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@@ -1,43 +0,0 @@
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-# -----------------------------------------------------------------------------
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-# Copyright (c) 2014 GarageGames, LLC
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-#
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-# Permission is hereby granted, free of charge, to any person obtaining a copy
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-# of this software and associated documentation files (the "Software"), to
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-# deal in the Software without restriction, including without limitation the
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-# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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-# sell copies of the Software, and to permit persons to whom the Software is
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-# furnished to do so, subject to the following conditions:
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-#
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-# The above copyright notice and this permission notice shall be included in
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-# all copies or substantial portions of the Software.
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-#
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-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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-# IN THE SOFTWARE.
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-# -----------------------------------------------------------------------------
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-
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-# this is a template file that should help you write a new cmake build script for a new library
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-
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-
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-# 1st thing: the project name
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-project(pcre)
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-
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-# add the paths where the source code is
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-
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-addPath("${libDir}/pcre")
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-addPathRec("${libDir}/pcre")
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-
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-# then add definitions
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-addDef(PCRE_STATIC)
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-addDef(HAVE_CONFIG_H)
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-
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-# and maybe more include paths
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-addInclude(${libDir}/libvorbis/include)
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-addInclude(${libDir}/libogg/include)
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-
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-# finally: add finishLibrary()
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-finishLibrary()
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