes; then
-        AC_CHECK_HEADER(sndio.h, have_sndio_hdr=yes)
-        AC_CHECK_LIB(sndio, sio_open, have_sndio_lib=yes)
-
-        AC_MSG_CHECKING(for sndio audio support)
-        have_sndio=no
-
-        if test x$have_sndio_hdr = xyes -a x$have_sndio_lib = xyes; then
-            have_sndio=yes
-            SNDIO_LIBS="-lsndio"
-        fi
+        PKG_CHECK_MODULES([SNDIO], [sndio], audio_sndio=yes, audio_sndio=no)
 
-        AC_MSG_RESULT($have_sndio)
-
-        if test x$have_sndio = xyes; then
+        if test x$audio_sndio = xyes; then
             AC_ARG_ENABLE(sndio-shared,
 [AS_HELP_STRING([--enable-sndio-shared], [dynamically load sndio audio support [default=yes]])],
                           , enable_sndio_shared=yes)
@@ -1450,6 +1495,26 @@ CheckObjectiveCARC()
     fi
 }
 
+dnl See if GCC's -gdwarf-4 is supported
+dnl See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101377 for why this is needed on Windows
+CheckGDwarf4()
+{
+    AC_MSG_CHECKING(for GCC -gdwarf-4 option)
+    have_gcc_gdwarf4=no
+
+    save_CFLAGS="$CFLAGS"
+    CFLAGS="$save_CFLAGS -gdwarf-4"
+    AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
+    int x = 0;
+    ]],[])], [have_gcc_gdwarf4=yes],[])
+    AC_MSG_RESULT($have_gcc_gdwarf4)
+    CFLAGS="$save_CFLAGS"
+
+    if test x$have_gcc_gdwarf4 = xyes; then
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -gdwarf-4"
+    fi
+}
+
 dnl See if GCC's -fvisibility=hidden is supported (gcc4 and later, usually).
 dnl  Details of this flag are here: http://gcc.gnu.org/wiki/Visibility
 CheckVisibilityHidden()
@@ -1513,6 +1578,49 @@ CheckStackBoundary()
     fi
 }
 
+dnl See if GCC's -Werror is supported.
+CheckWerror()
+{
+    AC_ARG_ENABLE(werror,
+[AS_HELP_STRING([--enable-werror], [treat warnings as errors [default=no]])],
+                  enable_werror=$enableval, enable_werror=no)
+    if test x$enable_werror = xyes; then
+        AC_MSG_CHECKING(for GCC -Werror option)
+        have_gcc_werror=no
+
+        save_CFLAGS="$CFLAGS"
+        CFLAGS="$save_CFLAGS -Werror"
+        AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
+        int x = 0;
+        ]],[])], [have_gcc_werror=yes],[])
+        AC_MSG_RESULT($have_gcc_werror)
+        CFLAGS="$save_CFLAGS"
+
+        if test x$have_gcc_werror = xyes; then
+            EXTRA_CFLAGS="$EXTRA_CFLAGS -Werror"
+        fi
+    fi
+}
+
+dnl See if GCC's -Wno-error=deprecated-declarations is supported.
+CheckNoErrorDeprecatedDeclarationsWerror()
+{
+    AC_MSG_CHECKING(for GCC -Wno-error=deprecated-declarations option)
+    have_gcc_no_werror_deprecated_declarations=no
+
+    save_CFLAGS="$CFLAGS"
+    CFLAGS="$save_CFLAGS -Wno-error=deprecated-declarations"
+    AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
+    int x = 0;
+    ]],[])], [have_gcc_no_werror_deprecated_declarations=yes],[])
+    AC_MSG_RESULT($have_gcc_werror)
+    CFLAGS="$save_CFLAGS"
+
+    if test x$have_gcc_no_werror_deprecated_declarations = xyes; then
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -Wno-error=deprecated-declarations"
+    fi
+}
+
 dnl See if GCC's -Wdeclaration-after-statement is supported.
 dnl  This lets us catch things that would fail on a C89 compiler when using
 dnl  a modern GCC.
@@ -1566,6 +1674,27 @@ dnl Haiku headers use multicharacter constants all over the place. Ignore these
     fi
 }
 
+dnl See if GCC's -Wunused-local-typedefs is supported and disable it
+dnl  because it triggers on gcc 4.8.4 for compile time asserts inside
+dnl  of functions.
+CheckUnusedLocalTypedefs()
+{
+    AC_MSG_CHECKING(for GCC -Wunused-local-typedefs option)
+    have_gcc_unused_local_typedefs=no
+
+    save_CFLAGS="$CFLAGS"
+    CFLAGS="$save_CFLAGS -Wunused-local-typedefs"
+    AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
+    int x = 0;
+    ]],[])], [have_gcc_unused_local_typedefs=yes],[])
+    AC_MSG_RESULT($have_gcc_unused_local_typedefs)
+    CFLAGS="$save_CFLAGS"
+
+    if test x$have_gcc_unused_local_typedefs = xyes; then
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -Wno-unused-local-typedefs"
+    fi
+}
+
 dnl Check for Wayland
 CheckWayland()
 {
@@ -1679,6 +1808,14 @@ dnl See if libdecor is available
                     else
                         EXTRA_LDFLAGS="$EXTRA_LDFLAGS $DECOR_LIBS"
                     fi
+
+                    saved_cflags=$CFLAGS
+                    CFLAGS="$CFLAGS $DECOR_CFLAGS"
+                    AC_CHECK_DECLS([libdecor_frame_get_min_content_size, libdecor_frame_get_max_content_size], [libdecor_get_min_max=yes], [ ], [[#include <libdecor.h>]])
+                    if test x$libdecor_get_min_max = xyes; then
+                        AC_DEFINE(SDL_HAVE_LIBDECOR_GET_MIN_MAX, 1, [ ])
+                    fi
+                    CFLAGS="$saved_cflags"
                 fi
             fi
         fi
@@ -1767,8 +1904,15 @@ dnl Find the X11 include and library directories
 CheckX11()
 {
     AC_ARG_ENABLE(video-x11,
-[AS_HELP_STRING([--enable-video-x11], [use X11 video driver [default=yes]])],
-                  , enable_video_x11=yes)
+[AS_HELP_STRING([--enable-video-x11], [use X11 video driver [default=maybe]])],
+                  ,[
+    enable_video_x11=yes
+    case "$host" in
+        *-*-darwin*|*-ios-*)
+            enable_video_x11=no
+            ;;
+    esac])
+
     if test x$enable_video = xyes -a x$enable_video_x11 = xyes; then
         case "$host" in
             *-*-darwin*)
@@ -2328,8 +2472,8 @@ CheckDummyVideo()
 CheckOffscreenVideo()
 {
     AC_ARG_ENABLE(video-offscreen,
-[AS_HELP_STRING([--enable-video-offscreen], [use offscreen video driver [default=no]])],
-                  , enable_video_offscreen=no)
+[AS_HELP_STRING([--enable-video-offscreen], [use offscreen video driver [default=yes]])],
+                  , enable_video_offscreen=yes)
     if test x$enable_video_offscreen = xyes; then
         AC_DEFINE(SDL_VIDEO_DRIVER_OFFSCREEN, 1, [ ])
         SOURCES="$SOURCES $srcdir/src/video/offscreen/*.c"
@@ -2658,6 +2802,7 @@ CheckInputKD()
     AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
       #include <linux/kd.h>
       #include <linux/keyboard.h>
+      #include <sys/ioctl.h>
     ]], [[
         struct kbentry kbe;
         kbe.kb_table = KG_CTRL;
@@ -2772,7 +2917,7 @@ CheckInotify()
 {
     save_LIBS="$LIBS"
     case "$host" in
-     *-*-freebsd*) LIBS="$LIBS -linotify"
+     *-*-freebsd*|*-*dragonfly*) LIBS="$LIBS -linotify"
       ;;
     esac
     AC_CHECK_HEADERS(sys/inotify.h, [have_inotify_inotify_h_hdr=yes])
@@ -2781,7 +2926,7 @@ CheckInotify()
     if test x$have_inotify_inotify_h_hdr = xyes -a x$have_inotify = xyes; then
         AC_DEFINE(HAVE_INOTIFY, 1, [ ])
         case "$host" in
-            *-*-freebsd*)
+            *-*-freebsd*|*-*-dragonfly*)
                 EXTRA_LDFLAGS="$EXTRA_LDFLAGS -linotify"
                 ;;
         esac
@@ -2948,7 +3093,7 @@ dnl This is used on Linux for glibc binary compatibility (Doh!)
             ;;
         *-*-openbsd*)
             pthread_cflags="-D_REENTRANT"
-            pthread_lib="-pthread"
+            pthread_lib="-lpthread"
             ;;
         *-*-solaris2.9)
             # From Solaris 9+, posix4's preferred name is rt.
@@ -3173,6 +3318,10 @@ CheckWINDOWS()
     if test x$have_roapi_h = xyes; then
         AC_DEFINE(HAVE_ROAPI_H, 1, [ ])
     fi
+    AC_CHECK_HEADER(shellscalingapi.h,have_shellscalingapi_h=yes)
+    if test x$shellscalingapi_h = xyes; then
+        AC_DEFINE(HAVE_SHELLSCALINGAPI_H, 1, [ ])
+    fi
 }
 
 dnl Determine whether the compiler can produce OS/2 executables
@@ -3199,6 +3348,17 @@ CheckDIRECTX()
     if test x$enable_directx = xyes; then
         AC_CHECK_HEADER(d3d9.h, have_d3d=yes)
         AC_CHECK_HEADER(d3d11_1.h, have_d3d11=yes)
+        AC_MSG_CHECKING(for d3d12 Windows SDK version)
+        AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
+#include <winsdkver.h>
+#include <sdkddkver.h>
+#include <d3d12.h>
+ID3D12Device1 *device;
+#if WDK_NTDDI_VERSION <= 0x0A000008
+asdf
+#endif
+            ]])], [have_d3d12=yes],[have_d3d12=no])
+        AC_MSG_RESULT($have_d3d12)
         AC_CHECK_HEADER(ddraw.h, have_ddraw=yes)
         AC_CHECK_HEADER(dsound.h, have_dsound=yes)
         AC_CHECK_HEADER(dinput.h, have_dinput=yes)
@@ -3496,6 +3656,7 @@ CheckHIDAPI()
 
