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@@ -508,10 +508,10 @@ void Ribbon::prepRenderImage(SceneRenderState *state)
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// Set up our vertex buffer and primitive buffer
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if(mUpdateBuffers)
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- createBuffers(state, verts, primBuffer, segments);
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+ createBuffers(state, mVerts, mPrimBuffer, segments);
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- ri->vertBuff = &verts;
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- ri->primBuff = &primBuffer;
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+ ri->vertBuff = &mVerts;
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+ ri->primBuff = &mPrimBuffer;
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ri->visibility = 1.0f;
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ri->prim = renderPass->allocPrim();
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