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Undo TorqueLab changes until it works properly

Duion před 10 roky
rodič
revize
9b8114d4e1

+ 1 - 7
Engine/source/environment/editors/guiRiverEditorCtrl.cpp

@@ -1478,10 +1478,4 @@ DefineConsoleMethod( GuiRiverEditorCtrl, regenerate, void, (), , "" )
    River *river = object->getSelectedRiver();
    if ( river )
       river->regenerate();
-}
-
-//TorqueLab Added to change node from script
-DefineConsoleMethod(GuiRiverEditorCtrl, setSelectedNode, void, (S32 node), , "")
-{
-	object->setSelectedNode(node);
-}
+}

+ 0 - 5
Engine/source/environment/editors/guiRoadEditorCtrl.cpp

@@ -1105,8 +1105,3 @@ DefineConsoleMethod( GuiRoadEditorCtrl, deleteRoad, void, (), , "" )
 {
    object->deleteSelectedRoad();
 }
-//TorqueLab Added to change node from script
-DefineConsoleMethod(GuiRoadEditorCtrl, setSelectedNode, void, (S32 node), , "")
-{
-	object->setSelectedNode(node);
-}

+ 2 - 15
Engine/source/forest/editor/forestBrushTool.cpp

@@ -40,7 +40,7 @@
 #include "math/mRandomDeck.h"
 #include "math/mRandomSet.h"
 
-F32 ForestBrushTool::smGlobalScale = 1.0f; //TorqueLab - Forest global scale Init
+
 bool ForestBrushTool::protectedSetSize( void *object, const char *index, const char *data )
 {
    ForestBrushTool *tool = static_cast<ForestBrushTool*>( object );
@@ -122,14 +122,7 @@ void ForestBrushTool::initPersistFields()
 
    Parent::initPersistFields();
 }
-//TorqueLab - Forest brush tool new console variables
-void ForestBrushTool::consoleInit()
-{
-	//TorqueLab - Forest global scale - Apply global scaling to painted elements
-	Con::addVariable("$Forest::GlobalScale", TypeF32, &ForestBrushTool::smGlobalScale, "For editor use.\n"
-		"@ingroup Editors\n");
-	Parent::consoleInit();
-}
+
 bool ForestBrushTool::onAdd()
 {
    if ( !Parent::onAdd() )
@@ -387,10 +380,6 @@ void ForestBrushTool::_paint( const Point3F &point )
       randElementSet.add( pElement, pElement->mProbability );
    }
    
-   //TorqueLab - Check forest global scale
-   if (smGlobalScale <= 0.01)
-	   smGlobalScale = 0.01f;
-
    // Pull elements from the random set until we would theoretically fill
    // the desired area.
 
@@ -414,8 +403,6 @@ void ForestBrushTool::_paint( const Point3F &point )
 
       areaLeft -= area * 5.0f; // fudge value
 
-	  scaleFactor *= smGlobalScale; //TorqueLab - Add forest global scale
-
       // No room left we are done.
       //if ( areaLeft < 0.0f )
       //   break;

+ 0 - 2
Engine/source/forest/editor/forestBrushTool.h

@@ -61,12 +61,10 @@ public:
 
    // SimObject
    DECLARE_CONOBJECT( ForestBrushTool );
-   static void consoleInit(); //TorqueLab - New console variables
    static void initPersistFields();
    virtual bool onAdd();
    virtual void onRemove();
 
-   static F32 smGlobalScale; //TorqueLab - Forest global scale
    // ForestTool
    virtual void on3DMouseDown( const Gui3DMouseEvent &evt );
    virtual void on3DMouseUp( const Gui3DMouseEvent &evt );

+ 2 - 4
Engine/source/gui/buttons/guiSwatchButtonCtrl.cpp

@@ -66,16 +66,14 @@ GuiSwatchButtonCtrl::GuiSwatchButtonCtrl()
    static StringTableEntry sProfile = StringTable->insert( "profile" );
    setDataField( sProfile, NULL, "GuiInspectorSwatchButtonProfile" );
 