         if test x$hidapi_support = xyes; then
             if test x$have_libusb_h = xyes; then
+                AC_DEFINE(HAVE_LIBUSB)
                 EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBUSB_CFLAGS"
                 if test x$require_hidapi_libusb = xyes; then
                     EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBUSB_LIBS"
@@ -3541,15 +3702,14 @@ CheckClockGettime()
 [AS_HELP_STRING([--enable-clock_gettime], [use clock_gettime() instead of gettimeofday() on UNIX [default=yes]])],
                   , enable_clock_gettime=yes)
     if test x$enable_clock_gettime = xyes; then
-        AC_CHECK_LIB(rt, clock_gettime, have_clock_gettime=yes)
+        AC_CHECK_LIB(c, clock_gettime, have_clock_gettime=yes)
         if test x$have_clock_gettime = xyes; then
-            AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
-            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lrt"
+           AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
         else
-            AC_CHECK_LIB(c, clock_gettime, have_clock_gettime=yes)
+            AC_CHECK_LIB(rt, clock_gettime, have_clock_gettime=yes)
             if test x$have_clock_gettime = xyes; then
-               AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
-               EXTRA_LDFLAGS="$EXTRA_LDFLAGS"
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lrt"
+                AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
             fi
         fi
     fi
@@ -3607,6 +3767,7 @@ CheckVirtualJoystick()
 
 dnl Do this on all platforms, before everything else (other things might want to override it).
 CheckWarnAll
+CheckUnusedLocalTypedefs
 CheckNoStrictAliasing
 
 dnl Do this for every platform, but for some it doesn't mean anything, but better to catch it here anyhow.
@@ -3655,6 +3816,7 @@ case "$host" in
                 ;;
         esac
         CheckVisibilityHidden
+        CheckWerror
         CheckDeclarationAfterStatement
         CheckDummyVideo
         CheckOffscreenVideo
@@ -3768,13 +3930,15 @@ case "$host" in
         if test x$enable_joystick = xyes; then
           case $ARCH in
             linux)
-                AC_DEFINE(SDL_JOYSTICK_LINUX, 1, [ ])
-                SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
-                SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
-                have_joystick=yes
+                if test "x$ac_cv_header_linux_input_h" = xyes; then
+                    AC_DEFINE(SDL_JOYSTICK_LINUX, 1, [ ])
+                    SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
+                    SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
+                    have_joystick=yes
+                fi
             ;;
             freebsd)
-                if test x$use_input_events = xyes; then
+                if test x$use_input_events = xyes -a x$ac_cv_header_linux_input_h = xyes; then
                     AC_DEFINE(SDL_JOYSTICK_LINUX, 1, [ ])
                     SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
                     SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
@@ -3870,6 +4034,7 @@ case "$host" in
         # Set up other core UNIX files
         SOURCES="$SOURCES $srcdir/src/core/linux/SDL_evdev_capabilities.c"
         SOURCES="$SOURCES $srcdir/src/core/linux/SDL_threadprio.c"
+        SOURCES="$SOURCES $srcdir/src/core/linux/SDL_sandbox.c"
         SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
         ;;
     *-*-cygwin* | *-*-mingw*)
@@ -3886,6 +4051,8 @@ case "$host" in
         if test x$enable_loadso = xyes; then
             have_loadso=yes
         fi
+        CheckGDwarf4
+        CheckWerror
         CheckDeclarationAfterStatement
         CheckDummyVideo
         CheckOffscreenVideo
@@ -3926,6 +4093,10 @@ case "$host" in
                 AC_DEFINE(SDL_VIDEO_RENDER_D3D11, 1, [ ])
                 SUMMARY_video="${SUMMARY_video} d3d11"
             fi
+            if test x$enable_render_d3d = xyes -a x$have_d3d12 = xyes; then
+                AC_DEFINE(SDL_VIDEO_RENDER_D3D12, 1, [ ])
+                SUMMARY_video="${SUMMARY_video} d3d12"
+            fi
         fi
         # Set up files for the audio library
         if test x$enable_audio = xyes; then
@@ -4106,6 +4277,8 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works.  --ryan.
         ARCH=ios
 
         CheckVisibilityHidden
+        CheckWerror
+        CheckNoErrorDeprecatedDeclarationsWerror
         CheckDeclarationAfterStatement
         CheckDummyVideo
         CheckOffscreenVideo
@@ -4189,7 +4362,11 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works.  --ryan.
         SOURCES="$SOURCES $srcdir/src/video/uikit/*.m"
         SUMMARY_video="${SUMMARY_video} uikit"
         have_video=yes
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm -liconv -lobjc"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"
+        if test x$enable_system_iconv = xyes; then
+            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"
+        fi
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lobjc"
         EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AVFoundation"
         EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AudioToolbox"
         EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio"
@@ -4217,6 +4394,8 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works.  --ryan.
 
         CheckObjectiveCARC
         CheckVisibilityHidden
+        CheckWerror
+        CheckNoErrorDeprecatedDeclarationsWerror
         CheckDeclarationAfterStatement
         CheckDummyVideo
         CheckOffscreenVideo
@@ -4342,6 +4521,7 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works.  --ryan.
         fi
 
         CheckVisibilityHidden
+        CheckWerror
         CheckDeclarationAfterStatement
         CheckDummyVideo
         CheckOffscreenVideo
@@ -4393,6 +4573,7 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works.  --ryan.
     *-*-riscos*)
         ARCH=riscos
         CheckVisibilityHidden
+        CheckWerror
         CheckDeclarationAfterStatement
         CheckDummyVideo
         CheckOffscreenVideo
@@ -4443,6 +4624,7 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works.  --ryan.
         enable_static=no # disable static builds
         EXTRA_CFLAGS="$EXTRA_CFLAGS -DBUILD_SDL -DOS2EMX_PLAIN_CHAR"
         CheckOS2
+        CheckWerror
         CheckDeclarationAfterStatement
         CheckDummyVideo
         CheckDiskAudio
@@ -4451,8 +4633,10 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works.  --ryan.
 
         # Set up the core platform files
         SOURCES="$SOURCES $srcdir/src/core/os2/*.c"
-        if test x$ac_cv_func_iconv != xyes -o x$ac_cv_header_iconv_h != xyes; then
-            SOURCES="$SOURCES $srcdir/src/core/os2/geniconv/*.c"
+        if test x$enable_system_iconv = xyes; then
+            if test x$ac_cv_func_iconv != xyes -o x$ac_cv_header_iconv_h != xyes; then
+                SOURCES="$SOURCES $srcdir/src/core/os2/geniconv/*.c"
+            fi
         fi
         # Use the Unix locale APIs.
         if test x$enable_locale = xyes; then
@@ -4532,6 +4716,12 @@ else
 fi
 AC_SUBST([INSTALL_SDL2_CONFIG], [$enable_sdl2_config])
 
+AC_ARG_ENABLE([vendor-info],
+    [AS_HELP_STRING([--enable-vendor-info=STRING], [Add vendor info to SDL_REVISION])],
+    [enable_vendor_info="$enableval"], [enable_vendor_info=])
+AS_IF([test "$enable_vendor_info" = no], [enable_vendor_info=])
+AC_SUBST([SDL_VENDOR_INFO], [$enable_vendor_info])
+
 # Verify that we have all the platform specific files we need
 
 if test x$have_audio != xyes; then
@@ -4688,11 +4878,20 @@ fi
 
 SDL_STATIC_LIBS="$EXTRA_LDFLAGS"
 
+dnl Calculate the location of the prefix, relative to the cmake folder
+dnl Calculate the location of the prefix, relative to bindir
+pkg_cmakedir='$libdir/cmake/SDL2'
+AX_COMPUTE_RELATIVE_PATHS([pkg_cmakedir:prefix:cmake_prefix_relpath bindir:prefix:bin_prefix_relpath])
+AC_SUBST([cmake_prefix_relpath])
+AC_SUBST([bin_prefix_relpath])
+
 dnl Expand the cflags and libraries needed by apps using SDL
 AC_SUBST(SDL_CFLAGS)
 AC_SUBST(SDL_LIBS)
 AC_SUBST(SDL_STATIC_LIBS)
 AC_SUBST(SDL_RLD_FLAGS)
+PKGCONFIG_DEPENDS=""
+AC_SUBST(PKGCONFIG_DEPENDS)
 if test x$enable_shared = xyes; then
     PKGCONFIG_LIBS_PRIV="
 Libs.private:"

+ 97 - 0
Engine/lib/sdl/docs/CONTRIBUTING.md

@@ -0,0 +1,97 @@
+# Contributing to SDL
+
+We appreciate your interest in contributing to SDL, this document will describe how to report bugs, contribute code or ideas or edit documentation.
+
+**Table Of Contents**
+
+-   [Filing a GitHub issue](#filing-a-github-issue)
+    -   [Reporting a bug](#reporting-a-bug)
+    -   [Suggesting enhancements](#suggesting-enhancements)
+-   [Contributing code](#contributing-code)
+    -   [Forking the project](#forking-the-project)
+    -   [Following the style guide](#following-the-style-guide)
+    -   [Running the tests](#running-the-tests)
+    -   [Opening a pull request](#opening-a-pull-request)
+-   [Contributing to the documentation](#contributing-to-the-documentation)
+    -   [Editing a function documentation](#editing-a-function-documentation)
+    -   [Editing the wiki](#editing-the-wiki)
+
+## Filing a GitHub issue
+
+### Reporting a bug
+
+If you think you have found a bug and would like to report it, here are the steps you should take:
+
+-   Before opening a new issue, ensure your bug has not already been reported on the [GitHub Issues page](https://github.com/libsdl-org/SDL/issues).
+-   On the issue tracker, click on [New Issue](https://github.com/libsdl-org/SDL/issues/new).
+-   Include details about your environment, such as your Operating System and SDL version.
+-   If possible, provide a small example that reproduces your bug.
+
+### Suggesting enhancements
+
+If you want to suggest changes for the project, here are the steps you should take:
+
+-   Check if the suggestion has already been made on:
+    -   the [issue tracker](https://github.com/libsdl-org/SDL/issues);
+    -   the [discourse forum](https://discourse.libsdl.org/);
+    -   or if a [pull request](https://github.com/libsdl-org/SDL/pulls) already exists.
+-   On the issue tracker, click on [New Issue](https://github.com/libsdl-org/SDL/issues/new).
+-   Describe what change you would like to happen.
+
+## Contributing code
+
+This section will cover how the process of forking the project, making a change and opening a pull request.
+
+### Forking the project
+
+The first step consists in making a fork of the project, this is only necessary for the first contribution.
+
+Head over to https://github.com/libsdl-org/SDL and click on the `Fork` button in the top right corner of your screen, you may leave the fields unchanged and click `Create Fork`.
+
+You will be redirected to your fork of the repository, click the green `Code` button and copy the git clone link.
+
+If you had already forked the repository, you may update it from the web page using the `Fetch upstream` button.
+
+### Following the style guide
+
+Code formatting is done using a custom `.clang-format` file, you can learn more about how to run it [here](https://clang.llvm.org/docs/ClangFormat.html).
+
+Some legacy code may not be formatted, as such avoid formatting the whole file at once and only format around your changes.
+
+For your commit message to be properly displayed on GitHub, it should contain:
+
+-   A short description of the commit of 50 characters or less on the first line.
+-   If necessary, add a blank line followed by a long description, each line should be 72 characters or less.
+
+For example:
+
+```
+Fix crash in SDL_FooBar.
+
+This addresses the issue #123456 by making sure Foo was successful
+before calling Bar.
+```
+
+### Running the tests
+
+Tests allow you to verify if your changes did not break any behaviour, here are the steps to follow:
+
+-   Before pushing, run the `testautomation` suite on your machine, there should be no more failing tests after your change than before.
+-   After pushing to your fork, Continuous Integration (GitHub Actions) will ensure compilation and tests still pass on other systems.
+
+### Opening a pull request
+
+-   Head over to your fork's GitHub page.
+-   Click on the `Contribute` button and `Open Pull Request`.
+-   Fill out the pull request template.
+-   If any changes are requested, you can add new commits to your fork and they will be automatically added to the pull request.
+
+## Contributing to the documentation
+
+### Editing a function documentation
+
+The wiki documentation for API functions is synchronised from the headers' doxygen comments. As such, all modifications to syntax; function parameters; return value; version; related functions should be done in the header directly.
+
+### Editing the wiki
+
+Other changes to the wiki should done directly from https://wiki.libsdl.org/

