|
@@ -139,10 +139,10 @@
|
|
|
|
|
|
/// This #define is used by the FrameAllocator to set the size of the frame.
|
|
|
///
|
|
|
-/// It was previously set to 3MB but I've increased it to 16MB due to the
|
|
|
+/// It was previously set to 3MB but I've increased it to 32MB due to the
|
|
|
/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
|
|
|
/// texture manager.
|
|
|
-#define TORQUE_FRAME_SIZE 16 << 20
|
|
|
+#define TORQUE_FRAME_SIZE 32 << 20
|
|
|
|
|
|
// Finally, we define some dependent #defines. This enables some subsidiary
|
|
|
// functionality to get automatically turned on in certain configurations.
|