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define particles then emitters
saves a re-execution attempt

AzaezelX %!s(int64=2) %!d(string=hai) anos
pai
achega
a0f2f2bf06

+ 2 - 2
Templates/BaseGame/game/data/ExampleModule/ExampleModule.tscript

@@ -24,10 +24,10 @@ function ExampleModule::onCreateGameServer(%this)
         %this.registerDatablock("./scripts/managedData/managedForestItemData");
     if(isFile("./scripts/managedData/managedForestBrushData." @ $TorqueScriptFileExtension))
         %this.registerDatablock("./scripts/managedData/managedForestBrushData");
-    if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
-        %this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
     if(isFile("./scripts/managedData/managedParticleData." @ $TorqueScriptFileExtension))
         %this.registerDatablock("./scripts/managedData/managedParticleData");
+    if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
+        %this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
 }
 
 //This is called when the server is shut down due to the game/map being exited