Forráskód Böngészése

- Fixes the display of the preview in the MaterialAsset fields
- Hides the special-case direct filepath field for ShapeAsset persist fields macro
- Shifts the handling of TSStatics so the shape instance will load materials on the server as well as the client. This opens gameplay options as well as allowing rebaking of meshes functionality more easily
- Expands AssetBase's isValidAsset utility function to actually check validity instead of just returning true
- Adds isValid utility function to AssetPtr
- Added new field flag that makes the field not write out to file
- Removed legacy iconBitmap field from GuiIconButtonCtrl because it was causing errors
- Fixed group filtering check of guiInspector to ignore case
- Removed unneeded isFile checks for common datablock script files in Prototyping module script
- Removed test datablocks from Prototyping module
- Removed unnecessary container control from AssetBrowser
- Adjusted preview regen logic of AssetBrowser so it doesn't trip if you're simply resizing the window
- Fixed issue where row-vs-column layout logic for AssetBrowser when resizing window was fiddly
- Added handling for when Dragging and Dropping datablock from AssetBrowser to spawn, it'll prompt if it spawns the actual object, or a spawnsphere that spawns said object. In the event of an PlayerData will also prompt if it should spawn an AIPlayer
- Added ability to take a TSStatic that uses a baked down mesh and are able to restore it to the cache prefab, or trigger and in-place rebake to refresh it if something has changed in the original contents via RMB menu on the scene tree
- Added ability to explode prefab to RMB menu on scene tree
- Added ability to convert selection to prefab or bake to mesh in RMB menu on scene tree
- Tweaked sizing of the DatablockEditorCreatePrompt window to not have cut off elements and easier to see/work with
- Added sanity check to datablock editor creation
- Fixed preview display of material in Decal Editor
- Made compositeTextureEditor use the cached preview of images
- Fixed sizing/spacing of gui selection dropdown as well as resolution dropdown of GuiEditor
- Fixes MaterialEditor to properly save the group collapse state when editing
- Adds ability to in-flow edit and create datablocks in the NavMesh Editor for the testing panel, and makes the datablock dropdown searchable
- Fixed issue where opening the ShapeEditor via the edit button on a ShapeAsset field would cause the action buttons on the top bar to not show
- Fixed error in shape editor where when exiting it was erroneously checking for a clear value of -1 rather than 0
- Removed unneeded top tabbook and tab page for main editor panel
- Fixed issue where reset button of TerrainBrush Softness Curve editor didn't actually reset
- Resized Object Builder window to not cut off elements and have enough width to show more data
- Added a TypeCommand field type to Object Builder and changed spawnscript field of SpawnSphere to use it rather than a simple text edit field
- Allow SpawnSphere in ObjectBuilder to be passed in spawn class and spawn datablock default info
- Injects button to controllable objects when Inspecting them to make it easy to toggle if you're in control of it or not
-

JeffR 2 hete
szülő
commit
9c654d7932
37 módosított fájl, 727 hozzáadás és 345 törlés
  1. 31 13
      Engine/source/T3D/assets/MaterialAsset.cpp
  2. 1 1
      Engine/source/T3D/assets/ShapeAsset.h
  3. 7 9
      Engine/source/T3D/tsStatic.cpp
  4. 4 1
      Engine/source/assets/assetBase.h
  5. 1 0
      Engine/source/assets/assetPtr.h
  6. 2 1
      Engine/source/console/consoleObject.h
  7. 1 1
      Engine/source/console/persistenceManager.cpp
  8. 1 1
      Engine/source/console/simObject.cpp
  9. 0 1
      Engine/source/gui/buttons/guiIconButtonCtrl.cpp
  10. 2 2
      Engine/source/gui/editor/guiInspector.cpp
  11. 5 10
      Templates/BaseGame/game/data/Prototyping/Prototyping.tscript
  12. 1 56
      Templates/BaseGame/game/data/Prototyping/scripts/managedData/managedDatablocks.tscript
  13. 16 40
      Templates/BaseGame/game/tools/assetBrowser/guis/assetBrowser.gui
  14. 15 5
      Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript
  15. 78 6
      Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/datablockObjects.tscript
  16. 72 2
      Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/prefab.tscript
  17. 6 6
      Templates/BaseGame/game/tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui
  18. 8 4
      Templates/BaseGame/game/tools/datablockEditor/datablockEditor.tscript
  19. 22 5
      Templates/BaseGame/game/tools/decalEditor/decalEditorGui.tscript
  20. 2 2
      Templates/BaseGame/game/tools/gui/compositeTextureEditor.tscript
  21. 46 0
      Templates/BaseGame/game/tools/gui/fieldTypes/toggleControlButton.tscript
  22. 1 0
      Templates/BaseGame/game/tools/gui/guiDialogs.ed.tscript
  23. 2 2
      Templates/BaseGame/game/tools/gui/saveChangesMBDlg.ed.gui
  24. 7 6
      Templates/BaseGame/game/tools/guiEditor/gui/guiEditor.ed.gui
  25. 2 2
      Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorToolbox.ed.tscript
  26. 1 0
      Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript
  27. 56 3
      Templates/BaseGame/game/tools/navEditor/NavEditorGui.gui
  28. 20 0
      Templates/BaseGame/game/tools/navEditor/navEditor.tscript
  29. 3 3
      Templates/BaseGame/game/tools/shapeEditor/main.tscript
  30. 1 1
      Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditor.ed.tscript
  31. 2 23
      Templates/BaseGame/game/tools/worldEditor/gui/EditorGui.ed.gui
  32. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/TerrainBrushSoftnessCurveDlg.ed.gui
  33. 222 111
      Templates/BaseGame/game/tools/worldEditor/gui/objectBuilderGui.ed.gui
  34. 28 2
      Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.tscript
  35. 5 5
      Templates/BaseGame/game/tools/worldEditor/scripts/editors/creator.ed.tscript
  36. 9 0
      Templates/BaseGame/game/tools/worldEditor/scripts/editors/worldEditor.ed.tscript
  37. 46 20
      Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript

+ 31 - 13
Engine/source/T3D/assets/MaterialAsset.cpp

@@ -599,20 +599,42 @@ void GuiInspectorTypeMaterialAssetPtr::updateValue()
 
 void GuiInspectorTypeMaterialAssetPtr::updatePreviewImage()
 {
-   const char* previewImage;
+   const char* matAssetId;
    if (mInspector->getInspectObject() != nullptr)
-      previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
+      matAssetId = mInspector->getInspectObject()->getDataField(mCaption, NULL);
    else
-      previewImage = Con::getVariable(mVariableName);
+      matAssetId = Con::getVariable(mVariableName);
 
    //if what we're working with isn't even a valid asset, don't present like we found a good one
-   if (!AssetDatabase.isDeclaredAsset(previewImage))
+   if (!AssetDatabase.isDeclaredAsset(matAssetId))
    {
-      mPreviewImage->_setBitmap(StringTable->EmptyString());
+      mPreviewImage->_setBitmap(StringTable->insert("Core_Rendering:NoMaterial"));
       return;
    }
 
-   String matPreviewAssetId = String(previewImage) + "_PreviewImage";
+   AssetPtr<MaterialAsset> matAssetDef = matAssetId;
+   if (matAssetDef.isNull() || matAssetDef->getStatus() != AssetBase::AssetErrCode::Ok ||
+      matAssetDef->getMaterialDefinitionName() == StringTable->EmptyString())
+   {
+      mPreviewImage->_setBitmap(StringTable->insert("Core_Rendering:WarningMaterial"));
+      return;
+   }
+
+   Material* matDef;
+   if (!Sim::findObject(matAssetDef->getMaterialDefinitionName(), matDef))
+   {
+      mPreviewImage->_setBitmap(StringTable->insert("Core_Rendering:WarningMaterial"));
+      return;
+   }
+
+   AssetPtr<ImageAsset> difMapAsset = matDef->getDiffuseMapAsset(0);
+   if (difMapAsset.isNull() || difMapAsset->getStatus() != AssetBase::AssetErrCode::Ok)
+   {
+      mPreviewImage->_setBitmap(StringTable->insert("Core_Rendering:WarningMaterial"));
+      return;
+   }
+
+   String matPreviewAssetId = String(difMapAsset->getAssetName()) + "_PreviewImage";
    matPreviewAssetId.replace(":", "_");
    matPreviewAssetId = "ToolsModule:" + matPreviewAssetId;
    if (AssetDatabase.isDeclaredAsset(matPreviewAssetId.c_str()))
@@ -621,18 +643,14 @@ void GuiInspectorTypeMaterialAssetPtr::updatePreviewImage()
    }
    else
    {
-      if (AssetDatabase.isDeclaredAsset(previewImage))
+      if (AssetDatabase.isDeclaredAsset(difMapAsset->getAssetId()))
       {
-         MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(previewImage);
-         if (matAsset && matAsset->getMaterialDefinition())
-         {
-            mPreviewImage->_setBitmap(matAsset->getMaterialDefinition()->_getDiffuseMap(0));
-         }
+         mPreviewImage->setBitmap(difMapAsset->getAssetId());
       }
    }
 
    if (mPreviewImage->getBitmapAsset().isNull())
-      mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
+      mPreviewImage->setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
 }
 
 void GuiInspectorTypeMaterialAssetPtr::setPreviewImage(StringTableEntry assetId)

+ 1 - 1
Engine/source/T3D/assets/ShapeAsset.h

@@ -360,7 +360,7 @@ public:
 
 #define INITPERSISTFIELD_SHAPEASSET_REFACTOR(name, consoleClass, docs)                                                                                                        \
    addProtectedField(assetText(name, Asset), TypeShapeAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.)); \
-   addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, file docs.));
+   addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, file docs.), AbstractClassRep::FIELD_HideInInspectors);
 
