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Merge pull request #1145 from Azaezel/typofix

typofix
Brian Roberts há 1 ano atrás
pai
commit
97de2e6b60

+ 1 - 1
Templates/BaseGame/game/core/rendering/shaders/lighting.hlsl

@@ -226,7 +226,7 @@ float getDistanceAtt( float3 unormalizedLightVector , float invSqrAttRadius )
 float3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
 {
    //diffuse term
-   float3 Fd = float3 Fd = surface.albedo.rgb * M_1OVER_PI_F;
+   float3 Fd = surface.albedo.rgb * M_1OVER_PI_F;
     
    //GGX specular
    float3 F = F_Schlick(surface.f0, surface.f90, surfaceToLight.HdotV);