Fix for Issue #114 for Footstep Sounds
@@ -616,6 +616,7 @@ bool TerrainBlock::castRay(const Point3F &start, const Point3F &end, RayInfo *in
// Set intersection point.
info->setContactPoint( start, end );
+ getTransform().mulP( info->point ); // transform to world coordinates for getGridPos
// Set material at contact point.
Point2I gridPos = getGridPos( info->point );