 
 #define DECLARE_SHAPEASSET_ARRAY_REFACTOR(className, name, max)                                                                                                               \

+ 7 - 9
Engine/source/T3D/tsStatic.cpp

@@ -400,7 +400,7 @@ bool TSStatic::_createShape()
       mObjBox = getShape()->mBounds;
       resetWorldBox();
 
-      mShapeInstance = new TSShapeInstance(getShape(), isClientObject());
+      mShapeInstance = new TSShapeInstance(getShape(), true);
       mShapeInstance->resetMaterialList();
       mShapeInstance->cloneMaterialList();
 
@@ -711,7 +711,7 @@ void TSStatic::_updateShouldTick()
 
 void TSStatic::prepRenderImage(SceneRenderState* state)
 {
-   if (!mShapeInstance)
+   if (!mShapeAsset.isValid() || !mShapeInstance)
       return;
 
    Point3F cameraOffset;
@@ -1326,27 +1326,25 @@ bool TSStatic::buildExportPolyList(ColladaUtils::ExportData* exportData, const B
    }
 
    //Next, process the LOD levels and materials.
-   if (isServerObject() && getClientObject())
+   if (isServerObject())
    {
-      TSStatic* clientShape = dynamic_cast<TSStatic*>(getClientObject());
-
       exportData->meshData.increment();
 
       //Prep a meshData for this shape in particular
       ColladaUtils::ExportData::meshLODData* meshData = &exportData->meshData.last();
 
       //Fill out the info we'll need later to actually append our mesh data for the detail levels during the processing phase
-      meshData->shapeInst = clientShape->mShapeInstance;
+      meshData->shapeInst = mShapeInstance;
       meshData->originatingObject = this;
       meshData->meshTransform = mObjToWorld;
       meshData->scale = mObjScale;
 
       //Iterate over all our detail levels
-      for (U32 i = 0; i < clientShape->mShapeInstance->getNumDetails(); i++)
+      for (U32 i = 0; i < mShapeInstance->getNumDetails(); i++)
       {
-         TSShape::Detail detail = clientShape->mShapeInstance->getShape()->details[i];
+         TSShape::Detail detail = mShapeInstance->getShape()->details[i];
 
-         String detailName = String::ToLower(clientShape->mShapeInstance->getShape()->getName(detail.nameIndex));
+         String detailName = String::ToLower(mShapeInstance->getShape()->getName(detail.nameIndex));
 
          //Skip it if it's a collision or line of sight element
          if (detailName.startsWith("col") || detailName.startsWith("los"))

+ 4 - 1
Engine/source/assets/assetBase.h

@@ -123,7 +123,10 @@ public:
    StringTableEntry        expandAssetFilePath(const char* pAssetFilePath) const;
    StringTableEntry        collapseAssetFilePath(const char* pAssetFilePath) const;
 
-   virtual bool            isAssetValid(void) const                          { return true; }
+   virtual bool            isAssetValid(void) const
+   {
+      return mpOwningAssetManager != nullptr && mAssetInitialized && (mLoadedState == AssetErrCode::Ok || mLoadedState == AssetErrCode::UsingFallback);
+   }
 
    void                    refreshAsset(void);
 

+ 1 - 0
Engine/source/assets/assetPtr.h

@@ -179,6 +179,7 @@ public:
     /// Validity.
     bool isNull( void ) const override { return mpAsset.isNull(); }
     bool notNull( void ) const override { return !mpAsset.isNull(); }
+    bool isValid(void) const { return notNull() && static_cast<AssetBase*>(mpAsset.getObject())->isAssetValid(); }
 };
 
 #endif // _ASSET_PTR_H_

+ 2 - 1
Engine/source/console/consoleObject.h

@@ -498,7 +498,8 @@ public:
       FIELD_ComponentInspectors = BIT(1),       ///< Custom fields used by components. They are likely to be non-standard size/configuration, so 
                                                 ///< They are handled specially
       FIELD_CustomInspectors = BIT(2),          ///< Display as a button in inspectors.
-      FIELD_SpecialtyArrayField = BIT(3)
+      FIELD_SpecialtyArrayField = BIT(3),
+      FIELD_DontWriteToFile = BIT(4),
    };
 
    struct Field

+ 1 - 1
Engine/source/console/persistenceManager.cpp

@@ -1383,7 +1383,7 @@ void PersistenceManager::updateObject(SimObject* object, ParsedObject* parentObj
       const AbstractClassRep::Field* f = &list[i];
 
       // Skip the special field types.
-      if ( f->type >= AbstractClassRep::ARCFirstCustomField || f->flag.test(AbstractClassRep::FieldFlags::FIELD_ComponentInspectors))
+      if ( f->type >= AbstractClassRep::ARCFirstCustomField || f->flag.test(AbstractClassRep::FieldFlags::FIELD_ComponentInspectors) || f->flag.test(AbstractClassRep::FieldFlags::FIELD_DontWriteToFile))
          continue;
 
       if (f->flag.test(AbstractClassRep::FIELD_SpecialtyArrayField))

+ 1 - 1
Engine/source/console/simObject.cpp

@@ -372,7 +372,7 @@ void SimObject::writeFields(Stream &stream, U32 tabStop)
       const AbstractClassRep::Field* f = &list[i];
 
       // Skip the special field types.
-      if ( f->type >= AbstractClassRep::ARCFirstCustomField || f->flag.test(AbstractClassRep::FieldFlags::FIELD_ComponentInspectors))
+      if ( f->type >= AbstractClassRep::ARCFirstCustomField || f->flag.test(AbstractClassRep::FieldFlags::FIELD_ComponentInspectors) || f->flag.test(AbstractClassRep::FieldFlags::FIELD_DontWriteToFile))
          continue;
 
       for(U32 j = 0; S32(j) < f->elementCount; j++)

+ 0 - 1
Engine/source/gui/buttons/guiIconButtonCtrl.cpp

@@ -126,7 +126,6 @@ void GuiIconButtonCtrl::initPersistFields()
    docsURL;
    addField( "buttonMargin",     TypePoint2I,   Offset( mButtonMargin, GuiIconButtonCtrl ),"Margin area around the button.\n");
 
-   addProtectedField( "iconBitmap", TypeImageFilename,  Offset( mBitmapAsset, GuiIconButtonCtrl ), &_setBitmapData, &defaultProtectedGetFn, "Bitmap file for the icon to display on the button.\n", AbstractClassRep::FIELD_HideInInspectors);
    INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiIconButtonCtrl, "Bitmap file for the icon to display on the button.\n");
 
    addField( "iconLocation",     TYPEID< IconLocation >(), Offset( mIconLocation, GuiIconButtonCtrl ),"Where to place the icon on the control. Options are 0 (None), 1 (Left), 2 (Right), 3 (Center).\n");

+ 2 - 2
Engine/source/gui/editor/guiInspector.cpp

@@ -501,7 +501,7 @@ bool GuiInspector::isGroupFiltered( const char *groupName ) const
 
    // Is this group explicitly show? Does it immediately follow a + char.
    searchStr = String::ToString( "+%s", groupName );
-   if ( mGroupFilters.find( searchStr ) != String::NPos )
+   if ( mGroupFilters.find( searchStr, 0, String::NoCase | String::Left) != String::NPos )
       return false;   
 
    // Were there any other + characters, if so, we are implicitly hidden.   
@@ -510,7 +510,7 @@ bool GuiInspector::isGroupFiltered( const char *groupName ) const
 
    // Is this group explicitly hidden? Does it immediately follow a - char.
    searchStr = String::ToString( "-%s", groupName );
-   if ( mGroupFilters.find( searchStr ) != String::NPos )
+   if ( mGroupFilters.find( searchStr, 0, String::NoCase | String::Left) != String::NPos )
       return true;   
 
    return false;

+ 5 - 10
Templates/BaseGame/game/data/Prototyping/Prototyping.tscript

@@ -17,16 +17,11 @@ function Prototyping::onCreateGameServer(%this)
     //These are common managed data files. For any datablock-based stuff that gets generated by the editors
     //(that doesn't have a specific associated file, like data for a player class) will go into these.
     //So we'll register them now if they exist.
-    if(isFile("./scripts/managedData/managedDatablocks." @ $TorqueScriptFileExtension))
-        %this.registerDatablock("./scripts/managedData/managedDatablocks");
-    if(isFile("./scripts/managedData/managedForestItemData." @ $TorqueScriptFileExtension))
-        %this.registerDatablock("./scripts/managedData/managedForestItemData");
-    if(isFile("./scripts/managedData/managedForestBrushData." @ $TorqueScriptFileExtension))
-        %this.registerDatablock("./scripts/managedData/managedForestBrushData");
-    if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
-        %this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
-    if(isFile("./scripts/managedData/managedParticleData." @ $TorqueScriptFileExtension))
-        %this.registerDatablock("./scripts/managedData/managedParticleData");
+    %this.registerDatablock("./scripts/managedData/managedDatablocks");
+    %this.registerDatablock("./scripts/managedData/managedForestItemData");
+    %this.registerDatablock("./scripts/managedData/managedForestBrushData");
+    %this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
+    %this.registerDatablock("./scripts/managedData/managedParticleData");
 }
 
 //This is called when the server is shut down due to the game/map being exited

+ 1 - 56
Templates/BaseGame/game/data/Prototyping/scripts/managedData/managedDatablocks.tscript

