瀏覽代碼

Merge pull request #302 from thecelloman/movewater

Relocate water related assets.
SilentMike 12 年之前
父節點
當前提交
93c7e1fb73
共有 24 個文件被更改,包括 12 次插入12 次删除
  1. 0 0
      Templates/Empty/game/art/water/depthcolor_ramp.png
  2. 0 0
      Templates/Empty/game/art/water/foam.dds
  3. 0 0
      Templates/Empty/game/art/water/ripple.dds
  4. 二進制
      Templates/Empty/game/core/art/water/foam.png
  5. 二進制
      Templates/Empty/game/core/art/water/lava_depthcolor_ramp.png
  6. 二進制
      Templates/Empty/game/core/art/water/lava_foam.dds
  7. 二進制
      Templates/Empty/game/core/art/water/river_depthcolor_ramp.png
  8. 二進制
      Templates/Empty/game/core/art/water/riversuds.dds
  9. 二進制
      Templates/Empty/game/core/art/water/riversuds.png
  10. 二進制
      Templates/Empty/game/core/art/water/wateredge512.dds
  11. 3 3
      Templates/Empty/game/tools/riverEditor/riverEditorGui.cs
  12. 3 3
      Templates/Empty/game/tools/worldEditor/gui/objectBuilderGui.ed.gui
  13. 0 0
      Templates/Full/game/art/water/depthcolor_ramp.png
  14. 0 0
      Templates/Full/game/art/water/foam.dds
  15. 0 0
      Templates/Full/game/art/water/ripple.dds
  16. 二進制
      Templates/Full/game/core/art/water/foam.png
  17. 二進制
      Templates/Full/game/core/art/water/lava_depthcolor_ramp.png
  18. 二進制
      Templates/Full/game/core/art/water/lava_foam.dds
  19. 二進制
      Templates/Full/game/core/art/water/river_depthcolor_ramp.png
  20. 二進制
      Templates/Full/game/core/art/water/riversuds.dds
  21. 二進制
      Templates/Full/game/core/art/water/riversuds.png
  22. 二進制
      Templates/Full/game/core/art/water/wateredge512.dds
  23. 3 3
      Templates/Full/game/tools/riverEditor/riverEditorGui.cs
  24. 3 3
      Templates/Full/game/tools/worldEditor/gui/objectBuilderGui.ed.gui

+ 0 - 0
Templates/Empty/game/core/art/water/depthcolor_ramp.png → Templates/Empty/game/art/water/depthcolor_ramp.png


+ 0 - 0
Templates/Empty/game/core/art/water/foam.dds → Templates/Empty/game/art/water/foam.dds


+ 0 - 0
Templates/Empty/game/core/art/water/ripple.dds → Templates/Empty/game/art/water/ripple.dds


二進制
Templates/Empty/game/core/art/water/foam.png


二進制
Templates/Empty/game/core/art/water/lava_depthcolor_ramp.png


二進制
Templates/Empty/game/core/art/water/lava_foam.dds


二進制
Templates/Empty/game/core/art/water/river_depthcolor_ramp.png


二進制
Templates/Empty/game/core/art/water/riversuds.dds


二進制
Templates/Empty/game/core/art/water/riversuds.png


二進制
Templates/Empty/game/core/art/water/wateredge512.dds


+ 3 - 3
Templates/Empty/game/tools/riverEditor/riverEditorGui.cs

@@ -76,10 +76,10 @@ function RiverEditorGui::createRiver( %this )
 
       baseColor = "45 108 171 255";
       
-      rippleTex = "core/art/water/ripple.dds";
-      foamTex = "core/art/water/foam";
+      rippleTex = "art/water/ripple.dds";
+      foamTex = "art/water/foam";
       cubemap = "DefaultSkyCubemap";
-      depthGradientTex = "core/art/water/depthcolor_ramp";
+      depthGradientTex = "art/water/depthcolor_ramp";
    };
    
    return %river;

