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Merge pull request #802 from Azaezel/alpha40/playerClampProper

proper player head rot clamp
Brian Roberts %!s(int64=3) %!d(string=hai) anos
pai
achega
956bd51d6d
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      Engine/source/T3D/player.cpp

+ 1 - 1
Engine/source/T3D/player.cpp

@@ -6368,7 +6368,7 @@ U32 Player::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
       }
 
       // constrain the range of mRot.z
-      mWrapF(mRot.z, 0.0f, M_2PI_F);
+      mRot.z = mWrapF(mRot.z, 0.0f, M_2PI_F);
 
       stream->writeFloat(mRot.z / M_2PI_F, 7);
       stream->writeSignedFloat(mHead.x / (mDataBlock->maxLookAngle - mDataBlock->minLookAngle), 6);