@@ -3,59 +3,4 @@ datablock ItemData(PrototypeItemData)
 {
    ShapeAsset = "Prototyping:TorusPrimitive_shape";
    cameraMaxDist = "0.75";
-};
-
-datablock PlayerData( ProtoPlayer ) {
-    // Third person shape
-   ShapeAsset = "Prototyping:Playerbot_shape";
-   controlMap = "playerKeyMap";
-   AIControllerData = "aiPlayerControl";
-};
-
-datablock WheeledVehicleTire(ProtoCarTire)
-{
-   // Tires act as springs and generate lateral and longitudinal
-   // forces to move the vehicle. These distortion/spring forces
-   // are what convert wheel angular velocity into forces that
-   // act on the rigid body.
-   shapeAsset = "Prototyping:carwheel_shape";
-   
-   staticFriction =  1;
-   kineticFriction = 4.2;
-
-   // Spring that generates lateral tire forces
-   lateralForce = 150000;
-   lateralDamping = 30000;
-   lateralRelaxation = 0.1;
-
-   // Spring that generates longitudinal tire forces
-   longitudinalForce = 600;
-   longitudinalDamping = 1600;
-   longitudinalRelaxation = 0.1;
-};
-
-datablock WheeledVehicleSpring(ProtoCarSpring)
-{
-   // Wheel suspension properties
-   length = "0.6";             // Suspension travel
-   force = 3600;              // Spring force
-   damping = 2800;             // Spring damping
-   antiSwayForce = 300;         // Lateral anti-sway force
-};
-
-datablock WheeledVehicleData(ProtoCar)
-{
-   category = "Vehicles";
-   shapeAsset = "Prototyping:car_shape";
-   
-   collisionMul = 0;
-   impactMul = 0;
-   controlMap = "vehicleKeyMap";
-   AIControllerData = "aiCarControl";
-   cameraMaxDist = "2.81993";
-   ShapeFile = "data/Prototyping/shapes/Vehicles/car.dae";
-   mass = "1000";
-   originalAssetName = "ProtoCar";
-   massCenter = "0 0.75 0";
-   dragForce = "0.1";
-};
+};

+ 16 - 40
Templates/BaseGame/game/tools/assetBrowser/guis/assetBrowser.gui

@@ -972,57 +972,33 @@ $guiContent = new GuiControl(AssetBrowser) {
                      canSave = "1";
                      canSaveDynamicFields = "0";
                   };
-                  new GuiStackControl() {
-                     stackingType = "Vertical";
-                     horizStacking = "Left to Right";
-                     vertStacking = "Top to Bottom";
-                     padding = "0";
+
+                  new GuiDynamicCtrlArrayControl() {
+                     colCount = "4";
+                     colSize = "100";
+                     rowCount = "1";
+                     rowSize = "120";
+                     rowSpacing = "2";
+                     colSpacing = "2";
+                     frozen = "0";
+                     autoCellSize = "1";
+                     fillRowFirst = "1";
                      dynamicSize = "1";
-                     dynamicNonStackExtent = "0";
-                     dynamicPos = "0";
-                     changeChildSizeToFit = "1";
-                     changeChildPosition = "0";
-                     position = "2 2";
+                     padding = "0 0 0 0";
+                     position = "3 0";
                      extent = "414 120";
-                     minExtent = "16 16";
+                     minExtent = "8 8";
                      horizSizing = "width";
                      vertSizing = "bottom";
-                     profile = "ToolsGuiModelessDialogProfile";
+                     profile = "ToolsGuiDefaultNonModalProfile";
                      visible = "1";
                      active = "1";
                      tooltipProfile = "GuiToolTipProfile";
                      hovertime = "1000";
                      isContainer = "1";
+                     internalName = "assetList";
                      canSave = "1";
                      canSaveDynamicFields = "0";
-
-                     new GuiDynamicCtrlArrayControl() {
-                        colCount = "4";
-                        colSize = "100";
-                        rowCount = "1";
-                        rowSize = "120";
-                        rowSpacing = "2";
-                        colSpacing = "2";
-                        frozen = "0";
-                        autoCellSize = "1";
-                        fillRowFirst = "1";
-                        dynamicSize = "1";
-                        padding = "0 0 0 0";
-                        position = "3 0";
-                        extent = "414 120";
-                        minExtent = "8 8";
-                        horizSizing = "width";
-                        vertSizing = "bottom";
-                        profile = "ToolsGuiDefaultNonModalProfile";
-                        visible = "1";
-                        active = "1";
-                        tooltipProfile = "GuiToolTipProfile";
-                        hovertime = "1000";
-                        isContainer = "1";
-                        internalName = "assetList";
-                        canSave = "1";
-                        canSaveDynamicFields = "0";
-                     };
                   };
                };
                new GuiContainer() {

+ 15 - 5
Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript

@@ -778,9 +778,12 @@ function AssetBrowser::buildAssetPreview( %this, %asset, %moduleName )
       AssetPreviewArray.add( %previewButton );
 }
 
-function AssetBrowser::refresh(%this)
+function AssetBrowser::refresh(%this, %regenPreviews)
 {
-   if(!%this.dirty)
+   if(%regenPreviews $= "")
+      %regenPreviews = true;
+      
+   if(!%this.dirty && %regenPreviews)
    {
       %this.dirty = true;
       
@@ -839,7 +842,7 @@ function AssetPreviewButton::onDoubleClick(%this)
 function assetBrowserPreviewSlider::onMouseDragged(%this)
 {
    EditorSettings.setValue("Assets/Browser/previewTileSize", %this.getValue());
-   AssetBrowser.refresh();  
+   AssetBrowser.refresh(false);  
 }
 
 function AssetBrowser::loadDirectories( %this )
@@ -2417,7 +2420,7 @@ function AssetBrowserPreviewButton::onMouseDragged(%this)
    Canvas.repaint();
 }
 
-function AssetBrowserPreviewButton::onControlDragCancelled(%this)
+function AssetPreviewControlType_AssetDrop::onControlDragCancelled(%this)
 {
    Canvas.popDialog(EditorDragAndDropLayer);
 }
@@ -2852,8 +2855,15 @@ function AssetBrowserWindow::releasePanel(%this)
 function AssetBrowserWindow::onResize(%this, %posX, %posY, %width, %height)
 {
     if (%width>%height)
+    {
         AssetBrowser-->assetList.fillRowFirst = true;
+        AssetBrowser-->assetList.extent.x = AssetListPanel.extent.x;
+    }
     else
+    {
         AssetBrowser-->assetList.fillRowFirst = false;
-    AssetBrowser.rebuildAssetArray();
+        AssetBrowser-->assetList.extent.y = AssetListPanel.extent.y;
+    }
+        
+    //AssetBrowser.rebuildAssetArray();
 }

+ 78 - 6
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/datablockObjects.tscript

@@ -16,7 +16,6 @@ function DatablockObjectType::onEdit(%this, %className)
 
 function DatablockObjectType::buildBrowserElement(%this, %className, %previewData)
 {
-   echo("DatablockObjectType::buildBrowserElement() - " @ %this @ ", " @ %previewData);
    %previewData.assetName = %this.getName();
    %previewData.assetPath = %this.getFileName();
    
@@ -71,19 +70,92 @@ function DatablockObjectType::onShowActionMenu(%this, %className)
    $CurrentAssetBrowser.popupMenu = EditDatablockObjectTypePopup;
 }
 
-function spawnDatablockObject(%datablock)
+function spawnDatablockObject(%datablock, %position)
 {
    %name = %datablock.getName();
    %class = %datablock.getClassName();
    %cmd = %class @ "::create(" @ %name @ ");";
    
-   %shapePath = ( %datablock.shapeAsset !$= "" ) ? %datablock.shapeFile : %datablock.shapeName;
    %createCmd = "ObjectCreator.createObject( \"" @ %cmd @ "\" );";
-   return eval(%createCmd);//eval("showImportDialog( \"" @ %shapePath @ "\", \"" @ %createCmd @ "\" );");
+   %newObject = eval(%createCmd);
+   
+   if(%position !$= "")
+      %newObject.position = %position;
+      
+   return %newObject;
+}
+
+function spawnAIObject(%datablock, %position)
+{
+   %name = %datablock.getName();
+   
+   %class = %datablock.getClassName();
+   %class = strreplace(%class, "Data", "");
+   
+   %cmd = "AI" @ %class @ "::create(" @ %name @ ");";
+   
+   %createCmd = "ObjectCreator.createObject( \"" @ %cmd @ "\" );";
+   %newObject = eval(%createCmd);
+   
+   if(%position !$= "")
+      %newObject.position = %position;
+      
+   return %newObject;
+}
+
+function spawnSpawnMarker(%datablock, %position)
+{
+   %class = %datablock.getClassName();
+   %class = strreplace(%class, "Data", "");
+   
+   ObjectBuilderGui.newObjectCallback = "finishedSpawningSpawnMarker"; 
+   ObjectCreator.createObject( "ObjectBuilderGui.buildSpawnSphere(" @ %class @ ", " @ %datablock.getName() @ ");" );
+}
+
+function finishedSpawningSpawnMarker(%objId)
+{
+   %objId.position = SpawnDatablockObjectPopup.position;
 }
 
 function DatablockObjectType::onWorldEditorDropped(%this, %position)
 {
-   %newObj = spawnDatablockObject(%this);
-   %newObj.position = %position;
+   if( !isObject( SpawnDatablockObjectPopup ) )
+   {
+      new PopupMenu( SpawnDatablockObjectPopup )
+      {
+         superClass = "MenuBuilder";
+         class = "EditorWorldMenu";
+
+         jumpFileName = "";
+         jumpLineNumber = "";
+      };
+   }
+   
+   SpawnDatablockObjectPopup.objectData = %this;
+   SpawnDatablockObjectPopup.objectType = "DatablockObjectType";
+   SpawnDatablockObjectPopup.position = %position;
+   
+   //Regen the menu so we're fully up and current with options and references
+   SpawnDatablockObjectPopup.clearItems();
+   
+   %class = %this.getClassName();
+   %class = strreplace(%class, "Data", "");
+   
+   SpawnDatablockObjectPopup.appendItem("Create " @ %class @ " Object" TAB "" TAB "spawnDatablockObject(" @ %this @ ", " @ %position @ ");");
+   
+   %category = getCategoryOfClass(%class);
+   if(%class $= "Player")
+   {
+      SpawnDatablockObjectPopup.appendItem("Create AI" @ %class @ " Object" TAB "" TAB "spawnAIObject(" @ %this @ ", " @ %position @ ");");
+   }
+   
+   SpawnDatablockObjectPopup.appendItem("Create SpawnNode of " @ %class TAB "" TAB "spawnSpawnMarker(" @ %this @ "," @ %position @ ");");
+
+   SpawnDatablockObjectPopup.reloadItems();
+   
+   SpawnDatablockObjectPopup.showPopup(Canvas); 
+   
+   
+   //%newObj = spawnDatablockObject(%this);
+   //%newObj.position = %position;
 }

