Browse Source

Relocating sky related assets.

Also reduced duplication of the "empty" solid color sky cubemaps.
thecelloman 12 years ago
parent
commit
a371fc5855
100 changed files with 56 additions and 283 deletions
  1. 0 1
      Templates/Empty/game/art/skies/.gitignore
  2. 0 0
      Templates/Empty/game/art/skies/clouds/cloud1.png
  3. 0 0
      Templates/Empty/game/art/skies/clouds/cloud2.png
  4. 0 0
      Templates/Empty/game/art/skies/clouds/cloud3.png
  5. 0 0
      Templates/Empty/game/art/skies/clouds/clouds_normal_displacement.png
  6. 6 0
      Templates/Empty/game/art/skies/night/materials.cs
  7. 0 0
      Templates/Empty/game/art/skies/night/moon_noglow.png
  8. 0 0
      Templates/Empty/game/art/skies/night/moon_wcorona.png
  9. 0 0
      Templates/Empty/game/art/skies/night/moon_wglow.png
  10. 0 0
      Templates/Empty/game/art/skies/night/skybox_1.png
  11. 0 0
      Templates/Empty/game/art/skies/night/skybox_2.png
  12. 0 0
      Templates/Empty/game/art/skies/night/skybox_3.png
  13. 0 0
      Templates/Empty/game/art/skies/night/skybox_4.png
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      Templates/Empty/game/art/skies/night/skybox_5.png
  15. 0 0
      Templates/Empty/game/art/skies/night/skybox_6.png
  16. 0 7
      Templates/Empty/game/core/art/skies/Black_sky/sky_skybox.dml
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      Templates/Empty/game/core/art/skies/Black_sky/skybox_2.jpg
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      Templates/Empty/game/core/art/skies/Black_sky/skybox_3.jpg
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      Templates/Empty/game/core/art/skies/Black_sky/skybox_4.jpg
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      Templates/Empty/game/core/art/skies/Black_sky/skybox_5.jpg
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      Templates/Empty/game/core/art/skies/Black_sky/skybox_6.jpg
  22. 0 36
      Templates/Empty/game/core/art/skies/Blank_sky/materials.cs
  23. 0 7
      Templates/Empty/game/core/art/skies/Blank_sky/sky_skybox.dml
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      Templates/Empty/game/core/art/skies/Blank_sky/skybox_1.jpg
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      Templates/Empty/game/core/art/skies/Blank_sky/skybox_2.jpg
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      Templates/Empty/game/core/art/skies/Blank_sky/skybox_3.jpg
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      Templates/Empty/game/core/art/skies/Blank_sky/skybox_4.jpg
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      Templates/Empty/game/core/art/skies/Blank_sky/skybox_5.jpg
  29. 0 36
      Templates/Empty/game/core/art/skies/Desert_Sky/materials.cs
  30. 0 7
      Templates/Empty/game/core/art/skies/Desert_Sky/sky_skybox.dml
  31. 0 32
      Templates/Empty/game/core/art/skies/Grey_sky/materials.cs
  32. 0 7
      Templates/Empty/game/core/art/skies/Grey_sky/sky_skybox.dml
  33. BIN
      Templates/Empty/game/core/art/skies/Grey_sky/skybox_1.jpg
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      Templates/Empty/game/core/art/skies/Grey_sky/skybox_2.jpg
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      Templates/Empty/game/core/art/skies/Grey_sky/skybox_4.jpg
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      Templates/Empty/game/core/art/skies/Grey_sky/skybox_5.jpg
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      Templates/Empty/game/core/art/skies/Grey_sky/skybox_6.jpg
  38. BIN
      Templates/Empty/game/core/art/skies/NewLevel_sky/cubemap/skybox_1.png
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      Templates/Empty/game/core/art/skies/NewLevel_sky/cubemap/skybox_2.png
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      Templates/Empty/game/core/art/skies/NewLevel_sky/cubemap/skybox_3.png
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      Templates/Empty/game/core/art/skies/NewLevel_sky/cubemap/skybox_4.png
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      Templates/Empty/game/core/art/skies/NewLevel_sky/cubemap/skybox_5.png
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      Templates/Empty/game/core/art/skies/NewLevel_sky/cubemap/skybox_6.png
  44. 0 36
      Templates/Empty/game/core/art/skies/NewLevel_sky/materials.cs
  45. 0 7
      Templates/Empty/game/core/art/skies/NewLevel_sky/sky_skybox.dml
  46. 39 6
