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@@ -77,7 +77,7 @@ singleton ShaderData( HDR_BrightPassShader )
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{
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/brightPassFilterP.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/brightPassFilterP.hlsl";
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- OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.glsl";
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+ OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/brightPassFilterP.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/brightPassFilterP.glsl";
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samplerNames[0] = "$inputTex";
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samplerNames[0] = "$inputTex";
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@@ -102,7 +102,7 @@ singleton ShaderData( HDR_BloomGaussBlurHShader )
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{
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/bloomGaussBlurHP.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/bloomGaussBlurHP.hlsl";
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- OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.glsl";
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+ OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/bloomGaussBlurHP.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/bloomGaussBlurHP.glsl";
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samplerNames[0] = "$inputTex";
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samplerNames[0] = "$inputTex";
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@@ -114,7 +114,7 @@ singleton ShaderData( HDR_BloomGaussBlurVShader )
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{
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/bloomGaussBlurVP.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/bloomGaussBlurVP.hlsl";
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- OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.glsl";
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+ OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/bloomGaussBlurVP.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/bloomGaussBlurVP.glsl";
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samplerNames[0] = "$inputTex";
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samplerNames[0] = "$inputTex";
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@@ -126,7 +126,7 @@ singleton ShaderData( HDR_SampleLumShader )
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{
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/sampleLumInitialP.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/sampleLumInitialP.hlsl";
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- OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.glsl";
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+ OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/sampleLumInitialP.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/sampleLumInitialP.glsl";
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samplerNames[0] = "$inputTex";
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samplerNames[0] = "$inputTex";
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@@ -138,7 +138,7 @@ singleton ShaderData( HDR_DownSampleLumShader )
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{
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/sampleLumIterativeP.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/sampleLumIterativeP.hlsl";
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- OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.glsl";
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+ OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/sampleLumIterativeP.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/sampleLumIterativeP.glsl";
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samplerNames[0] = "$inputTex";
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samplerNames[0] = "$inputTex";
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@@ -150,7 +150,7 @@ singleton ShaderData( HDR_CalcAdaptedLumShader )
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{
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/calculateAdaptedLumP.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/calculateAdaptedLumP.hlsl";
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- OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.glsl";
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+ OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/calculateAdaptedLumP.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/calculateAdaptedLumP.glsl";
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samplerNames[0] = "$currLum";
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samplerNames[0] = "$currLum";
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@@ -163,7 +163,7 @@ singleton ShaderData( HDR_CombineShader )
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{
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/finalPassCombineP.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/finalPassCombineP.hlsl";
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- OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.glsl";
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+ OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/finalPassCombineP.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/finalPassCombineP.glsl";
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samplerNames[0] = "$sceneTex";
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samplerNames[0] = "$sceneTex";
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@@ -477,7 +477,7 @@ singleton ShaderData( LuminanceVisShader )
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{
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/luminanceVisP.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/luminanceVisP.hlsl";
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- OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.glsl";
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+ OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/luminanceVisP.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/postFX/hdr/gl/luminanceVisP.glsl";
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samplerNames[0] = "$inputTex";
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samplerNames[0] = "$inputTex";
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