+ 72 - 2
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/prefab.tscript

@@ -24,8 +24,6 @@ function PrefabFileType::buildBrowserElement(%filePath, %previewData)
    %previewData.assetName = fileName(%filePath);
    %previewData.assetPath = %filePath;
    
-   echo("PrefabFileType::buildBrowserElement() - name, path: " @ %previewData.assetName @ ", " @ %filePath);
-   
    %previewData.previewImage = "ToolsModule:prefabIcon_image";
    
    //%previewData.assetFriendlyName = %assetDef.assetName;
@@ -49,4 +47,76 @@ function PrefabFileType::onWorldEditorDropped(%filePath, %position)
    EWorldEditor.selectObject(%newPrefab);
       
    EWorldEditor.isDirty = true;
+}
+
+function EWorldEditor::restoreSelectedToPrefab(%this, %object)
+{
+   %assetDef = AssetDatabase.acquireAsset(%object.shapeAsset);
+   %assetFileName = %assetDef.getFilename();
+   
+   %assetFileBase = strreplace(fileBase(%assetFileName), ".asset", "");
+   %assetFileBase = strreplace(%assetFileBase, ".taml", "");
+   
+   %prefabFile = filePath(%assetFileName) @ "/" @ %assetFileBase @ ".prefab";
+   
+   %name = %object.getName();
+   
+   %prefab = new Prefab() {
+      fileName = %prefabFile;
+      position = %object.position;
+      rotation = %object.rotation;
+      scale = %object.scale;
+   };
+   
+   %object.getGroup().add(%prefab);
+   
+   %prefab.setName(%name);
+   
+   MECreateUndoAction::submit( %prefab );
+   
+   MEDeleteUndoAction::submit( %object );
+}
+
+function EWorldEditor::rebakeSelectedMesh(%this, %object)
+{
+   %assetDef = AssetDatabase.acquireAsset(%object.shapeAsset);
+   %assetFileName = %assetDef.getFilename();
+   
+   %assetFileBase = strreplace(fileBase(%assetFileName), ".asset", "");
+   %assetFileBase = strreplace(%assetFileBase, ".taml", "");
+   
+   %prefabFile = filePath(%assetFileName) @ "/" @ %assetFileBase @ ".prefab";
+   
+   %name = %object;
+   
+   %prefab = new Prefab() {
+      fileName = %prefabFile;
+      position = %object.position;
+      rotation = %object.rotation;
+      scale = %object.scale;
+   };
+   
+   %object.getGroup().add(%prefab);
+   
+   EWorldEditor.clearSelection();
+   EWorldEditor.selectObject(%prefab);
+   
+   EWorldEditor.explodeSelectedPrefab();
+   
+   //after the explode, we'll have the group selected
+   %prefabGroup = EWorldEditor.getSelectedObject(0);
+   
+   EWorldEditor.clearSelection();
+   for(%i=0; %i < %prefabGroup.getCount(); %i++)
+   {
+      %prefabObj = %prefabGroup.getObject(%i); 
+      EWorldEditor.getActiveSelection().add(%prefabObj);
+   }
+   
+   makeSelectedAMesh(%object.shapeAsset, false, false);
+   
+   EWorldEditor.clearSelection();
+   EWorldEditor.selectObject(%object);
+   
+   %prefabGroup.delete();
 }

+ 6 - 6
Templates/BaseGame/game/tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui

@@ -32,11 +32,11 @@ $guiContent = new GuiControl(DatablockEditorCreatePrompt,EditorGuiGroup) {
       anchorBottom = "0";
       anchorLeft = "1";
       anchorRight = "0";
-      position = "374 252";
-      extent = "309 167";
+      position = "758 420";
+      extent = "400 167";
       minExtent = "8 2";
-      horizSizing = "right";
-      vertSizing = "bottom";
+      horizSizing = "center";
+      vertSizing = "center";
       profile = "ToolsGuiWindowProfile";
       visible = "1";
       active = "1";
@@ -57,7 +57,7 @@ $guiContent = new GuiControl(DatablockEditorCreatePrompt,EditorGuiGroup) {
          anchorLeft = "1";
          anchorRight = "0";
          position = "7 26";
-         extent = "190 15";
+         extent = "250 15";
          minExtent = "8 2";
          horizSizing = "right";
          vertSizing = "bottom";
@@ -76,7 +76,7 @@ $guiContent = new GuiControl(DatablockEditorCreatePrompt,EditorGuiGroup) {
          sinkAllKeyEvents = "0";
          password = "0";
          passwordMask = "*";
-         text = "Name";
+         placeholderText = "Name";
          maxLength = "1024";
          margin = "0 0 0 0";
          padding = "0 0 0 0";

+ 8 - 4
Templates/BaseGame/game/tools/datablockEditor/datablockEditor.tscript

@@ -647,8 +647,7 @@ function DatablockEditorPlugin::createDatablock(%this)
    if( %class !$= "" )
    {  
       // Need to prompt for a name.
-      
-      DatablockEditorCreatePrompt-->CreateDatablockName.setText("Name");
+      DatablockEditorCreatePrompt-->CreateDatablockName.setText("");
       DatablockEditorCreatePrompt-->CreateDatablockName.selectAllText();
       
       // Populate the copy source dropdown.
@@ -686,7 +685,7 @@ function DatablockEditorPlugin::createDatablock(%this)
       // Show the dialog.
       
       canvas.pushDialog( DatablockEditorCreatePrompt, 0, true );
-      DatablockEditorCreatePrompt-->promptWindow.text = "Create New Datablock in module: " @ DatablockEditorPlugin.targetCreationModule;
+      DatablockEditorCreatePrompt-->promptWindow.text = "Create New " @ %class @ " Datablock in module: " @ DatablockEditorPlugin.targetCreationModule;
    }
 }
 
@@ -717,7 +716,10 @@ function DatablockEditorPlugin::createPromptNameCheck(%this, %path)
 {
    %name = DatablockEditorCreatePrompt-->CreateDatablockName.getText();
    if( !Editor::validateObjectName( %name, true ) )
-      return;
+   {
+      toolsMessageBoxOK("Error", "Unable to validate new datablock name. Please make sure it's an alphanumeric value and that it is unique!");
+      return;  
+   }
       
    // Fetch the copy source and clear the list.
    
@@ -762,6 +764,8 @@ function DatablockEditorPlugin::createDatablockFinish( %this, %name, %copySource
       %this.submitUndo( %action );
       
       %action.redo();
+      
+      DatablockEditorPlugin.openDatablock(%name);
    }
    
    $DATABLOCK_EDITOR_NEWDB_CLASS = "";

+ 22 - 5
Templates/BaseGame/game/tools/decalEditor/decalEditorGui.tscript

@@ -585,18 +585,35 @@ function DecalEditorGui::updateDecalPreview( %this, %material )
    
    if( isObject( %material ) )
    {
-      %previewImage = %material.getDiffuseMap(0);
+      %previewImage = %material.getDiffuseMapAsset(0);
    }
-   else
+   else if(AssetDatabase.isDeclaredAsset(%material))
    {
-      if(AssetDatabase.isDeclaredAsset(%material))
+      if(AssetDatabase.getAssetType(%material) $= "MaterialAsset")
+      {
+         %matAsset = AssetDatabase.acquireAsset(%material);
+         
+         %previewImage = %matAsset.materialDefinitionName.getDiffuseMap(0);
+         //AssetDatabase.releaseAsset(%material);
+      }
+      else if(AssetDatabase.getAssetType(%material) $= "ImageAsset")
       {
          %previewImage = %material;
-         }
       }
+      else
+      {
+         error("DecalEditorGui::updateDecalPreview() - Tried to set an invalid asset type for the editor preview!");
+         return;
+      }
+   }
+   else
+   {
+      error("DecalEditorGui::updateDecalPreview() - Tried to set a non material, non asset value for the editor preview!");
+      return;  
+   }
    
    DecalPreviewWindow-->decalPreview.setBitmap( getAssetPreviewImage(%previewImage) );
-   }
+}
 
 function DecalEditorGui::updateInstancePreview( %this, %material )
 {

+ 2 - 2
Templates/BaseGame/game/tools/gui/compositeTextureEditor.tscript

@@ -34,7 +34,7 @@ function CompositeTextureSlotContainer::setChannelData(%this, %sourceValue, %sou
    {
       %this-->InputMode.setSelected(1);
       
-      %this-->bitmap.setBitmap(%sourceValue);
+      %this-->bitmap.setBitmap(getAssetPreviewImage(%sourceValue));
       
       if(%sourceChannel $= "")
          %sourceChannel = "Red";
@@ -74,7 +74,7 @@ function CompositeTextureEditor::setSourceTex(%this, %assetId)
       $CompTexSourceChannel = 0;
       
    %channelContainer = CompositeTextureEditorWindow.getObject($CompTexSourceChannel);
-   %channelContainer-->bitmap.setBitmap(%assetId);
+   %channelContainer-->bitmap.setBitmap(getAssetPreviewImage(%assetId));
 }
 
 function CompositeTextureEditor::saveComposite(%this)

+ 46 - 0
Templates/BaseGame/game/tools/gui/fieldTypes/toggleControlButton.tscript

@@ -0,0 +1,46 @@
+function GuiInspectorGroup::buildToggleControlButtonField(%this, %fieldName, %fieldLabel, %fieldDesc, 
+            %fieldDefaultVal, %fieldDataVals, %callback, %ownerObj)
+{
+   %extent = 200;
+   
+   %fieldCtrl = %this.createInspectorField();
+   
+   %extent = %this.stack.getExtent();
+   
+   %width = mRound(%extent/2);
+   %height = 20;
+   %inset = 10;
+
+   %editControl = new GuiButtonCtrl() {
+      maxPopupHeight = "200";
+      sbUsesNAColor = "0";
+      reverseTextList = "0";
+      bitmapBounds = "16 16";
+      maxLength = "1024";
+      Margin = "0 0 0 0";
+      Padding = "0 0 0 0";
+      AnchorTop = "1";
+      AnchorBottom = "0";
+      AnchorLeft = "1";
+      AnchorRight = "0";
+      isContainer = "0";
+      Profile = "ToolsGuiButtonProfile";
+      HorizSizing = "right";
+      VertSizing = "bottom";
+      Position = %fieldCtrl.edit.position;
+      Extent = %fieldCtrl.edit.extent;
+      MinExtent = "8 2";
+      canSave = "1";
+      Visible = "1";
+      tooltipprofile = "ToolsGuiToolTipProfile";
+      tooltip = "";// %tooltip;
+      text = "Toggle";
+      hovertime = "1000";
+      command = "EditorToggleControlOfEntity();";
+   };
+
+   %fieldCtrl.setCaption("Toggle Control");
+   %fieldCtrl.setEditControl(%editControl);
+
+   %this.addInspectorField(%fieldCtrl);
+}

+ 1 - 0
Templates/BaseGame/game/tools/gui/guiDialogs.ed.tscript

@@ -42,3 +42,4 @@ exec("./fieldTypes/listField." @ $TorqueScriptFileExtension);
 exec("./fieldTypes/range." @ $TorqueScriptFileExtension);
 exec("./fieldTypes/moduleDependencies." @ $TorqueScriptFileExtension);
 exec("./fieldTypes/buttonField." @ $TorqueScriptFileExtension);
+exec("./fieldTypes/toggleControlButton." @ $TorqueScriptFileExtension);

+ 2 - 2
Templates/BaseGame/game/tools/gui/saveChangesMBDlg.ed.gui

@@ -46,7 +46,7 @@ $guiContent = new GuiControl(toolsMessageBoxSaveChangesDlg, EditorGuiGroup) {
          text = "Save";
          groupNum = "-1";
          buttonType = "PushButton";
-         iconBitmap = "~/levelEditor/gui/images/iconAccept.png";
+         iconBitmapFile = "~/levelEditor/gui/images/iconAccept.png";
          sizeIconToButton = "0";
          textLocation = "Center";
          textMargin = "4";
@@ -66,7 +66,7 @@ $guiContent = new GuiControl(toolsMessageBoxSaveChangesDlg, EditorGuiGroup) {
          text = "Cancel";
          groupNum = "-1";
          buttonType = "PushButton";
-         iconBitmap = "~/levelEditor/gui/images/iconCancel.png";
+         iconBitmapFile = "~/levelEditor/gui/images/iconCancel.png";
          sizeIconToButton = "0";
          textLocation = "Center";
          textMargin = "4";

+ 7 - 6
Templates/BaseGame/game/tools/guiEditor/gui/guiEditor.ed.gui

@@ -273,12 +273,12 @@ $guiContent = new GuiControl(GuiEditorGui, EditorGuiGroup) {
                bitmapAsset = "ToolsModule:separator_xt_h_image";
                bitmapMode = "Centered";
             };
-            new GuiPopUpMenuCtrl(GuiEditorContentList) {
+            new GuiPopUpMenuCtrlEx(GuiEditorContentList) {
                maxPopupHeight = "200";
                sbUsesNAColor = "0";
                reverseTextList = "0";
                bitmapBounds = "16 16";
-               text = "NewGui - 8844";
+               text = "";
                maxLength = "1024";
                margin = "0 0 0 0";
                padding = "0 0 0 0";
@@ -291,13 +291,14 @@ $guiContent = new GuiControl(GuiEditorGui, EditorGuiGroup) {
                horizSizing = "right";
                vertSizing = "center";
                position = "8 0";
-               extent = "145 27";
+               extent = "300 27";
                minExtent = "8 2";
                canSave = "1";
                visible = "1";
                tooltipProfile = "ToolsGuiToolTipProfile";
                hovertime = "1000";
                canSaveDynamicFields = "0";
+               allowTextSearch = true;
             };
             new GuiPopUpMenuCtrl(GuiEditorResList) {
                maxPopupHeight = "200";
@@ -316,8 +317,8 @@ $guiContent = new GuiControl(GuiEditorGui, EditorGuiGroup) {
                profile = "ToolsGuiPopUpMenuProfile";
                horizSizing = "right";
                vertSizing = "center";
-               position = "161 0";
-               extent = "136 27";
+               position = "303 0";
+               extent = "250 27";
                minExtent = "8 2";
                canSave = "1";
                visible = "1";
@@ -333,7 +334,7 @@ $guiContent = new GuiControl(GuiEditorGui, EditorGuiGroup) {
                profile = "ToolsGuiDefaultProfile";
                horizSizing = "right";
                vertSizing = "center";
-               position = "307 3";
+               position = "556 3";
                extent = "9 26";
                minExtent = "1 1";
                canSave = "1";

+ 2 - 2
Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorToolbox.ed.tscript

@@ -91,7 +91,7 @@ function GuiEditorToolbox::setViewTypeAlphabetical( %this )
          profile = "ToolsGuiIconButtonSmallProfile";
          extent = "128 18";
          text = %className;
-         iconBitmap = EditorIconRegistry::findIconByClassName( %className );
+         iconBitmapFile = EditorIconRegistry::findIconByClassName( %className );
          buttonMargin = "2 2";
          iconLocation = "left";
          textLocation = "left";
@@ -174,7 +174,7 @@ function GuiEditorToolbox::setViewTypeCategorized( %this )
             profile = "ToolsGuiIconButtonSmallProfile";
             extent = "128 18";
             text = %className;
-            iconBitmap = EditorIconRegistry::findIconByClassName( %className );
+            iconBitmapFile = EditorIconRegistry::findIconByClassName( %className );
             buttonMargin = "2 2";
             iconLocation = "left";
             textLocation = "left";

+ 1 - 0
Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript

@@ -1992,6 +1992,7 @@ function MaterialEditorGui::doSwapMaterial(%this, %materialAsset)
 function MaterialEditorPropInspector::onInspectorFieldModified(%this, %object, %fieldName, %arrayIndex, %oldValue, %newValue)
 {
    MaterialEditorPropInspector.saveScrollState();
+   MaterialEditorPropInspector.saveCollapseState();
    
    if(%arrayIndex !$= "" && %arrayIndex !$= "(null)")
       MaterialEditorGui.updateActiveMaterial(%fieldName @ "[" @ %arrayIndex @ "]", %newValue);

+ 56 - 3
Templates/BaseGame/game/tools/navEditor/NavEditorGui.gui

@@ -427,7 +427,8 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
          {
             internalName = "TestActions";
             position = "7 21";
-            extent = "190 136";
+            extent = "300 136";
+            
             new GuiControl() {
                profile = "GuiDefaultProfile";
                Extent = "190 20";
@@ -445,18 +446,70 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
             };
             new GuiControl() {
                profile = "GuiDefaultProfile";
-               Extent = "190 20";
+               Extent = "300 20";
                new GuiPopUpMenuCtrl(SpawnClassSelector) {
                   extent = "89 20";
                   profile = "ToolsGuiPopUpMenuProfile";
                   tooltipProfile = "GuiToolTipProfile";
                };
 
-               new GuiPopUpMenuCtrl(SpawnDatablockSelector) {
+               new GuiPopUpMenuCtrlEx(SpawnDatablockSelector) {
                   position = "100 0";
                   extent = "89 20";
                   profile = "ToolsGuiPopUpMenuProfile";
                   tooltipProfile = "GuiToolTipProfile";
+                  allowTextSearch = true;
+               };
+               
+               new GuiButtonCtrl(SpawnDatablockEditDBBtn) {
+                  text = "...";
+                  autoFitExtents = "0";
+                  useModifiers = "0";
+                  useStates = "1";
+                  masked = "0";
+                  groupNum = "-1";
+                  buttonType = "PushButton";
+                  useMouseEvents = "0";
+                  position = "193 0";
+                  extent = "17 17";
+                  minExtent = "8 2";
+                  horizSizing = "right";
+                  vertSizing = "bottom";
+                  profile = "ToolsGuiButtonProfile";
+                  visible = "1";
+                  active = "1";
+                  tooltipProfile = "GuiToolTipProfile";
+                  hovertime = "1000";
+                  isContainer = "0";
+                  canSave = "1";
+                  canSaveDynamicFields = "0";
+                  tooltip = "Edit Datablock";
+               };
+               
+               new GuiBitmapButtonCtrl(SpawnDatablockAddDBBtn) {
+                  bitmapAsset = "ToolsModule:iconAdd_image";
+                  bitmapMode = "Centered";
+                  autoFitExtents = "0";
+                  useModifiers = "0";
+                  useStates = "1";
+                  masked = "0";
+                  groupNum = "-1";
+                  buttonType = "PushButton";
+                  useMouseEvents = "0";
+                  position = "211 -2";
+                  extent = "22 22";
+                  minExtent = "8 2";
+                  horizSizing = "right";
+                  vertSizing = "bottom";
+                  profile = "ToolsGuiButtonProfile";
+                  visible = "1";
+                  active = "1";
+                  tooltipProfile = "GuiToolTipProfile";
+                  hovertime = "1000";
+                  isContainer = "0";
+                  canSave = "1";
+                  canSaveDynamicFields = "0";
+                  tooltip = "Create new Datablock";
                };
             };
 

+ 20 - 0
Templates/BaseGame/game/tools/navEditor/navEditor.tscript

@@ -575,6 +575,26 @@ function SpawnDatablockSelector::onSelect(%this, %id)
    NavMeshTools->TestTool.setSpawnDatablock(%className);
 }
 
+function SpawnDatablockEditDBBtn::onClick(%this)
+{
+   %dbName = SpawnDatablockSelector.getText();
+   DatablockEditorPlugin.openDatablock(%dbName);
+}
+
+function SpawnDatablockAddDBBtn::onClick(%this)
+{
+   %className = SpawnClassSelector.getText();
+   %classData = %className @ "Data";
+   if(%className $= "AIPlayer")
+   {
+      %classData = "PlayerData";
+   }
+   
+   %dbName = SpawnDatablockSelector.getText();
+   
+   DatablockEditorPlugin.createNewDatablockOfType(%classData, %dbName);
+}
+
 //------------------------------------------------------
 // TILETOOL
 //------------------------------------------------------

+ 3 - 3
Templates/BaseGame/game/tools/shapeEditor/main.tscript

@@ -151,8 +151,8 @@ function ShapeEditorPlugin::openShapeAsset(%this, %assetDef)
 function ShapeEditorPlugin::openShapeAssetId(%this, %assetId)
 {
    %this.selectedAssetDef = AssetDatabase.acquireAsset(%assetId);
-   //%this.selectedAssetDef = %assetDef;
-   %this.open(%this.selectedAssetDef);
+   EditorGui.setEditor( ShapeEditorPlugin );
+   ShapeEditorPlugin.openShapeAsset(%this.selectedAssetDef);
 }
 
 function ShapeEditorPlugin::open(%this, %shapeAsset)
@@ -323,7 +323,7 @@ function ShapeEditorPlugin::onExitMission( %this )
 {
    // unselect the current shape
    ShapeEdShapeView.setModel( "" );
-   if (ShapeEditor.shape != -1)
+   if (ShapeEditor.shape != 0)
       ShapeEditor.shape.delete();
    ShapeEditor.shape = 0;
    ShapeEdUndoManager.clearAll();

+ 1 - 1
Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditor.ed.tscript

@@ -546,7 +546,7 @@ function ShapeEdSelectWindow::addObjectHint( %this, %type, %name, %desc, %presen
          autoSize = true;
          buttonType = "radioButton";
          groupNum = "-1";
-         iconBitmap = "tools/editorClasses/gui/images/iconCancel";
+         iconBitmapFile = "tools/editorClasses/gui/images/iconCancel";
          text = "hint";
          tooltip = "";
       };

+ 2 - 23
Templates/BaseGame/game/tools/worldEditor/gui/EditorGui.ed.gui

@@ -32,30 +32,11 @@ $guiContent = new GuiContainer(EditorGui,EditorGuiGroup) {
       isDecoy = "1";
    };
    
-   new GuiTabBookCtrl(EditorGuiMainTabBook) {
-      tabHeight = "20";
-      selectedPage = "0";
-      position = "0 5";
-      extent = "800 595";
-      horizSizing = "width";
-      vertSizing = "height";
-      profile = "ToolsGuiTabBookProfile";
-      tooltipProfile = "GuiToolTipProfile";
-
-      new GuiTabPageCtrl(MainSceneEditorTab) {
-         text = "Main Scene";
-         position = 0 SPC 20;
-         extent = 800 SPC 580;
-         horizSizing = "width";
-         vertSizing = "height";
-         profile = "ToolsGuiTabPageProfile";
-         tooltipProfile = "GuiToolTipProfile";
-         
          new GuiContainer(MainSceneTabPanel) {
             HorizSizing = "width";
             VertSizing = "height";
-            Position = "0 0";
-            Extent = "800 580";
+            Position = "0 5";
+            Extent = "800 595";
             
             new WorldEditor(EWorldEditor) {
                canSaveDynamicFields = "0";
@@ -1569,7 +1550,5 @@ $guiContent = new GuiContainer(EditorGui,EditorGuiGroup) {
                };
             };
          };
-      };
-   };
 };
 //--- OBJECT WRITE END ---

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/TerrainBrushSoftnessCurveDlg.ed.gui

@@ -228,5 +228,5 @@ function TerrainBrushSoftnessCurveDlg::onOk( %this )
 function TerrainBrushSoftnessCurveDlg::resetCurve( %this )
 {
    %curve = %this-->FilterCurveCtrl;
-   %curve.identity();
+   %curve.resetFiltering();
 }

+ 222 - 111
Templates/BaseGame/game/tools/worldEditor/gui/objectBuilderGui.ed.gui

@@ -1,106 +1,76 @@
 //--- OBJECT WRITE BEGIN ---
-$guiContent = new GuiControl(ObjectBuilderGui, EditorGuiGroup) {
-	profile = "ToolsGuiDefaultProfile";
-	horizSizing = "right";
-	vertSizing = "bottom";
-	position = "0 0";
-	extent = "800 600";
-	minExtent = "8 8";
-	visible = "1";
-	setFirstResponder = "0";
-	modal = "1";
-	helpTag = "0";
-
-	new GuiWindowCtrl(OBTargetWindow) {
-		profile = "ToolsGuiWindowProfile";
-		horizSizing = "center";
-		vertSizing = "center";
-		position = "384 205";
-		extent = "256 282";
-		minExtent = "256 8";
-		visible = "1";
-		setFirstResponder = "0";
-		modal = "1";
-		helpTag = "0";
-		resizeWidth = "1";
-		resizeHeight = "1";
-		canMove = "1";
-		canClose = "0";
-		canMinimize = "0";
-		canMaximize = "0";
-		minSize = "50 50";
-		text = "Create Object";
-
-		new GuiTextCtrl() {
-			profile = "ToolsGuiTextProfile";
-			horizSizing = "right";
-			vertSizing = "bottom";
-			position = "9 26";
-			extent = "84 16";
-			minExtent = "8 8";
-			visible = "1";
-			setFirstResponder = "0";
-			modal = "1";
-			helpTag = "0";
-			text = "Object Name:";
-		};
-		new GuiTextEditCtrl(OBObjectName) {
-		   class = ObjectBuilderGuiTextEditCtrl;
-			profile = "ToolsGuiTextEditProfile";
-			horizSizing = "width";
-			vertSizing = "bottom";
-			position = "78 26";
-			extent = "172 18";
-			minExtent = "8 8";
-			visible = "1";
-			setFirstResponder = "0";
-			modal = "1";
-			helpTag = "0";
-			historySize = "0";
-		};
-		new GuiBitmapBorderCtrl(OBContentWindow) {
-			profile = "ToolsGuiGroupBorderProfile";
-			horizSizing = "width";
-			vertSizing = "bottom";
-			position = "7 51";
-			extent = "243 193";
-			minExtent = "0 0";
-			visible = "1";
-			setFirstResponder = "0";
-			modal = "1";
-			helpTag = "0";
-		};
-		new GuiButtonCtrl(OBOKButton) {
-			profile = "ToolsGuiButtonProfile";
-			horizSizing = "width";
-			vertSizing = "bottom";
-			position = "7 250";
-			extent = "156 24";
-			minExtent = "8 8";
-			visible = "1";
-			setFirstResponder = "0";
-			modal = "1";
-			command = "ObjectBuilderGui.onOK();";
-			helpTag = "0";
-			text = "Create New";
-			Accelerator = "return";
-		};
-		new GuiButtonCtrl(OBCancelButton) {
-			profile = "ToolsGuiButtonProfile";
-			horizSizing = "left";
-			vertSizing = "bottom";
-			position = "170 250";
-			extent = "80 24";
-			minExtent = "8 8";
-			visible = "1";
-			setFirstResponder = "0";
-			modal = "1";
-			command = "ObjectBuilderGui.onCancel();";
-			helpTag = "0";
-			text = "Cancel";
-			Accelerator = "escape";
-		};
-	};
+$guiContent = new GuiControl(ObjectBuilderGui,EditorGuiGroup) {
+   extent = "1920 1080";
+   minExtent = "8 8";
+   profile = "ToolsGuiDefaultProfile";
+   tooltipProfile = "GuiToolTipProfile";
+   isContainer = "1";
+   canSaveDynamicFields = "1";
+      helpTag = "0";
+
+   new GuiWindowCtrl(OBTargetWindow) {
+      Text = "Create Object";
+      canClose = "0";
+      canMinimize = "0";
+      canMaximize = "0";
+      position = "735 399";
+      extent = "449 282";
+      minExtent = "256 8";
+      horizSizing = "center";
+      vertSizing = "center";
+      profile = "ToolsGuiWindowProfile";
+      tooltipProfile = "GuiToolTipProfile";
+
+      new GuiTextCtrl() {
+         Text = "Object Name:";
+         position = "9 26";
+         extent = "84 16";
+         minExtent = "8 8";
+         profile = "ToolsGuiTextProfile";
+         tooltipProfile = "GuiToolTipProfile";
+      };
+      new GuiTextEditCtrl(OBObjectName) {
+         position = "102 26";
+         extent = "341 20";
+         minExtent = "8 8";
+         horizSizing = "width";
+         profile = "ToolsGuiTextEditProfile";
+         tooltipProfile = "GuiToolTipProfile";
+         class = "ObjectBuilderGuiTextEditCtrl";
+      };
+      new GuiBitmapBorderCtrl(OBContentWindow) {
+         position = "7 51";
+         extent = "437 193";
+         minExtent = "0 0";
+         horizSizing = "width";
+         profile = "ToolsGuiGroupBorderProfile";
+         tooltipProfile = "GuiToolTipProfile";
+      };
+      new GuiButtonCtrl(OBOKButton) {
+         Text = "Create New";
+         position = "263 250";
+         extent = "97 24";
+         minExtent = "8 8";
+         horizSizing = "left";
+         vertSizing = "top";
+         profile = "ToolsGuiButtonProfile";
+         command = "ObjectBuilderGui.onOK();";
+         accelerator = "return";
+         tooltipProfile = "GuiToolTipProfile";
+      };
+      new GuiButtonCtrl(OBCancelButton) {
+         Text = "Cancel";
+         position = "364 250";
+         extent = "80 24";
+         minExtent = "8 8";
+         horizSizing = "left";
+         vertSizing = "top";
+         profile = "ToolsGuiButtonProfile";
+         command = "ObjectBuilderGui.onCancel();";
+         accelerator = "escape";
+         tooltipProfile = "GuiToolTipProfile";
+      };
+   };
 };
 //--- OBJECT WRITE END ---
 
@@ -110,13 +80,13 @@ function ObjectBuilderGui::init(%this)
    %this.baseOffsetY       = 5;
    %this.defaultObjectName = "";
    %this.defaultFieldStep  = 22;
-   %this.columnOffset      = 110;
+   %this.columnOffset      = 140;
 
-   %this.fieldNameExtent   = "105 18";
-   %this.textEditExtent    = "122 18";
+   %this.fieldNameExtent   = "135 18";
+   %this.textEditExtent    = "280 18";
    %this.checkBoxExtent    = "13 18";
-   %this.popupMenuExtent   = "122 18";
-   %this.fileButtonExtent  = "122 18";
+   %this.popupMenuExtent   = "280 18";
+   %this.fileButtonExtent  = "280 18";
    %this.matButtonExtent   = "17 18";
 
    //
@@ -886,6 +856,50 @@ function ObjectBuilderGui::createStringType(%this, %index)
    %this.curYPos += %this.defaultFieldStep;
 }
 
+function ObjectBuilderGuiCommandCtrl::apply(%this, %text)
+{
+   %this.text = %text;
+}
+
+function ObjectBuilderGui::createCommandType(%this, %index)
+{
+   if(%index >= %this.numFields || %this.field[%index, name] $= "")
+   {
+      error("ObjectBuilderGui::createCommandType: invalid field");
+      return;
+   }
+   
+   //
+   if(%this.field[%index, text] $= "")
+      %name = %this.field[%index, name];
+   else
+      %name = %this.field[%index, text];
+
+   // 
+   %this.textControls[%this.numControls] = new GuiTextCtrl() {
+      profile = "ToolsGuiTextRightProfile";
+      text = %name;
+      extent = %this.fieldNameExtent;
+      position = %this.curXPos @ " " @ %this.curYPos;
+      modal = "1";
+   };
+   
+   // 
+   %this.controls[%this.numControls] = new GuiButtonCtrl() {
+      class = ObjectBuilderGuiCommandCtrl;
+      HorizSizing = "width";
+      profile = "ToolsGuiTextEditProfile";
+      extent = %this.textEditExtent;
+      text = %this.field[%index, value];
+      position = %this.curXPos + %this.columnOffset @ " " @ %this.curYPos;
+      modal = "1";
+      command = "TextPad($ThisControl.text, \"$ThisControl.apply\", $ThisControl.getRoot());";
+   };
+   
+   %this.numControls++;
+   %this.curYPos += %this.defaultFieldStep;
+}
+
 //------------------------------------------------------------------------------
 
 function ObjectBuilderGui::adjustSizes(%this)
@@ -940,6 +954,9 @@ function ObjectBuilderGui::process(%this)
 
          case "TypeMaterialName":
             %this.createMaterialNameType(%i);
+            
+         case "TypeCommand":
+            %this.createCommandType(%i);
 
          default:
             %this.createStringType(%i);
@@ -1502,18 +1519,18 @@ function ObjectBuilderGui::buildFlyingVehicle(%this)
    %this.process();
 }
 
-function ObjectBuilderGui::buildSpawnSphere(%this)
+function ObjectBuilderGui::buildSpawnSphere(%this, %spawnClass, %spawnDatablock)
 {
    %this.objectClassName = "SpawnSphere";
    %this.addField("dataBlock",    "TypeDataBlock", "dataBlock",   "MissionMarkerData SpawnSphereMarker");
    %this.addField("radius",       "TypeFloat",     "Radius",        1);
    %this.addField("sphereWeight", "TypeFloat",     "Sphere Weight", 1);
 
-   %this.addField("spawnClass",     "TypeString",    "Spawn Class", "");
-   %this.addField("spawnDatablock", "TypeString", "Spawn Data", "");
+   %this.addField("spawnClass",     "TypeString",    "Spawn Class", %spawnClass);
+   %this.addField("spawnDatablock", "TypeString", "Spawn Data", %spawnDatablock);
    %this.addField("spawnTransform", "TypeBool", "Spawn Here", "true");
    %this.addField("autoSpawn", "TypeBool", "Auto Spawn Objects", "false");
-   %this.addField("spawnScript", "TypeString", "spawnScript", "%this.spawned = $SpawnObject;");
+   %this.addField("spawnScript", "TypeCommand", "spawnScript", "%this.spawned = $SpawnObject;");
    %this.addField("canSaveDynamicFields", "TypeBool", "Save metadata", "false");
    %this.process();
 }
@@ -1768,4 +1785,98 @@ function TriggerData::create(%datablock)
       polyhedron = "-0.5 0.5 0.0 1.0 0.0 0.0 0.0 -1.0 0.0 0.0 0.0 1.0";
    };
    return %obj;
+}
+
+//
+function PlayerData::create(%datablock)
+{
+   %obj = new Player()
+   {
+      dataBlock = %datablock;
+      parentGroup = ObjectCreator.objectGroup;
+   };
+   return %obj;
+}
+
+function Player::create(%datablock)
+{
+   %obj = new Player()
+   {
+      dataBlock = %datablock;
+      parentGroup = ObjectCreator.objectGroup;
+   };
+   return %obj;
+}
+
+function AIPlayer::create(%datablock)
+{
+   %obj = new AIPlayer()
+   {
+      dataBlock = %datablock;
+      parentGroup = ObjectCreator.objectGroup;
+   };
+   return %obj;
+}
+
+//
+function WheeledVehicleData::create(%datablock)
+{
+   %obj = new WheeledVehicle()
+   {
+      dataBlock = %datablock;
+      parentGroup = ObjectCreator.objectGroup;
+   };
+   return %obj;
+}
+
+function WheeledVehicle::create(%datablock)
+{
+   %obj = new WheeledVehicle()
+   {
+      dataBlock = %datablock;
+      parentGroup = ObjectCreator.objectGroup;
+   };
+   return %obj;
+}
+
+//
+function FlyingVehicleData::create(%datablock)
+{
+   %obj = new FlyingVehicle()
+   {
+      dataBlock = %datablock;
+      parentGroup = ObjectCreator.objectGroup;
+   };
+   return %obj;
+}
+
+function FlyingVehicle::create(%datablock)
+{
+   %obj = new FlyingVehicle()
+   {
+      dataBlock = %datablock;
+      parentGroup = ObjectCreator.objectGroup;
+   };
+   return %obj;
+}
+
+//
+function HoverVehicleData::create(%datablock)
+{
+   %obj = new HoverVehicle()
+   {
+      dataBlock = %datablock;
+      parentGroup = ObjectCreator.objectGroup;
+   };
+   return %obj;
+}
+
+function HoverVehicle::create(%datablock)
+{
+   %obj = new HoverVehicle()
+   {
+      dataBlock = %datablock;
+      parentGroup = ObjectCreator.objectGroup;
+   };
+   return %obj;
 }

+ 28 - 2
Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.tscript

@@ -1709,7 +1709,7 @@ function EWorldEditor::maxSize(%this, %window)
       
       %fixedWindow = EWTreeWindow;
       %fluidWindow = EWInspectorWindow;
-      %offset = 25; // tweak the vertical offset so that it aligns neatly
+      %offset = 0; // tweak the vertical offset so that it aligns neatly
       %top = EditorGuiToolbar.extent.y + %offset;
       %bottom = %top + 59;
       %maxHeight = Canvas.extent.y - %top - %bottom + 12;
@@ -2101,7 +2101,10 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
       %popup.item[ 0 ] = "Delete" TAB "" TAB "EditorMenuEditDelete();";
       %popup.item[ 1 ] = "Group" TAB "" TAB "EWorldEditor.addSimGroup( true );";
       %popup.item[ 2 ] = "-";
-      %popup.item[ 3 ] = "Make selected a Sub-Level" TAB "" TAB "MakeSelectionASublevel();";
+      %popup.item[ 3 ] = "Make selected a Prefab" TAB "" TAB "EWorldEditor.makeSelectionPrefab();";
+      %popup.item[ 4 ] = "Bake selected into Mesh" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAsset\", AssetBrowser.selectedModule, \"makeSelectedAMesh\");";
+      %popup.item[ 5 ] = "-";
+      %popup.item[ 6 ] = "Make selected a Sub-Level" TAB "" TAB "MakeSelectionASublevel();";
    }
    else
    {
@@ -2206,6 +2209,29 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
                %popup.item[ 13 ] = "Convert to SubScene" TAB "" TAB "EWorldEditor.createSelectedAsSubScene( " @ %popup.object @ " );";
             }
          }  
+         else if(%obj.getClassName() $= "TSStatic")
+         {
+            if(AssetDatabase.isDeclaredAsset(%obj.shapeAsset))
+            {
+               %assetDef = AssetDatabase.acquireAsset(%obj.shapeAsset);
+               
+               %assetFileName = %assetDef.getFilename();
+               %assetFileBase = strreplace(fileBase(%assetFileName), ".asset", "");
+               %assetFileBase = strreplace(%assetFileBase, ".taml", "");
+               
+               %prefabFile = filePath(%assetFileName) @ "/" @ %assetFileBase @ ".prefab";
+               if(isFile(%prefabFile))
+               {
+                  %popup.item[ 8 ] = "-";
+                  %popup.item[ 9 ] = "Restore to Prefab" TAB "" TAB "EWorldEditor.restoreSelectedToPrefab( " @ %popup.object @ " );";
+                  %popup.item[ 10 ] = "Rebake Mesh" TAB "" TAB "EWorldEditor.rebakeSelectedMesh( " @ %popup.object @ " );";
+               }
+            }
+         }
+         else if( %obj.isMemberOfClass( "Prefab" ) )
+         {
+            %popup.item[ 8 ] = "Explode Prefab" TAB "" TAB "EWorldEditor.explodeSelectedPrefab();";
+         }
       }
    }
 

+ 5 - 5
Templates/BaseGame/game/tools/worldEditor/scripts/editors/creator.ed.tscript

@@ -135,7 +135,7 @@ function ObjectCreator::createObject( %this, %cmd )
    if(startsWith(%cmd, "return "))
       %objId = eval(%cmd);
    else
-   %objId = eval("return " @ %cmd);
+      %objId = eval("return " @ %cmd);
    popInstantGroup();
    
    if( isObject( %objId ) )
@@ -246,7 +246,7 @@ function ObjectCreator::addMissionObjectIcon( %this, %class, %name, %buildfunc )
       %cmd = "ObjectBuilderGui." @ %method @ "();";
 
    %ctrl.altCommand = "ObjectBuilderGui.newObjectCallback = \"ObjectCreator.onFinishCreateObject\"; ObjectCreator.createObject( \"" @ %cmd @ "\" );";
-   %ctrl.iconBitmap = EditorIconRegistry::findIconByClassName( %class );
+   %ctrl.iconBitmapFile = EditorIconRegistry::findIconByClassName( %class );
    %ctrl.text = %name;
    %ctrl.class = "CreatorMissionObjectIconBtn";   
    %ctrl.tooltip = %class; 
@@ -270,7 +270,7 @@ function ObjectCreator::addShapeIcon( %this, %datablock )
    %createCmd = "ObjectCreator.createObject( \\\"" @ %cmd @ "\\\" );";
    %ctrl.altCommand = "showImportDialog( \"" @ %shapePath @ "\", \"" @ %createCmd @ "\" );";
 
-   %ctrl.iconBitmap = EditorIconRegistry::findIconByClassName( %class );
+   %ctrl.iconBitmapFile = EditorIconRegistry::findIconByClassName( %class );
    %ctrl.text = %name;
    %ctrl.class = "CreatorShapeIconBtn";
    %ctrl.tooltip = %name;
@@ -296,7 +296,7 @@ function ObjectCreator::addStaticIcon( %this, %fullPath )
    %createCmd = "ObjectCreator.createStatic( \\\"" @ %fullPath @ "\\\" );";
    %ctrl.altCommand = "showImportDialog( \"" @ %fullPath @ "\", \"" @ %createCmd @ "\" );";
 
-   %ctrl.iconBitmap = ( ( %ext $= ".dts" ) ? EditorIconRegistry::findIconByClassName( "TSStatic" ) : "tools/gui/images/iconCollada" );
+   %ctrl.iconBitmapFile = ( ( %ext $= ".dts" ) ? EditorIconRegistry::findIconByClassName( "TSStatic" ) : "tools/gui/images/iconCollada" );
    %ctrl.text = %file;
    %ctrl.class = "CreatorStaticIconBtn";
    %ctrl.tooltip = %tip;
@@ -320,7 +320,7 @@ function ObjectCreator::addPrefabIcon( %this, %fullPath )
           "Last Modified: " @ fileModifiedTime( %fullPath );
 
    %ctrl.altCommand = "ObjectCreator.createPrefab( \"" @ %fullPath @ "\" );";
-   %ctrl.iconBitmap = EditorIconRegistry::findIconByClassName( "Prefab" );
+   %ctrl.iconBitmapFile = EditorIconRegistry::findIconByClassName( "Prefab" );
    %ctrl.text = %file;
    %ctrl.class = "CreatorPrefabIconBtn";
    %ctrl.tooltip = %tip;

+ 9 - 0
Templates/BaseGame/game/tools/worldEditor/scripts/editors/worldEditor.ed.tscript

@@ -516,6 +516,15 @@ function Inspector::inspect( %this, %obj )
       %name = %obj.getName();   
    else
       FieldInfoControl.setText( "" );
+      
+   %category = getCategoryOfClass(%obj.getClassName());
+   if(getFieldCount(%category > 1) && trim(getField(%category, 1)) $= "Controllable")
+   {
+      %genGroup = %this.findExistentGroup("General");
+      
+      if(isObject(%genGroup))
+         %genGroup.addField("ToggleControlBtn", "ToggleControlButton", "Takes control of the selected controllable object");
+   }
    
    //InspectorNameEdit.setValue( %name );
    Parent::inspect( %this, %obj );  

+ 46 - 20
Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript

@@ -455,7 +455,7 @@ function EditorAutoSaveMission()
    
    AssetBackupListArray.empty();
    
-   %scenePath = makeFullPath(getRootScene().getFileName());
+   %scenePath = getRootScene().getFileName();
    if(startsWith(%scenePath, "tools/levels/"))
       return false;
    
@@ -793,7 +793,7 @@ function EditorExplodePrefab()
    EditorTree.buildVisibleTree( true );
 }
 
-function makeSelectedAMesh(%assetId)
+function makeSelectedAMesh(%assetId, %createPrefab, %spawnNewStatic)
 {      
    %selectedCount = EWorldEditor.getSelectionSize();
    
@@ -803,6 +803,12 @@ function makeSelectedAMesh(%assetId)
       return;  
    }
    
+   if(%createPrefab $= "")
+      %createPrefab = true;
+      
+   if(%spawnNewStatic $= "")
+      %spawnNewStatic = true;
+   
    %assetDef = AssetDatabase.acquireAsset(%assetId);
    
    %assetPath = AssetDatabase.getAssetPath(%assetId);
@@ -836,31 +842,48 @@ function makeSelectedAMesh(%assetId)
          }
       }
       
-      %prefabPath = %assetPath @ "/" @ %assetDef.AssetName @ ".prefab";
-      EWorldEditor.makeSelectionPrefab(%prefabPath, false);
-      %selectionPos = EWorldEditor.getSelectedObject(0).getPosition();
-      //Next, nuke 'em
-      EditorMenuEditDelete();
+      if(%createPrefab)
+      {
+         %prefabPath = %assetPath @ "/" @ %assetDef.AssetName @ ".prefab";
+         EWorldEditor.makeSelectionPrefab(%prefabPath, false);
+      }
       
-      //now make a new static  
-      %newStatic = new TSStatic()
+      if(%spawnNewStatic)
       {
-         shapeAsset = %assetId;
-         position = %selectionPos;
-      };
-
-      if(%sameParent)
-         %firstParent.add(%newStatic);
-      else
-         getRootScene().add(%newStatic);
+         %selectionPos = EWorldEditor.getSelectedObject(0).getPosition();
+         
+         //Next, nuke 'em
+         EditorMenuEditDelete();
          
-      EWorldEditor.clearSelection();
-      EWorldEditor.selectObject(%newStatic);
+         //now make a new static  
+         %newStatic = new TSStatic()
+         {
+            shapeAsset = %assetId;
+            position = %selectionPos;
+         };
+
+         if(%sameParent)
+            %firstParent.add(%newStatic);
+         else
+            getRootScene().add(%newStatic);
+            
+         EWorldEditor.clearSelection();
+         EWorldEditor.selectObject(%newStatic);
+      }
    }
    
    EditorTree.buildVisibleTree( true );  
 }
 
+function EditorToggleControlOfEntity()
+{
+   %object = EWorldEditor.getSelectedObject(0);
+   if(%object == localClientConnection.getControlObject())
+      EditorReleaseControlOfEntity();
+   else
+      EditorTakeControlOfEntity();
+}
+
 function EditorTakeControlOfEntity()
 {
    %object = EWorldEditor.getSelectedObject(0);
@@ -868,8 +891,9 @@ function EditorTakeControlOfEntity()
    {
       $Editor::previousControlObject = localClientConnection.getControlObject(); 
       localClientConnection.setControlObject(%object);
-
    }
+   
+   Inspector.refresh();
 }
 
 function EditorReleaseControlOfEntity()
@@ -878,6 +902,8 @@ function EditorReleaseControlOfEntity()
    {
       localClientConnection.setControlObject($Editor::previousControlObject);
    }
+   
+   Inspector.refresh();
 }
 
 function EditorMount()