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revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging

AzaezelX 4 years ago
parent
commit
93cdc35a76
1 changed files with 0 additions and 3 deletions
  1. 0 3
      Engine/source/gui/worldEditor/terrainEditor.cpp

+ 0 - 3
Engine/source/gui/worldEditor/terrainEditor.cpp

@@ -1897,9 +1897,6 @@ void TerrainEditor::on3DMouseDragged(const Gui3DMouseEvent & event)
       selChanged = gMouse != gLastMouse;
    }
 
-   if ( mMouseDown )
-      return;
-
    mCurrentAction->process( mMouseBrush, event, true, TerrainAction::Update );
 }