|
@@ -1454,16 +1454,16 @@ void WorldEditor::renderSplinePath(SimPath::Path *path)
|
|
|
|
|
|
}
|
|
|
|
|
|
- CameraSpline::Knot::Path path;
|
|
|
+ CameraSpline::Knot::Path tPath;
|
|
|
switch (pathmarker->mSmoothingType)
|
|
|
{
|
|
|
- case Marker::SmoothingTypeLinear: path = CameraSpline::Knot::LINEAR; break;
|
|
|
+ case Marker::SmoothingTypeLinear: tPath = CameraSpline::Knot::LINEAR; break;
|
|
|
case Marker::SmoothingTypeSpline:
|
|
|
- default: path = CameraSpline::Knot::SPLINE; break;
|
|
|
+ default: tPath = CameraSpline::Knot::SPLINE; break;
|
|
|
|
|
|
}
|
|
|
|
|
|
- spline.push_back(new CameraSpline::Knot(pos, rot, 1.0f, type, path));
|
|
|
+ spline.push_back(new CameraSpline::Knot(pos, rot, 1.0f, type, tPath));
|
|
|
}
|
|
|
|
|
|
F32 t = 0.0f;
|
|
@@ -1559,8 +1559,8 @@ void WorldEditor::renderSplinePath(SimPath::Path *path)
|
|
|
|
|
|
// Reset for next pass...
|
|
|
vIdx = 0;
|
|
|
- void *lockPtr = vb.lock();
|
|
|
- if(!lockPtr) return;
|
|
|
+ void *nextlockPtr = vb.lock();
|
|
|
+ if(!nextlockPtr) return;
|
|
|
}
|
|
|
}
|
|
|
|