+ 30 - 22
Engine/lib/sdl/docs/README-android.md

@@ -13,7 +13,7 @@ supported, but you can use the "android-project-ant" directory as a template.
 Requirements
 ================================================================================
 
-Android SDK (version 26 or later)
+Android SDK (version 31 or later)
 https://developer.android.com/sdk/index.html
 
 Android NDK r15c or later
@@ -26,9 +26,9 @@ How the port works
 ================================================================================
 
 - Android applications are Java-based, optionally with parts written in C
-- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to 
+- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to
   the SDL library
-- This means that your application C code must be placed inside an Android 
+- This means that your application C code must be placed inside an Android
   Java project, along with some C support code that communicates with Java
 - This eventually produces a standard Android .apk package
 
@@ -68,14 +68,22 @@ Finally, a word of caution: re running androidbuild.sh wipes any changes you may
 done in the build directory for the app!
 
 
+
 For more complex projects, follow these instructions:
-    
-1. Copy the android-project directory wherever you want to keep your projects
-   and rename it to the name of your project.
-2. Move or symlink this SDL directory into the "<project>/app/jni" directory
-3. Edit "<project>/app/jni/src/Android.mk" to include your source files
 
-4a. If you want to use Android Studio, simply open your <project> directory and start building.
+1. Get the source code for SDL and copy the 'android-project' directory located at SDL/android-project to a suitable location. Also make sure to rename it to your project name (In these examples: YOURPROJECT).
+   
+   (The 'android-project' directory can basically be seen as a sort of starting point for the android-port of your project. It contains the glue code between the Android Java 'frontend' and the SDL code 'backend'. It also contains some standard behaviour, like how events should be handled, which you will be able to change.)
+
+2. Move or [symlink](https://en.wikipedia.org/wiki/Symbolic_link) the SDL directory into the "YOURPROJECT/app/jni" directory
+
+(This is needed as the source of SDL has to be compiled by the Android compiler)
+
+3. Edit "YOURPROJECT/app/jni/src/Android.mk" to include your source files.
+
+(They should be separated by spaces after the "LOCAL_SRC_FILES := " declaration)
+
+4a. If you want to use Android Studio, simply open your 'YOURPROJECT' directory and start building.
 
 4b. If you want to build manually, run './gradlew installDebug' in the project directory. This compiles the .java, creates an .apk with the native code embedded, and installs it on any connected Android device
 
@@ -83,9 +91,9 @@ For more complex projects, follow these instructions:
 If you already have a project that uses CMake, the instructions change somewhat:
 
 1. Do points 1 and 2 from the instruction above.
-2. Edit "<project>/app/build.gradle" to comment out or remove sections containing ndk-build
+2. Edit "YOURPROJECT/app/build.gradle" to comment out or remove sections containing ndk-build
    and uncomment the cmake sections. Add arguments to the CMake invocation as needed.
-3. Edit "<project>/app/jni/CMakeLists.txt" to include your project (it defaults to
+3. Edit "YOURPROJECT/app/jni/CMakeLists.txt" to include your project (it defaults to
    adding the "src" subdirectory). Note that you'll have SDL2, SDL2main and SDL2-static
    as targets in your project, so you should have "target_link_libraries(yourgame SDL2 SDL2main)"
    in your CMakeLists.txt file. Also be aware that you should use add_library() instead of
@@ -132,15 +140,15 @@ Here's an example of a minimal class file:
 
     --- MyGame.java --------------------------
     package com.gamemaker.game;
-    
-    import org.libsdl.app.SDLActivity; 
-    
+
+    import org.libsdl.app.SDLActivity;
+
     /**
-     * A sample wrapper class that just calls SDLActivity 
-     */ 
-    
+     * A sample wrapper class that just calls SDLActivity
+     */
+
     public class MyGame extends SDLActivity { }
-    
+
     ------------------------------------------
 
 Then replace "SDLActivity" in AndroidManifest.xml with the name of your
@@ -179,7 +187,7 @@ may want to keep this fact in mind when building your APK, specially when large
 files are involved.
 For more information on which extensions get compressed by default and how to
 disable this behaviour, see for example:
-    
+
 http://ponystyle.com/blog/2010/03/26/dealing-with-asset-compression-in-android-apps/
 
 
@@ -350,7 +358,7 @@ I get output from addr2line showing that it's in the quit function, in testsprit
 You can add logging to your code to help show what's happening:
 
     #include <android/log.h>
-    
+
     __android_log_print(ANDROID_LOG_INFO, "foo", "Something happened! x = %d", x);
 
 If you need to build without optimization turned on, you can create a file called
@@ -440,7 +448,7 @@ where you only update a portion of the screen on each frame, you may notice a
 variety of visual glitches on Android, that are not present on other platforms.
 This is caused by SDL's use of EGL as the support system to handle OpenGL ES/ES2
 contexts, in particular the use of the eglSwapBuffers function. As stated in the
-documentation for the function "The contents of ancillary buffers are always 
+documentation for the function "The contents of ancillary buffers are always
 undefined after calling eglSwapBuffers".
 Setting the EGL_SWAP_BEHAVIOR attribute of the surface to EGL_BUFFER_PRESERVED
 is not possible for SDL as it requires EGL 1.4, available only on the API level
@@ -459,7 +467,7 @@ Two legitimate ways:
 Activity by calling Activity.finish().
 
 - Android OS can decide to terminate your application by calling onDestroy()
-(see Activity life cycle). Your application will receive a SDL_QUIT event you 
+(see Activity life cycle). Your application will receive a SDL_QUIT event you
 can handle to save things and quit.
 
 Don't call exit() as it stops the activity badly.

+ 108 - 29
Engine/lib/sdl/docs/README-cmake.md

@@ -1,40 +1,102 @@
-CMake
-================================================================================
+# CMake
+
 (www.cmake.org)
 
 SDL's build system was traditionally based on autotools. Over time, this
-approach has suffered from several issues across the different supported 
+approach has suffered from several issues across the different supported
 platforms.
-To solve these problems, a new build system based on CMake is under development.
-It works in parallel to the legacy system, so users can experiment with it
-without complication.
-While still experimental, the build system should be usable on the following
-platforms:
+To solve these problems, a new build system based on CMake was introduced.
+It is developed in parallel to the legacy autotools build system, so users
+can experiment with it without complication.
+
+The CMake build system is supported on the following platforms:
 
 * FreeBSD
 * Linux
-* VS.NET 2010
+* Microsoft Visual C
 * MinGW and Msys
 * macOS, iOS, and tvOS, with support for XCode
+* Android
+* Emscripten
+* RiscOS
+* Playstation Vita
+
+## Building SDL
+
+Assuming the source for SDL is located at `~/sdl`
+```sh
+cd ~
+mkdir build
+cd build
+cmake ~/sdl
+cmake --build .
+```
+
+This will build the static and dynamic versions of SDL in the `~/build` directory.
+Installation can be done using:
+
+```sh
+cmake --install .        # '--install' requires CMake 3.15, or newer
+```
+
+## Including SDL in your project
+
+SDL can be included in your project in 2 major ways:
+- using a system SDL library, provided by your (*nix) distribution or a package manager
+- using a vendored SDL library: this is SDL copied or symlinked in a subfolder.
+
+The following CMake script supports both, depending on the value of `MYGAME_VENDORED`.
+
+```cmake
+cmake_minimum_required(VERSION 3.0)
+project(mygame)
 
+# Create an option to switch between a system sdl library and a vendored sdl library
+option(MYGAME_VENDORED "Use vendored libraries" OFF)
 
-================================================================================
-Usage
-================================================================================
+if(MYGAME_VENDORED)
+    add_subdirectory(vendored/sdl EXCLUDE_FROM_ALL)
+else()
+    # 1. Look for a SDL2 package, 2. look for the SDL2 component and 3. fail if none can be found
+    find_package(SDL2 REQUIRED CONFIG REQUIRED COMPONENTS SDL2)
 
-Assuming the source for SDL is located at ~/sdl
+    # 1. Look for a SDL2 package, 2. Look for the SDL2maincomponent and 3. DO NOT fail when SDL2main is not available
+    find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2main)
+endif()
 
-    cd ~
-    mkdir build
-    cd build
-    cmake ../sdl
+# Create your game executable target as usual
+add_executable(mygame WIN32 mygame.c)
 
-This will build the static and dynamic versions of SDL in the ~/build directory.
+# SDL2::SDL2main may or may not be available. It is e.g. required by Windows GUI applications
+if(TARGET SDL2::SDL2main)
+    # It has an implicit dependency on SDL2 functions, so it MUST be added before SDL2::SDL2 (or SDL2::SDL2-static)
+    target_link_libraries(mygame PRIVATE SDL2::SDL2main)
+endif()
 
+# Link to the actual SDL2 library. SDL2::SDL2 is the shared SDL library, SDL2::SDL2-static is the static SDL libarary.
+target_link_libraries(mygame PRIVATE SDL2::SDL2)
+```
 