+ 3 - 3
Templates/Empty/game/tools/worldEditor/gui/objectBuilderGui.ed.gui

@@ -797,9 +797,9 @@ function ObjectBuilderGui::addWaterObjectFields(%this)
    %this.addField("waveSpeed[2]", "TypeFloat", "Wave Speed", "1");
    %this.addField("overallWaveMagnitude", "TypeFloat", "Overall Wave Magnitude", "1.0");
    
-   %this.addField("rippleTex", "TypeImageFilename", "Ripple Texture", "core/art/water/ripple" );
-   %this.addField("depthGradientTex", "TypeImageFilename", "Depth Gradient Texture", "core/art/water/depthcolor_ramp" );
-   %this.addField("foamTex", "TypeImageFilename", "Foam Texture", "core/art/water/foam" );
+   %this.addField("rippleTex", "TypeImageFilename", "Ripple Texture", "art/water/ripple" );
+   %this.addField("depthGradientTex", "TypeImageFilename", "Depth Gradient Texture", "art/water/depthcolor_ramp" );
+   %this.addField("foamTex", "TypeImageFilename", "Foam Texture", "art/water/foam" );
    %this.addField("cubemap", "TypeRealString", "Cubemap", "DefaultSkyCubemap" );
 }
 

+ 0 - 0
Templates/Full/game/core/art/water/depthcolor_ramp.png → Templates/Full/game/art/water/depthcolor_ramp.png


+ 0 - 0
Templates/Full/game/core/art/water/foam.dds → Templates/Full/game/art/water/foam.dds


+ 0 - 0
Templates/Full/game/core/art/water/ripple.dds → Templates/Full/game/art/water/ripple.dds


二進制
Templates/Full/game/core/art/water/foam.png


二進制
Templates/Full/game/core/art/water/lava_depthcolor_ramp.png


二進制
Templates/Full/game/core/art/water/lava_foam.dds


二進制
Templates/Full/game/core/art/water/river_depthcolor_ramp.png


二進制
Templates/Full/game/core/art/water/riversuds.dds


二進制
Templates/Full/game/core/art/water/riversuds.png


二進制
Templates/Full/game/core/art/water/wateredge512.dds


+ 3 - 3
Templates/Full/game/tools/riverEditor/riverEditorGui.cs

@@ -76,10 +76,10 @@ function RiverEditorGui::createRiver( %this )
 
       baseColor = "45 108 171 255";
       
-      rippleTex = "core/art/water/ripple.dds";
-      foamTex = "core/art/water/foam";
+      rippleTex = "art/water/ripple.dds";
+      foamTex = "art/water/foam";
       cubemap = "DefaultSkyCubemap";
-      depthGradientTex = "core/art/water/depthcolor_ramp";
+      depthGradientTex = "art/water/depthcolor_ramp";
    };
    
    return %river;

+ 3 - 3
Templates/Full/game/tools/worldEditor/gui/objectBuilderGui.ed.gui

@@ -797,9 +797,9 @@ function ObjectBuilderGui::addWaterObjectFields(%this)
    %this.addField("waveSpeed[2]", "TypeFloat", "Wave Speed", "1");
    %this.addField("overallWaveMagnitude", "TypeFloat", "Overall Wave Magnitude", "1.0");
    
-   %this.addField("rippleTex", "TypeImageFilename", "Ripple Texture", "core/art/water/ripple" );
-   %this.addField("depthGradientTex", "TypeImageFilename", "Depth Gradient Texture", "core/art/water/depthcolor_ramp" );
-   %this.addField("foamTex", "TypeImageFilename", "Foam Texture", "core/art/water/foam" );
+   %this.addField("rippleTex", "TypeImageFilename", "Ripple Texture", "art/water/ripple" );
+   %this.addField("depthGradientTex", "TypeImageFilename", "Depth Gradient Texture", "art/water/depthcolor_ramp" );
+   %this.addField("foamTex", "TypeImageFilename", "Foam Texture", "art/water/foam" );
    %this.addField("cubemap", "TypeRealString", "Cubemap", "DefaultSkyCubemap" );
 }