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layout consistency pass pt 3 - some afx bits, correct malformed shapeimage grouping causing a crash.
-must have addgroup and endgroup

AzaezelX 2 years ago
parent
commit
a0bbe0ec18

+ 1 - 1
Engine/source/T3D/shapeImage.cpp

@@ -689,7 +689,7 @@ void ShapeBaseImageData::initPersistFields()
          "the amount of time it takes to transition from the previously playing animation sequence to"
          "the new script prefix-based animation sequence.\n"
          "@see ShapeBase::setImageScriptAnimPrefix()");
-   addGroup("Animation");
+   endGroup("Animation");
 
    addField( "projectile", TYPEID< ProjectileData >(), Offset(projectile, ShapeBaseImageData),
       "@brief The projectile fired by this Image\n\n" );

+ 52 - 73
Engine/source/afx/afxMagicMissile.cpp

@@ -334,96 +334,75 @@ void afxMagicMissileData::initPersistFields()
    addGroup("Shapes");
       INITPERSISTFIELD_SHAPEASSET(ProjectileShape, afxMagicMissileData, "Shape for the projectile");
       addField("scale", TypePoint3F, Offset(scale, afxMagicMissileData));
+      addField("missileShapeScale",   TypePoint3F,  myOffset(scale));
    endGroup("Shapes");
 
    addGroup("Particle Effects");
       addField("particleEmitter", TYPEID<ParticleEmitterData>(), Offset(particleEmitter, afxMagicMissileData));
       addField("particleWaterEmitter", TYPEID<ParticleEmitterData>(), Offset(particleWaterEmitter, afxMagicMissileData));
+      addField("splash", TYPEID<SplashData>(), Offset(splash, afxMagicMissileData));
    endGroup("Particle Effects");
 
    addGroup("Sounds");
       INITPERSISTFIELD_SOUNDASSET(ProjectileSound, afxMagicMissileData, "sound for the projectile");
    endGroup("Sounds");
-   /* From stock Projectile code...
-   addField("explosion", TYPEID< ExplosionData >(), Offset(explosion, ProjectileData));
-   addField("waterExplosion", TYPEID< ExplosionData >(), Offset(waterExplosion, ProjectileData));
-   */
 
-   addField("splash", TYPEID<SplashData>(), Offset(splash, afxMagicMissileData));
-   /* From stock Projectile code...
-   addField("decal", TYPEID< DecalData >(), Offset(decal, ProjectileData));
-   */
+   addGroup("Light Emitter");
+      addField("lightDesc", TYPEID< LightDescription >(), Offset(lightDesc, afxMagicMissileData));
+   endGroup("Light Emitter");
 