-================================================================================
-Usage, iOS/tvOS
-================================================================================
+### A system SDL library
+
+For CMake to find SDL, it must be installed in [a default location CMake is looking for](https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure).
+
+The following components are available, to be used as an argument of `find_package`.
+
+| Component name | Description                                                                                |
+|----------------|--------------------------------------------------------------------------------------------|
+| SDL2           | The SDL2 shared library, available through the `SDL2::SDL2` target [^SDL_TARGET_EXCEPTION] |
+| SDL2-static    | The SDL2 static library, available through the `SDL2::SDL2-static` target                  |
+| SDL2main       | The SDL2main static library, available through the `SDL2::SDL2main` target                 |
+| SDL2test       | The SDL2test static library, available through the `SDL2::SDL2test` target                 |
+
+### Using a vendored SDL
+
+This only requires a copy of SDL in a subdirectory.
+
+## CMake configuration options for platforms
+
+### iOS/tvOS
 
 CMake 3.14+ natively includes support for iOS and tvOS.  SDL binaries may be built
 using Xcode or Make, possibly among other build-systems.
@@ -53,32 +115,49 @@ To use, set the following CMake variables when running CMake's configuration sta
 - `CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures>` (example: "arm64;armv7s;x86_64")
 
 
-### Examples (for iOS/tvOS):
+#### Examples
 
 - for iOS-Simulator, using the latest, installed SDK:
 
-    `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
+    ```bash
+    cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
+    ```
 
 - for iOS-Device, using the latest, installed SDK, 64-bit only
 
-    `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64`
+    ```bash
+    cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
+    ```
 
 - for iOS-Device, using the latest, installed SDK, mixed 32/64 bit
 
-    `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"`
+    ```cmake
+    cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
+    ```
 
 - for iOS-Device, using a specific SDK revision (iOS 12.4, in this example):
 
-    `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64`
+    ```cmake
+    cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
+    ```
 
 - for iOS-Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
 
-    `cmake ~/sdl -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
+    ```cmake
+    cmake ~/sdl -DSDL_TESTS=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
+    ```
 
 - for tvOS-Simulator, using the latest, installed SDK:
 
-    `cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
+    ```cmake
+    cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
+    ```
 
 - for tvOS-Device, using the latest, installed SDK:
 
-    `cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64`
+    ```cmake
+    cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64`
+    ```
+
+
+[^SDL_TARGET_EXCEPTION]: `SDL2::SDL2` can be an ALIAS to a static `SDL2::SDL2-static` target for multiple reasons.

+ 5 - 5
Engine/lib/sdl/docs/README-directfb.md

@@ -12,7 +12,7 @@ Supports:
 What you need:
 
 * DirectFB 1.0.1, 1.2.x, 1.3.0
-* Kernel-Framebuffer support: required: vesafb, radeonfb .... 
+* Kernel-Framebuffer support: required: vesafb, radeonfb ....
 * Mesa 7.0.x	   - optional for OpenGL
 
 The `/etc/directfbrc` file should contain the following lines to make
@@ -44,7 +44,7 @@ To use hardware accelerated YUV-overlays for YUV-textures, use:
 export SDL_DIRECTFB_YUV_DIRECT=1
 ```
 
-This is disabled by default. It will only support one 
+This is disabled by default. It will only support one
 YUV texture, namely the first. Every other YUV texture will be
 rendered in software.
 
@@ -84,7 +84,7 @@ As of this writing 20100802 you need to pull Mesa from git and do the following:
 
 ```
 git clone git://anongit.freedesktop.org/git/mesa/mesa
-cd mesa 
+cd mesa
 git checkout 2c9fdaf7292423c157fc79b5ce43f0f199dd753a
 ```
 
@@ -92,10 +92,10 @@ Edit `configs/linux-directfb` so that the Directories-section looks like this:
 
 ```
 # Directories
-SRC_DIRS     = mesa glu 
+SRC_DIRS     = mesa glu
 GLU_DIRS     = sgi
 DRIVER_DIRS  = directfb
-PROGRAM_DIRS = 
+PROGRAM_DIRS =
 ```
 
 Then do the following:

+ 54 - 54
Engine/lib/sdl/docs/README-dynapi.md

@@ -4,29 +4,29 @@ Originally posted on Ryan's Google+ account.
 
 Background:
 
-- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2, 
-  but developers are shipping their own SDL2 with individual Steam games. 
-  These games might stop getting updates, but a newer SDL2 might be needed later. 
-  Certainly we'll always be fixing bugs in SDL, even if a new video target isn't 
+- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2,
+  but developers are shipping their own SDL2 with individual Steam games.
+  These games might stop getting updates, but a newer SDL2 might be needed later.
+  Certainly we'll always be fixing bugs in SDL, even if a new video target isn't
   ever needed, and these fixes won't make it to a game shipping its own SDL.
-- Even if we replace the SDL2 in those games with a compatible one, that is to 
-  say, edit a developer's Steam depot (yuck!), there are developers that are 
-  statically linking SDL2 that we can't do this for. We can't even force the 
+- Even if we replace the SDL2 in those games with a compatible one, that is to
+  say, edit a developer's Steam depot (yuck!), there are developers that are
+  statically linking SDL2 that we can't do this for. We can't even force the
   dynamic loader to ignore their SDL2 in this case, of course.
 - If you don't ship an SDL2 with the game in some form, people that disabled the
-  Steam Runtime, or just tried to run the game from the command line instead of 
+  Steam Runtime, or just tried to run the game from the command line instead of
   Steam might find themselves unable to run the game, due to a missing dependency.
 - If you want to ship on non-Steam platforms like GOG or Humble Bundle, or target
-  generic Linux boxes that may or may not have SDL2 installed, you have to ship 
-  the library or risk a total failure to launch. So now, you might have to have 
-  a non-Steam build plus a Steam build (that is, one with and one without SDL2 
-  included), which is inconvenient if you could have had one universal build 
+  generic Linux boxes that may or may not have SDL2 installed, you have to ship
+  the library or risk a total failure to launch. So now, you might have to have
+  a non-Steam build plus a Steam build (that is, one with and one without SDL2
+  included), which is inconvenient if you could have had one universal build
   that works everywhere.
-- We like the zlib license, but the biggest complaint from the open source 
-  community about the license change is the static linking. The LGPL forced this 
+- We like the zlib license, but the biggest complaint from the open source
+  community about the license change is the static linking. The LGPL forced this
   as a legal, not technical issue, but zlib doesn't care. Even those that aren't
-  concerned about the GNU freedoms found themselves solving the same problems: 
-  swapping in a newer SDL to an older game often times can save the day. 
+  concerned about the GNU freedoms found themselves solving the same problems:
+  swapping in a newer SDL to an older game often times can save the day.
   Static linking stops this dead.
 
 So here's what we did:
@@ -45,7 +45,7 @@ Except that is all done with a bunch of macro magic so we don't have to maintain
 every one of these.
 
 What is jump_table.SDL_init()? Eventually, that's a function pointer of the real
-SDL_Init() that you've been calling all this time. But at startup, it looks more 
+SDL_Init() that you've been calling all this time. But at startup, it looks more
 like this:
 
 ```c
@@ -56,12 +56,12 @@ Uint32 SDL_Init_DEFAULT(Uint32 flags)
 }
 ```
 
-SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function 
-pointers, which means that this `_DEFAULT` function never gets called again. 
+SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function
+pointers, which means that this `_DEFAULT` function never gets called again.
 First call to any SDL function sets the whole thing up.
 
 So you might be asking, what was the value in that? Isn't this what the operating
-system's dynamic loader was supposed to do for us? Yes, but now we've got this 
+system's dynamic loader was supposed to do for us? Yes, but now we've got this
 level of indirection, we can do things like this:
 
 ```bash
@@ -69,34 +69,34 @@ export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0
 ./MyGameThatIsStaticallyLinkedToSDL2
 ```
 
-And now, this game that is statically linked to SDL, can still be overridden 
-with a newer, or better, SDL. The statically linked one will only be used as 
+And now, this game that is statically linked to SDL, can still be overridden
+with a newer, or better, SDL. The statically linked one will only be used as
 far as calling into the jump table in this case. But in cases where no override
-is desired, the statically linked version will provide its own jump table, 
+is desired, the statically linked version will provide its own jump table,
 and everyone is happy.
 
 So now:
-- Developers can statically link SDL, and users can still replace it. 
+- Developers can statically link SDL, and users can still replace it.
   (We'd still rather you ship a shared library, though!)
-- Developers can ship an SDL with their game, Valve can override it for, say, 
-  new features on SteamOS, or distros can override it for their own needs, 
+- Developers can ship an SDL with their game, Valve can override it for, say,
+  new features on SteamOS, or distros can override it for their own needs,
   but it'll also just work in the default case.
-- Developers can ship the same package to everyone (Humble Bundle, GOG, etc), 
+- Developers can ship the same package to everyone (Humble Bundle, GOG, etc),
   and it'll do the right thing.
-- End users (and Valve) can update a game's SDL in almost any case, 
+- End users (and Valve) can update a game's SDL in almost any case,
   to keep abandoned games running on newer platforms.
-- Everyone develops with SDL exactly as they have been doing all along. 
+- Everyone develops with SDL exactly as they have been doing all along.
   Same headers, same ABI. Just get the latest version to enable this magic.
 
 
 A little more about SDL_InitDynamicAPI():
 
-Internally, InitAPI does some locking to make sure everything waits until a 
-single thread initializes everything (although even SDL_CreateThread() goes 
+Internally, InitAPI does some locking to make sure everything waits until a
+single thread initializes everything (although even SDL_CreateThread() goes
 through here before spinning a thread, too), and then decides if it should use
-an external SDL library. If not, it sets up the jump table using the current 
+an external SDL library. If not, it sets up the jump table using the current
 SDL's function pointers (which might be statically linked into a program, or in
-a shared library of its own). If so, it loads that library and looks for and 
+a shared library of its own). If so, it loads that library and looks for and
 calls a single function:
 
