@@ -704,7 +704,7 @@ void ConvexShape::prepRenderImage( SceneRenderState *state )
// Set our Material
ri->matInst = matInst;
- if (matInst->getMaterial()->isTranslucent())
+ if (matInst->getMaterial()->isTranslucent() && (!(matInst->getMaterial()->isAlphatest() && state->isShadowPass())))
{
ri->translucentSort = true;
ri->type = RenderPassManager::RIT_Translucent;