-   addField("lightDesc", TYPEID< LightDescription >(), Offset(lightDesc, afxMagicMissileData));
-
-   addField("isBallistic", TypeBool,   Offset(isBallistic, afxMagicMissileData));
-   /* From stock Projectile code...
-   addField("velInheritFactor", TypeF32, Offset(velInheritFactor, ProjectileData));
-   */
-   addNamedFieldV(muzzleVelocity,    TypeF32,      afxMagicMissileData,  &muzzleVelocityValidator);
-   /* From stock Projectile code...
-   addField("impactForce", TypeF32, Offset(impactForce, ProjectileData));
-   */
-   addNamedFieldV(lifetime,    TypeS32,              afxMagicMissileData,  &ticksFromMS);
-   /* From stock Projectile code...
-   addProtectedField("armingDelay", TypeS32, Offset(armingDelay, ProjectileData), &setArmingDelay, &getScaledValue, 
-      "The time in milliseconds before the projectile is armed and will cause damage or explode on impact." );
-
-   addProtectedField("fadeDelay", TypeS32, Offset(fadeDelay, ProjectileData), &setFadeDelay, &getScaledValue,
-      "The time in milliseconds when the projectile begins to fade out.  Must be less than the lifetime to have an effect." );
-
-   addField("bounceElasticity", TypeF32, Offset(bounceElasticity, ProjectileData));
-   addField("bounceFriction", TypeF32, Offset(bounceFriction, ProjectileData));
-   */
-   addField("gravityMod", TypeF32, Offset(gravityMod, afxMagicMissileData));
-
-   // FIELDS ADDED BY MAGIC-MISSILE
-
-   //addField("missileShapeName",    TypeFilename, myOffset(projectileShapeName));
-   addField("missileShapeScale",   TypePoint3F,  myOffset(scale));
-
-   addField("startingVelocityVector",TypePoint3F,  myOffset(starting_vel_vec));
-
-   addNamedField(isGuided,               TypeBool,   afxMagicMissileData);
-   addNamedFieldV(precision,             TypeF32,    afxMagicMissileData,  &missilePrecisionValidator); 
-   addNamedFieldV(trackDelay,            TypeS32,    afxMagicMissileData,  &missileTrackDelayValidator); 
-   addNamedFieldV(ballisticCoefficient,  TypeF32,    afxMagicMissileData,  &missileBallisticCoefficientValidator);
-
-   addField("collisionMask",         TypeS32,      myOffset(collision_mask));
-
-   addField("followTerrain",             TypeBool, myOffset(followTerrain));
-   addField("followTerrainHeight",       TypeF32,  myOffset(followTerrainHeight));
-   addField("followTerrainAdjustRate",   TypeF32,  myOffset(followTerrainAdjustRate));
-   addFieldV("followTerrainAdjustDelay", TypeS32,  myOffset(followTerrainAdjustDelay), &ticksFromMS); 
-
-   addNamedField(acceleration,     TypeF32,  afxMagicMissileData);
-   addNamedFieldV(accelDelay,      TypeS32,  afxMagicMissileData,  &ticksFromMS);
-   addNamedFieldV(accelLifetime,   TypeS32,  afxMagicMissileData,  &ticksFromMS);
-
-   addField("launchNode",        TypeString,   myOffset(launch_node));
-   addField("launchOffset",      TypePoint3F,  myOffset(launch_offset));
-   addField("launchOffsetServer",TypePoint3F,  myOffset(launch_offset_server));
-   addField("launchOffsetClient",TypePoint3F,  myOffset(launch_offset_client));
-   addField("launchNodeOffset",  TypePoint3F,  myOffset(launch_node_offset));
-   addField("launchAimPitch",    TypeF32,      myOffset(launch_pitch));
-   addField("launchAimPan",      TypeF32,      myOffset(launch_pan));
-   addField("launchConstraintServer",  TypeString,   myOffset(launch_cons_s_spec));
-   addField("launchConstraintClient",  TypeString,   myOffset(launch_cons_c_spec));
-   //
-   addField("echoLaunchOffset",  TypeBool,     myOffset(echo_launch_offset));
+   addGroup("Physics");
+      addNamedFieldV(lifetime,    TypeS32,              afxMagicMissileData,  &ticksFromMS);
+      addFieldV("casterSafetyTime", TypeS32, myOffset(caster_safety_time), &ticksFromMS);
+      addField("isBallistic", TypeBool,   Offset(isBallistic, afxMagicMissileData));
+      addNamedFieldV(muzzleVelocity,    TypeF32,      afxMagicMissileData,  &muzzleVelocityValidator);
+      addNamedFieldV(ballisticCoefficient,  TypeF32,    afxMagicMissileData,  &missileBallisticCoefficientValidator);
+      addField("gravityMod", TypeF32, Offset(gravityMod, afxMagicMissileData));
+      addField("collisionMask",         TypeS32,      myOffset(collision_mask));
+      addField("startingVelocityVector",TypePoint3F,  myOffset(starting_vel_vec));
+      addNamedField(acceleration,     TypeF32,  afxMagicMissileData);
+      addNamedFieldV(accelDelay,      TypeS32,  afxMagicMissileData,  &ticksFromMS);
+      addNamedFieldV(accelLifetime,   TypeS32,  afxMagicMissileData,  &ticksFromMS);
+      addField("reverseTargeting", TypeBool, myOffset(reverse_targeting));
+   endGroup("Physics");
 