 ```c
@@ -104,35 +104,35 @@ SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
 ```
 
 That function takes a version number (more on that in a moment), the address of
-the jump table, and the size, in bytes, of the table. 
-Now, we've got policy here: this table's layout never changes; new stuff gets 
-added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all 
+the jump table, and the size, in bytes, of the table.
+Now, we've got policy here: this table's layout never changes; new stuff gets
+added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all
 the needed functions if tablesize <= sizeof its own jump table. If tablesize is
 bigger (say, SDL 2.0.4 is trying to load SDL 2.0.3), then we know to abort, but
 if it's smaller, we know we can provide the entire API that the caller needs.
 
-The version variable is a failsafe switch. 
-Right now it's always 1. This number changes when there are major API changes 
-(so we know if the tablesize might be smaller, or entries in it have changed). 
-Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not 
-inconceivable to have a small dispatch library that only supplies this one 
+The version variable is a failsafe switch.
+Right now it's always 1. This number changes when there are major API changes
+(so we know if the tablesize might be smaller, or entries in it have changed).
+Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not
+inconceivable to have a small dispatch library that only supplies this one
 function and loads different, otherwise-incompatible SDL libraries and has the
-right one initialize the jump table based on the version. For something that 
-must generically catch lots of different versions of SDL over time, like the 
+right one initialize the jump table based on the version. For something that
+must generically catch lots of different versions of SDL over time, like the
 Steam Client, this isn't a bad option.
 
 Finally, I'm sure some people are reading this and thinking,
-"I don't want that overhead in my project!"  
+"I don't want that overhead in my project!"
 
-To which I would point out that the extra function call through the jump table 
-probably wouldn't even show up in a profile, but lucky you: this can all be 
-disabled. You can build SDL without this if you absolutely must, but we would 
-encourage you not to do that. However, on heavily locked down platforms like 
+To which I would point out that the extra function call through the jump table
+probably wouldn't even show up in a profile, but lucky you: this can all be
+disabled. You can build SDL without this if you absolutely must, but we would
+encourage you not to do that. However, on heavily locked down platforms like
 iOS, or maybe when debugging, it makes sense to disable it. The way this is
-designed in SDL, you just have to change one #define, and the entire system 
-vaporizes out, and SDL functions exactly like it always did. Most of it is 
-macro magic, so the system is contained to one C file and a few headers. 
-However, this is on by default and you have to edit a header file to turn it 
-off. Our hopes is that if we make it easy to disable, but not too easy, 
-everyone will ultimately be able to get what they want, but we've gently 
+designed in SDL, you just have to change one #define, and the entire system
+vaporizes out, and SDL functions exactly like it always did. Most of it is
+macro magic, so the system is contained to one C file and a few headers.
+However, this is on by default and you have to edit a header file to turn it
+off. Our hopes is that if we make it easy to disable, but not too easy,
+everyone will ultimately be able to get what they want, but we've gently
 nudged everyone towards what we think is the best solution.

+ 43 - 2
Engine/lib/sdl/docs/README-emscripten.md

@@ -1,5 +1,46 @@
-Emscripten
-================================================================================
+# Emscripten
+
+(This documentation is not very robust; we will update and expand this later.)
+
+## A quick note about audio
+
+Modern web browsers will not permit web pages to produce sound before the
+user has interacted with them; this is for several reasons, not the least
+of which being that no one likes when a random browser tab suddenly starts
+making noise and the user has to scramble to figure out which and silence
+it.
+
+To solve this, most browsers will refuse to let a web app use the audio
+subsystem at all before the user has interacted with (clicked on) the page
+in a meaningful way. SDL-based apps also have to deal with this problem; if
+the user hasn't interacted with the page, SDL_OpenAudioDevice will fail.
+
+There are two reasonable ways to deal with this: if you are writing some
+sort of media player thing, where the user expects there to be a volume
+control when you mouseover the canvas, just default that control to a muted
+state; if the user clicks on the control to unmute it, on this first click,
+open the audio device. This allows the media to play at start, the user can
+reasonably opt-in to listening, and you never get access denied to the audio
+device.
+
+Many games do not have this sort of UI, and are more rigid about starting
+audio along with everything else at the start of the process. For these, your
+best bet is to write a little Javascript that puts up a "Click here to play!"
+UI, and upon the user clicking, remove that UI and then call the Emscripten
+app's main() function. As far as the application knows, the audio device was
+available to be opened as soon as the program started, and since this magic
+happens in a little Javascript, you don't have to change your C/C++ code at
+all to make it happen.
+
+Please see the discussion at https://github.com/libsdl-org/SDL/issues/6385
+for some Javascript code to steal for this approach.
+
+
+## Building SDL/emscripten
+
+SDL currently requires at least Emscripten 2.0.32 to build. Newer versions
+are likely to work, as well.
+
 
 Build:
 

+ 155 - 0
Engine/lib/sdl/docs/README-gdk.md

@@ -0,0 +1,155 @@
+GDK
+=====
+
+This port allows SDL applications to run via Microsoft's Game Development Kit (GDK).
+
+Windows (GDK) and  Xbox One/Xbox Series (GDKX) are supported. Although most of the Xbox code is included in the public SDL source code, NDA access is required for a small number of source files. If you have access to GDKX, these required Xbox files are posted on the GDK forums [here](https://forums.xboxlive.com/questions/130003/).
+
+
+Requirements
+------------
+
+* Microsoft Visual Studio 2022 (in theory, it should also work in 2017 or 2019, but this has not been tested)
+* Microsoft GDK June 2022 or newer (public release [here](https://github.com/microsoft/GDK/releases/tag/June_2022))
+* To publish a package or successfully authenticate a user, you will need to create an app id/configure services in Partner Center. However, for local testing purposes (without authenticating on Xbox Live), the identifiers used by the GDK test programs in the included solution will work.
+
+
+Windows GDK Status
+------
+
+The Windows GDK port supports the full set of Win32 APIs, renderers, controllers, input devices, etc., as the normal Windows x64 build of SDL.
+
+* Additionally, the GDK port adds the following:
+  * Compile-time platform detection for SDL programs. The `__GDK__` is `#define`d on every GDK platform, and the  `__WINGDK__` is `#define`d on Windows GDK, specifically. (This distinction exists because other GDK platforms support a smaller subset of functionality. This allows you to mark code for "any" GDK separate from Windows GDK.)
+  * GDK-specific setup:
+    * Initializing/uninitializing the game runtime, and initializing Xbox Live services
+    * Creating a global task queue and setting it as the default for the process. When running any async operations, passing in `NULL` as the task queue will make the task get added to the global task queue.
+
+  * An implementation on `WinMain` that performs the above GDK setup (you should link against SDL2main.lib, as in Windows x64). If you are unable to do this, you can instead manually call `SDL_GDKRunApp` from your entry point, passing in your `SDL_main` function and `NULL` as the parameters.
+  * Global task queue callbacks are dispatched during `SDL_PumpEvents` (which is also called internally if using `SDL_PollEvent`).
+  * You can get the handle of the global task queue through `SDL_GDKGetTaskQueue`, if needed. When done with the queue, be sure to use `XTaskQueueCloseHandle` to decrement the reference count (otherwise it will cause a resource leak).
+
+* What doesn't work:
+  * Compilation with anything other than through the included Visual C++ solution file
+
+## VisualC-GDK Solution
+
+The included `VisualC-GDK/SDL.sln` solution includes the following targets for the Gaming.Desktop.x64 configuration:
+
+* SDL2 (DLL) - This is the typical SDL2.dll, but for Gaming.Desktop.x64.
+* SDL2main (lib) - This contains a drop-in implementation of `WinMain` that is used as the entry point for GDK programs.
+* tests/testgamecontroller - Standard SDL test program demonstrating controller functionality.
+* tests/testgdk - GDK-specific test program that demonstrates using the global task queue to login a user into Xbox Live.
+  *NOTE*: As of the June 2022 GDK, you cannot test user logins without a valid Title ID and MSAAppId. You will need to manually change the identifiers in the `MicrosoftGame.config` to your valid IDs from Partner Center if you wish to test this.
+* tests/testsprite2 - Standard SDL test program demonstrating sprite drawing functionality.
+
+If you set one of the test programs as a startup project, you can run it directly from Visual Studio.
+
+Windows GDK Setup, Detailed Steps
+---------------------
+
+These steps assume you already have a game using SDL that runs on Windows x64 along with a corresponding Visual Studio solution file for the x64 version. If you don't have this, it's easiest to use one of the test program vcxproj files in the `VisualC-GDK` directory as a starting point, though you will still need to do most of the steps below.
+
+### 1. Add a Gaming.Desktop.x64 Configuration ###
+
+In your game's existing Visual Studio Solution, go to Build > Configuration Manager. From the "Active solution platform" drop-down select "New...". From the drop-down list, select Gaming.Desktop.x64 and copy the settings from the x64 configuration.
+
+### 2. Build SDL2 and SDL2main for GDK ###
+
+Open `VisualC-GDK/SDL.sln` in Visual Studio, you need to build the SDL2 and SDL2main targets for the Gaming.Desktop.x64 platform (Release is recommended). You will need to copy/keep track of the `SDL2.dll`, `XCurl.dll` (which is output by Gaming.Desktop.x64), `SDL2.lib`, and `SDL2main.lib` output files for your game project.
+
+*Alternatively*, you could setup your solution file to instead reference the SDL2/SDL2main project file targets from the SDL source, and add those projects as a dependency. This would mean that SDL2 and SDL2main would both be built when your game is built.
+
+### 3. Configuring Project Settings ###
+
+While the Gaming.Desktop.x64 configuration sets most of the required settings, there are some additional items to configure for your game project under the Gaming.Desktop.x64 Configuration:
+
+*  Under C/C++ > General > Additional Include Directories, make sure the `SDL/include` path is referenced
+* Under Linker > General > Additional Library Directories, make sure to reference the path where the newly-built SDL2.lib and SDL2main.lib are
+* Under Linker > Input > Additional Dependencies, you need the following:
+  * `SDL2.lib`
+  * `SDL2main.lib` (unless not using)
+  * `xgameruntime.lib`
+  * `../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib`
+* Note that in general, the GDK libraries depend on the MSVC C/C++ runtime, so there is no way to remove this dependency from a GDK program that links against GDK.
+
+### 4. Setting up SDL_main ###
+
+Rather than using your own implementation of `WinMain`, it's recommended that you instead `#include "SDL_main.h"` and declare a standard main function. If you are unable to do this, you can instead manually call `SDL_GDKRunApp` from your entry point, passing in your `SDL_main` function and `NULL` as the parameters.
+
+### 5. Required DLLs ###
+
+The game will not launch in the debugger unless required DLLs are included in the directory that contains the game's .exe file. You need to make sure that the following files are copied into the directory:
+
+* Your SDL2.dll
+* "$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll"
+* XCurl.dll
+
+You can either copy these in a post-build step, or you can add the dlls into the project and set its Configuration Properties > General > Item type to "Copy file," which will also copy them into the output directory.
+
+### 6. Setting up MicrosoftGame.config ###
+
+You can copy `VisualC-GDK/tests/testgdk/MicrosoftGame.config` and use that as a starting point in your project. Minimally, you will want to change the Executable Name attribute, the DefaultDisplayName, and the Description.
+
+This file must be copied into the same directory as the game's .exe file. As with the DLLs, you can either use a post-build step or the "Copy file" item type.
+
+For basic testing, you do not need to change anything else in `MicrosoftGame.config`. However, if you want to test any Xbox Live services (such as logging in users) _or_ publish a package, you will need to setup a Game app on Partner Center.
+
+Then, you need to set the following values to the values from Partner Center:
+
+* Identity tag - Name and Publisher attributes
+* TitleId
+* MSAAppId
+
+### 7. Adding Required Logos
+
+Several logo PNG files are required to be able to launch the game, even from the debugger. You can use the sample logos provided in `VisualC-GDK/logos`. As with the other files, they must be copied into the same directory as the game's .exe file.
+
+
+### 8. Copying any Data Files ###
+
+When debugging GDK games, there is no way to specify a working directory. Therefore, any required game data must also be copied into the output directory, likely in a post-build step.
+
+
+### 9. Build and Run from Visual Studio ###
+
+At this point, you should be able to build and run your game from the Visual Studio Debugger. If you get any linker errors, make sure you double-check that you referenced all the required libs.
