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Merge pull request #2352 from Azaezel/lightCullKill

adress  #2344
Areloch 6 年 前
コミット
a481d35b10
1 ファイル変更2 行追加2 行削除
  1. 2 2
      Engine/source/lighting/lightManager.cpp

+ 2 - 2
Engine/source/lighting/lightManager.cpp

@@ -226,7 +226,7 @@ void LightManager::registerGlobalLights( const Frustum *frustum, bool staticLigh
    {
       // Cull the lights using the frustum.
       getSceneManager()->getContainer()->findObjectList( *frustum, lightMask, &activeLights );
-
+      /*
       for (U32 i = 0; i < activeLights.size(); ++i)
       {
          if (!getSceneManager()->mRenderedObjectsList.contains(activeLights[i]))
@@ -235,7 +235,7 @@ void LightManager::registerGlobalLights( const Frustum *frustum, bool staticLigh
             --i;
          }
       }
-
+      */
       // Store the culling position for sun placement
       // later... see setSpecialLight.
       mCullPos = frustum->getPosition();