+   addGroup("Physics-Tracking");
+      addNamedField(isGuided,               TypeBool,   afxMagicMissileData);
+      addNamedFieldV(precision,             TypeF32,    afxMagicMissileData,  &missilePrecisionValidator); 
+      addNamedFieldV(trackDelay,            TypeS32,    afxMagicMissileData,  &missileTrackDelayValidator);
+   endGroup("Physics-Tracking");
+
+   addGroup("Physics-Avoidance");
+      addField("followTerrain",             TypeBool, myOffset(followTerrain));
+      addField("followTerrainHeight",       TypeF32,  myOffset(followTerrainHeight));
+      addField("followTerrainAdjustRate",   TypeF32,  myOffset(followTerrainAdjustRate));
+      addFieldV("followTerrainAdjustDelay", TypeS32,  myOffset(followTerrainAdjustDelay), &ticksFromMS);
+
+      addField("hoverAltitude",       TypeF32,    myOffset(hover_altitude));
+      addField("hoverAttackDistance", TypeF32,    myOffset(hover_attack_distance));
+      addField("hoverAttackGradient", TypeF32,    myOffset(hover_attack_gradient));
+      addFieldV("hoverTime",          TypeS32,    myOffset(hover_time), &ticksFromMS); 
+   endGroup("Physics-Avoidance");
+
+   addGroup("Physics-Launch");
+      addField("launchNode",        TypeString,   myOffset(launch_node));
+      addField("launchOffset",      TypePoint3F,  myOffset(launch_offset));
+      addField("launchOffsetServer",TypePoint3F,  myOffset(launch_offset_server));
+      addField("launchOffsetClient",TypePoint3F,  myOffset(launch_offset_client));
+      addField("launchNodeOffset",  TypePoint3F,  myOffset(launch_node_offset));
+      addField("launchAimPitch",    TypeF32,      myOffset(launch_pitch));
+      addField("launchAimPan",      TypeF32,      myOffset(launch_pan));
+      addField("launchConstraintServer",  TypeString,   myOffset(launch_cons_s_spec));
+      addField("launchConstraintClient",  TypeString,   myOffset(launch_cons_c_spec));
+      addField("echoLaunchOffset",  TypeBool,     myOffset(echo_launch_offset));
+   endGroup("Physics-Launch");
+
+   addGroup("Physics-Wiggle");
    addField("wiggleMagnitudes", TypeF32Vector, myOffset(wiggle_magnitudes));
    addField("wiggleSpeeds",     TypeF32Vector, myOffset(wiggle_speeds));
    addField("wiggleAxis",       TypeString,    myOffset(wiggle_axis_string));
+   endGroup("Physics-Wiggle");
 
-   addField("hoverAltitude",       TypeF32,    myOffset(hover_altitude));
-   addField("hoverAttackDistance", TypeF32,    myOffset(hover_attack_distance));
-   addField("hoverAttackGradient", TypeF32,    myOffset(hover_attack_gradient));
-   addFieldV("hoverTime",          TypeS32,    myOffset(hover_time), &ticksFromMS); 
-
-   addField("reverseTargeting",  TypeBool,     myOffset(reverse_targeting));
-
-   addFieldV("casterSafetyTime", TypeS32,      myOffset(caster_safety_time), &ticksFromMS); 
 
    Parent::initPersistFields();
 