      Templates/Empty/game/core/art/skies/blank/materials.cs
  47. 0 0
      Templates/Empty/game/core/art/skies/blank/solidsky_black.jpg
  48. 0 0
      Templates/Empty/game/core/art/skies/blank/solidsky_blue.jpg
  49. 0 0
      Templates/Empty/game/core/art/skies/blank/solidsky_grey.jpg
  50. 4 4
      Templates/Empty/game/tools/worldEditor/gui/objectBuilderGui.ed.gui
  51. 0 1
      Templates/Full/game/art/skies/.gitignore
  52. 0 0
      Templates/Full/game/art/skies/Desert_Sky/cubemap/skybox_1.png
  53. 0 0
      Templates/Full/game/art/skies/Desert_Sky/cubemap/skybox_2.png
  54. 0 0
      Templates/Full/game/art/skies/Desert_Sky/cubemap/skybox_3.png
  55. 0 0
      Templates/Full/game/art/skies/Desert_Sky/cubemap/skybox_4.png
  56. 0 0
      Templates/Full/game/art/skies/Desert_Sky/cubemap/skybox_5.png
  57. 0 0
      Templates/Full/game/art/skies/Desert_Sky/cubemap/skybox_6.png
  58. 1 0
      Templates/Full/game/art/skies/Desert_Sky/materials.cs
  59. 0 0
      Templates/Full/game/art/skies/clouds/cloud1.png
  60. 0 0
      Templates/Full/game/art/skies/clouds/cloud2.png
  61. 0 0
      Templates/Full/game/art/skies/clouds/cloud3.png
  62. 0 0
      Templates/Full/game/art/skies/clouds/clouds_normal_displacement.png
  63. 6 0
      Templates/Full/game/art/skies/night/materials.cs
  64. 0 0
      Templates/Full/game/art/skies/night/moon_noglow.png
  65. 0 0
      Templates/Full/game/art/skies/night/moon_wcorona.png
  66. 0 0
      Templates/Full/game/art/skies/night/moon_wglow.png
  67. 0 0
      Templates/Full/game/art/skies/night/skybox_1.png
  68. 0 0
      Templates/Full/game/art/skies/night/skybox_2.png
  69. 0 0
      Templates/Full/game/art/skies/night/skybox_3.png
  70. 0 0
      Templates/Full/game/art/skies/night/skybox_4.png
  71. 0 0
      Templates/Full/game/art/skies/night/skybox_5.png
  72. 0 0
      Templates/Full/game/art/skies/night/skybox_6.png
  73. 0 7
      Templates/Full/game/core/art/skies/Black_sky/sky_skybox.dml
  74. BIN
      Templates/Full/game/core/art/skies/Black_sky/skybox_2.jpg
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      Templates/Full/game/core/art/skies/Black_sky/skybox_3.jpg
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      Templates/Full/game/core/art/skies/Black_sky/skybox_4.jpg
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      Templates/Full/game/core/art/skies/Black_sky/skybox_5.jpg
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      Templates/Full/game/core/art/skies/Black_sky/skybox_6.jpg
  79. 0 36
      Templates/Full/game/core/art/skies/Blank_sky/materials.cs
  80. 0 7
      Templates/Full/game/core/art/skies/Blank_sky/sky_skybox.dml
  81. BIN
      Templates/Full/game/core/art/skies/Blank_sky/skybox_1.jpg
  82. BIN
      Templates/Full/game/core/art/skies/Blank_sky/skybox_2.jpg
  83. BIN
      Templates/Full/game/core/art/skies/Blank_sky/skybox_3.jpg
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      Templates/Full/game/core/art/skies/Blank_sky/skybox_4.jpg
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      Templates/Full/game/core/art/skies/Blank_sky/skybox_5.jpg
  86. BIN
      Templates/Full/game/core/art/skies/Desert_Sky/cubemap/skybox_1.png
  87. BIN
      Templates/Full/game/core/art/skies/Desert_Sky/cubemap/skybox_2.png
  88. BIN
      Templates/Full/game/core/art/skies/Desert_Sky/cubemap/skybox_3.png
  89. BIN
      Templates/Full/game/core/art/skies/Desert_Sky/cubemap/skybox_4.png
  90. BIN
      Templates/Full/game/core/art/skies/Desert_Sky/cubemap/skybox_5.png
  91. BIN
      Templates/Full/game/core/art/skies/Desert_Sky/cubemap/skybox_6.png
  92. 0 7
      Templates/Full/game/core/art/skies/Desert_Sky/sky_skybox.dml
  93. 0 32
      Templates/Full/game/core/art/skies/Grey_sky/materials.cs
  94. 0 7
      Templates/Full/game/core/art/skies/Grey_sky/sky_skybox.dml
  95. BIN
      Templates/Full/game/core/art/skies/Grey_sky/skybox_1.jpg
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      Templates/Full/game/core/art/skies/Grey_sky/skybox_2.jpg
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      Templates/Full/game/core/art/skies/Grey_sky/skybox_4.jpg
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      Templates/Full/game/core/art/skies/Grey_sky/skybox_5.jpg
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      Templates/Full/game/core/art/skies/Grey_sky/skybox_6.jpg
  100. BIN
      Templates/Full/game/core/art/skies/NewLevel_sky/cubemap/skybox_1.png