-   mGridBitmap = StringTable->insert("tools/gui/images/transp_grid"); //TorqueLab bad bitmap crash fix
-   //mGridBitmap = "tools/gui/images/transp_grid";
+   mGridBitmap = "tools/gui/images/transp_grid";
 }
 
 void GuiSwatchButtonCtrl::initPersistFields()
 {
    addField( "color", TypeColorF, Offset( mSwatchColor, GuiSwatchButtonCtrl ), "The foreground color of GuiSwatchButtonCtrl" );
 
-   addField("gridBitmap", TypeFilename, Offset(mGridBitmap, GuiSwatchButtonCtrl), "The bitmap used for the transparent grid");//TorqueLab bad bitmap crash fix
-   //addField( "gridBitmap", TypeString, Offset( mGridBitmap, GuiSwatchButtonCtrl ), "The bitmap used for the transparent grid" );
+   addField( "gridBitmap", TypeString, Offset( mGridBitmap, GuiSwatchButtonCtrl ), "The bitmap used for the transparent grid" );
    
    Parent::initPersistFields();
 }

+ 1 - 2
Engine/source/gui/buttons/guiSwatchButtonCtrl.h

@@ -42,8 +42,7 @@ class GuiSwatchButtonCtrl : public GuiButtonBaseCtrl
       ColorF mSwatchColor;
       
       /// Bitmap used for mGrid
-	  StringTableEntry mGridBitmap; //TorqueLab bad bitmap crash fix
-      //String mGridBitmap;
+      String mGridBitmap;
 
       /// Background texture that will show through with transparent colors.
       GFXTexHandle mGrid;

+ 6 - 16
Engine/source/gui/editor/guiMenuBar.cpp

@@ -1000,15 +1000,12 @@ GuiMenuBar::MenuItem* GuiMenuBar::findSubmenuItem(MenuItem *menuItem, const char
 //  Add a menuitem to the given submenu
 void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text, U32 id, const char *accelerator, S32 checkGroup)
 {
-	// Check that the given menu item supports a submenu
-	//TorqueLab isSubmenu check removed and simply validate the submenu object
-	//if(submenu && !submenu->isSubmenu)
-	if (!submenu)
-	{
-		Con::errorf("GuiMenuBar::addSubmenuItem: Attempting to add menuitem '%s' to an invalid submenu", text);
-		return;
-	}
-	submenu->isSubmenu = true;//TorqueLab => Force isSubmenu to true (hack)
+   // Check that the given menu item supports a submenu
+   if(submenu && !submenu->isSubmenu)
+   {
+      Con::errorf("GuiMenuBar::addSubmenuItem: Attempting to add menuitem '%s' to an invalid submenu",text);
+	  return;
+   }
 
    // allocate the new menu item
    MenuItem *newMenuItem = new MenuItem;
@@ -1032,13 +1029,6 @@ void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text,
    //  Point back to the submenu's menu
    newMenuItem->submenuParentMenu = menu;
 
-   //TorqueLab : Added to make sure there's a menu to add the item
-   if (!submenu->submenu){
-	   Menu *newMenu = sCreateMenu(submenu->text, submenu->id);
-	   submenu->submenu = newMenu;
-   }
-   //TorqueLab end
-
    // link it into the menu's menu item list
    MenuItem **walk = &submenu->submenu->firstMenuItem;
    while(*walk)

+ 0 - 3
Engine/source/gui/worldEditor/worldEditor.cpp

@@ -2232,9 +2232,6 @@ void WorldEditor::on3DMouseDragged(const Gui3DMouseEvent & event)
             
             copySelection( mSelected );
             pasteSelection( false );
-
-			//TorqueLab -> Needed to know a dragCopy happen
-			Con::executef(this, "onDragCopy", mSelected->getIdString());
          }
          
          // Check for grid snap toggle with ALT.