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shaders/common/ no longer exists

AzaezelX 7 mesi fa
parent
commit
967fa62ddd

+ 3 - 3
Templates/BaseGame/game/core/rendering/shaders/AFX/afxPostFX_Highlight_ALT_P.hlsl

@@ -5,9 +5,9 @@
 // (currently not used for default AFX selection-highlighting)
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
-#include "../common/shaderModel.hlsl"
-#include "../common/shaderModelAutoGen.hlsl"
-#include "shaders/common/postFX/postFx.hlsl"  
+#include "../shaderModel.hlsl"
+#include "../shaderModelAutoGen.hlsl"
+#include "../postFX/postFx.hlsl"  
   
 TORQUE_UNIFORM_SAMPLER2D(highlightBuffer,0);
 TORQUE_UNIFORM_SAMPLER2D(backBuffer,1);

+ 3 - 3
Templates/BaseGame/game/core/rendering/shaders/AFX/afxPostFX_Highlight_P.hlsl

@@ -4,9 +4,9 @@
 // http://www.garagegames.com/community/resources/view/17821
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
-#include "../common/shaderModel.hlsl"
-#include "../common/shaderModelAutoGen.hlsl"
-#include "shaders/common/postFX/postFx.hlsl"  
+#include "../shaderModel.hlsl"
+#include "../shaderModelAutoGen.hlsl"
+#include "../postFX/postFx.hlsl"  
   
 TORQUE_UNIFORM_SAMPLER2D(highlightBuffer,0);
 TORQUE_UNIFORM_SAMPLER2D(backBuffer,1);

+ 1 - 1
Templates/BaseGame/game/core/rendering/shaders/AFX/afxZodiac_Interior_P.hlsl

@@ -8,7 +8,7 @@
 // Copyright (C) Faust Logic, Inc.
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
-#include "../common/shaderModel.hlsl"
+#include "../shaderModel.hlsl"
 
 struct ConnectData
 {

+ 1 - 1
Templates/BaseGame/game/core/rendering/shaders/AFX/afxZodiac_Interior_V.hlsl

@@ -8,7 +8,7 @@
 // Copyright (C) Faust Logic, Inc.
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
-#include "../common/shaderModel.hlsl"
+#include "../shaderModel.hlsl"
 struct VertData
 {
    float3 position        : POSITION;

+ 1 - 1
Templates/BaseGame/game/core/rendering/shaders/AFX/afxZodiac_Polysoup_P.hlsl

@@ -8,7 +8,7 @@
 // Copyright (C) Faust Logic, Inc.
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
-#include "../common/shaderModel.hlsl"
+#include "../shaderModel.hlsl"
 
 struct ConnectData
 {

+ 1 - 1
Templates/BaseGame/game/core/rendering/shaders/AFX/afxZodiac_Polysoup_V.hlsl

@@ -8,7 +8,7 @@
 // Copyright (C) Faust Logic, Inc.
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
-#include "../common/shaderModel.hlsl"
+#include "../shaderModel.hlsl"
 struct VertData
 {
    float3 position        : POSITION;

+ 1 - 1
Templates/BaseGame/game/core/rendering/shaders/AFX/afxZodiac_Terrain_P.hlsl

@@ -8,7 +8,7 @@
 // Copyright (C) Faust Logic, Inc.
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
-#include "../common/shaderModel.hlsl"
+#include "../shaderModel.hlsl"
 
 struct ConnectData
 {

+ 1 - 1
Templates/BaseGame/game/core/rendering/shaders/AFX/afxZodiac_Terrain_V.hlsl

@@ -8,7 +8,7 @@
 // Copyright (C) Faust Logic, Inc.
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
-#include "../common/shaderModel.hlsl"
+#include "../shaderModel.hlsl"
 struct VertData
 {
    float3 position        : POSITION;

+ 1 - 1
Templates/BaseGame/game/core/rendering/shaders/AFX/gl/afxZodiac_Polysoup_V.glsl

@@ -8,7 +8,7 @@
 // Copyright (C) Faust Logic, Inc.
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
-#include "../../common/gl/hlslCompat.glsl"
+#include "../../gl/hlslCompat.glsl"
 
 uniform mat4 modelview;
 

+ 1 - 1
Templates/BaseGame/game/core/rendering/shaders/AFX/gl/afxZodiac_Terrain_V.glsl

@@ -8,7 +8,7 @@
 // Copyright (C) Faust Logic, Inc.
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
-#include "../../common/gl/hlslCompat.glsl"
+#include "../../gl/hlslCompat.glsl"
 
 uniform mat4 modelview;