+ 0 - 1
Templates/Empty/game/art/skies/.gitignore

@@ -1 +0,0 @@
-# Keep directory in git repo

+ 0 - 0
Templates/Empty/game/core/art/skies/clouds/cloud1.png → Templates/Empty/game/art/skies/clouds/cloud1.png


+ 0 - 0
Templates/Empty/game/core/art/skies/clouds/cloud2.png → Templates/Empty/game/art/skies/clouds/cloud2.png


+ 0 - 0
Templates/Empty/game/core/art/skies/clouds/cloud3.png → Templates/Empty/game/art/skies/clouds/cloud3.png


+ 0 - 0
Templates/Empty/game/core/art/skies/clouds/clouds_normal_displacement.png → Templates/Empty/game/art/skies/clouds/clouds_normal_displacement.png


+ 6 - 0
Templates/Full/game/core/art/skies/night/materials.cs → Templates/Empty/game/art/skies/night/materials.cs

@@ -30,6 +30,12 @@ singleton CubemapData( NightCubemap )
    cubeFace[5] = "./skybox_6";
 };
 
+singleton Material( NightSkyMat )
+{
+   cubemap = NightCubemap;
+   materialTag0 = "Skies";
+};
+
 singleton Material( Moon_Glow_Mat )
 {
    baseTex = "./moon_wglow.png";

+ 0 - 0
Templates/Empty/game/core/art/skies/night/moon_noglow.png → Templates/Empty/game/art/skies/night/moon_noglow.png


+ 0 - 0
Templates/Empty/game/core/art/skies/night/moon_wcorona.png → Templates/Empty/game/art/skies/night/moon_wcorona.png


+ 0 - 0
Templates/Empty/game/core/art/skies/night/moon_wglow.png → Templates/Empty/game/art/skies/night/moon_wglow.png


+ 0 - 0
Templates/Empty/game/core/art/skies/night/skybox_1.png → Templates/Empty/game/art/skies/night/skybox_1.png