+ 18 - 18
Engine/source/afx/ce/afxProjectile.cpp

@@ -82,23 +82,23 @@ EndImplementEnumType;
 
 void afxProjectileData::initPersistFields()
 {
-  addField("networking",              TypeS8,       myOffset(networking),
-    "...");
-  addField("launchPosSpec",           TypeString,   myOffset(launch_pos_spec),
-    "...");
-  addField("launchDirBias",           TypePoint3F,  myOffset(launch_dir_bias),
-    "...");
-  addField("ignoreSourceTimeout",     TypeBool,     myOffset(ignore_src_timeout),
-    "...");
-  addField("dynamicCollisionMask",    TypeS32,      myOffset(dynamicCollisionMask),
-    "...");
-  addField("staticCollisionMask",     TypeS32,      myOffset(staticCollisionMask),
-    "...");
-  addField("overrideCollisionMasks",  TypeBool,     myOffset(override_collision_masks),
-    "...");
-
-  addField("launchDirMethod", TYPEID<afxProjectileData::LaunchDirType>(), myOffset(launch_dir_method),
-    "Possible values: towardPos2Constraint, orientConstraint, or launchDirField.");
+   addGroup("Physics");
+      addField("ignoreSourceTimeout",     TypeBool,     myOffset(ignore_src_timeout), "...");
+      addField("dynamicCollisionMask",    TypeS32,      myOffset(dynamicCollisionMask), "...");
+      addField("staticCollisionMask",     TypeS32,      myOffset(staticCollisionMask), "...");
+      addField("overrideCollisionMasks",  TypeBool,     myOffset(override_collision_masks), "...");
+   endGroup("Physics");
+
+   addGroup("Physics-Launch");
+      addField("launchPosSpec",           TypeString,   myOffset(launch_pos_spec), "...");
+      addField("launchDirBias",           TypePoint3F,  myOffset(launch_dir_bias), "...");
+      addField("launchDirMethod", TYPEID<afxProjectileData::LaunchDirType>(), myOffset(launch_dir_method),
+         "Possible values: towardPos2Constraint, orientConstraint, or launchDirField.");
+   endGroup("Physics-Launch");
+
+   addGroup("Networking");
+      addField("networking",              TypeS8,       myOffset(networking), "...");
+   endGroup("Networking");
 
   Parent::initPersistFields();
 }
@@ -368,4 +368,4 @@ void afxProjectile::explode(const Point3F& p, const Point3F& n, const U32 collid
     Sim::postEvent(this, new afxProjectileDeleteEvent, Sim::getCurrentTime() + DeleteWaitTime);
 }
 
-//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
+//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//

+ 15 - 10
Engine/source/afx/ce/afxStaticShape.cpp

@@ -70,17 +70,22 @@ afxStaticShapeData::afxStaticShapeData(const afxStaticShapeData& other, bool tem
 
 void afxStaticShapeData::initPersistFields()
 {
-  addField("sequence",              TypeString, myOffset(sequence),
+   addGroup("Animation");
+      addField("sequence",              TypeString, myOffset(sequence),
     "An animation sequence in the StaticShape to play.");
-  addField("ignoreSceneAmbient",    TypeBool,     myOffset(ignore_scene_amb),
-    "...");
-  addField("useCustomSceneAmbient", TypeBool,     myOffset(use_custom_scene_amb),
-    "...");
-  addField("customSceneAmbient",    TypeColorF,   myOffset(custom_scene_amb),
-    "...");
-  addField("doSpawn",               TypeBool,     myOffset(do_spawn),
-    "When true, the StaticShape effect will leave behind the StaticShape object as a "
-    "permanent part of the scene.");
+   endGroup("Animation");
+
+   addGroup("Rendering");
+      addField("ignoreSceneAmbient",    TypeBool,     myOffset(ignore_scene_amb), "...");
+      addField("useCustomSceneAmbient", TypeBool,     myOffset(use_custom_scene_amb), "...");
+      addField("customSceneAmbient",    TypeColorF,   myOffset(custom_scene_amb), "...");
+   endGroup("Rendering");
+
+   addGroup("Behaviour");
+      addField("doSpawn",               TypeBool,     myOffset(do_spawn),
+         "When true, the StaticShape effect will leave behind the StaticShape object as a "
+         "permanent part of the scene.");
+   endGroup("Behaviour");
 
   Parent::initPersistFields();
 }