+
+If you are testing Xbox Live functionality, it's likely you will need to change to the Sandbox for your title. To do this:
+
+1. Run "Desktop VS 2022 Gaming Command Prompt" from the Start Menu
+2. Switch the sandbox name with:
+   `XblPCSandbox SANDBOX.#`
+3. (To switch back to the retail sandbox):
+   `XblPCSandbox RETAIL`
+
+### 10. Packaging and Installing Locally
+
+You can use one of the test program's `PackageLayout.xml` as a starting point. Minimally, you will need to change the exe to the correct name and also reference any required game data. As with the other data files, it's easiest if you have this copy to the output directory, although it's not a requirement as you can specify relative paths to files.
+
+To create the package:
+
+1. Run "Desktop VS 2022 Gaming Command Prompt" from the Start Menu
+2. `cd` to the directory containing the `PackageLayout.xml` with the correct paths (if you use the local path as in the sample package layout, this would be from your .exe output directory)
+3. `mkdir Package` to create an output directory
+4. To package the file into the `Package` directory, use:
+    `makepkg pack /f PackageLayout.xml /lt /d . /nogameos /pc /pd Package`
+5. To install the package, use:
+   `wdapp install PACKAGENAME.msixvc`
+6. Once the package is installed, you can run it from the start menu.
+7. As with when running from Visual Studio, if you need to test any Xbox Live functionality you must switch to the correct sandbox.
+
+
+Troubleshooting
+---------------
+
+#### Xbox Live Login does not work
+
+As of June 2022 GDK, you must have a valid Title Id and MSAAppId in order to test Xbox Live functionality such as user login. Make sure these are set correctly in the `MicrosoftGame.config`. This means that even testgdk will not let you login without setting these properties to valid values.
+
+Furthermore, confirm that your PC is set to the correct sandbox.
+
+
+#### "The current user has already installed an unpackaged version of this app. A packaged version cannot replace this." error when installing
+
+Prior to June 2022 GDK, running from the Visual Studio debugger would still locally register the app (and it would appear on the start menu). To fix this, you have to uninstall it (it's simplest to right click on it from the start menu to uninstall it).

+ 3 - 3
Engine/lib/sdl/docs/README-gesture.md

@@ -2,7 +2,7 @@ Dollar Gestures
 ===========================================================================
 SDL provides an implementation of the $1 gesture recognition system. This allows for recording, saving, loading, and performing single stroke gestures.
 
-Gestures can be performed with any number of fingers (the centroid of the fingers must follow the path of the gesture), but the number of fingers must be constant (a finger cannot go down in the middle of a gesture). The path of a gesture is considered the path from the time when the final finger went down, to the first time any finger comes up. 
+Gestures can be performed with any number of fingers (the centroid of the fingers must follow the path of the gesture), but the number of fingers must be constant (a finger cannot go down in the middle of a gesture). The path of a gesture is considered the path from the time when the final finger went down, to the first time any finger comes up.
 
 Dollar gestures are assigned an Id based on a hash function. This is guaranteed to remain constant for a given gesture. There is a (small) chance that two different gestures will be assigned the same ID. In this case, simply re-recording one of the gestures should result in a different ID.
 
@@ -42,7 +42,7 @@ Both functions return the number of gestures successfully saved.
 
 Loading:
 --------
-To load templates from a file, call SDL_LoadDollarTemplates(touchId,src) where touchId is the id of the touch to load to (or -1 to load to all touch devices), and src is an SDL_RWops pointer to a gesture save file. 
+To load templates from a file, call SDL_LoadDollarTemplates(touchId,src) where touchId is the id of the touch to load to (or -1 to load to all touch devices), and src is an SDL_RWops pointer to a gesture save file.
 
 SDL_LoadDollarTemplates returns the number of templates successfully loaded.
 
@@ -51,7 +51,7 @@ SDL_LoadDollarTemplates returns the number of templates successfully loaded.
 ===========================================================================
 Multi Gestures
 ===========================================================================
-SDL provides simple support for pinch/rotate/swipe gestures. 
+SDL provides simple support for pinch/rotate/swipe gestures.
 Every time a finger is moved an SDL_MULTIGESTURE event is sent with the following fields:
 
 * event.mgesture.touchId - the Id of the touch on which the gesture was performed.

+ 44 - 12
Engine/lib/sdl/docs/README-ios.md

@@ -1,10 +1,10 @@
 iOS
 ======
 
-Building the Simple DirectMedia Layer for iOS 5.1+
+Building the Simple DirectMedia Layer for iOS 9.0+
 ==============================================================================
 
-Requirements: Mac OS X 10.8 or later and the iOS 7+ SDK.
+Requirements: Mac OS X 10.9 or later and the iOS 9.0 or newer SDK.
 
 Instructions:
 
@@ -111,17 +111,17 @@ e.g.
             return 1;
         }
     }
-    
+
     int main(int argc, char *argv[])
     {
         SDL_SetEventFilter(HandleAppEvents, NULL);
-    
+
         ... run your main loop
-    
+
         return 0;
     }
 
-    
+
 Notes -- Accelerometer as Joystick
 ==============================================================================
 
@@ -185,12 +185,44 @@ Once your application is installed its directory tree looks like:
             Preferences/
         tmp/
 
-When your SDL based iPhone application starts up, it sets the working directory to the main bundle (MySDLApp Home/MySDLApp.app), where your application resources are stored.  You cannot write to this directory.  Instead, I advise you to write document files to "../Documents/" and preferences to "../Library/Preferences".  
+When your SDL based iPhone application starts up, it sets the working directory to the main bundle (MySDLApp Home/MySDLApp.app), where your application resources are stored.  You cannot write to this directory.  Instead, I advise you to write document files to "../Documents/" and preferences to "../Library/Preferences".
 
 More information on this subject is available here:
 http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html
 
 
+Notes -- xcFramework
+==============================================================================
+
+The SDL.xcodeproj file now includes a target to build SDL2.xcframework. An xcframework is a new (Xcode 11) uber-framework which can handle any combination of processor type and target OS platform.
+
+In the past, iOS devices were always an ARM variant processor, and the simulator was always i386 or x86_64, and thus libraries could be combined into a single framework for both simulator and device. With the introduction of the Apple Silicon ARM-based machines, regular frameworks would collide as CPU type was no longer sufficient to differentiate the platform. So Apple created the new xcframework library package.
+
+The xcframework target builds into a Products directory alongside the SDL.xcodeproj file, as SDL2.xcframework. This can be brought in to any iOS project and will function properly for both simulator and device, no matter their CPUs. Note that Intel Macs cannot cross-compile for Apple Silicon Macs. If you need AS compatibility, perform this build on an Apple Silicon Mac.
+
+This target requires Xcode 11 or later. The target will simply fail to build if attempted on older Xcodes.
+
+In addition, on Apple platforms, main() cannot be in a dynamically loaded library. This means that iOS apps which used the statically-linked libSDL2.lib and now link with the xcframwork will need to define their own main() to call SDL_UIKitRunApp(), like this:
+
+#ifndef SDL_MAIN_HANDLED
+#ifdef main
+#undef main
+#endif
+
+int
+main(int argc, char *argv[])
+{
+	return SDL_UIKitRunApp(argc, argv, SDL_main);
+}
+#endif /* !SDL_MAIN_HANDLED */
+
+Using an xcFramework is similar to using a regular framework. However, issues have been seen with the build system not seeing the headers in the xcFramework. To remedy this, add the path to the xcFramework in your app's target ==> Build Settings ==> Framework Search Paths and mark it recursive (this is critical). Also critical is to remove "*.framework" from Build Settings ==> Sub-Directories to Exclude in Recursive Searches. Clean the build folder, and on your next build the build system should be able to see any of these in your code, as expected:
+
+#include "SDL_main.h"
+#include <SDL.h>
+#include <SDL_main.h>
+
+
 Notes -- iPhone SDL limitations
 ==============================================================================
 
@@ -220,7 +252,7 @@ to your Info.plist:
 <string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
 
 
-Game Center 
+Game Center
 ==============================================================================
 
 Game Center integration might require that you break up your main loop in order to yield control back to the system. In other words, instead of running an endless main loop, you run each frame in a callback function, using:
@@ -236,15 +268,15 @@ e.g.
     {
         ... do event handling, frame logic and rendering ...
     }
-    
+
     int main(int argc, char *argv[])
     {
         ... initialize game ...
-    
+
     #if __IPHONEOS__
         // Initialize the Game Center for scoring and matchmaking
         InitGameCenter();
-    
+
         // Set up the game to run in the window animation callback on iOS
         // so that Game Center and so forth works correctly.
         SDL_iPhoneSetAnimationCallback(window, 1, ShowFrame, NULL);
@@ -261,7 +293,7 @@ e.g.
 Deploying to older versions of iOS
 ==============================================================================
 
-SDL supports deploying to older versions of iOS than are supported by the latest version of Xcode, all the way back to iOS 6.1
+SDL supports deploying to older versions of iOS than are supported by the latest version of Xcode, all the way back to iOS 8.0
 
 In order to do that you need to download an older version of Xcode:
 https://developer.apple.com/download/more/?name=Xcode

+ 26 - 25
Engine/lib/sdl/docs/README-linux.md

@@ -5,22 +5,23 @@ By default SDL will only link against glibc, the rest of the features will be
 enabled dynamically at runtime depending on the available features on the target
 system. So, for example if you built SDL with XRandR support and the target
 system does not have the XRandR libraries installed, it will be disabled
-at runtime, and you won't get a missing library error, at least with the 
+at runtime, and you won't get a missing library error, at least with the
 default configuration parameters.
 
 
 Build Dependencies
 --------------------------------------------------------------------------------
 
-Ubuntu 20.04, all available features enabled:
+Ubuntu 18.04, all available features enabled:
 
-    sudo apt-get install build-essential git make cmake autoconf automake \
-    libtool pkg-config libasound2-dev libpulse-dev libaudio-dev libjack-dev \
-    libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev \
-    libxss-dev libgl1-mesa-dev libdbus-1-dev \
-    libudev-dev libgles2-mesa-dev libegl1-mesa-dev libibus-1.0-dev \
-    fcitx-libs-dev libsamplerate0-dev libsndio-dev libwayland-dev \
-    libxkbcommon-dev libdrm-dev libgbm-dev
+    sudo apt-get install build-essential git make autoconf automake libtool \
+    pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
+    libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev \
+    libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
+    libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
+    libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
+
+Ubuntu 22.04+ can also add `libpipewire-0.3-dev libdecor-0-dev` to that command line.
 
 Fedora 35, all available features enabled:
 
@@ -42,7 +43,7 @@ NOTES:
   is missing, so it's safe to build in support even if the end user doesn't
   have this library installed.
 - DirectFB isn't included because the configure script (currently) fails to find
-  it at all. You can do "sudo apt-get install libdirectfb-dev" and fix the 
+  it at all. You can do "sudo apt-get install libdirectfb-dev" and fix the
   configure script to include DirectFB support. Send patches.  :)
 
 
@@ -54,42 +55,42 @@ there's a few issues that may cause SDL to fail to detect your joystick. To
 debug this, start by installing the evtest utility. On Ubuntu/Debian:
 
     sudo apt-get install evtest
-    
+
 Then run:
-    
+
     sudo evtest
-    
+
 You'll hopefully see your joystick listed along with a name like "/dev/input/eventXX"
 Now run:
-    
+
     cat /dev/input/event/XX
 
 If you get a permission error, you need to set a udev rule to change the mode of
-your device (see below)    
-    
+your device (see below)
+
 Also, try:
-    
+
     sudo udevadm info --query=all --name=input/eventXX
-    
+
 If you see a line stating ID_INPUT_JOYSTICK=1, great, if you don't see it,
 you need to set up an udev rule to force this variable.
 
-A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks 
+A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks
 like:
-    
+
     SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
     SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
-   
+
 You can set up similar rules for your device by changing the values listed in
 idProduct and idVendor. To obtain these values, try:
-    
+
     sudo udevadm info -a --name=input/eventXX | grep idVendor
     sudo udevadm info -a --name=input/eventXX | grep idProduct
-    
-If multiple values come up for each of these, the one you want is the first one of each.    
+
+If multiple values come up for each of these, the one you want is the first one of each.
 
 On other systems which ship with an older udev (such as CentOS), you may need
 to set up a rule such as:
-    
+
     SUBSYSTEM=="input", ENV{ID_CLASS}=="joystick", ENV{ID_INPUT_JOYSTICK}="1"
 

+ 10 - 10
Engine/lib/sdl/docs/README-macos.md

@@ -43,13 +43,13 @@ make
 sudo make install
 ```
 
