@@ -1,11 +0,0 @@
-
-singleton TSShapeConstructor(cameradts2)
-{
- baseShapeAsset = "Core_GameObjects:Camera";
- singleDetailSize = "0";
- flipUVCoords = "0";
- JoinIdenticalVerts = "0";
- reverseWindingOrder = "0";
- removeRedundantMats = "0";
- animFPS = "2";
-};
@@ -1,5 +1,4 @@
<ShapeAsset
AssetName="camera_shape"
fileName="@assetFile=camera.fbx"
- constuctorFileName="@assetFile=camera_shape.tscript"
- materialSlot0="@asset=Core_GameObjects:CameraMat"/>
+ constuctorFileName="@assetFile=camera_shape.tscript"/>
+singleton TSShapeConstructor(camerafbx)
{
baseShapeAsset = "Core_GameObjects:Camera_shape";
singleDetailSize = "0";