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misc asset bit cleanups
pt1) camera_shape misconversion leftovers

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+ 0 - 11
Templates/BaseGame/game/core/gameObjects/shapes/camera.tscript

@@ -1,11 +0,0 @@
-
-singleton TSShapeConstructor(cameradts2)
-{
-   baseShapeAsset = "Core_GameObjects:Camera";
-   singleDetailSize = "0";
-   flipUVCoords = "0";
-   JoinIdenticalVerts = "0";
-   reverseWindingOrder = "0";
-   removeRedundantMats = "0";
-   animFPS = "2";
-};

+ 1 - 2
Templates/BaseGame/game/core/gameObjects/shapes/camera_shape.asset.taml

@@ -1,5 +1,4 @@
 <ShapeAsset
 <ShapeAsset
     AssetName="camera_shape"
     AssetName="camera_shape"
     fileName="@assetFile=camera.fbx"
     fileName="@assetFile=camera.fbx"
-    constuctorFileName="@assetFile=camera_shape.tscript"
-    materialSlot0="@asset=Core_GameObjects:CameraMat"/>
+    constuctorFileName="@assetFile=camera_shape.tscript"/>

+ 1 - 2
Templates/BaseGame/game/core/gameObjects/shapes/camera_shape.tscript

@@ -1,5 +1,4 @@
-
-singleton TSShapeConstructor(cameradts2)
+singleton TSShapeConstructor(camerafbx)
 {
 {
    baseShapeAsset = "Core_GameObjects:Camera_shape";
    baseShapeAsset = "Core_GameObjects:Camera_shape";
    singleDetailSize = "0";
    singleDetailSize = "0";