-This script builds SDL with 10.7 ABI compatibility on 64-bit Intel and 11.0
+This script builds SDL with 10.9 ABI compatibility on 64-bit Intel and 11.0
 ABI compatibility on ARM64 architectures.  For best compatibility you
 should compile your application the same way.
 
-Please note that building SDL requires at least Xcode 4.6 and the 10.7 SDK.
+Please note that building SDL requires at least Xcode 6 and the 10.9 SDK.
 PowerPC support for macOS has been officially dropped as of SDL 2.0.2.
-32-bit Intel and macOS 10.6 runtime support has been officially dropped as
+32-bit Intel and macOS 10.8 runtime support has been officially dropped as
 of SDL 2.24.0.
 
 To use the library once it's built, you essential have two possibilities:
@@ -74,10 +74,10 @@ NSApplicationDelegate implementation:
         event.type = SDL_QUIT;
         SDL_PushEvent(&event);
     }
-    
+
     return NSTerminateCancel;
 }
-    
+
 - (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
 {
     if (SDL_GetEventState(SDL_DROPFILE) == SDL_ENABLE) {
@@ -86,7 +86,7 @@ NSApplicationDelegate implementation:
         event.drop.file = SDL_strdup([filename UTF8String]);
         return (SDL_PushEvent(&event) > 0);
     }
-    
+
     return NO;
 }
 ```
@@ -196,12 +196,12 @@ normally from the Finder.
 
 The SDL Library is packaged as a framework bundle, an organized
 relocatable folder hierarchy of executable code, interface headers,
-and additional resources. For practical purposes, you can think of a 
+and additional resources. For practical purposes, you can think of a
 framework as a more user and system-friendly shared library, whose library
 file behaves more or less like a standard UNIX shared library.
 
-To build the framework, simply open the framework project and build it. 
-By default, the framework bundle "SDL.framework" is installed in 
+To build the framework, simply open the framework project and build it.
+By default, the framework bundle "SDL.framework" is installed in
 /Library/Frameworks. Therefore, the testers and project stationary expect
 it to be located there. However, it will function the same in any of the
 following locations:
@@ -253,7 +253,7 @@ Use `xcode-build` in the same directory as your .pbxproj file
 You can send command line args to your app by either invoking it from
 the command line (in *.app/Contents/MacOS) or by entering them in the
 Executables" panel of the target settings.
-    
+
 # Implementation Notes
 
 Some things that may be of interest about how it all works...

+ 28 - 0
Engine/lib/sdl/docs/README-n3ds.md

@@ -0,0 +1,28 @@
+# Nintendo 3DS
+
+SDL port for the Nintendo 3DS [Homebrew toolchain](https://devkitpro.org/) contributed by:
+
+-   [Pierre Wendling](https://github.com/FtZPetruska)
+
+Credits to:
+
+-   The awesome people who ported SDL to other homebrew platforms.
+-   The Devkitpro team for making all the tools necessary to achieve this.
+
+## Building
+
+To build for the Nintendo 3DS, make sure you have devkitARM and cmake installed and run:
+
+```bash
+cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/3DS.cmake" -DCMAKE_BUILD_TYPE=Release
+cmake --build build
+cmake --install build
+```
+
+## Notes
+
+-   Currently only software rendering is supported.
+-   SDL2main should be used to ensure ROMFS is enabled.
+-   By default, the extra L2 cache and higher clock speeds of the New 2/3DS lineup are enabled. If you wish to turn it off, use `osSetSpeedupEnable(false)` in your main function.
+-   `SDL_GetBasePath` returns the romfs root instead of the executable's directory.
+-   The Nintendo 3DS uses a cooperative threading model on a single core, meaning a thread will never yield unless done manually through the `SDL_Delay` functions, or blocking waits (`SDL_LockMutex`, `SDL_SemWait`, `SDL_CondWait`, `SDL_WaitThread`). To avoid starving other threads, `SDL_SemTryWait` and `SDL_SemWaitTimeout` will yield if they fail to acquire the semaphore, see https://github.com/libsdl-org/SDL/pull/6776 for more information.

+ 26 - 26
Engine/lib/sdl/docs/README-nacl.md

@@ -1,13 +1,13 @@
 Native Client
 ================================================================================
 
-Requirements: 
+Requirements:
 
-* Native Client SDK (https://developer.chrome.com/native-client), 
+* Native Client SDK (https://developer.chrome.com/native-client),
   (tested with Pepper version 33 or higher).
 
 The SDL backend for Chrome's Native Client has been tested only with the PNaCl
-toolchain, which generates binaries designed to run on ARM and x86_32/64 
+toolchain, which generates binaries designed to run on ARM and x86_32/64
 platforms. This does not mean it won't work with the other toolchains!
 
 ================================================================================
@@ -17,15 +17,15 @@ Building SDL for NaCl
 Set up the right environment variables (see naclbuild.sh), then configure SDL with:
 
     configure --host=pnacl --prefix some/install/destination
-    
-Then "make". 
 
-As an example of how to create a deployable app a Makefile project is provided 
-in test/nacl/Makefile, which includes some monkey patching of the common.mk file 
-provided by NaCl, without which linking properly to SDL won't work (the search 
-path can't be modified externally, so the linker won't find SDL's binaries unless 
+Then "make".
+
+As an example of how to create a deployable app a Makefile project is provided
+in test/nacl/Makefile, which includes some monkey patching of the common.mk file
+provided by NaCl, without which linking properly to SDL won't work (the search
+path can't be modified externally, so the linker won't find SDL's binaries unless
 you dump them into the SDK path, which is inconvenient).
-Also provided in test/nacl is the required support file, such as index.html, 
+Also provided in test/nacl is the required support file, such as index.html,
 manifest.json, etc.
 SDL apps for NaCl run on a worker thread using the ppapi_simple infrastructure.
 This allows for blocking calls on all the relevant systems (OpenGL ES, filesystem),
@@ -38,20 +38,20 @@ Running tests
 ================================================================================
 
 Due to the nature of NaCl programs, building and running SDL tests is not as
-straightforward as one would hope. The script naclbuild.sh in build-scripts 
-automates the process and should serve as a guide for users of SDL trying to build 
+straightforward as one would hope. The script naclbuild.sh in build-scripts
+automates the process and should serve as a guide for users of SDL trying to build
 their own applications.
 
 Basic usage:
-    
+
     ./naclbuild.sh path/to/pepper/toolchain (i.e. ~/naclsdk/pepper_35)
-    
+
 This will build testgles2.c by default.
 
 If you want to build a different test, for example testrendercopyex.c:
-    
+
     SOURCES=~/sdl/SDL/test/testrendercopyex.c ./naclbuild.sh ~/naclsdk/pepper_35
-    
+
 Once the build finishes, you have to serve the contents with a web server (the
 script will give you instructions on how to do that with Python).
 
@@ -60,28 +60,28 @@ RWops and nacl_io
 ================================================================================
 
 SDL_RWops work transparently with nacl_io. Two functions control the mount points:
-    
-    int mount(const char* source, const char* target, 
-                      const char* filesystemtype, 
+
+    int mount(const char* source, const char* target,
+                      const char* filesystemtype,
                       unsigned long mountflags, const void *data);
     int umount(const char *target);
-    
-    For convenience, SDL will by default mount an httpfs tree at / before calling 
+
+    For convenience, SDL will by default mount an httpfs tree at / before calling
 the app's main function. Such setting can be overridden by calling:
-    
+
     umount("/");
 
 And then mounting a different filesystem at /
 
 It's important to consider that the asynchronous nature of file operations on a
 browser is hidden from the application, effectively providing the developer with
-a set of blocking file operations just like you get in a regular desktop 
-environment, which eases the job of porting to Native Client, but also introduces 
-a set of challenges of its own, in particular when big file sizes and slow 
+a set of blocking file operations just like you get in a regular desktop
+environment, which eases the job of porting to Native Client, but also introduces
+a set of challenges of its own, in particular when big file sizes and slow
 connections are involved.
 
 For more information on how nacl_io and mount points work, see:
-    
+
     https://developer.chrome.com/native-client/devguide/coding/nacl_io
     https://src.chromium.org/chrome/trunk/src/native_client_sdk/src/libraries/nacl_io/nacl_io.h
 

+ 1 - 1
Engine/lib/sdl/docs/README-pandora.md

@@ -1,4 +1,4 @@
-Pandora 
+Pandora