+ 0 - 0
Templates/Empty/game/core/art/skies/night/skybox_2.png → Templates/Empty/game/art/skies/night/skybox_2.png


+ 0 - 0
Templates/Empty/game/core/art/skies/night/skybox_3.png → Templates/Empty/game/art/skies/night/skybox_3.png


+ 0 - 0
Templates/Empty/game/core/art/skies/night/skybox_4.png → Templates/Empty/game/art/skies/night/skybox_4.png


+ 0 - 0
Templates/Empty/game/core/art/skies/night/skybox_5.png → Templates/Empty/game/art/skies/night/skybox_5.png


+ 0 - 0
Templates/Empty/game/core/art/skies/night/skybox_6.png → Templates/Empty/game/art/skies/night/skybox_6.png


+ 0 - 7
Templates/Empty/game/core/art/skies/Black_sky/sky_skybox.dml

@@ -1,7 +0,0 @@
-skybox_1
-skybox_2
-skybox_3
-skybox_4
-skybox_5
-skybox_6
-skybox_6

BIN
Templates/Empty/game/core/art/skies/Black_sky/skybox_2.jpg


BIN
Templates/Empty/game/core/art/skies/Black_sky/skybox_3.jpg


BIN
Templates/Empty/game/core/art/skies/Black_sky/skybox_4.jpg


BIN
Templates/Empty/game/core/art/skies/Black_sky/skybox_5.jpg


BIN
Templates/Empty/game/core/art/skies/Black_sky/skybox_6.jpg


+ 0 - 36
Templates/Empty/game/core/art/skies/Blank_sky/materials.cs

@@ -1,36 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-singleton CubemapData( BlankSkyCubemap )
-{
-   cubeFace[0] = "./skybox_1";
-   cubeFace[1] = "./skybox_2";
-   cubeFace[2] = "./skybox_3";
-   cubeFace[3] = "./skybox_4";
-   cubeFace[4] = "./skybox_5";
-   cubeFace[5] = "./skybox_6";
-};
-
-singleton Material( BlankSkyMat )
-{
-   cubemap = BlankSkyCubemap;
-};

+ 0 - 7
Templates/Empty/game/core/art/skies/Blank_sky/sky_skybox.dml

@@ -1,7 +0,0 @@
-skybox_1
-skybox_2
-skybox_3
-skybox_4
-skybox_5
-skybox_6
-skybox_6

BIN
Templates/Empty/game/core/art/skies/Blank_sky/skybox_1.jpg


BIN
Templates/Empty/game/core/art/skies/Blank_sky/skybox_2.jpg


BIN
Templates/Empty/game/core/art/skies/Blank_sky/skybox_3.jpg


BIN
Templates/Empty/game/core/art/skies/Blank_sky/skybox_4.jpg


BIN
Templates/Empty/game/core/art/skies/Blank_sky/skybox_5.jpg


+ 0 - 36
Templates/Empty/game/core/art/skies/Desert_Sky/materials.cs

@@ -1,36 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-singleton CubemapData( DesertSkyCubemap )
-{
-   cubeFace[0] = "./cubemap/skybox_1";
-   cubeFace[1] = "./cubemap/skybox_2";
-   cubeFace[2] = "./cubemap/skybox_3";
-   cubeFace[3] = "./cubemap/skybox_4";
-   cubeFace[4] = "./cubemap/skybox_5";
-   cubeFace[5] = "./cubemap/skybox_6";
-};
-
-singleton Material( DesertSkyMat )
-{
-   cubemap = DesertSkyCubemap;
-};

+ 0 - 7
Templates/Empty/game/core/art/skies/Desert_Sky/sky_skybox.dml

@@ -1,7 +0,0 @@
-skybox_1
-skybox_2
-skybox_3
-skybox_4
-skybox_5
-skybox_6
-skybox_6

+ 0 - 32
Templates/Empty/game/core/art/skies/Grey_sky/materials.cs

@@ -1,32 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-singleton CubemapData( GreySkyCubemap )
-{
-   cubeFace[0] = "./skybox_1";
-   cubeFace[1] = "./skybox_2";
-   cubeFace[2] = "./skybox_3";
-   cubeFace[3] = "./skybox_4";
-   cubeFace[4] = "./skybox_5";
-   cubeFace[5] = "./skybox_6";
-};
-

+ 0 - 7
Templates/Empty/game/core/art/skies/Grey_sky/sky_skybox.dml

@@ -1,7 +0,0 @@
-skybox_1
-skybox_2
-skybox_3
-skybox_4
-skybox_5
-skybox_6
-skybox_6

BIN
Templates/Empty/game/core/art/skies/Grey_sky/skybox_1.jpg


BIN
Templates/Empty/game/core/art/skies/Grey_sky/skybox_2.jpg


BIN
Templates/Empty/game/core/art/skies/Grey_sky/skybox_4.jpg


BIN
Templates/Empty/game/core/art/skies/Grey_sky/skybox_5.jpg


BIN
Templates/Empty/game/core/art/skies/Grey_sky/skybox_6.jpg


BIN
Templates/Empty/game/core/art/skies/NewLevel_sky/cubemap/skybox_1.png


BIN
Templates/Empty/game/core/art/skies/NewLevel_sky/cubemap/skybox_2.png


BIN
Templates/Empty/game/core/art/skies/NewLevel_sky/cubemap/skybox_3.png


BIN
Templates/Empty/game/core/art/skies/NewLevel_sky/cubemap/skybox_4.png


BIN
Templates/Empty/game/core/art/skies/NewLevel_sky/cubemap/skybox_5.png


BIN
Templates/Empty/game/core/art/skies/NewLevel_sky/cubemap/skybox_6.png


+ 0 - 36
Templates/Empty/game/core/art/skies/NewLevel_sky/materials.cs

@@ -1,36 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-singleton CubemapData( NewLevelSkyCubemap )
-{
-   cubeFace[0] = "./cubemap/skybox_1";
-   cubeFace[1] = "./cubemap/skybox_2";
-   cubeFace[2] = "./cubemap/skybox_3";
-   cubeFace[3] = "./cubemap/skybox_4";
-   cubeFace[4] = "./cubemap/skybox_5";
-   cubeFace[5] = "./cubemap/skybox_6";
-};
-
-singleton Material( NewLevelSkyMat )
-{
-   cubemap = NewLevelSkyCubemap;
-};

+ 0 - 7
Templates/Empty/game/core/art/skies/NewLevel_sky/sky_skybox.dml

@@ -1,7 +0,0 @@
-skybox_1
-skybox_2
-skybox_3
-skybox_4
-skybox_5
-skybox_6
-skybox_6

+ 39 - 6
Templates/Empty/game/core/art/skies/Black_sky/materials.cs → Templates/Empty/game/core/art/skies/blank/materials.cs

@@ -22,15 +22,48 @@
 
 singleton CubemapData( BlackSkyCubemap )
 {
-   cubeFace[0] = "./skybox_1";
-   cubeFace[1] = "./skybox_2";
-   cubeFace[2] = "./skybox_3";
-   cubeFace[3] = "./skybox_4";
-   cubeFace[4] = "./skybox_5";
-   cubeFace[5] = "./skybox_6";
+   cubeFace[0] = "./solidsky_black";
+   cubeFace[1] = "./solidsky_black";
+   cubeFace[2] = "./solidsky_black";
+   cubeFace[3] = "./solidsky_black";
+   cubeFace[4] = "./solidsky_black";
+   cubeFace[5] = "./solidsky_black";
 };
 
 singleton Material( BlackSkyMat )
 {
    cubemap = BlackSkyCubemap;
+   materialTag0 = "Skies";
+};
+
+singleton CubemapData( BlueSkyCubemap )
+{
+   cubeFace[0] = "./solidsky_blue";
+   cubeFace[1] = "./solidsky_blue";
+   cubeFace[2] = "./solidsky_blue";
+   cubeFace[3] = "./solidsky_blue";
+   cubeFace[4] = "./solidsky_blue";
+   cubeFace[5] = "./solidsky_blue";
+};
+
+singleton Material( BlueSkyMat )
+{
+   cubemap = BlueSkyCubemap;
+   materialTag0 = "Skies";
+};
+
+singleton CubemapData( GreySkyCubemap )
+{
+   cubeFace[0] = "./solidsky_grey";
+   cubeFace[1] = "./solidsky_grey";
+   cubeFace[2] = "./solidsky_grey";
+   cubeFace[3] = "./solidsky_grey";
+   cubeFace[4] = "./solidsky_grey";
+   cubeFace[5] = "./solidsky_grey";
+};
+
+singleton Material( GreySkyMat )
+{
+   cubemap = GreySkyCubemap;
+   materialTag0 = "Skies";
 };

+ 0 - 0
Templates/Empty/game/core/art/skies/Black_sky/skybox_1.jpg → Templates/Empty/game/core/art/skies/blank/solidsky_black.jpg


+ 0 - 0
Templates/Empty/game/core/art/skies/Blank_sky/skybox_6.jpg → Templates/Empty/game/core/art/skies/blank/solidsky_blue.jpg


+ 0 - 0
Templates/Empty/game/core/art/skies/Grey_sky/skybox_3.jpg → Templates/Empty/game/core/art/skies/blank/solidsky_grey.jpg


+ 4 - 4
Templates/Empty/game/tools/worldEditor/gui/objectBuilderGui.ed.gui

@@ -672,7 +672,7 @@ function ObjectBuilderGui::buildCloudLayer(%this)
 {
    OBObjectName.setValue( "" );      
    %this.objectClassName = "CloudLayer";
-   %this.addField( "texture", "TypeImageFilename", "Texture", "art/images/skies/clouds/clouds_normal_displacement" );   
+   %this.addField( "texture", "TypeImageFilename", "Texture", "art/skies/clouds/clouds_normal_displacement" );   
 	%this.process();
 }
 
@@ -684,9 +684,9 @@ function ObjectBuilderGui::buildBasicClouds(%this)
 	
    // This is a trick... any fields added after process won't show
    // up as controls, but will be applied to the created object.
-   %this.addField( "texture[0]", "TypeImageFilename", "Texture", "core/art/skies/clouds/cloud1" );   
-   %this.addField( "texture[1]", "TypeImageFilename", "Texture", "core/art/skies/clouds/cloud2" );   
-   %this.addField( "texture[2]", "TypeImageFilename", "Texture", "core/art/skies/clouds/cloud3" );   	   
+   %this.addField( "texture[0]", "TypeImageFilename", "Texture", "art/skies/clouds/cloud1" );   
+   %this.addField( "texture[1]", "TypeImageFilename", "Texture", "art/skies/clouds/cloud2" );   
+   %this.addField( "texture[2]", "TypeImageFilename", "Texture", "art/skies/clouds/cloud3" );   	   
 }
 
 function ObjectBuilderGui::checkExists( %this, %classname )

+ 0 - 1
Templates/Full/game/art/skies/.gitignore

@@ -1 +0,0 @@
-# Keep directory in git repo

+ 0 - 0
Templates/Empty/game/core/art/skies/Desert_Sky/cubemap/skybox_1.png → Templates/Full/game/art/skies/Desert_Sky/cubemap/skybox_1.png


+ 0 - 0
Templates/Empty/game/core/art/skies/Desert_Sky/cubemap/skybox_2.png → Templates/Full/game/art/skies/Desert_Sky/cubemap/skybox_2.png


+ 0 - 0
Templates/Empty/game/core/art/skies/Desert_Sky/cubemap/skybox_3.png → Templates/Full/game/art/skies/Desert_Sky/cubemap/skybox_3.png


+ 0 - 0
Templates/Empty/game/core/art/skies/Desert_Sky/cubemap/skybox_4.png → Templates/Full/game/art/skies/Desert_Sky/cubemap/skybox_4.png


+ 0 - 0
Templates/Empty/game/core/art/skies/Desert_Sky/cubemap/skybox_5.png → Templates/Full/game/art/skies/Desert_Sky/cubemap/skybox_5.png


+ 0 - 0
Templates/Empty/game/core/art/skies/Desert_Sky/cubemap/skybox_6.png → Templates/Full/game/art/skies/Desert_Sky/cubemap/skybox_6.png


+ 1 - 0
Templates/Full/game/core/art/skies/Desert_Sky/materials.cs → Templates/Full/game/art/skies/Desert_Sky/materials.cs

@@ -33,4 +33,5 @@ singleton CubemapData( DesertSkyCubemap )
 singleton Material( DesertSkyMat )
 {
    cubemap = DesertSkyCubemap;
+   materialTag0 = "Skies";
 };

+ 0 - 0
Templates/Full/game/core/art/skies/clouds/cloud1.png → Templates/Full/game/art/skies/clouds/cloud1.png


+ 0 - 0
Templates/Full/game/core/art/skies/clouds/cloud2.png → Templates/Full/game/art/skies/clouds/cloud2.png


+ 0 - 0
Templates/Full/game/core/art/skies/clouds/cloud3.png → Templates/Full/game/art/skies/clouds/cloud3.png


+ 0 - 0
Templates/Full/game/core/art/skies/clouds/clouds_normal_displacement.png → Templates/Full/game/art/skies/clouds/clouds_normal_displacement.png


+ 6 - 0
Templates/Empty/game/core/art/skies/night/materials.cs → Templates/Full/game/art/skies/night/materials.cs

@@ -30,6 +30,12 @@ singleton CubemapData( NightCubemap )
    cubeFace[5] = "./skybox_6";
 };
 
+singleton Material( NightSkyMat )
+{
+   cubemap = NightCubemap;
+   materialTag0 = "Skies";
+};
+
 singleton Material( Moon_Glow_Mat )
 {
    baseTex = "./moon_wglow.png";

+ 0 - 0
Templates/Full/game/core/art/skies/night/moon_noglow.png → Templates/Full/game/art/skies/night/moon_noglow.png


+ 0 - 0
Templates/Full/game/core/art/skies/night/moon_wcorona.png → Templates/Full/game/art/skies/night/moon_wcorona.png


+ 0 - 0
Templates/Full/game/core/art/skies/night/moon_wglow.png → Templates/Full/game/art/skies/night/moon_wglow.png


+ 0 - 0
Templates/Full/game/core/art/skies/night/skybox_1.png → Templates/Full/game/art/skies/night/skybox_1.png


+ 0 - 0
Templates/Full/game/core/art/skies/night/skybox_2.png → Templates/Full/game/art/skies/night/skybox_2.png


+ 0 - 0
Templates/Full/game/core/art/skies/night/skybox_3.png → Templates/Full/game/art/skies/night/skybox_3.png


+ 0 - 0
Templates/Full/game/core/art/skies/night/skybox_4.png → Templates/Full/game/art/skies/night/skybox_4.png


+ 0 - 0
Templates/Full/game/core/art/skies/night/skybox_5.png → Templates/Full/game/art/skies/night/skybox_5.png


+ 0 - 0
Templates/Full/game/core/art/skies/night/skybox_6.png → Templates/Full/game/art/skies/night/skybox_6.png


+ 0 - 7
Templates/Full/game/core/art/skies/Black_sky/sky_skybox.dml

@@ -1,7 +0,0 @@
-skybox_1
-skybox_2
-skybox_3
-skybox_4
-skybox_5
-skybox_6
-skybox_6

