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Merge pull request #155 from Azaezel/alpha40_explodeNorm

expose explosion.initialnormal to script for fine grained directional control
Areloch 5 anni fa
parent
commit
9d781798ee
1 ha cambiato i file con 1 aggiunte e 1 eliminazioni
  1. 1 1
      Engine/source/T3D/fx/explosion.cpp

+ 1 - 1
Engine/source/T3D/fx/explosion.cpp

@@ -962,7 +962,7 @@ void Explosion::setInitialState(const Point3F& point, const Point3F& normal, con
 void Explosion::initPersistFields()
 void Explosion::initPersistFields()
 {
 {
    Parent::initPersistFields();
    Parent::initPersistFields();
-
+   addField("initialNormal", TypePoint3F, Offset(mInitialNormal, Explosion), "Initial starting Normal.");
    //
    //
 }
 }