 =====================================================================
 
 ( http://openpandora.org/ )

+ 51 - 0
Engine/lib/sdl/docs/README-ps2.md

@@ -0,0 +1,51 @@
+PS2
+======
+SDL2 port for the Sony Playstation 2 contributed by:
+- Francisco Javier Trujillo Mata
+
+
+Credit to
+   - The guys that ported SDL to PSP & Vita because I'm taking them as reference.
+   - David G. F. for helping me with several issues and tests.
+
+## Building
+To build SDL2 library for the PS2, make sure you have the latest PS2Dev status and run:
+```bash
+cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake
+cmake --build build
+cmake --install build
+```
+
+## Hints
+The PS2 port has a special Hint for having a dynamic VSYNC. The Hint is `SDL_HINT_PS2_DYNAMIC_VSYNC`.
+If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of droping FPS to 30.
+
+## Notes
+If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the conection with your computer.
+So to avoid the reset of the IOP CPU, you need to call to the macro `SDL_PS2_SKIP_IOP_RESET();`.
+It could be something similar as:
+```c
+.....
+
+SDL_PS2_SKIP_IOP_RESET();
+
+int main(int argc, char *argv[])
+{
+.....
+```
+For a release binary is recommendable to reset the IOP always.
+
+Remember to do a clean compilation everytime you enable or disable the `SDL_PS2_SKIP_IOP_RESET` otherwise the change won't be reflected.
+
+## Getting PS2 Dev
+[Installing PS2 Dev](https://github.com/ps2dev/ps2dev)
+
+## Running on PCSX2 Emulator
+[PCSX2](https://github.com/PCSX2/pcsx2)
+
+[More PCSX2 information](https://pcsx2.net/)
+
+## To Do
+- PS2 Screen Keyboard
+- Dialogs
+- Others

+ 2 - 2
Engine/lib/sdl/docs/README-psp.md

@@ -1,7 +1,7 @@
 PSP
 ======
 SDL2 port for the Sony PSP contributed by:
-- Captian Lex 
+- Captian Lex
 - Francisco Javier Trujillo Mata
 - Wouter Wijsman
 
@@ -33,4 +33,4 @@ cmake --install build
 
 ## To Do
 - PSP Screen Keyboard
-- Dialogs
+- Dialogs

+ 20 - 20
Engine/lib/sdl/docs/README-raspberrypi.md

@@ -20,9 +20,9 @@ Raspbian Build Dependencies
 
 sudo apt-get install libudev-dev libasound2-dev libdbus-1-dev
 
-You also need the VideoCore binary stuff that ships in /opt/vc for EGL and 
+You also need the VideoCore binary stuff that ships in /opt/vc for EGL and
 OpenGL ES 2.x, it usually comes pre-installed, but in any case:
-    
+
 sudo apt-get install libraspberrypi0 libraspberrypi-bin libraspberrypi-dev
 
 
@@ -45,7 +45,7 @@ will be placed in /opt/rpi-tools
     sudo git clone --depth 1 https://github.com/raspberrypi/tools /opt/rpi-tools
 
 You'll also need a Raspbian binary image.
-Get it from: http://downloads.raspberrypi.org/raspbian_latest 
+Get it from: http://downloads.raspberrypi.org/raspbian_latest
 After unzipping, you'll get file with a name like: "<date>-wheezy-raspbian.img"
 Let's assume the sysroot will be built in /opt/rpi-sysroot.
 
@@ -69,8 +69,8 @@ edit $SYSROOT/etc/ld.so.preload and comment out all lines in it.
     sudo umount $SYSROOT/proc
     sudo umount $SYSROOT/sys
     sudo umount /mnt
-    
-There's one more fix required, as the libdl.so symlink uses an absolute path 
+
+There's one more fix required, as the libdl.so symlink uses an absolute path
 which doesn't quite work in our setup.
 
     sudo rm -rf $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
@@ -86,13 +86,13 @@ The final step is compiling SDL itself.
     make install
 
 To be able to deploy this to /usr/local in the Raspbian system you need to fix up a few paths:
-    
+
     perl -w -pi -e "s#$PWD/rpi-sdl2-installed#/usr/local#g;" ./rpi-sdl2-installed/lib/libSDL2.la ./rpi-sdl2-installed/lib/pkgconfig/sdl2.pc ./rpi-sdl2-installed/bin/sdl2-config
-    
+
 Apps don't work or poor video/audio performance
 -----------------------------------------------
 
-If you get sound problems, buffer underruns, etc, run "sudo rpi-update" to 
+If you get sound problems, buffer underruns, etc, run "sudo rpi-update" to
 update the RPi's firmware. Note that doing so will fix these problems, but it
 will also render the CMA - Dynamic Memory Split functionality useless.
 
@@ -101,7 +101,7 @@ low in general, specially if a 1080p TV is hooked up.
 
 See here how to configure this setting: http://elinux.org/RPiconfig
 
-Using a fixed gpu_mem=128 is the best option (specially if you updated the 
+Using a fixed gpu_mem=128 is the best option (specially if you updated the
 firmware, using CMA probably won't work, at least it's the current case).
 
 No input
@@ -115,9 +115,9 @@ No HDMI Audio
 -------------
 
 If you notice that ALSA works but there's no audio over HDMI, try adding:
-    
+
     hdmi_drive=2
-    
+
 to your config.txt file and reboot.
 
 Reference: http://www.raspberrypi.org/phpBB3/viewtopic.php?t=5062
@@ -129,7 +129,7 @@ The Text Input API is supported, with translation of scan codes done via the
 kernel symbol tables. For this to work, SDL needs access to a valid console.
 If you notice there's no SDL_TEXTINPUT message being emitted, double check that
 your app has read access to one of the following:
-    
+
 * /proc/self/fd/0
 * /dev/tty
 * /dev/tty[0...6]
@@ -137,17 +137,17 @@ your app has read access to one of the following:
 * /dev/console
 
 This is usually not a problem if you run from the physical terminal (as opposed
-to running from a pseudo terminal, such as via SSH). If running from a PTS, a 
+to running from a pseudo terminal, such as via SSH). If running from a PTS, a
 quick workaround is to run your app as root or add yourself to the tty group,
 then re-login to the system.
 
     sudo usermod -aG tty `whoami`
-    
+
 The keyboard layout used by SDL is the same as the one the kernel uses.
 To configure the layout on Raspbian:
-    
+
     sudo dpkg-reconfigure keyboard-configuration
-    
+
 To configure the locale, which controls which keys are interpreted as letters,
 this determining the CAPS LOCK behavior:
 
@@ -157,9 +157,9 @@ this determining the CAPS LOCK behavior:
 OpenGL problems
 ---------------
 
-If you have desktop OpenGL headers installed at build time in your RPi or cross 
-compilation environment, support for it will be built in. However, the chipset 
-does not actually have support for it, which causes issues in certain SDL apps 
+If you have desktop OpenGL headers installed at build time in your RPi or cross
+compilation environment, support for it will be built in. However, the chipset
+does not actually have support for it, which causes issues in certain SDL apps
 since the presence of OpenGL support supersedes the ES/ES2 variants.
 The workaround is to disable OpenGL at configuration time:
 
@@ -176,5 +176,5 @@ Notes
 * When launching apps remotely (via SSH), SDL can prevent local keystrokes from
   leaking into the console only if it has root privileges. Launching apps locally
   does not suffer from this issue.
-  
+
 

+ 1 - 1
Engine/lib/sdl/docs/README-touch.md

@@ -8,7 +8,7 @@ The linux touch system is currently based off event streams, and proc/bus/device
 Mac:
 The Mac and iPhone APIs are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do.
 
-iPhone: 
+iPhone:
 Works out of box.
 
 Windows:

+ 5 - 5
Engine/lib/sdl/docs/README-visualc.md

@@ -17,10 +17,10 @@ _Editor's note: I've been able to successfully build SDL using Visual Studio 201
 2. Your IDE will likely prompt you to upgrade this solution file to whatever later version of the IDE you're using. In the `Retarget Projects` dialog,
 all of the affected project files should be checked allowing you to use the latest `Windows SDK Version` you have installed, along with
 the `Platform Toolset`.
-   
+
 If you choose *NOT* to upgrade to use the latest `Windows SDK Version` or `Platform Toolset`, then you'll need the `Visual Studio 2010 Platform Toolset`.
 
-3. Build the `.dll` and `.lib` files by right clicking on each project in turn (Projects are listed in the _Workspace_ 
+3. Build the `.dll` and `.lib` files by right clicking on each project in turn (Projects are listed in the _Workspace_
 panel in the _FileView_ tab), and selecting `Build`.
 
 You may get a few warnings, but you should not get any errors.
@@ -90,17 +90,17 @@ Here's a sample SDL snippet to verify everything is setup in your IDE:
         SDL_Init(SDL_INIT_VIDEO);
         window = SDL_CreateWindow("SDL2 Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
         renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
- 
+
         SDL_DestroyRenderer(renderer);
         SDL_DestroyWindow(window);
         SDL_Quit();
         return 0;
     }
- ```               
+ ```
 
 ### That's it!
 
-I hope that this document has helped you get through the most difficult part of using the SDL: installing it. 
+I hope that this document has helped you get through the most difficult part of using the SDL: installing it.
 Suggestions for improvements should be posted to the [Github Issues](https://github.com/libsdl-org/SDL/issues).
 
 ### Credits

Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio