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@@ -71,6 +71,7 @@ TSShape::TSShape()
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mShapeDataSize = 0;
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mUseDetailFromScreenError = false;
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+ mNeedReinit = false;
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mDetailLevelLookup.setSize( 1 );
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mDetailLevelLookup[0].set( -1, 0 );
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@@ -412,44 +413,52 @@ void TSShape::getObjectDetails(S32 objIndex, Vector<S32>& objDetails)
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}
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void TSShape::init()
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+{
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+ initObjects();
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+ initVertexFeatures();
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+ initMaterialList();
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+ mNeedReinit = false;
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+}
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+
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+void TSShape::initObjects()
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{
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S32 numSubShapes = subShapeFirstNode.size();
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- AssertFatal(numSubShapes==subShapeFirstObject.size(),"TSShape::init");
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+ AssertFatal(numSubShapes == subShapeFirstObject.size(), "TSShape::initObjects");
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- S32 i,j;
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+ S32 i, j;
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// set up parent/child relationships on nodes and objects
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- for (i=0; i<nodes.size(); i++)
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+ for (i = 0; i<nodes.size(); i++)
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nodes[i].firstObject = nodes[i].firstChild = nodes[i].nextSibling = -1;
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- for (i=0; i<nodes.size(); i++)
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+ for (i = 0; i<nodes.size(); i++)
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{
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S32 parentIndex = nodes[i].parentIndex;
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- if (parentIndex>=0)
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+ if (parentIndex >= 0)
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{
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if (nodes[parentIndex].firstChild<0)
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- nodes[parentIndex].firstChild=i;
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+ nodes[parentIndex].firstChild = i;
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else
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{
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S32 child = nodes[parentIndex].firstChild;
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- while (nodes[child].nextSibling>=0)
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+ while (nodes[child].nextSibling >= 0)
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child = nodes[child].nextSibling;
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nodes[child].nextSibling = i;
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}
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}
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}
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- for (i=0; i<objects.size(); i++)
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+ for (i = 0; i<objects.size(); i++)
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{
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objects[i].nextSibling = -1;
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S32 nodeIndex = objects[i].nodeIndex;
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- if (nodeIndex>=0)
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+ if (nodeIndex >= 0)
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{
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if (nodes[nodeIndex].firstObject<0)
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nodes[nodeIndex].firstObject = i;
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else
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{
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S32 objectIndex = nodes[nodeIndex].firstObject;
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- while (objects[objectIndex].nextSibling>=0)
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+ while (objects[objectIndex].nextSibling >= 0)
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objectIndex = objects[objectIndex].nextSibling;
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objects[objectIndex].nextSibling = i;
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}
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@@ -457,7 +466,7 @@ void TSShape::init()
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}
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mFlags = 0;
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- for (i=0; i<sequences.size(); i++)
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+ for (i = 0; i<sequences.size(); i++)
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{
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if (!sequences[i].animatesScale())
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continue;
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@@ -465,32 +474,32 @@ void TSShape::init()
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U32 curVal = mFlags & AnyScale;
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U32 newVal = sequences[i].flags & AnyScale;
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mFlags &= ~(AnyScale);
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- mFlags |= getMax(curVal,newVal); // take the larger value (can only convert upwards)
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+ mFlags |= getMax(curVal, newVal); // take the larger value (can only convert upwards)
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}
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// set up alphaIn and alphaOut vectors...
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alphaIn.setSize(details.size());
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alphaOut.setSize(details.size());
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- for (i=0; i<details.size(); i++)
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+ for (i = 0; i<details.size(); i++)
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{
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if (details[i].size<0)
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{
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// we don't care...
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- alphaIn[i] = 0.0f;
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+ alphaIn[i] = 0.0f;
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alphaOut[i] = 0.0f;
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}
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- else if (i+1==details.size() || details[i+1].size<0)
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+ else if (i + 1 == details.size() || details[i + 1].size<0)
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{
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- alphaIn[i] = 0.0f;
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+ alphaIn[i] = 0.0f;
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alphaOut[i] = smAlphaOutLastDetail;
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}
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else
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{
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- if (details[i+1].subShapeNum<0)
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+ if (details[i + 1].subShapeNum<0)
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{
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// following detail is a billboard detail...treat special...
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- alphaIn[i] = smAlphaInBillboard;
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+ alphaIn[i] = smAlphaInBillboard;
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alphaOut[i] = smAlphaOutBillboard;
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}
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else
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@@ -502,7 +511,7 @@ void TSShape::init()
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}
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}
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- for (i=mSmallestVisibleDL-1; i>=0; i--)
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+ for (i = mSmallestVisibleDL - 1; i >= 0; i--)
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{
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if (i<smNumSkipLoadDetails)
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{
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@@ -510,19 +519,19 @@ void TSShape::init()
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// is larger than our cap...zap all the meshes and decals
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// associated with it and use the next detail level
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// instead...
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- S32 ss = details[i].subShapeNum;
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- S32 od = details[i].objectDetailNum;
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+ S32 ss = details[i].subShapeNum;
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+ S32 od = details[i].objectDetailNum;
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- if (ss==details[i+1].subShapeNum && od==details[i+1].objectDetailNum)
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+ if (ss == details[i + 1].subShapeNum && od == details[i + 1].objectDetailNum)
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// doh! already done this one (init can be called multiple times on same shape due
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// to sequence importing).
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continue;
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- details[i].subShapeNum = details[i+1].subShapeNum;
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- details[i].objectDetailNum = details[i+1].objectDetailNum;
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+ details[i].subShapeNum = details[i + 1].subShapeNum;
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+ details[i].objectDetailNum = details[i + 1].objectDetailNum;
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}
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}
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- for (i=0; i<details.size(); i++)
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+ for (i = 0; i<details.size(); i++)
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{
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S32 count = 0;
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S32 ss = details[i].subShapeNum;
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@@ -534,13 +543,13 @@ void TSShape::init()
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continue;
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}
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S32 start = subShapeFirstObject[ss];
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- S32 end = start + subShapeNumObjects[ss];
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- for (j=start; j<end; j++)
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+ S32 end = start + subShapeNumObjects[ss];
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+ for (j = start; j<end; j++)
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{
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Object & obj = objects[j];
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if (od<obj.numMeshes)
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{
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- TSMesh * mesh = meshes[obj.startMeshIndex+od];
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+ TSMesh * mesh = meshes[obj.startMeshIndex + od];
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count += mesh ? mesh->getNumPolys() : 0;
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}
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}
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@@ -555,11 +564,11 @@ void TSShape::init()
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{
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ConvexHullAccelerator* accel = detailCollisionAccelerators[dca];
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if (accel != NULL) {
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- delete [] accel->vertexList;
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- delete [] accel->normalList;
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+ delete[] accel->vertexList;
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+ delete[] accel->normalList;
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for (S32 j = 0; j < accel->numVerts; j++)
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- delete [] accel->emitStrings[j];
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- delete [] accel->emitStrings;
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+ delete[] accel->emitStrings[j];
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+ delete[] accel->emitStrings;
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delete accel;
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}
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}
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@@ -580,7 +589,7 @@ void TSShape::init()
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{
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Con::warnf("Mesh %i has a bad parentMeshObject (%i)", iter - meshes.begin(), mesh->parentMesh);
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}
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-
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+
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if (mesh->parentMesh >= 0 && mesh->parentMesh < meshes.size())
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{
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mesh->parentMeshObject = meshes[mesh->parentMesh];
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@@ -592,9 +601,6 @@ void TSShape::init()
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mesh->mVertexFormat = &mVertexFormat;
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}
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-
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- initVertexFeatures();
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- initMaterialList();
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}
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void TSShape::initVertexBuffers()
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