Azaezel пре 7 година
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96169bc151
2 измењених фајлова са 5 додато и 5 уклоњено
  1. 3 3
      Engine/source/T3D/fx/ribbon.cpp
  2. 2 2
      Engine/source/T3D/fx/ribbon.h

+ 3 - 3
Engine/source/T3D/fx/ribbon.cpp

@@ -508,10 +508,10 @@ void Ribbon::prepRenderImage(SceneRenderState *state)
 
    // Set up our vertex buffer and primitive buffer
    if(mUpdateBuffers)
-      createBuffers(state, verts, primBuffer, segments);
+      createBuffers(state, mVerts, mPrimBuffer, segments);
 
-   ri->vertBuff = &verts;
-   ri->primBuff = &primBuffer;
+   ri->vertBuff = &mVerts;
+   ri->primBuff = &mPrimBuffer;
    ri->visibility = 1.0f;
 
    ri->prim = renderPass->allocPrim();

+ 2 - 2
Engine/source/T3D/fx/ribbon.h

@@ -99,8 +99,8 @@ class Ribbon : public GameBase
    BaseMatInstance *mRibbonMat;
    MaterialParameterHandle* mRadiusSC;
    MaterialParameterHandle* mRibbonProjSC;
-   GFXPrimitiveBufferHandle primBuffer;
-   GFXVertexBufferHandle<GFXVertexPCNTT> verts;
+   GFXPrimitiveBufferHandle mPrimBuffer;
+   GFXVertexBufferHandle<GFXVertexPCNTT> mVerts;
 
 protected: