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@@ -45,8 +45,177 @@ ConsoleDocClass( GameTSCtrl,
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"@brief The main 3D viewport for a Torque 3D game.\n\n"
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"@ingroup Gui3D\n");
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+IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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+ "@brief Callback that occurs whenever the left mouse button is pressed while in this control.\n\n"
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+ "@param screenPosition Position of screen when mouse was pressed during this callback.\n\n"
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+ "@param worldPosition Position of world when mouse was pressed during this callback.\n\n"
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+ "@param clickVector Vector for the click when mouse was pressed during this callback.\n\n"
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+ "@tsexample\n"
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+ "// Mouse was pressed down in this control, causing the callback\n"
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+ "GameTSCtrl::onMouseDown(%this,%screenPosition,%worldPosition,%clickVector)\n"
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+ "{\n"
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+ " // Code to call when a mouse event occurs.\n"
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+ "}\n"
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+ "@endtsexample\n\n"
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+);
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+
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+IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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+ "@brief Callback that occurs whenever the right mouse button is pressed while in this control.\n\n"
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+ "@param screenPosition Position of screen when mouse was pressed during this callback.\n\n"
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+ "@param worldPosition Position of world when mouse was pressed during this callback.\n\n"
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+ "@param clickVector Vector for the click when mouse was pressed during this callback.\n\n"
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+ "@tsexample\n"
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+ "// Mouse was pressed down in this control, causing the callback\n"
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+ "GameTSCtrl::onRightMouseDown(%this,%screenPosition,%worldPosition,%clickVector)\n"
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+ "{\n"
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+ " // Code to call when a mouse event occurs.\n"
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+ "}\n"
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+ "@endtsexample\n\n"
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+);
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+
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+IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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+ "@brief Callback that occurs whenever the middle mouse button is pressed while in this control.\n\n"
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+ "@param screenPosition Position of screen when mouse was pressed during this callback.\n\n"
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+ "@param worldPosition Position of world when mouse was pressed during this callback.\n\n"
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+ "@param clickVector Vector for the click when mouse was pressed during this callback.\n\n"
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+ "@tsexample\n"
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+ "// Mouse was pressed down in this control, causing the callback\n"
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+ "GameTSCtrl::onMiddleMouseDown(%this,%screenPosition,%worldPosition,%clickVector)\n"
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+ "{\n"
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+ " // Code to call when a mouse event occurs.\n"
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+ "}\n"
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+ "@endtsexample\n\n"
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+);
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+
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+IMPLEMENT_CALLBACK(GameTSCtrl, onMouseUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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+ "@brief Callback that occurs whenever the left mouse button is released while in this control.\n\n"
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+ "@param screenPosition Position of screen when mouse was released during this callback.\n\n"
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+ "@param worldPosition Position of world when mouse was released during this callback.\n\n"
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+ "@param clickVector Vector for the click when mouse was released during this callback.\n\n"
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+ "@tsexample\n"
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+ "// Mouse was released down in this control, causing the callback\n"
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+ "GameTSCtrl::onMouseUp(%this,%screenPosition,%worldPosition,%clickVector)\n"
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+ "{\n"
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+ " // Code to call when a mouse event occurs.\n"
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+ "}\n"
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+ "@endtsexample\n\n"
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+);
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+
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+IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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+ "@brief Callback that occurs whenever the right mouse button is released while in this control.\n\n"
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+ "@param screenPosition Position of screen when mouse was released during this callback.\n\n"
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+ "@param worldPosition Position of world when mouse was released during this callback.\n\n"
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+ "@param clickVector Vector for the click when mouse was released during this callback.\n\n"
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+ "@tsexample\n"
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+ "// Mouse was released down in this control, causing the callback\n"
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+ "GameTSCtrl::onRightMouseUp(%this,%screenPosition,%worldPosition,%clickVector)\n"
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+ "{\n"
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+ " // Code to call when a mouse event occurs.\n"
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+ "}\n"
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+ "@endtsexample\n\n"
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+);
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+
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+IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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+ "@brief Callback that occurs whenever the middle mouse button is released while in this control.\n\n"
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+ "@param screenPosition Position of screen when mouse was released during this callback.\n\n"
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+ "@param worldPosition Position of world when mouse was released during this callback.\n\n"
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+ "@param clickVector Vector for the click when mouse was released during this callback.\n\n"
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+ "@tsexample\n"
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+ "// Mouse was released down in this control, causing the callback\n"
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+ "GameTSCtrl::onMiddleMouseUp(%this,%screenPosition,%worldPosition,%clickVector)\n"
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+ "{\n"
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+ " // Code to call when a mouse event occurs.\n"
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+ "}\n"
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+ "@endtsexample\n\n"
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+);
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+
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+IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDragged, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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+ "@brief Callback that occurs whenever the left mouse button is dragged while in this control.\n\n"
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+ "@param screenPosition Position of screen when mouse was dragged during this callback.\n\n"
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+ "@param worldPosition Position of world when mouse was dragged during this callback.\n\n"
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+ "@param clickVector Vector for the click when mouse was dragged during this callback.\n\n"
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+ "@tsexample\n"
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+ "// Mouse was dragged down in this control, causing the callback\n"
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+ "GameTSCtrl::onMouseDragged(%this,%screenPosition,%worldPosition,%clickVector)\n"
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+ "{\n"
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+ " // Code to call when a mouse event occurs.\n"
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+ "}\n"
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+ "@endtsexample\n\n"
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+);
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+
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+IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDragged, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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+ "@brief Callback that occurs whenever the right mouse button is dragged while in this control.\n\n"
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+ "@param screenPosition Position of screen when mouse was dragged during this callback.\n\n"
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+ "@param worldPosition Position of world when mouse was dragged during this callback.\n\n"
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+ "@param clickVector Vector for the click when mouse was dragged during this callback.\n\n"
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+ "@tsexample\n"
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+ "// Mouse was dragged down in this control, causing the callback\n"
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+ "GameTSCtrl::onRightMouseDragged(%this,%screenPosition,%worldPosition,%clickVector)\n"
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+ "{\n"
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+ " // Code to call when a mouse event occurs.\n"
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+ "}\n"
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+ "@endtsexample\n\n"
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+);
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+
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+IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDragged, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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+ "@brief Callback that occurs whenever the middle mouse button is dragged while in this control.\n\n"
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+ "@param screenPosition Position of screen when mouse was dragged during this callback.\n\n"
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+ "@param worldPosition Position of world when mouse was dragged during this callback.\n\n"
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+ "@param clickVector Vector for the click when mouse was dragged during this callback.\n\n"
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+ "@tsexample\n"
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+ "// Mouse was dragged down in this control, causing the callback\n"
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+ "GameTSCtrl::onMiddleMouseDragged(%this,%screenPosition,%worldPosition,%clickVector)\n"
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+ "{\n"
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+ " // Code to call when a mouse event occurs.\n"
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+ "}\n"
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+ "@endtsexample\n\n"
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+);
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+
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+IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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+ "@brief Callback that occurs whenever the mouse wheel up is pressed while in this control.\n\n"
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+ "@param screenPosition Position of screen when mouse wheel up was pressed during this callback.\n\n"
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+ "@param worldPosition Position of world when mouse wheel up was pressed during this callback.\n\n"
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+ "@param clickVector Vector for the click when mouse wheel up was pressed during this callback.\n\n"
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+ "@tsexample\n"
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+ "// Mouse wheel up was pressed in this control, causing the callback\n"
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+ "GameTSCtrl::onMouseWheelUp(%this,%screenPosition,%worldPosition,%clickVector)\n"
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+ "{\n"
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+ " // Code to call when a mouse event occurs.\n"
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+ "}\n"
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+ "@endtsexample\n\n"
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+);
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+
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+IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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+ "@brief Callback that occurs whenever the mouse wheel down is pressed while in this control.\n\n"
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+ "@param screenPosition Position of screen when mouse wheel down was pressed during this callback.\n\n"
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+ "@param worldPosition Position of world when mouse wheel down was pressed during this callback.\n\n"
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+ "@param clickVector Vector for the click when mouse wheel down was pressed during this callback.\n\n"
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+ "@tsexample\n"
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+ "// Mouse wheel down was pressed in this control, causing the callback\n"
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+ "GameTSCtrl::onMouseWheelDown(%this,%screenPosition,%worldPosition,%clickVector)\n"
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+ "{\n"
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+ " // Code to call when a mouse event occurs.\n"
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+ "}\n"
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+ "@endtsexample\n\n"
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+);
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+
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+IMPLEMENT_CALLBACK(GameTSCtrl, onMouseMove, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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+ "@brief Callback that occurs whenever the mouse is moved (without dragging) while in this control.\n\n"
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+ "@param screenPosition Position of screen when mouse was moved during this callback.\n\n"
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+ "@param worldPosition Position of world when mouse was moved during this callback.\n\n"
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+ "@param clickVector Vector for the click when mouse was moved during this callback.\n\n"
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+ "@tsexample\n"
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+ "// Mouse was moved down in this control, causing the callback\n"
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+ "GameTSCtrl::onMouseMove(%this,%screenPosition,%worldPosition,%clickVector)\n"
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+ "{\n"
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+ " // Code to call when a mouse event occurs.\n"
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+ "}\n"
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+ "@endtsexample\n\n"
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+);
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+
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GameTSCtrl::GameTSCtrl()
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{
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+ mFrameTime = PlatformTimer::create();
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}
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//---------------------------------------------------------------------------
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@@ -71,71 +240,136 @@ void GameTSCtrl::renderWorld(const RectI &updateRect)
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GameRenderWorld();
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}
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-//---------------------------------------------------------------------------
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-void GameTSCtrl::makeScriptCall(const char *func, const GuiEvent &evt) const
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+//------------------------------------------------------------------------------
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+void GameTSCtrl::sendMouseEvent(const char *name, const GuiEvent &event)
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{
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// write screen position
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- char *sp = Con::getArgBuffer(32);
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- dSprintf(sp, 32, "%d %d", evt.mousePoint.x, evt.mousePoint.y);
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+ Point2I screenPosition = event.mousePoint;
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// write world position
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- char *wp = Con::getArgBuffer(32);
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- Point3F camPos;
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- mLastCameraQuery.cameraMatrix.getColumn(3, &camPos);
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- dSprintf(wp, 32, "%g %g %g", camPos.x, camPos.y, camPos.z);
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+ Point3F worldPosition;
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+ mLastCameraQuery.cameraMatrix.getColumn(3, &worldPosition);
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// write click vector
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- char *vec = Con::getArgBuffer(32);
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- Point3F fp(evt.mousePoint.x, evt.mousePoint.y, 1.0);
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- Point3F ray;
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- unproject(fp, &ray);
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- ray -= camPos;
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- ray.normalizeSafe();
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- dSprintf(vec, 32, "%g %g %g", ray.x, ray.y, ray.z);
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+ Point3F fp(event.mousePoint.x, event.mousePoint.y, 1.0);
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+ Point3F clickVector;
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+ unproject(fp, &clickVector);
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+ clickVector -= worldPosition;
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+ clickVector.normalizeSafe();
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- Con::executef( (SimObject*)this, func, sp, wp, vec );
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+ if (dStricmp(name, "onMouseDown") == 0)
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+ onMouseDown_callback(screenPosition, worldPosition, clickVector);
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+ else if (dStricmp(name, "onRightMouseDown") == 0)
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+ onRightMouseDown_callback(screenPosition, worldPosition, clickVector);
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+ else if (dStricmp(name, "onMiddleMouseDown") == 0)
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+ onMiddleMouseDown_callback(screenPosition, worldPosition, clickVector);
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+ else if (dStricmp(name, "onMouseUp") == 0)
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+ onMouseUp_callback(screenPosition, worldPosition, clickVector);
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+ else if (dStricmp(name, "onRightMouseUp") == 0)
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+ onRightMouseUp_callback(screenPosition, worldPosition, clickVector);
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+ else if (dStricmp(name, "onMiddleMouseUp") == 0)
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+ onMiddleMouseUp_callback(screenPosition, worldPosition, clickVector);
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+ else if (dStricmp(name, "onMouseDragged") == 0)
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+ onMouseDragged_callback(screenPosition, worldPosition, clickVector);
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+ else if (dStricmp(name, "onRightMouseDragged") == 0)
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+ onRightMouseDragged_callback(screenPosition, worldPosition, clickVector);
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+ else if (dStricmp(name, "onMiddleMouseDragged") == 0)
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+ onMiddleMouseDragged_callback(screenPosition, worldPosition, clickVector);
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+ else if (dStricmp(name, "onMouseWheelUp") == 0)
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+ onMouseWheelUp_callback(screenPosition, worldPosition, clickVector);
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+ else if (dStricmp(name, "onMouseWheelDown") == 0)
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+ onMouseWheelDown_callback(screenPosition, worldPosition, clickVector);
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+ else if (dStricmp(name, "onMouseMove") == 0)
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+ onMouseMove_callback(screenPosition, worldPosition, clickVector);
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}
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void GameTSCtrl::onMouseDown(const GuiEvent &evt)
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{
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Parent::onMouseDown(evt);
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- if( isMethod( "onMouseDown" ) )
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- makeScriptCall( "onMouseDown", evt );
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+
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+ sendMouseEvent("onMouseDown", evt);
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}
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void GameTSCtrl::onRightMouseDown(const GuiEvent &evt)
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{
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Parent::onRightMouseDown(evt);
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- if( isMethod( "onRightMouseDown" ) )
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- makeScriptCall( "onRightMouseDown", evt );
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+
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+ sendMouseEvent("onRightMouseDown", evt);
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}
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void GameTSCtrl::onMiddleMouseDown(const GuiEvent &evt)
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{
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Parent::onMiddleMouseDown(evt);
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- if( isMethod( "onMiddleMouseDown" ) )
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- makeScriptCall( "onMiddleMouseDown", evt );
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+
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+ sendMouseEvent("onMiddleMouseDown", evt);
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}
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void GameTSCtrl::onMouseUp(const GuiEvent &evt)
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{
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Parent::onMouseUp(evt);
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- if( isMethod( "onMouseUp" ) )
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- makeScriptCall( "onMouseUp", evt );
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+
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+ sendMouseEvent("onMouseUp", evt);
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}
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void GameTSCtrl::onRightMouseUp(const GuiEvent &evt)
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{
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Parent::onRightMouseUp(evt);
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- if( isMethod( "onRightMouseUp" ) )
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- makeScriptCall( "onRightMouseUp", evt );
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+
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+ sendMouseEvent("onRightMouseUp", evt);
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}
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void GameTSCtrl::onMiddleMouseUp(const GuiEvent &evt)
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{
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Parent::onMiddleMouseUp(evt);
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- if( isMethod( "onMiddleMouseUp" ) )
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- makeScriptCall( "onMiddleMouseUp", evt );
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+
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+ sendMouseEvent("onMiddleMouseUp", evt);
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+}
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+
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+void GameTSCtrl::onMouseDragged(const GuiEvent &evt)
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+{
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+ Parent::onMouseDragged(evt);
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+
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+ if (mFrameTime && mFrameTime->getElapsedMs() > 16)
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+ {
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+ sendMouseEvent("onMouseDragged", evt);
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+ mFrameTime->reset();
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+ }
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+}
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+
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+void GameTSCtrl::onRightMouseDragged(const GuiEvent &evt)
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+{
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+ Parent::onRightMouseDragged(evt);
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+
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+ if (mFrameTime && mFrameTime->getElapsedMs() > 16)
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+ {
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+ sendMouseEvent("onRightMouseDragged", evt);
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+ mFrameTime->reset();
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+ }
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+}
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+
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+void GameTSCtrl::onMiddleMouseDragged(const GuiEvent &evt)
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+{
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+ Parent::onMiddleMouseDragged(evt);
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+
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+ if (mFrameTime && mFrameTime->getElapsedMs() > 16)
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+ {
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+ sendMouseEvent("onMiddleMouseDragged", evt);
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+ mFrameTime->reset();
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+ }
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+}
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+
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+bool GameTSCtrl::onMouseWheelUp(const GuiEvent &evt)
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+{
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+ sendMouseEvent("onMouseWheelUp", evt);
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+
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+ return Parent::onMouseWheelUp(evt);
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+}
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+
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+bool GameTSCtrl::onMouseWheelDown(const GuiEvent &evt)
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+{
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+ sendMouseEvent("onMouseWheelDown", evt);
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+
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+ return Parent::onMouseWheelDown(evt);
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}
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void GameTSCtrl::onMouseMove(const GuiEvent &evt)
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@@ -158,8 +392,12 @@ void GameTSCtrl::onMouseMove(const GuiEvent &evt)
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lineTestEnd = pos + vec * 1000;
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}
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}
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- if (isMethod("onMouseMove"))
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- makeScriptCall("onMouseMove", evt);
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+
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+ if (mFrameTime->getElapsedMs() > 16)
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+ {
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+ sendMouseEvent("onMouseMove", evt);
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+ mFrameTime->reset();
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+ }
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}
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void GameTSCtrl::onRender(Point2I offset, const RectI &updateRect)
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