BIN
Templates/Full/game/core/art/skies/Black_sky/skybox_2.jpg


BIN
Templates/Full/game/core/art/skies/Black_sky/skybox_3.jpg


BIN
Templates/Full/game/core/art/skies/Black_sky/skybox_4.jpg


BIN
Templates/Full/game/core/art/skies/Black_sky/skybox_5.jpg


BIN
Templates/Full/game/core/art/skies/Black_sky/skybox_6.jpg


+ 0 - 36
Templates/Full/game/core/art/skies/Blank_sky/materials.cs

@@ -1,36 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-singleton CubemapData( BlankSkyCubemap )
-{
-   cubeFace[0] = "./skybox_1";
-   cubeFace[1] = "./skybox_2";
-   cubeFace[2] = "./skybox_3";
-   cubeFace[3] = "./skybox_4";
-   cubeFace[4] = "./skybox_5";
-   cubeFace[5] = "./skybox_6";
-};
-
-singleton Material( BlankSkyMat )
-{
-   cubemap = BlankSkyCubemap;
-};

+ 0 - 7
Templates/Full/game/core/art/skies/Blank_sky/sky_skybox.dml

@@ -1,7 +0,0 @@
-skybox_1
-skybox_2
-skybox_3
-skybox_4
-skybox_5
-skybox_6
-skybox_6

BIN
Templates/Full/game/core/art/skies/Blank_sky/skybox_1.jpg


BIN
Templates/Full/game/core/art/skies/Blank_sky/skybox_2.jpg


BIN
Templates/Full/game/core/art/skies/Blank_sky/skybox_3.jpg


BIN
Templates/Full/game/core/art/skies/Blank_sky/skybox_4.jpg


BIN
Templates/Full/game/core/art/skies/Blank_sky/skybox_5.jpg


BIN
Templates/Full/game/core/art/skies/Desert_Sky/cubemap/skybox_1.png


BIN
Templates/Full/game/core/art/skies/Desert_Sky/cubemap/skybox_2.png


BIN
Templates/Full/game/core/art/skies/Desert_Sky/cubemap/skybox_3.png


BIN
Templates/Full/game/core/art/skies/Desert_Sky/cubemap/skybox_4.png


BIN
Templates/Full/game/core/art/skies/Desert_Sky/cubemap/skybox_5.png


BIN
Templates/Full/game/core/art/skies/Desert_Sky/cubemap/skybox_6.png


+ 0 - 7
Templates/Full/game/core/art/skies/Desert_Sky/sky_skybox.dml

@@ -1,7 +0,0 @@
-skybox_1
-skybox_2
-skybox_3
-skybox_4
-skybox_5
-skybox_6
-skybox_6

+ 0 - 32
Templates/Full/game/core/art/skies/Grey_sky/materials.cs

@@ -1,32 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-singleton CubemapData( GreySkyCubemap )
-{
-   cubeFace[0] = "./skybox_1";
-   cubeFace[1] = "./skybox_2";
-   cubeFace[2] = "./skybox_3";
-   cubeFace[3] = "./skybox_4";
-   cubeFace[4] = "./skybox_5";
-   cubeFace[5] = "./skybox_6";
-};
-

+ 0 - 7
Templates/Full/game/core/art/skies/Grey_sky/sky_skybox.dml

@@ -1,7 +0,0 @@
-skybox_1
-skybox_2
-skybox_3
-skybox_4
-skybox_5
-skybox_6
-skybox_6

BIN
Templates/Full/game/core/art/skies/Grey_sky/skybox_1.jpg


BIN
Templates/Full/game/core/art/skies/Grey_sky/skybox_2.jpg


BIN
Templates/Full/game/core/art/skies/Grey_sky/skybox_4.jpg


BIN
Templates/Full/game/core/art/skies/Grey_sky/skybox_5.jpg


BIN
Templates/Full/game/core/art/skies/Grey_sky/skybox_6.jpg


BIN
Templates/Full/game/core/art/skies/NewLevel_sky/cubemap/skybox_1.png


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