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fix non player class pathshape jitter
everything has a consistent getRenderTransform() nowadays

AzaezelX 1 år sedan
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1 ändrade filer med 1 tillägg och 5 borttagningar
  1. 1 5
      Engine/source/scene/sceneObject.cpp

+ 1 - 5
Engine/source/scene/sceneObject.cpp

@@ -1729,11 +1729,7 @@ void SceneObject::updateRenderChangesByParent(){
 		//add the "offset" caused by the parents change, and add it to it's own
 		// This is needed by objects that update their own render transform thru interpolate tick
 		// Mostly for stationary objects.
-
-          if (getClassName() == StringTable->insert("Player"))
-			mat.mul(offset,getRenderTransform());  
-		else										
-			mat.mul(offset,getTransform());	 
+      mat.mul(offset,getRenderTransform());
 			setRenderTransform(mat);
 	}
 }